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interactive times tables | multiplication square | whiteboard | fish | visnos

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Interactive multiplication tables, simply view multiplication facts with their visual representation. Toggle multiplication square. Help students to learn times tables.

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This activity helps teach addition and subtraction facts up to twenty. These facts should be learned by pupils so they can be recalled quickly.

Using the activity

When you start the activity ten penguins are on the first iceberg and none on the second. The addition fact 10 + 0 = 10 is displayed. Click the move right button and a penguin will jump on to the second iceberg. Notice also that the addition fact has changed to 9 + 1 = 10, click the button again and another penguin will move. The addition fact is now 8 + 2 =10, so hopefully pupils can start to appreciated that the first number can be found by counting all the penguins on the first iceberg and the second number is the count on the second iceberg. You can probably guess that the left-arrow moves penguins the other way.

The activity is about connecting the visual picture of the penguins with the formal mathematical writing of the number fact. So various parts of the interface can be hidden, click on the numbers and the will turn over to leave a '?' . Click on the first cloud button and a cloud will move in to cover the penguins. Same thing happens when clicking the second cloud. You can create a random problem by clicking the dice, the clouds will move in and the numbers flip to'?' . So you can now reveal certain parts, for example turn over the first number card and ask the pupils what it means. Hopefully they will correctly say that it tells how many penguins are on the first iceberg. So obviously there are many ways this can be done.

Editing totals and the number line

The arrow buttons can change the positions of penguins, but not the total. To do this click the edit button, two slider controls will appear. The total slider is the top one, the second represents the number on the first iceberg. Click and drag the sliders and you will see the penguins instantly update to match the values.

The activity can display a number line by clicking the line button now the pupils can see how to represent the addition fact on the line.

Subtraction Facts

To change addition facts to subtraction facts click the iceberg button. Now the second iceberg moves off screen and any penguins on board will jump off into water. Now the will move the penguins in and out of the water. Some other things happen are

The + sign flips to a âˆ'

The total in the addition sum (the last number) swaps with the first number

The number line representation changes with a red arc traveling back from the original total

To hide how many are swimming, click the water button, this changes the transparency so the penguins become invisible. Clicking the dice will automatically do this in subtraction mode, so again the pupils can try and work out the problem depending on the bits the teacher chooses to reveal.
This activity teaches addition and subtraction facts up to twenty. Addition facts should be learnt so that recall is fast

This activity develops strategies for

Counting two sets to find a total

Counting on from the first number
e.g. if know the first number count on the second number for the total

The activity also helps to develop key concepts such as

addition is commutative, that is the two numbers can be added in any order

to recognize subtraction is the inverse of addition

to understand complementary sums in order to work out the difference between two numbers

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addition facts | subtraction facts | number line | math | primary maths

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Number facts, addition and subtraction are a key tool in learning maths. Pupils love the animated penguins that teach number facts up to twenty. Number line to help with understanding.

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Interactive Clock | Analog Clock | Digital | Movable | Teaching Clock | Visnos

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Visnos interactive clock. Simple tool to teach telling the time using a colorful classroom analog clock. Show equivalent digital clock time. Learn about hours, minutes, and seconds step by step. Simply click and drag the movable hands. The clock can also be used to teach about fractions and angles.

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Put any text onto an endless hypnotising spiral

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from Tools for Educators: Create your own custom dice with pictures, text or both images and text. You can make dice with just your text or choose an image category below to make dice with those images. (See below for some ideas on how to use the dice.)

Make dice with text only

make one die per page make two dice per page

Make dice with images:

The basic idea for using these dice in communication classes is that students roll the dice and use the vocabulary that comes up. So for example you could make 2 dice with animals. If 'a horse' and 'a pig' come up, students might make a sentence like, 'A horse is faster than a pig.'

A few general ideas on how to use these dice to get you started:

- You can mix a text die with punctuation like '.' '?' 'not' and an image die. Have students make a sentence, negative statement or question with the word that comes up on the image die.

- Make text dice with phonics digraphs, reading rules, and combinations. Have the students roll the dice and give them 2 minutes to write as many words as they can that contain those phonics rules.

- Make dice with numbers and different operators ( + , - , x ) or just use regular dice plus the operator dice for simple math practice.

- Make text dice with set questions or better yet, just the beginning, 'Have you ever ...?' / 'Do you have ...?' / 'Are you going to ...?' and use these as conversation starters and warm up activities.

- Combine the text dice with the printable board games in examples like those above. So instead of using two dice, you would use the content from the dice and content from the board position to practice your target language.

Here's a list of communication games you can play using dice. These can be used for conversational activities or they can be used with the Crisscross Bingo game from MES-English.

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Printable Dice with Dots, Text or Images

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The free dice templates from Tools for Educators let you make custom dice with your own text, standard dice, or choose from 1000+ images. Make one or up to two dice per page and print for free.

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A simple classroom utility timer that can be used to time very short tasks of less than a minute using seconds mode. For longer activities use the minutes mode and select times of up to an hour. Use the duration slider to set the exact time you want.

Starters and Plenaries

To keep starters and pleanaries focused and in a set time use the timer. This can make sure that starter activity doesn't begin to eat into the actual lesson time.

Classroom management

Timers can be quite effective in helping children to focus and get organized. For example the timer can be set to 40 seconds at the start of the class. Give the instruction that every child has their pen, pencil, ruler, books etcs ready by the time the count down has completed.

For motivation, for example setting a task such as completing ten sums in two minutes. Children will jump to get started when they see the countdown begin.

Related Activities

The timer can be used as an initial introduction of time, so pupils can start to appreciate how long minutes and seconds are. Moving on to more advanced clock activity which can be used to teach how to tell the time, or even just show the current time in the classroom.

Another activity that uses this timer is the random spinners which can be used as game to work out how to get a number from the spinner values using add,subtract and multiply.

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classroom timer | large countdown timer for timing classroom activities

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Classroom timer. Simple countdown timer to display on interactive white board. The large timer display makes it easy to time classroom activities. An effective way to get a class to focus on the task at hand. Easily switch between duration in minutes or seconds for quick bursts. Bright and colorful with audio effects.

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Introduction

The two clock activity is a follow up to the clock activity. Using two clocks it is easier to explain time differences between a start time to an end time. The activity can also generate time problem questions at varying levels of difficulty.

Digital clocks

The two digital clocks match the analogue clocks below. You can change the format of the digital clocks. Click the 12 button to display in normal 12 hour format with AM/PM. Click 24 button to change to the 24 hour format. To hide the digital clocks press off .

Start, Duration and End Times

Two large face clocks can show independent times the left clock represents a start time, while the right clock represents an end time. When the activity starts both clocks display 9am. Click and drag the hour hand on the second clock forward. You will notice as you drag, the minutes and hours durations change too. You can also click these two controls and manually change the values and the second clock will update.

Now click the link toggle button, when on the clocks are linked. Now if you change one clock the other will adjust accordingly. Press reset and the the difference or duration between the two clocks is set to zero and if linked both will show the same time.

Random Times and hiding clocks

Click the random button and clock 1 will spin to a random time of the day. If the clocks are linked then the second clock will change according to the duration. This works well in tandem with hiding parts of the interface, so for example set the duration to 1hr 30mins and hide clock 2. Press the random button, clock 1 will now show a random time. The students can try to work out what the time is on the second hidden clock, which then can be revealed. Hide again and click random to repeat.

Real Time

To show the actual time on clock one turn on the real time control, if the clocks are linked then the second clock will update according to the duration. If not linked then the duration will update as clock1 ticks.

Generate time based question

The activity can generate random question at varying levels of difficulty. To do this click question a dialogue will open with one question. You will notice three buttons under the question, the click the first one labeled 'set up'. This will set the duration to zero and set both clocks to either the start or end time, based on which is revealed in the question. The clock hands can be dragged to solve the question, see the video for more information.

Click the 'solve' button and the clocks and duration will automatically be set according to the question. Click 'remove' to get rid of the question.

Multiple question can be created by clicking question more than once.

Question difficulty level

There are five difficulty levels the first two levels are most restricted

1. All the times are start,end and duration whole hours

2. Start and end whole hour, duration less than 60 minutes and easier numbers

3. Still easier numbers to work with

Related activities

The clock whiteboard activity has just one clock, but it can be used to display fractions and angles too.

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Interactive Two clocks | Teaching time | clock math problems | visnos

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The two clocks math manipulative can be used to discuss math problems involving time. One clock is the start time, the second the end time. View the time difference between the two clocks. Movable hands mean one clock can be changed and the second clock updates automatically. Generate and solve questions.

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The number explorer allows demonstration of the properties of any positive whole number of reasonable size. You can use large numbers, however in practice numbers up to 100 work best for showing division properties. Three different shapes can be used, the original fish swim around and obediently arrange themselves to show number properties. However balls or cards cards can be used instead, these animate faster and are better for displaying numbers.

Manual Mode

The activity currently has the four different modes, we will start by taking a look at the manual mode. The other modes are for automatically analysing a number and are discussed later.

Triangular and Square numbers

Below the mode selector you will see 5 buttons, start by clicking Tri the shapes will move and attempt to arrange themselves into an equilateral triangle. In the case you will see that 36 does perfectly arrange into a triangle and hence is a triangular number.

Now click the button labelled square the shapes will now attempt to arrange into a square pattern which again works since 36 is also a square number. You will notice that the dimensions are shown for the square, click dimensions to toggle the display. To the left of the dimensions button, is the show numbers toggle button, click it and the a number will be displayed on each shape. Numbers work best on the ball or circle shapes, which can be selected by by the drop down select control

Move, Stop and changing the total

Now click the move button and the shapes will continuously move around the screen. Click stop and the shapes will move to a random position on the screen and stop. If you press this button again they will move to a new position. This is useful to develop the concept of conservation of number, that is the number of objects remain the same when rearranged spatially.

Moving to the top of the controls you can see the total is displayed. Click the actual total text and it be hidden, click again to show. Below the dice button when clicked will change the total to a random number between 1 and 100. So clicking it will cause shapes to arrive or leave to make the new total, this is useful for estimation or counting by hiding the total at the same. To the right of this button you will see a + button, click this to add one shape, or the − button to to subtract one. Finally to choose your own total just enter a number into the total input field but remember to click the update button to complete the update.

Division of number

Perhaps the most useful part of this interactive activity is demonstration of division. Click the divide button and shapes will arrange into a number of columns which is equal to the divisor displayed below the divide button. At the bottom of the controls you will see a display of the completed division. This can be hidden by clicking show toggle button. You can also change the type of calculation displayed. Use the select control to choose from 'remainder' which will show the remainder if any from the division.'Fraction' shows an unsimplified fraction if any, while'decimal' shows the decimal result. Finally'product' shows the calculation displayed as a multiplication product, which can be useful in establishing how division and multiplication relate to each other.

Automatic modes

The automatic modes can be used to view the properties of a given number. The automatic modes essentially animate the shapes through a set of divisions. There are three different types of auto mode, which are chosen from the mode select control.

Factor Pairs

Finding factor pairs is a great way to find a set of factors as it is much harder to forget one. Select factor pairs and you the first one will appear, for example if we use 16 then 1×16 is the first pair. The shapes will be displayed as one column to show this. Click next and 2×8 will appear and so on. You will notice a button labeled auto click to turn in on, you only need to click next once and the pair will continue to appear automatically.

Some of the cards are black, this is to show that the pair has already been found since multiplication is commutative.

Prime factors

Prime factors divides a number down by its prime factors till one is reached.

Division Tests

In this mode an attempt is made to divide the number by every integer value up to half the number. The fraction is shown if the the divisor is not a factor. When all the divisions have been completed, ones with fraction parts will disappear to leave the only the number that have divided equally without remainders.

Learning about numbers from their possible arrangements

Hopefully using this activity pupils will gain insight into what the arrangements mean and how they relate to division, multiplication and factors.

All the whole numbers can be arranged into at least one rectangular arrangement. The possible arrangements give us the factors of the number itself.

So for example if we consider the number 7, the only possible rectangular arrangement is 1×7, note we won't include 7×1 as it really is the same thing. But the number 6 in comparison can be arranged as 1×6 or 2×3. The arrangements give us the factors of a number, 6 has factors 1,2,3,6 but 7 only has 1 and 7.

So a prime number can only be arranged into a line to make a rectangle

Number 6 can be arranged as 3x2, hence 2 and 3 are factors.
But Number 7 can only be arranged into one rectangle shape hence it is a prime.

Related activities

The fish multiplication tables is very similar to this one, but designed for multiplication tables up to 100.

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Visual Number animated explorer,learn division,square & triangular

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The number explorer demonstration is great for visual learners see fish arrange into different patterns to explain division,primes,square,triangular numbers

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Unity WebGL Player | Matematyczne Klocki

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Overview

Use this app for class questioning about reading temperature scales. Generate new scales and new measurements using the buttons - zoomed in scale for ease of reading. Tap X to close this box.

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teacherled html5 interactive whiteboard ipad android teacher classroom resource math maths mathematics reading scales temperature negative celsius

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teacherLED.com Time - Scales: Reading Temperatures

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Krok 1. to zapoznanie się z tabliczką mnożenia. Przeglądaj ją, czytaj głośno i powtarzaj. Jeśli uważasz, że już ją pamiętasz, nadszedł czas, aby sprawdzić swoją wiedzę w kroku 1b. Wpisz odpowiedzi. Po podaniu wszystkich odpowiedzi, kliknij na przycisk „Sprawdź" i dowiedz się, czy wszystkie odpowiedzi są prawidłowe!

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Number Rack facilitates the natural development of children’s number sense. Rows of moveable, colored beads encourage learners to think in groups of fives and tens, helping them to explore and discover a variety of addition and subtraction strategies.

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gry na mnożenie

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Test na czas i dyplom z tabliczki mnożenia:

Graj i ucz się

Tutaj możesz się nauczyć tabliczki mnożenia w sposób interaktywny. Nauka tabliczki mnożenia jest przyjemniejsza dzięki dodaniu elementu gry. Testy prędkości i dyplomy z tabliczki mnożenia są pozytywną odmianą od ćwiczeń w szkole, gdzie przywiązuje się dużą wagę do efektów nauki.

Grając w gry edukacyjne możesz robić dodatkowe ćwiczenia, żeby dobrze się nauczyć całej tabliczki mnożenia. Grając w te darmowe gry możesz się nauczyć tabliczki mnożenia wymaganej w szkole podstawowej. Możesz więc grać w gry z liczbami 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 i 12. Te gry z tabliczką mnożenia dla dzieci są tak skonstruowane, żeby nauka tabliczki mnożenia była lepszą, interaktywną zabawą. Kładą one nacisk nie jest tylko na ćwiczenie, ale także na grę. Ich zaletą jest to, że jednocześnie grasz i uczysz się. Tabliczkę mnożenia najlepiej jest zapamiętać często ją powtarzając. Dobrze jest ćwiczyć 10 minut dziennie, powtarzając ją, osiągniesz lepsze rezultaty. Dzieci lepiej poznają tabliczka mnożenia mnożenia i dzielenia. Wejdź więc na naszą stronę i graj, żeby się uczyć tabliczki mnożenia na poziomie Twoim.

Te gry matematyczne są użyteczne do nauki tabliczki mnożenia. Jest to świetny dodatek do nauki w szkole podstawowej. Daje on również dobre podstawy wiedzy matematycznej w szkole średniej. Ćwicząc regularnie, możesz zadziwić nauczyciela swoimi poprawnymi odpowiedziami!

Dostępne obecnie gry matematyczne z tabliczka mnożenia to na przykład gra 'times table cat' oraz 'times tables memory'. W pierwszej grze - z kotem, celem jest zebranie zabawek i rzeczy dla kota.

Można to osiągnąć skacząc na właściwe platformy, ale oczywiście musisz obliczyć sumę, aby znaleźć właściwą platformę.

W grze pamięciowej możesz grać z sumami i odpowiedziami. Możesz grać w gry z 1 lub większą liczbą zakresów tabliczki mnożenia jednocześnie. Fajne jest to, że możesz też grać w gry 1 do 1. Możesz więc zagrać z kolegą z klasy, znajomym albo nawet z nauczycielem.

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Tabliczka mnożenia gry - Tabliczkamnożenia.pl

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Tutaj możesz grać w gry z tabliczką mnożenia. Grając w gry z liczbowa z nurkowaniem lub Memory możesz ćwiczyć i jednocześnie dobrze się bawić.

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Bawimy się liczbami. Układamy dywaniki.

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Bouncy Balls – Manage classroom noise with bouncing balls!

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A free classroom noise level meter, monitor and management tool. Perfect if your school kids are too noisy! Bouncing balls react to sounds from the microphone.

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1.

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Number Line helps students visualize number sequences and demonstrate strategies for counting, comparing, adding, subtracting, multiplying, and dividing.

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Millions of free jigsaw puzzles created by a large community. Create, play, share jigsaw puzzles and compete with other users.

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różne sposoby do mierzenia

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A Free online stopwatch, quick easy to use stopwatch! also an online countdown!

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World Dates! Find Important Dates around the world! Holidays, Celebrations, Religious, and even fun dates - like celebrity birthdays! We've got loads - and adding more all the time!

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Welcome to our Random Group Generator Page!
We have a collection of Random Group Generators, Team Pickers, and Group Makers!
Try one of our fun animated designed Random Group Generators today!
Remember: Premium Members can save their groups!

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Our Random Group Generator Page! With lots of easy to use Random Group Generators, Team Pickers, and more!

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Mostly Postie

Mostly Postie is a mobile-friendly scale reading game.

Learning Objectives:
Y1:To begin to measure mass / weight.
Y2:To choose and use appropriate standard units to estimate and measure length/height in any direction (m/cm); mass (kg/g) temperature (°C); capacity (litres/ml) to the nearest appropriate unit, using rulers, scales, thermometers and measuring vessels.
Y3: To measure, compare, add and subtract: lengths (m/cm/mm); mass (kg/g); volume/capacity (l/ml).

Drag the parcel onto the scales.
Read the scales to find the mass of the object.
Type the mass on the keypad.
Press 'check' - if you're correct the post van will deliver your post.

Make it trickier, you can enter half kg as ½kg or 500g.

Have fun!

HAVING TROUBLE LOADING? Please try this version.

This game is © copyright 2018, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

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Mostly Postie is a mobile-friendly scale reading game. Learning Objectives: Y1:To begin to measure mass / weight. Y2:To choose and use appropriate standard units to estimate and measure length/height in any direction (m/cm); mass (kg/g) temperature (°C); capacity (litres/ml) to the nearest appropriate unit, using rulers, scales, thermometers and measuring vessels.

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do zadań, ćwiczenia z każdej dziedzin

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Browse and select from millions of worksheets, or upload your own. These are digital worksheets, and you can automatically grade students' work.

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liczmany

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Number Frames by The Math Learning Center

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Number Frames help students structure numbers to five, ten, twenty, and one hundred. Students use the frames to count, represent, compare, and compute with numbers in a particular range.

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DZIEŃ AKTYWNOŚCI KLAS III i VI.
(SCENARIUSZ ZAJĘĆ INTEGRALNYCH) TEMAT:
„ZGADYWANKI - PRZEKŁADANKI", CZYLI RÓWNANIA W SZKOLE PODSTAWOWEJ

-Konfrontacja metod rozwiązywania tych samych zadań na różnych poziomach kształcenia.

Uczeń:

-potrafi zanalizować zadnie tekstowe

-układa treść zadania do podanych ilustracji

-wylicza kilka sposobów rozwiązywania zadań tekstowych

-poprawnie dodaje i odejmuje w zakresie 1000

-proponuje zapis skrócony do sytuacji przedstawionej na ilustracji

Metody pracy

-słowne: rozmowa, praca z tekstem

-oglądowe: obserwacje, pokaz

-działania praktyczne

Formy pracy:

-zbiorowa

-grupowa jednolita i zróżnicowana

Środki dydaktyczne:

-karty pracy

-foliogramy

-mapa Polski

-waga szalkowa

-leniwe ósemki

-punkty na myślenie

-kapturek myśliciela

3. Rachunek pamięciowy z wykorzystaniem nazewnictwa w matematyce (ćwiczenia typu: suma liczb 420 i 134, różnica liczb 36 i 25, ile wynosi odjemna jeżeli odjemnik wynosi 40 a różnica 42 itd.)

Zadanie 1 :

Klasa 3 c wyjechała na wycieczkę z Wrocławia do Słupska przez Poznań. Odległość między Wrocławiem a Poznaniem wynosi 178 km . Jaka jest odległość między Poznaniem a Słupskiem, jeżeli z Wrocławia do Słupska jest 452 km?

Polecenie dla kl. III:

(odczytywanie przez uczniów danych zaznaczonych na mapie

Odgadnij, czy wszystkie zapisy prowadzą do rozwiązania zadania?

a) 178 + 1 = 452

b)

c)

d) 452 - 178 =

Polecenie dla kl. VI:

Podaj dwa zapisy zmierzające do rozwiązania zadania (zapisy oczekiwane a) 178+x=452 b) 452-178= )

Zadanie 2 :

Zagadka z misiem

Na półkach w sklepie stoją małe i duże słoiki z miodem. Wszystkie małe słoiki ważą po tyle samo. Wszystkie duże również ważą po tyle samo.. Na każdej półce jest po 9 kg miodu. Ile miodu jest w jednym małym słoiku? Ile miodu jest w jednym dużym słoiku?

(Dzieci skreślają taką samą ilość jednakowych słoików na obu półkach jednocześnie i odgadują rozwiązanie)
Podanie tematu lekcji:
Zgadywanki - przekładanki, czyli równania w szkole podstawowej..
Demonstracja wagi. Zadanie 3
Na wadze ustawiono pojemnik z cukrem i odważniki tak jak na poniższym rysunku

W jaki sposób wyznaczysz wagę pojemnika z cukrem?

Zadanie 4 :

Zagadka z wagami

a)Zastanów się ile ważą woreczki na poniższych wagach

Jeden woreczek waży ....

Jeden woreczek waży ....

Jeden woreczek waży....

Waga musi być w równowadze

Zadanie 5 :

Na wadze ustawiono kwiatki i odważniki tak jak na poniższym rysunku.

Odpowiedz:

-Ile waży jeden kwiatek?

-Ile musimy dostawić odważników, jeżeli na szalce z kwiatkami dostawimy jeszcze 2 kwiatki?

Zadanie 6 :

Do poszczególnych rysunków ułożyć zapis skrócony

Klasy III zapisują przy dowolnie wybranych wagach, klasy VI przy wszystkich wagach.

Zadanie 7
Zaproponuj treść zadania do rysunku nr 1:

Powrót do zadania 6. i próba rozwiązania wspólnie wybranego równania.

Autor: Ewa Kowalska

SP 17 we Wrocławiu

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DZIEŃ AKTYWNOŚCI KLAS III i VI. (SCENARIUSZ ZAJĘĆ INTEGRALNYCH) TEMAT: „ZGADYWANKI - PRZEKŁADANKI", CZYLI RÓWNANIA W SZKOLE PODSTAWOWEJ -Konfrontacja metod rozwiązywania tych samych zadań na różnych poziomach kształcenia.

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teacherled html5 interactive whiteboard ipad android teacher classroom resource math maths mathematics reading scales weight mass kg

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teacherLED.com Time - Scales: Reading Mass

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Use this app for class questioning about reading scales. Generate new scales and new measurements using the buttons. Tap X to close this box.

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(English) Sudoku 9x9, 6x6, 4x4 generator creates sudoku online in three different levels : Simple sudoku's for beginners to difficult puzzles for experts.

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Model equations, keep track of two teams' points or make a graph with this interactive counter tool. Featuring two color counters and graph paper, you can also write numbers or words onto the workspace.

To use the interactive counter tool, click and drag as many counters as you'd like onto the workspace. Use the pencil tool to write numbers or an equation. Click the eraser to erase. Or, use the trash can symbol to clear the board.

Wondering how to use the interactive counter tool? Here are some ideas:

Model addition equations using red counters for one of the addends and yellow counters for the other addend.

Model multiplication with counters by creating groups of counters. Circle each group using the pencil tool.

Show points for two different teams while playing a game. Use red counters for one team and yellow counters for the other team. Write in team names using the pencil tool.

Use the counters to graph two different opinions, voting choices, or categories. Label each item with the pencil tool.

Visit classplayground.com to find Counting Printables.

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Two Color Counters | Teaching Tools | Toy Theater Educational Games

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This interactive counter tool is great for modeling equations, keeping track of points when playing a game, or graphing. It features red and yellow counters.

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Hello Friends,

Welcome to Writecomics.com. We are the go to place for you to create your own comic strips and share them with your friends on social media. It is extremely simple to create comics on our website. All you need to do is select a few characters, select an interesting background image and select speech bubbles.

Creating comics is a very fun way to express yourself and tell a funny story. It is also great to share your comics on Facebook, Twitter and other social media channels to make your friends laugh!

Bienvenido a Writecomics.com. Somos el lugar de ir para crear sus propias historietas y compartirlas con sus amigos en las redes sociales. Es muy sencillo crear cómics en nuestro sitio web. Todo lo que necesitas hacer es seleccionar algunos caracteres, seleccionar una imagen de fondo interesante y seleccionar burbujas de discurso. Crear cómics es una manera muy divertida de expresarse y contar una historia divertida. También es genial compartir sus historietas en Facebook, Twitter y otros canales de medios sociales para hacer reír a sus amigos.

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WriteComics.com - Create your own comics!

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Hello Friends, Welcome to Writecomics.com. We are the go to place for you to create your own comic strips and share them with your friends on social media. It is extremely simple to create comics on our website. All you need to do is select a few characters, select an interesting background image and select speech bubbles.

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Listen to the sweet sound of your students learning to compose their own music and play classic children's songs. These online music games are perfect for building students' interest in music while also teaching basic concepts such as scales, rhythm, and musical notation.

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Music " Toy Theater | Learn * Create * Play

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Listen to the sweet sound of your students learning to compose their own music and play classic children's songs. These online music games are perfect for building students' interest in music while also teaching basic concepts such as scales, rhythm, and musical notation.

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How were these built?

All our experiments are all built with freely accessible web technology such as Web Audio API, WebMIDI, Tone.js, and more. These tools make it easier for coders to build new interactive music experiences. You can get the open-source code to lots of these experiments here on Github.

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Music is for everyone. Play with simple experiments that let anyone, of any age, explore how music works.

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Royalty Free Audio Tracks - Envato Elements

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Download Royalty Free Stock Audio Tracks for your next project from Envato Elements. Premium, High Quality handpicked Audio files ideal for any genre.

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The store will not work correctly in the case when cookies are disabled.

JavaScript seems to be disabled in your browser. For the best experience on our site, be sure to turn on Javascript in your browser.

Hands-On Math Goes Digital In and Beyond the Classroom!

Explore Our Collection of FREE Virtual Manipulatives

From Number Lines to Base Ten, Pattern Blocks to Place Value, Disks our collection of free Virtual Manipulatives gives educators and families access to visual and hands-on digital resources that lead to understanding. Students can use these resources in class and at home to practice math concepts, reinforce their growing math understanding, technology they love in the process.

Free Resources & Instructions for Teachers and Families

We've developed these resources for easy access and easy use:

How-To Videos

There's a short video for each of the Virtual Manipulatives in our collection so teachers can use these digital materials easily and confidently with students.
Watch Now

Activities

Activities from the Didax books that teachers use most for easy download. Engaging challenges address core math operations, concepts and skills, from early numeracy all the way to introductory geometry and algebra.
Access Now

FAQ

Download this document of FAQ's to answer your Virtual Manipulative questions.
Download Now

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Demonstrate key math concepts in your classroom using our new virtual manipulatives!

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Free online educational games for K-12, for the PC, tablet and smartphone. Practice multiplications, divisions, additions, subtractions, clocks, fractions, language, english, topography and history with fun games and puzzles

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Funky Mummy

Funky Mummy is a mobile friendly number facts game. Practise quick recall of addition, subtraction and multiplication facts.
This game is aimed at 4-7 years olds, aligned to the UK National Curriculum for years R, 1 & 2. (The times table section makes it useful for older children too).

Complete the calculation, press on the correct sarcophagus and watch the mummy dance.

10 correct answers allows you to write a message using Egyptian heiroglyphs.

Build on the learning with
these games:

This game is © copyright 2019, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

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Funk Mummy || Quick recall of addition, subtraction and multiplication facts || Mobile-friendly version

# data[].attributes.attachment_link.description
Funky Mummy is a mobile friendly number facts game. Practise quick recall of addition, subtraction and multiplication facts. This game is aimed at 4-7 years olds, aligned to the UK National Curriculum for years R, 1 & 2. (The times table section makes it useful for older children too).

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Sum Scales

Explore = <, > and pose hidden number Maths Stories.

Y1: read, write and interpret mathematical statements involving addition (+), subtraction (−) and equals (=) signs

Y1: add and subtract one-digit and two-digit numbers to 20, including 0

Y1: solve one-step problems that involve addition and subtraction, using concrete objects and pictorial representations, and missing number problems such as 7 = ? − 9

Y2: compare and order numbers from 0 up to 100; use =, < and > signs

Y2: add and subtract numbers [using concrete objects] and mentally, including:

a two-digit number and 1s

a two-digit number and 10s

2 two-digit numbers

adding 3 one-digit numbers,

Y2: show that addition of 2 numbers can be done in any order (commutative) and subtraction of 1 number from another cannot

Y2: recognise and use the inverse relationship between addition and subtraction and use this to check calculations and solve missing number problems

This is intended as a whole-class teaching tool.
Make an expression on each side of the scales.
Waiting before pressing the test button allows the children time to think.
Then press the middle button to test.

NB: Pressing 'AC' also tests the expressions; it just made sense to let the empty side rise to the top.

Have fun!

HAVING TROUBLE LOADING? Please try this version.

Build on the learning with
these games:

This game is © copyright 1999-2020, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

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Y1: read, write and interpret mathematical statements involving addition (+), subtraction (−) and equals (=) signs Y1: add and subtract one-digit and two-digit numbers to 20, including 0 Y1: solve one-step problems that involve addition and subtraction, using concrete objects and pictorial representations, and missing number problems such as 7 = ?

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Calm Counter

A classroom management tool to show noise level

Use your built-in microphone or plug in your USB microphone to enable this groovy noise level monitor.

Adjust the microphone sensitivity to suit your microphone and classroom, (i.e. tinker with the slider until you like the sensitivity).

Your browser will prompt you to ask if it is okay to connect to your microphone.
This page has an SSL certificate for security. No sound data is sent from your machine to any other.

This game is © copyright 2019, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

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Use your built-in microphone or plug in your USB microphone to enable this groovy noise level monitor. Adjust the microphone sensitivity to suit your microphone and classroom, (i.e. tinker with the slider until you like the sensitivity). Your browser will prompt you to ask if it is okay to connect to your microphone.

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Welcome to ictgames. Here you'll find free to play educational games aimed at children between 5 and 8 years old; written by a UK teacher with 20 years experience. The games are linked to the UK KS 1 and 2 curricula. Here are some help videos to get you started.

&nbsp Number - number and place value

&nbsp Number - addition & subtraction

&nbsp Number - multiplication & division

&nbsp Geometry - properties of shapes

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Free educational games aimed at children between 5 and 8 years old. Made by a UK teacher with 20 years of experience in education.

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Teaching Tools - resources for whole-class teaching
Here you can find a list of ictgames resources designed to aid teachers' delivery during whole-class teaching, less fun-led, rather tools for demonstration.

+/-/x Facts

Arrow Cards
A place value demonstration tool. Great for counting in 100s, 10s or 1s!
You can hide/reveal the arrow cards and the Deinnes blocks. You can partition the whole set of arrow cards or just one card.

Try starting and 50 and counting backwards in 1s, many children find this very challenging at the next multiple of 10.
Watch a video clip about this resource,(link to YouTube).

Flip Counter
A counting and place value demonstration tool. Great for counting in 100s, 10s or 1s! You can 'tick' to see every flip, press '+' in the hundreds column and the game will count in 1's up to 100. There's a 'flip speed' slider so that you can control how fast the game counts. There's a dragable decimal point for KS2 teachers. Try starting and 100 and counting backwards in 1s, many children find this very challenging at the next multiple of 10.
Watch a video clip about this resource,(link to YouTube).

Rubber Band Reckoner
A very simple number ordering activity. Children use a piece of card and and an elastic band to demonstrate their thinking.

If the card starts at 0 and ends at 50, where is 75?
WEDYK?: What else do you know?

You can reveal the exact position once you've described your thinking.

Clock Demonstrator
Move forwards and backwards in units of 1min, 5mins etc.
Isolate just one clock hand to aid explanation.
Hide and reveal hands so that you can challenge children to show you first on their clocks.
Use colour-coded hands and the corresponding colour-coded digital clock to introduce the digital format.
KS2 teacher can select Roman Numerals.
Watch a video clip about this resource,(link to YouTube).

Equivalent Fractions
Place a whole 1 brick on the stage first, then add another above it pressing to reveal it as fractions of the whole.

Great for comparing equivalent fractions.

Fraction Finder
Demonstrates a paper-based method for finding fractions of a number,
e.g. What's ⅓ of 12?

"⅓ is one part of an amount that's been cut into 3."

Now draw a rectangle, cut into 3 pieces. Then use on-screen counters to share 12 between three boxes.

Coin Calculator
Model use of coins without the hassle and confusion of holding so many in your hands. Demonstrate equivalent coins for the same value. Drag coins onto the stage then split or re-combine coins.
Hide/reveal the total whilst children work it out on their drywipe boards.
Includes Sterling, Dollars and Euros.

Twilight Takeaway
This game uses The Bar Model as an informal calculation strategy to illustrate subtraction as difference. Work out the difference between how much the yellow flies collected and how much the green flies collected.

Sum Scales
Model the meaning of the equals sign. Make an expression on each side of the scales. Tests to see if each expression is equal.
Includes a missing number tool.
Model the meaning of the =, < and > signs.

Watch a video clip about this resource, (link to YouTube).

Advent Calendar
5 Christmas themed Maths and Music games. There are 24 windows in the little village. They're not numbered so that you can return to favourite games.
Chimneypot Pressies: -identify odd and even numbers.
Fireplace Facts: -practise number facts for 10, 20 and 100.
Musical Icicles: -play Christmas songs using the icicles.
Bobbing Robins: -the robins sing Christmas songs.
Snowman Sums: +/- mastery with part-part-whole.

Array Display
Model The Commutative Law in multiplication.
Multiplication can be done in any order.
Use arrays to become familiar with the meaning of multiplication.
Count the number of 'times' by clicking on each column in the array.

Watch a video clip about this resource, (link to YouTube).

Calmness Counter
A noise-o-meter for the classroom, (requires a microphone).

Blending Bingo
Noisy and fun, one-armed-bandit style bingo aligned to Letters and Sounds. This is the original phonics bingo. I remade this one after many requests.

Forest Phonics
A simple spelling game using spelling patterns. Aimed at children aged between 4 & 7yrs.

Foam Phonemes
Great for the 'Full Circle Game', (Letters & Sounds).

Choose approx 10 sounds that you're going to need, (rotate the right-hand rainbow to see more).

Arrange the foam letters to make that word.

Phoneme Patterns
A cover-flow style list of words using each phoneme pattern. Includes sound buttons, dots and dashes.

Wordy Woods
Collect and build up a bank of known keywords. You can store up to three lists of 24 words. On a woodland fairy theme.

Sky Writer
An aeroplane-themed handwriting demonstration tool.

Cursive and non-cursive text.

You can change the colour of the smoke mid-flight!

Writing Repeater
Re-plays your on-screen handwriting. Write a word and re-play it continuously.

The best thing is your hand doesn't get in the way when the children are trying to learn!

Why not prop-up your class tablets and let a different groups of children practise different words?

Visual Writing Targets
Prints on A4 14 labels.

Choose targets for today's writing, then print off and glue into books.

A great teacher time saver. Speeds up marking and shares expectations.

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ictgames || Teaching Tools: Tools for teaching

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Teaching Tools - resources for whole-class teaching Here you can find a list of ictgames resources designed to aid teachers' delivery during whole-class teaching, less fun-led, rather tools for demonstration. +/-/x Facts Arrow Cards A place value demonstration tool. Great for counting in 100s, 10s or 1s!You can hide/reveal the arrow cards and the Deinnes blocks.

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Nauka ważenia dla dzieci - Ile ważą owoce? - Zdobywcy Wiedzy.pl

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Nauka ważenia dla dzieci. Edukacja matematyczna klasa 2. Waga . Odczytaj ile ważą produkty i ćwicz odejmowanie i dodawanie. Zajrzyj