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Number Balance printable sheet
This is an interactive number balance:

There are blue weights on the table, which you can hang onto the numbers.

Have a play with it!

Here is a picture of the number balance with some weights on it:

Where would you need to hang a weight to make it balance?

What about this picture below? Where would you hang a weight to make it balance?

If you had to use two weights and make the picture below balance, where could you put them?

How many different ways can you make it balance with two weights?

You may also like

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Can you hang weights in the right place to make the the number balance balanced?

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ASKING STUDENTS TO CHOOSE A PATH AND JUSTIFY IT WITH MATH

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Click card below to reveal its value (1 to ). Drag that card to one of the empty spaces in the inequality. You can not change your mind when you have done this. Repeat until the inequality is complete. The objective is to end up with the number on the left larger than the number on the right.

If the objective is achieved, the number on the right is added to your score. If the number on the left is less than the number on the right, your score is halved. You will be awarded a Transum Trophy for a score of or more. This is level . There are three levels altogether.

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Click card below to reveal its value (1 to ). Drag that card to one of the empty spaces in the inequality. You can not change your mind when you have done this. Repeat until the inequality is complete. The objective is to end up with the number on the left larger than the number on the right.

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Teachers! Here is a collection of mathematical activities containing an element of 'fun'! Some activities will be perfect for the last ten minutes of a gruelling double period while others could be saved for the last lesson of term.

Play these games online to have fun while developing your mathematical skills.

There are one-player, two-or-more-player and even whole class games.
Start playing!

Think outside the box to solve these mathematical riddles.

Sometimes things aren't what they seem.
Start solving!

The world is your classroom (if the weather is nice).

Enjoy your environment and find the mathematics
Ger Out!

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Teachers! Here is a collection of mathematical activities containing an element of 'fun'! Some activities will be perfect for the last ten minutes of a gruelling double period while others could be saved for the last lesson of term. Play these games online to have fun while developing your mathematical skills.

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The traditional pairs or Pelmanism game adapted to test the ability to compare analogue and digital times.

Click on the cards to find matching pairs.

Instructions

This is a game for one or many players. Click on a card to see what it contains. Click on a second card and if the two cards make a pair you win them.

In the two (or more) player version a free turn is awarded to the player who finds a pair. The winner is the player who finds the most pairs.

The option to claim a trophy is available when all of the pairs have been found. The objective is to have the fewest number of 'clicks' recorded on your trophy.

Congratulations!

All of the pairs have been found. . Can you do it using fewer clicks?

Here are some other Pairs games for you to enjoy

The answers to this and other Transum puzzles, exercises and activities are available here when you are signed in to your Transum subscription account. If you do not yet have an account and you are a teacher, tutor or parent you can apply for one here.

A Transum subscription also gives you access to the 'Class Admin' student management system, downloadable worksheets many more teaching resources and opens up ad-free access to the Transum website for you and your pupils.

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The traditional pairs or Pelmanism game adapted to test the ability to compare analogue and digital times.

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The traditional pairs or Pelmanism game adapted to test knowledge of simple fractions and their equivalent decimals.

Click on the cards to find matching pairs.

Instructions

This is a game for one or many players. Click on a card to see what it contains. Click on a second card and if the two cards make a pair you win them.

In the two (or more) player version a free turn is awarded to the player who finds a pair. The winner is the player who finds the most pairs.

The option to claim a trophy is available when all of the pairs have been found. The objective is to have the fewest number of 'clicks' recorded on your trophy.

Congratulations!

All of the pairs have been found. . Can you do it using fewer clicks?

Here are some other Pairs games for you to enjoy

The answers to this and other Transum puzzles, exercises and activities are available here when you are signed in to your Transum subscription account. If you do not yet have an account and you are a teacher, tutor or parent you can apply for one here.

A Transum subscription also gives you access to the 'Class Admin' student management system, downloadable worksheets many more teaching resources and opens up ad-free access to the Transum website for you and your pupils.

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The traditional pairs or Pelmanism game adapted to test knowledge of simple fractions and their equivalent decimals.

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The traditional pairs or Pelmanism game adapted to test knowledge of equivalent fractions.

Click on the cards to find matching pairs.

Instructions

This is a game for one or many players. Click on a card to see what it contains. Click on a second card and if the two cards make a pair you win them.

In the two (or more) player version a free turn is awarded to the player who finds a pair. The winner is the player who finds the most pairs.

The option to claim a trophy is available when all of the pairs have been found. The objective is to have the fewest number of 'clicks' recorded on your trophy.

Congratulations!

All of the pairs have been found. . Can you do it using fewer clicks?

Here are some other Pairs games for you to enjoy

The answers to this and other Transum puzzles, exercises and activities are available here when you are signed in to your Transum subscription account. If you do not yet have an account and you are a teacher, tutor or parent you can apply for one here.

A Transum subscription also gives you access to the 'Class Admin' student management system, downloadable worksheets many more teaching resources and opens up ad-free access to the Transum website for you and your pupils.

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The traditional pairs or Pelmanism game adapted to test knowledge of equivalent fractions.

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This a game for one or two players. Take it in turns to drop the counters into the grid. The winner is the first to line up four numbers with a common factor other than one.

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Flabbergasted Game

This game for one or two players is an exciting challenge to demonstrate an understanding of factors and multiples.

The computer does not play the 'perfect' game so you stand a good chance of beating it.

A Transum virtual trophy is available to the winner of a game lasting more than turns.

The numbers used in this game are recorded below:

Challenge: In two-player mode you could try to make the longest sequence possible.

The solution to the challenge is available here when you are signed in to your Transum subscription account. If you do not yet have an account and you are a teacher, tutor or parent you can apply for one by completing the form on the Sign Up page.

This game was inspired by the Flabbergasted Lesson Starter.

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This game for one or two players is an exciting challenge to demonstrate an understanding of factors and multiples.

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Find the matching pairs of diagrams and expressions in this interactive online game.

Click on the cards to find matching pairs.

Instructions

This is a game for one or many players. Click on a card to see what it contains. Click on a second card and if the two cards make a pair you win them.

In the two (or more) player version a free turn is awarded to the player who finds a pair. The winner is the player who finds the most pairs.

The option to claim a trophy is available when all of the pairs have been found. The objective is to have the fewest number of 'clicks' recorded on your trophy.

Congratulations!

All of the pairs have been found. . Can you do it using fewer clicks?

Here are some other Pairs games for you to enjoy

The answers to this and other Transum puzzles, exercises and activities are available here when you are signed in to your Transum subscription account. If you do not yet have an account and you are a teacher, tutor or parent you can apply for one here.

A Transum subscription also gives you access to the 'Class Admin' student management system, downloadable worksheets many more teaching resources and opens up ad-free access to the Transum website for you and your pupils.

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Find the matching pairs of diagrams and expressions in this interactive online game. Click on the cards to find matching pairs. This is a game for one or many players. Click on a card to see what it contains. Click on a second card and if the two cards make a pair you win them.

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Instructions

Player 1 has seven red counters and player 2 has seven blue counters. The objective of the game is for a player to get all seven of their counters around the game board before the other player does.

Player 1 begins by rolling two dice and choosing one of them.

Player 1 then chooses a counter to be moved. The number of squares the counter is moved is either equal to the chosen dice number (if the counter is not yet on the board) or equal to the remainder when the number in the square is divided by the number on the chosen dice.

If a counter ends its move on a square already containing a counter the latter is knocked off the board and returns to its starting position.

This game is an adaption of The Royal Game of UR which gets its name from two game boards which were found in tombs in Iraq by Sir Leonard Wooley, who was carrying out excavations in the ancient city of Ur in the 1920s. The two boards date from before 2600 BCE.

The Royal Game of UR original board photographed at the British Museum by Transum in April 2018

A Babylonian tablet written in the ancient cuneiform language describing the game was discovered by Irving Finkel, a curator at the British Museum in London. The tablet dates from 177-176 BCE.

Photographed by Transum in April 2018

The game board and the instructions on the Babylonian tablet are displayed in this cabinet in gallery 56 of the museum.

Photographed by Transum in April 2018

There are a couple of other board games derived from the Royal Game of Ur on display at the British Museum in London. Here is an ivory senet board with a drawer for storing the glazed gaming pieces.

Photographed by Transum in April 2018

The photograph below shows another variation of the game. The British Museum describe the item as follows: Ivory gaming box, 1250-1050 BC. This ivory gaming box was used to play a game similar to the Egyptian 'Game of Twenty Squares'. Board games on Cyprus were enjoyed by all classes, and crossed cultural boundaries. The box was buried with a wealthy inhabitant of a major trading and manufacturing town near Enkomi in eastern Cyprus. The carving style is a mix of Canaanite, Egyptian and Aegean motifs, showing the cosmopolitan nature of Cypriot society at this time.

Photographed by Transum at the British Museum in April 2018

Transum's Remainder Race differs from The Royal Game of UR in a number of important ways. Determining the number of squares to be moved as being the remainder of a division calculation is specifically included as a required skill for this educational activity. Although the game board is the same shape as the ancient version, requiring the exact number to finish the game is not a feature of this version.

If playing this game as part of a class lesson there may not be time for one of the players to get all seven counters to the end. A suggestion is for all to agree that whover has got the most counters to the end by the time the bell goes (or after 15 minutes for example) is the winner. Furthermore, to reduce the possibility of a draw, each player could be awarded points based on how many squares their counters had passed in total. The following table shows the points for the current game:

CURRENT SCORE

Player 1

Player 2

0

0

So if you wish to go for the limited time version of the game a hidden timer can be set up here. When the time has expired the board is frozen and the winner declared.

Timer: 00:00

The two-digit numbers on the squares are generated randomly every time the page is loaded. They could be anything from 11 to 99 with one notable exception. Can you work out what that exception is? It is the only two digit number that would not allow the counter to move whatever the dice number.

If you have chosen to play against the computer rest assured that the computer does not know how to play the perfect game so you stand a reasonable chance of winning the game.

Additional resources are available when you are signed in to your Transum subscription account. If you do not yet have an account and you are a teacher, tutor or parent you can apply for one by completing the form on the Sign Up page.

A Transum subscription also gives you access to the 'Class Admin' student management system, downloadable worksheets, many more teaching resources and opens up ad-free access to the Transum website for you and your pupils.

Frank Skinner was fascinated by the Royal Game of UR in the British Museum and talked about it on his comedy podcast.

See Transum's ever-growing collection of Probability lesson starters, activities, exam-style questions and and investigations.

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Player 1 has seven red counters and player 2 has seven blue counters. The objective of the game is for a player to get all seven of their counters around the game board before the other player does. Player 1 begins by rolling two dice and choosing one of them.

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A game to determine the mathematical item by asking questions that can only be answered yes or no.

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Yes this is a very strange game. "It" is the number in the circle. Students obey the instructions given.

The small button at the bottom right of the red panel will give a new number.

A Mathematics Lesson Starter Of The Day

Topics: Starter | Games | Number

How did you use this starter? Can you suggest how teachers could present or develop this resource? Do you have any comments? It is always useful to receive feedback and helps make this free resource even more useful for Maths teachers anywhere in the world.
Click here to enter your comments.

Answers

Your access to the majority of the Transum resources continues to be free but you can help support the continued growth of the website by doing your Amazon shopping using the links on this page. Below is an Amazon search box and some items I have chosen and recommend to get you started. As an Amazon Associate I earn a small amount from qualifying purchases which helps pay for the upkeep of this website.

Teacher, do your students have access to computers?
Do they have iPads or Laptops in Lessons?

Whether your students each have a TabletPC, a Surface or a Mac, this activity lends itself to eLearning (Engaged Learning).

Here a concise URL for a version of this page without the comments.
Transum.org/go/?Start=March29
Here is the URL which will take them to a fast-reaction game based on the properties of numbers.
Transum.org/go/?to=Watsadoo

Extension Activity

Devise another strange game like today's Starter. Use a spreadsheet to produce a table showing the properties of each number up to 100

Curriculum Reference

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Yes this is a very strange game. "It" is the number in the circle. Students obey the instructions given. The small button at the bottom right of the red panel will give a new number. Topics: Starter | Games | Number How did you use this starter?

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Nim is a strategy game for two people to play. Try the calculator version then progress to multi-pile Nim.

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Which of the unusual dice would you choose to give you the best chance of winning the prize?

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Comment recorded on the 14 September 'Starter of the Day' page by Trish Bailey, Kingstone School:

"This is a great memory aid which could be used for formulae or key facts etc - in any subject area. The PICTURE is such an aid to remembering where each number or group of numbers is - my pupils love it!
Thanks"

Comment recorded on the 6 May 'Starter of the Day' page by Natalie, London:

"I am thankful for providing such wonderful starters. They are of immence help and the students enjoy them very much. These starters have saved my time and have made my lessons enjoyable."

Comment recorded on the 19 November 'Starter of the Day' page by Lesley Sewell, Ysgol Aberconwy, Wales:

"A Maths colleague introduced me to your web site and I love to use it. The questions are so varied I can use them with all of my classes, I even let year 13 have a go at some of them. I like being able to access Starters for the whole month so I can use favourites with classes I see at different times of the week. Thanks."

Game 1

A pupil stands with his or her back to the screen and the teacher selects a word (Click the button above)

Members of the class give clues so that the person with their back to the screen can guess the word

Game 2

If a large screen isn't available the teacher could select a word and a pupil could come up to the teacher's computer to read it.

This pupil then gives clues to the rest of the class to guess the word. Whoever guesses it first is the next to be the clue giver.

Game 3

Pupils are divided into two teams.

One member of each team stands with their backs to the screen and the teacher selects a word (Click the button above).

The two teams take turns giving their team member a clue to the mystery word. The first team member to guess the word wins a point for their team.

Game 4

Play as the party game "Charades". No talking allowed.

Game 5

A pupil stands with his or her back to the screen and the teacher selects a word (Click the button above)

The pupil asks the rest of the class questions which they can only answer "Yes" or "No". The pupil attempts to guess the word with the minimum number of questions.

E.g. "Is it a shape?"

"Have we seen this word recently?"

"Is the word associated with probability?"

"Does it have less than five letters?"

Game 6

Pupils could play the games suggested above in pairs if they have at least one computer, laptop, iPad or similar between them.

Word Difficulty

The categories of Easy, Medium and Hard need explaining. The previous version of this application had the facility for teachers to vote on each word that was randomly selected from our database of 559 mathematical words and phrases. The votes indicated how suitable the teachers thought the words were for this game.

After collecting over 85000 of these votes we have arbitrarily divided up the database in to three sections accordingly. You will probably find some words are not in the category that you would put them in so we suggest you just skip those words and go on to select another.

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Comment recorded on the 14 September 'Starter of the Day' page by Trish Bailey, Kingstone School: "This is a great memory aid which could be used for formulae or key facts etc - in any subject area.

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Daily 10 - Mental Maths Challenge - Topmarks

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Daily 10 is a primary maths resource for teachers of Years 1 to 6. It asks ten random questions on addition, subtraction, multiplication, division, fractions, ordering, partitioning, digit values and more. Ideal for use on a IWB and as a starter or plenary activity.

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1

QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Paint the Squares Number Charts is an interactive way to explore number patterns such as odd and even numbers, counting in multiples from times tables and ten more and ten less. We have added more paint options such as splats and also extra grids which include negative numbers and decimals. The resource is designed primarily for use on interactive whiteboards.

There are various sized grids, all of which are configurable. The largest goes up to 120. Squares can be painted by clicking on the squares and numbers can be hidden either individually or completely. The start number can be varied and the whole grid flipped to present the numbers differently if required. There are puzzles on all the grids and these offer varying degrees of challenge. Their purpose is to promote understanding of number series.

AGE

4-11 Years

SUBJECTS

Maths Ordering

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120 number chart interactive number chart

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Paint the Squares - Interactive Number Charts

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Paint the Squares Number Charts, is an interactive way to explore number patterns such as odd and even numbers and counting in multiples from times tables. Tablet-friendly.

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Range Arranger || Ordering non-consecutive numbers on a Jenga theme

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23/11/17 - new version added. This version is tablet friendly and can be played directly on any device.

Drag the flag to the correct position on a number line. Lots of choice over level, including whole numbers, negative number and decimals. Can be used to teach place value, approximation skills, and reading varying scales.

Choose one type of number line or for more of a challenge you can select several. Work quickly to get more time, build your score and climb up the leaderboard.
For more resources involving partitioning and place value click here.
Scan to open this game on a mobile device. Right-click to copy and paste it onto a homework sheet.

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Placing Numbers on a Number Line - Tablet Version

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Drag the arrow to the correct point on a number line. Lots of choice over level, inculding whole numbers, negative number, decimals, fraction and multiples.

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Place Value Millionaire Game for Tablets and iPads

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Find the correct number in a sequence. Lots of choice over level, count forwards or back, count in whole numbers, multiples of 10 or decimals, including negative numbers.

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Compare Numbers on a Number Line - Mathsframe

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Order and Compare numbers up to 1 000 000

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Order and Compare numbers up to 1 000 000

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Number Words - Early Math- Fruit Splat Game - Math Game

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Name that number - match the numer to the name of the number in this early math game

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QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Place Value Basketball helps you to understand the concept of hundreds, tens and ones. You need to recognise the Dienes base ten blocks and match to numbers up to three digits on the basketballs.

Place value is a difficult concept and this game can help you to know the value of each number depending on its position.

As with all of our games, Place Value Basketball works well on an interactive whiteboard.

AGE

5-8 Years

SUBJECTS

Maths Place Value

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Place Value Basketball - Dienes Game for 5 to 8 Year Olds

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Place Value Basketball is a fun, base ten blocks game which helps children aged 5 to 8 to know what each digit in a either a two or three digit number represents.

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Our online teacher tools include a wide range of interactive manipulatives and assessment tools to teach and assess basic math concepts. Additional teacher tools help teach literacy and reading skills. Plus, check out our online timers, spinners, and dice that assist with classroom management.

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Teacher Tools " Toy Theater | Learn * Create * Play

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Our online teacher tools include a wide range of interactive manipulatives and assessment tools to teach and assess basic math concepts. Additional teacher tools help teach literacy and reading skills. Plus, check out our online timers, spinners, and dice that assist with classroom management.

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Teacher: Time for our morning Number Talk.
Everyone consider this question. (She writes 9 + 17 on the board).
(A student starts waving his arm in the air.) When you have the answer, show me with a thumb at your chest. (The student puts his arm down and holds up a thumb.)
If you get more answers, show me by holding up more fingers. (She waits for 30 seconds. Several students are holding up multiple fingers, though many have just a thumb.
The teacher is noting to see if anyone hasn't solved the problem-this is a great opportunity for formative assessment.
Finally, she begins calling on students for their answers, starting with those who have only one solution.)

Teacher: Lucy?
Lucy: 26. (Teacher writes 26 on the board.)

Teacher: Charles?
Charles: 107 (Teacher writes 107 on the board.)

Teacher: Michelle?
Michelle: 25. (Teacher writes 25 on the board.)

Teacher: Any other answers? (No one has any.)
Who would like to explain how they got their answer? Tyrone?
(The teacher records what the students write as they explain.)

Tyrone: I know that 9 + 7 is 16, and then I added another 10 to get 26.
Sarah: 10 + 17 is 27, and 10 is 1 more than 9, so 9 + 17 must be 26.
Charles: 9 + 1 is 10, and then you put a 7 after, so it's 107.
Lucy: I counted one by one, but I just realized that I miscounted.
I agree with 26
(Teacher crosses out 25 and replaces it with 26.)
Sam: I respectfully disagree with Charles.
You can't add the 9 + 1 because the 1 stands for 10.
Charles: But that's how you add. I did it right.
(Teacher lets conversation continue until class consensus, or near-consensus, is reached.
Meanwhile, she's noting where students are in their understanding of place value and addition.)

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Teacher: Time for our morning Number Talk. Everyone consider this question. (She writes 9 + 17 on the board). (A student starts waving his arm in the air.) When you have the answer, show me with a thumb at your chest. (The student puts his arm down and holds up a thumb.)

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ASKING STUDENTS TO CHOOSE A PATH AND JUSTIFY IT WITH MATH

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ESTIMATION 180 Tasks Access Estimation 180 tasks by clicking a group of 20 days below.

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Hey, welcome to the Math Mistakes website. My name is Michael Pershan, by the way. I am a math teacher in NYC. I have other websites and am active on twitter. The purpose of this site is to collect, organize and make sense of the mistakes that students make while doing math.

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What is the first question that comes to your mind?

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1

QR CODE

Scan this on mobiles and tablets to quickly open this web page.

A measuring game for children aged 5 to 9 years of age. This game provides a useful introduction for children learning to use a ruler. It works well on an interactive whiteboard so that teachers can demonstrate the positioning of objects at the beginning of the scale rather than the end of the ruler.

There are two levels; one with whole numbers of centimetres and the second with mixed examples involving whole numbers and halves. The game also provides a good introduction to reading scales.

AGE

5-9 Years

SUBJECTS

Maths Measures

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A measuring game where children need to measure objects against a cm ruler. Suitable for 5 to 7 year olds.

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A self marking exercise on the reading of scales and dials of different types.

This is level 1: reading a linear scales in ones, twos, tens and fives You can earn a trophy if you get at least 9 questions correct and you do this activity online.

© Transum Mathematics 1997-2023
Scan the QR code below to visit the online version of this activity.

https://Transum.org/go/?Num=486

Description of Levels

Close

Level 1 - Reading a linear scales in ones, twos, tens and fives.

Level 2 - Reading a circular scale in ones, twos, tens and fives.

Level 3 - Reading a linear scales showing decimals.

Level 4 - Reading a linear scales showing positive and negative decimals.

Level 5 - Reading a miscellaneous assortment of scales, dials and meters.

Level 6 - Using a standard set of kitchen scales to answer conversion questions.

Answers to this exercise are available lower down this page when you are logged in to your Transum account. If you don't yet have a Transum subscription one can be very quickly set up if you are a teacher, tutor or parent.

Log in Sign up

Help

If you can not see all of the details on your screen at the same time you can use your browser controls to zoom out. Alternately if you would like to see something in more detail you can zoom in.

Zoom

From the Tools menu select Zoom and then select 75% or 50% or 200% to suit your needs.

Alternatively try hitting CTRL and - a few times to Zoom out or CTRL and + a few times to Zoom in.

Don't wait until you have finished the exercise before you click on the 'Check' button. Click it often as you work through the questions to see if you are answering them correctly. You can double-click the 'Check' button to make it float at the bottom of your screen.

Close

Answers to this exercise are available lower down this page when you are logged in to your Transum account. If you don't yet have a Transum subscription one can be very quickly set up if you are a teacher, tutor or parent.

Log in Sign up

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A self marking exercise on the reading of scales and dials of different types.

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Teaching Clock is an open-ended teaching resource to help primary age children explore telling the time in both analogue and digital formats.

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grade 3  free math games practice common core standards

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Convert fractions and mixed numbers to decimals

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Convert fractions and mixed numbers to decimals

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grade 4  free math games practice common core standards

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QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Toy Shop Money is a game for helping children understand UK money. There are two game modes; the first where children use coins to make up varying amounts to buy the toys and the second where they work out change.

This money game has varying levels of difficulty; the easiest levels involve working out amounts with coins of the same denomination and the activities progress from counting out amounts with mixed coins to working out change from up to a £10 note.

The game also supports other currencies including Euros, and Australian and US money.

AGE

4-11 Years

SUBJECTS

Maths Money

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A shopping game where children work out which coins will buy toy shop items and where they can calculate change. Suitable for children 4 - 11 years and tablet-friendly. Different levels of difficulty and currencies - GBP, USD, AUD, EUR.

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Early Years Money Games for 5-8 Year Old | MoneySense

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Challenge your children and put their maths skills to the test by counting currency in this fun and interactive money game. Suitable for kids aged 5-8.

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1

QR CODE

Scan this on mobiles and tablets to quickly open this web page.

This resource is designed to develop an understanding of the sorting of 2D shapes on a Carroll diagram using particular properties as criteria. Shapes are sorted by two varying criteria.

Each of the four levels of difficulty can help children to identify and know the names of 2D shapes of different colours, sizes and orientations. Levels 3 and 4 support the understanding of the properties of regular and irregular 2D shapes, and right angles.

N.B. Squares are classed as rectangles in this game. Too often children are taught to categorise rectangles and squares differently when they should be learning that squares are really 'square rectangles'. This is recognised in the National Curriculum for England in Year 1 Statutory requirements.

AGE

6-11 Years

SUBJECTS

Maths Data Handling Shapes

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2D Shapes Sorting using Carroll Diagrams

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Compare and sort 2D shapes on to Carroll diagrams with two criteria. There are four levels of difficulty. For 6 to 11 year olds. The resource works well on an interactive whiteboard.

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QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Symmetry Matching is a maths game which involves mirroring an image along a line of symmetry. Options include pictures, shapes and randomly generated patterns.

The pictures and patterns have vertical lines of symmetry while the shapes include both vertical and horizontal lines of symmetry. The randomly generated patterns is the most difficult option.

For further practise on symmetry you can try our Symmetry Sorting game.

AGE

4-8 Years

SUBJECTS

Maths Shapes Symmetry

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Symmetry Matching - Reflective Symmetry Game

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Symmetry Matching is a maths game where children complete an image by adding its mirror image along a line of symmetry. It includes matching objects, shapes and patterns. Tablet-friendly.

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Perimeter and area are basic concepts in geometry. Yet, to master them, students need plenty of practice. Our free online interactive area and perimeter game is perfect for helping your students master these concepts.

Using the interactive area and perimeter game is intuitive and easy. Click and drag the colored blocks onto the grid to create rectangles or irregular shapes. The tool will automatically show students the totals of the perimeter and area in the upper left hand corner of shapes of the same color. Perimeter sums also appear along the edge of the shape. You can toggle these features on and off using the "Hide Totals" and "Hide Perimeter" buttons in the top right hand corner. If you create several shapes, you can click on them to show the perimeter and area of each one. Clear the grid using the trash can button.

Offer students a given perimeter or area and see how many different ways they can achieve those totals with the blocks.

Visit classplayground.com for more resources and printables related to perimeter and area. For more interactives on geometry visit mathmine.com..

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Area Perimeter Explorer | Geometry for Kids | Toy Theater

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This online interactive area and perimeter game is perfect for helping students practice and master these essential geometry concepts.

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This applet allows you to examine various two-dimensional figures to determine which ones can be folded into a cube.

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Match fractions, decimals and percentage

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Match fractions, decimals and percentage

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Bar Charts

Scan to open this game on a mobile device. Right-click to copy and paste it onto a homework sheet.

Game Objectives

New Maths Curriculum: Year 3: Interpret and present data using bar charts, pictograms and tables Year 3: Solve one-step and two-step questions such as 'How many more?' and 'How many fewer?' using information presented in scaled bar charts and pictograms and tables Year 4: Interpret and present discrete data using bar charts and continuous data using line graphs KS2 Primary Framework: Year 3: Answer a question by collecting, organising and interpreting data; use tally charts, frequency tables, pictograms and bar charts to represent results and illustrate observations; use ICT to create a simple bar chart Year 4: Answer a question by identifying what data to collect; organise, present, analyse and interpret the data in tables, diagrams, tally charts, pictograms and bar charts, using ICT where appropriate Year 5: Interpret a reading that lies between two unnumbered divisions on a scale Year 6: Construct and interpret frequency tables, bar charts with grouped discrete data, and line graphs; interpret pie charts

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Interpret data using bar charts. A number of different levels available.

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A mixture of mental calculations to get your brain working at the start of a mathematics lesson.

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The height of this giraffe is two and a half
metres plus half of its height. How tall is the giraffe?

A Mathematics Lesson Starter Of The Day

Topics: Starter | Algebra | Fractions | Problem Solving

How did you use this starter? Can you suggest how teachers could present or develop this resource? Do you have any comments? It is always useful to receive feedback and helps make this free resource even more useful for Maths teachers anywhere in the world.
Click here to enter your comments.

Answer

Did you know that the giraffe is the tallest land animal and the tallest living mammal? The tallest male giraffe on record was 5.88 metres tall. Despite its long neck, the giraffe has only seven vertebrae, exactly the same number as most other mammals.

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Teacher, do your students have access to computers?
Do they have iPads or Laptops in Lessons?

Whether your students each have a TabletPC, a Surface or a Mac, this activity lends itself to eLearning (Engaged Learning).

Here a concise URL for a version of this page without the comments.
Transum.org/go/?Start=August21
Here is the URL which will take them to a related student activity.
Transum.org/go/?to=action

Giraffe photograph taken at Chiang Mai Zoo, Thailand on 12th February 2014 © John Tranter

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The height of this giraffe is two and a halfmetres plus half of its height. How tall is the giraffe? Topics: Starter | Algebra | Fractions | Problem Solving How did you use this starter? Can you suggest how teachers could present or develop this resource? Do you have any comments?

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Topics: Starter | Arithmetic | Problem Solving

How did you use this starter? Can you suggest how teachers could present or develop this resource? Do you have any comments? It is always useful to receive feedback and helps make this free resource even more useful for Maths teachers anywhere in the world.
to enter your comments.

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Topics: Starter | Arithmetic | Problem Solving How did you use this starter? Can you suggest how teachers could present or develop this resource? Do you have any comments? It is always useful to receive feedback and helps make this free resource even more useful for Maths teachers anywhere in the world.

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It's important to check you've been given the right change when you go shopping - this game makes it fun! Spot the right amount as it pops up behind different doors, then click on it before it disappears again.

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The Money Change Game | Online Money Games | MoneySense

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Introduce your child to the Change Game. Make money learning fun and teach them to check their change with this free and fun interactive activity.

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Using a Calculator - Finding Change

Answer a variety of 2 step word problems using a calculator. Whatever is input into the calculator is then recorded and displayed, so children can see all the steps that have been taken. This makes it a great tool for demonstrating calculator skills on a whiteboard. It can also be really useful for children to practice independently, as they can trace and correct any mistakes they make.
For more calculator resources click here.

Scan to open this game on a mobile device. Right-click to copy and paste it onto a homework sheet.

Game Objectives

New Maths Curriculum: Year 3: Solve problems, including missing number problems, using number facts, place value, and more complex addition and subtraction Year 4: Solve addition and subtraction two-step problems in contexts, deciding which operations and methods to use and why. Year 5: Solve addition and subtraction multi-step problems in contexts, deciding which operations and methods to use and why KS2 Primary Framework: Year 3: Solve one-step and two-step problems involving numbers, money or measures, including time, choosing and carrying out appropriate calculations Year 4: Solve one-step and two-step problems involving numbers, money or measures, including time; choose and carry out appropriate calculations, using calculator methods where appropriate Year 5: Solve one-step and two-step problems involving whole numbers and decimals and all four operations, choosing and using appropriate calculation strategies, including calculator use Year 6: Solve multi-step problems, and problems involving fractions, decimals and percentages; choose and use appropriate calculation strategies at each stage, including calculator use

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Answer a variety of 2 step word problems using a calculator. Whatever is input into the calculator is then recorded and displayed, so children can see all the steps that have been taken. This makes it a great tool for demonstrating calculator skills on a whiteboard.

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Introduction

The two clock activity is a follow up to the clock activity. Using two clocks it is easier to explain time differences between a start time to an end time. The activity can also generate time problem questions at varying levels of difficulty.

Digital clocks

The two digital clocks match the analogue clocks below. You can change the format of the digital clocks. Click the 12 button to display in normal 12 hour format with AM/PM. Click 24 button to change to the 24 hour format. To hide the digital clocks press off .

Start, Duration and End Times

Two large face clocks can show independent times the left clock represents a start time, while the right clock represents an end time. When the activity starts both clocks display 9am. Click and drag the hour hand on the second clock forward. You will notice as you drag, the minutes and hours durations change too. You can also click these two controls and manually change the values and the second clock will update.

Now click the link toggle button, when on the clocks are linked. Now if you change one clock the other will adjust accordingly. Press reset and the the difference or duration between the two clocks is set to zero and if linked both will show the same time.

Random Times and hiding clocks

Click the random button and clock 1 will spin to a random time of the day. If the clocks are linked then the second clock will change according to the duration. This works well in tandem with hiding parts of the interface, so for example set the duration to 1hr 30mins and hide clock 2. Press the random button, clock 1 will now show a random time. The students can try to work out what the time is on the second hidden clock, which then can be revealed. Hide again and click random to repeat.

Real Time

To show the actual time on clock one turn on the real time control, if the clocks are linked then the second clock will update according to the duration. If not linked then the duration will update as clock1 ticks.

Generate time based question

The activity can generate random question at varying levels of difficulty. To do this click question a dialogue will open with one question. You will notice three buttons under the question, the click the first one labeled 'set up'. This will set the duration to zero and set both clocks to either the start or end time, based on which is revealed in the question. The clock hands can be dragged to solve the question, see the video for more information.

Click the 'solve' button and the clocks and duration will automatically be set according to the question. Click 'remove' to get rid of the question.

Multiple question can be created by clicking question more than once.

Question difficulty level

There are five difficulty levels the first two levels are most restricted

1. All the times are start,end and duration whole hours

2. Start and end whole hour, duration less than 60 minutes and easier numbers

3. Still easier numbers to work with

Related activities

The clock whiteboard activity has just one clock, but it can be used to display fractions and angles too.

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Interactive Two clocks | Teaching time | clock math problems | visnos

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The two clocks math manipulative can be used to discuss math problems involving time. One clock is the start time, the second the end time. View the time difference between the two clocks. Movable hands mean one clock can be changed and the second clock updates automatically. Generate and solve questions.