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baseball helmets aren't metal and football helmets aren't either

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must start your swing 25 feet before plate in the last 15 feet the brain and eyes can't work together fast enough and the ball becomes invisible

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http://ffden-2.phys.uaf.edu/webproj/211_fall_2014/Max_Hesser-Knoll/max_hesserknoll/Slide2.htm

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Soccer

Baseball

Basketball

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Basketball
Soccer
Baseball
Tennis

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The problem with metal helmets are that they are clunky and heavy.

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A person chooses between a few sports
and walks through one of the doors.  Afterwards, they do an activity for the sport, for example, if you chose basketball, you will simply try to throw the ball into the hoop. Regardless if you miss or not, you go onto the next room. In this room, you get to see a simulation of what you did (using motion tracking technology) and you can see how far you threw the ball, the angle, your technique, etc.  You can watch a replay and adjust the angle and the speed.

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we could get individual head socks to go underneath the helmets so that we wouldn't have to worry about cleaning the helmets, we would only have to worry about cleaning the head socks.

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it could be a good idea but at the same time lice can last a really long time if in contact to the hair and could get worse so leaving it out wouldn't really help it except make it worse unless you wash the helmet itself and your hair. not only that but what would that have to do with sports physics? just curious not trying to be mean sorry if it came out that way. >w<

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I say we do about 4-5 sports and I think those sports should be Football, Baseball, Volleyball, Soccer, and

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https://melissatorres9.wixsite.com/botbnkcsage

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in order to prevent lice you could make it so you have 500 - 700 helmets for baseball or football and you could leave them sit because I know that lice can't survive more than 8 hours without being attached to a hair.

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VOLLEYBALL

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We'll need to limit the amount of sports we have, as too many would mean we would have money and space problems.
Also, sports are extremely dangerous, we would have to find a way to make sure no one gets hurt.
Then, we need to find a way to efficiently rotate people in and out of the activity.

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https://en.wikipedia.org/wiki/Statcast
Pitching
Release: Measures the time from pitcher's first movement out of the stretch to the release point of the pitch.
Extension: Measures the distance of the release point of the pitch from the front edge of the pitching rubber.
Velocity: Measures the peak velocity of a pitch at any point from its release to the front edge of home plate.
Perceived velocity: Velocity of the pitch at the release point normalized to the average release point for MLB pitchers. For example, a 90-mph pitch at a 54-inch release point will seem slower to the batter than a pitch of the same velocity thrown from a 56-inch release point.
Spin rate: Measures the spin rate of the ball at the point of the release from the pitcher's hand.

Hitting
Exit velocity: Velocity of the ball off the bat on batted balls.
Launch angle: The vertical angle at which the ball leaves the bat on a batted ball.
Vector: Classifies the horizontal launch direction of the batted ball into five equal zones of 18 degrees each.
Hang time: Measures the time from bat contact to the ball either hitting the ground/wall or contact by a fielder.
Hit distance: Calculates the distance on the ground of the actual landing point of any ball hit into play, ground/wall or contact with fielder, regardless of outcome.
Projected HR distance: Calculates the distance of projected landing point at ground level on over-the-fence home runs.

Baserunning
Lead distance: Measures the distance between the base and the runner's center of mass at the time the pitcher goes into his windup on a pitch or pickoff attempt.
Secondary lead: Measures the distance between the base and the runner's center of mass when the ball is released by the pitcher on a pitch or pickoff attempt.
First step: Measures the time elapsed from time of bat-on-ball contact to the runner's first movement toward next base.
Stealing first step: Measures the time elapsed from the pitcher's first movement in the stretch to the runner's first movement toward the next base on a steal attempt.
Acceleration: Measures the time elapsed from time of bat-on-ball contact to the runner's max speed at any point ball is in play.
Max speed: Measures the maximum speed at any point for all players while the ball is in play.
Dig speed: Measures the time from bat-on-ball contact to the point where the batter-as-runner reaches first base on an infield ground ball.
Extra bases: Measures the time of bat-on-ball contact to the point the runner advances an "extra" base (first to third or home, or second to home) on all hits (excluding over-the-fence home runs).
Home run trot: Measures the time elapsed from time of bat-on-ball contact to the point where the batter-as-runner reaches home plate on home runs.

Fielding
First step: Measure the time elapsed from time of bat-on-ball contact to the fielder's first movement toward the ball.
First step efficiency: Measures the angle of deviation from a straight line to the ending point of a batted ball trajectory vs. the actual initial path taken toward the ball.
Max speed: Measures the maximum speed at any point while tracking any ball hit into play.
Acceleration (outfield): Measures the time elapsed from time of bat-on-ball contact to max speed at any point while pursuing any ball hit into the outfield.
Total distance: The total distance covered from batted ball contact to fielding the ball.
Arm strength: Measures the maximum velocity of any throw made by any fielder.
Exchange: Measures the time from the point a fielder receives the ball to releasing a throw.
Pop time: Measures the time elapsed from a pitch reaching catcher's glove, to throw, to receipt of the ball by fielder at the intended base on all pickoff throws and steal attempts.
Pivot: Measures the time elapsed between receipt of the ball and release of throw on double-play attempts.
Route efficiency (outfield): Divide the distance covered by the fielder by a straight-line distance between the player's position at batted ball contact and where the ball was fielded.

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https://nkcsd-my.sharepoint.com/personal/923602_nkcschools_org1/Documents/Battle%20of%20the%20Brains/Research%20Questions%20and%20Answers.docx?web=1

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Some things we could incorporate is we could add muscles and medicines and training equipment for if an athlete of whichever sport, gets hurt.

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METAL HELMETS ARE EASY TO CLEAN AND ARE SANITARY

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METAL HELMETS ARE EASY TO CLEAN AND ARE SANITARY

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The head socks don't really protect your head, they just protect like your hair. They would be a little to thin.

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-Baseball
-Basketball
-Soccer
-Football
-Tennis
-Golf
-Dance
-Gymnastics
-Swimming
-Volleyball

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staychnary bike

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and GYMNASTICS

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maybe we could do a project about the idea of how damaging sports are ;))))))))))

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At power play for the go karts they have head socks. We could have those and clean them easily. This way we wouldn't have to worry about getting to many helmets and constantly cleaning them.

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we need to have a variety of sports that appeals to different ages and genders and personalities for example ballet bowling g and base ball vary in type

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Something we could have doors that go into different rooms and each room is a different sport and it could have different equipment and pictures and tools and muscles that are used and angles of how something is done correctly or something is done.

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some people really hate waiting in line. What if we had a rock wall or something so that while people are waiting for an activity they could go and climb.

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We could incorporate a kids area, where there is a section for the taller older people and section for the younger, smaller people so that there isn't as much of a safety hazard.

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another virtual reality picture

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http://www.bhsi.org/louse.htm
if we were to use helmets

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we could do a one for baseball and teach people how to throw various pitches using a video tutorial using a styrofoam ball

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If we did rooms I would make it have a doorway and not a door so people can see in and not get Claustrophobic

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If we did rooms I would make it have a doorway and not a door so people can see in and not get Claustrophobic

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Acceleration, Aerodynamics, Center of Gravity, Centripetal Force, Coefficient of Restitution, Energy, Force, Friction.

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this is a link to a sports safety website. This is important because we want to make sure that there isn't a possibility that someone could get hurt, if we want to win.

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if we did virtual reality

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An idea we could do is we could include things like videos from the olympics or competitions.

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We should have the angles shown on a projection type thing for the certain angle that the person that as doing the sport on .

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kids love color and designs that are fun so each sport room could have a different color and design
the colors need the be interesting