# data[].attributes.body
CAST's UDL Exchange interface lets educators and professionals browse and share UDL based resources and lessons. These lessons and tools can be utilized by other teachers to support instruction or as a model to guide themselves in their own alignment with UDL guidelines. You can create copies of lessons you enjoy from educators within your content area and share your own original UDL inspired lessons or units for colleagues to reference as well. This site is great for sparking inspiration for UDL activities that fit well in your own content area and also creates a community of professionals who can share their ideas with one another (Checkpoint 8.3, 8.4 & 6.2).

# data[].attributes.body
Blooket is a fun and interactive way to engage learners in games revolving around specific content and vocabulary terms. Although answering questions correctly will help users progress closer to becoming the "winner", players can also use treasure chests, power-up, and sabotaging tools to help increase their earnings or slow down their competitors. This game-based learning site can help increase student engagement and can be used an a quick and informal assessment on how well students are understanding concepts (Checkpoint 8.3 and Checkpoint 8.1)

# data[].attributes.body
Peardeck is an application add-on for Google Slides. It allows questions and activities to be added to existing Google Slides presentations for students to answer. All answers from students who are signed in with their Google accounts are saved to the teacher's dashboard and can be used as a data point for formative assessments or quick check-ins after new instruction is given (Checkpoint 4.1 and Checkpoint 5.1).

# data[].attributes.body
Newsela provides informative, Common Core aligned content for classroom instruction. Users can access news stories and informative writing on numerous subjects. Most of the content available offers short, multiple choice checks for readers to use as a tool in assessing their comprehension of the text. Text-to-Speech technology is also embedded into every article (Checkpoint 2.3). Many news articles and stories are available in both Spanish and English. Content found on Newsela can also be differentiated by Lexile reading levels to match individual student reading abilities (Checkpoint 2.4)

# data[].attributes.body
Corgi is a CAST approved, online resource to create graphic organizers that can be shared to Google Drive. Although graphic organizers can be used across almost all subject areas, I think this application would work well in my ELA classroom as an aid in the pre-writing process. It can also allow students to view or display information in a visually organized (and typically more digestible) way (Checkpoint 1.1 & Checkpoint 6.2).

# data[].attributes.body
The Google Read+Write application for chrome is a great tool to promote literacy and accessibility in the classroom. It allows users to highlight text from a website or online document and have it read out loud to them. Users can also manipulate the application to record what the person is saying into a typed google document. This can be a great resource for ELL students or any students that struggle with reading or writing independently (Checkpoint 2.3 & Checkpoint 5.2). It even includes an array of annotation tools that can be used to asssit students in deciphering a text.

# data[].attributes.body
Screencastify is a Chrome extension that can capture video, audio, and webcam footage from a device and convert it into an MP4 video for viewing or sharing. For virtual/distance learning, this video application tool was extremely helpful for me as I was able to virtual present content & model the skills/strategies I wanted my students to implement so it could be shared to learners via email, Google Classroom, Microsoft Teams, etc (Checkpoint 1.1) (Checkpoint 3.3). This has also been great to use for recording short Youtube clips/audio to use and share with my class as well as post as curricular materials on our shared virtual classroom space.

# data[].attributes.body
Boom Cards is a software that allows users to create online flashcards and share access to them with your learners. Learners can then play virtual quiz-like games using the set of flashcards. The results and scores are then recorded in the creator's dashboard as data for later reference. This tool is a great option for teachers to use clarify and practice new vocabulary or important academic concepts (Checkpoint 2.1). It also helps to format information into an eye-catching way that appeals to learners visually (Checkpoint 1.1).

# data[].attributes.body
Canva is a creative design space that allows users to create visually appealing infographics, mind-maps, videos, slideshows, flyers, posters, brochures, postcards, and curated social media posts. The site offers several interesting and free themes for any project or presentation but offers even more for Canva Pro users. The platform is well organized and because it offers so many clip art, image, and shape options, it can be a great option for upper elementary, middle school, and high school students to use as a tool in expressing their ideas or synthesizing their understanding of learned content (Checkpoint 5). Canva can be implemented in almost any content area as a means of displaying student comprehension for a summative assessment task.

# data[].attributes.body
This free G-Suite application allows users to create virtual "stickies" with checklists, quick bullet points, homework reminders, and other short excerpts of information that a person would need to jot down on the fly. It can be especially useful for students who struggled to stay on top of their homework assignments or long-term projects. Users can use this easy tool to create shared notes with others in which they could record information like homework assignments, project deadlines, and reminders for the day or for the week. Learners with accommodations can use this as a way to create and share their daily planner with their parents, general education teachers, SPED teachers, and paraprofessional(s).
This technology can be utilized to aid in the way students collaborate virtually (Checkpoint 8.3) and guide student goal-setting (Checkpoint 6.1).