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Questions to prompt about: Please title your answer with your group (eg. OG 1-10) 

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Questions to prompt about: Please title your answer with your group (eg. OG 1-10) 

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1.) Did you find the games fun and engaging and fun? How so?

2.) What are your concerns over the games?

3.) What modifications do you have for the game to make it more engaging/memorable for the OGKs. [these modifications can make the game harder as well]

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1) Some people are grabbing the balls of the

2) Variations

--> Change

--> Some given fork, some given chopsticks, they can strategise who is good with what

3) Standardise the spoon

4) Those waiting have nothing to do

--> Ball will come from the back, passed to the front

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Briefing cannot really be heard though it was not a bad attempt. Clearer instructions would be better.

Was not mentally prepared for the crowd, facilitation could be improved, people couldn't hear but they did not say anything. Game needs lots of adjustments before it can be executed.

Split crowd into clans first before giving instructions, get them to sit down for better voice projection.

When OGKs have fun they may neglect certain rules we set. Going forth, now more familiar on how to tackle the situation. Be more firm when we need their attention.

Short runway from yesterday to now but presentation was ok. Good job! DRP is the best time to fail

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Fun and engaging generally but some numbers are not called so they will be disengaged

Some numbers were repeated and a little messy so they suggested to have a tracking system to make it more organised (use tape to write number)

Modification: can shout same number but those sitting down already can reposition themselves

the part where they were required to turn around as a form of modification is distracting as they might look elsewhere.

volume of the facilitators is too soft

prevent them from winning at the side (maybe extend to first 2 row instead of only one)

When calling numbers, don’t make everything into a math equation (keep it to +, -, times, divide)

X and O can be better indicated (hard to see from the side) > switch to colour sash

Can play music and stop instead of just calling their numbers and doing jumping jacks alone

Can make use of people whose number have been called to block the other team out by setting up barrier so the other group will have to go around it

Widen play area

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challenge is low, competency is high

Time too long (only need ard 30 seconds instead of 7 mins) > maybe can prompt to them to do smt else if the round too easy

Inner ring don’t form circle but they can form a line to block them from escaping instead

Space between each circle is too close > dangerous and easy to get out

When they reverse their direction, nit everyone can hear so it may be disorganised and dangerous

Escapes can be lesser and ring is bigger

Pull noodle shoulder height instead of head as it’s not consistent OR put a minimum height instead

When giving instructions, ask each clan to form one ring by one ting instead of all coming together

Better way to give instructions (group for demonstrators, separate for speakers) + make sure the clan stays close

Dangerous when all of them rush when  circle is broken

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feedback for sash it away inca

1.) Did you find the games fun and engaging and fun? How so?

fun abt 7-9

briefing was engaging

organise the flow better for briefing (messy flow)

fun for clan spirit

2.) What are your concerns over the games?

safety concerns ( subcommittee people, deploy people to be safety officers)

cannot have someone to 顺便 pass the sash

when we break the rules “jail time” can be their rest time how can we really

safe zone, people camping around to snatch the opponent

3.) What modifications do you have for the game to make it more engaging/memorable for the OGKs. [these modifications can make the game harder as well]

linking arm can be added ( pair will be harder to be pulled) PLAY IN PAIR

having a pair will ensure their safety

sash can be out at the side of the pants not the front

just walk not brisk walk?

girls on the tuck in must be careful the length

golden sash, didn’t really matters to other clan( can have announcement that golden sash is removed)

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1) Idling, some numbers were not called/have been called

--> Those numbers out called can block other players from reaching the chairs, they can choose where to stand once they lose the round

2) Set different rounds with modifications

--> Turn the chairs in different directions, space out the chairs more, only if space is sufficient.

--> 5 jumping jacks before sitting down

--> Play music, when the music stops they sit down.

3) Safety hazard -- insufficient space to run. Might fall down

--> Have more spread out areas, let them choose where they want to stand. will not know

4) Tracking system should be implemented, those that have been called were called again.

5) Cannot make everything a math equation

6) Identification of X and O

--> Coloured sash to distinguish

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1) The game is very easy to break

2) OGKs should work in pairs, they will not run all over the place and it will be safer

3) Announce the golden sash has been snatched away,

4) Need more logs and manpower on the day itself

5) Golden sash should be obvious, can encourage them to strategise and bond the clan

6) Introduce the golden sash at the last minute

7) Some people just took the sash (self service)

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1) music. only when have music, can escape

2) one by one escape, 15s to escape

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1. Game only fun after the new  modifications suggested by the teachers and students

2. Quite safe already just make sure students heads are not too close to the table so when they turn they will not get hit

3. Increase the spread between the tables so they will have a larger playing area (length of the whole setup). Instead of restarting the game, when one person touch the string, everybody infront of the person including themselves will go to the back. Also don’t put the string such that it requires them to squat down just only put strings requiring up/down movement

4. Yes

Thanks

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The game could get repetitive and boring towards the end

Easy to cheat in the game (Although it also was what the players enjoyed doing)

Could add in competitive elements (Sabotage the other team) -> I would not recommend that as this may cause the ping pong balls to be thrown around at a much faster pace and the facilitators would not be able to pick the balls up in time

Add a challenge at the half way point of the game to spice it up (e.g dancing while passing the ball)

Commended the team for the changes, it was better than last time