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I made use of symmetry tool to create this vent and face. Majority of which was done by tracing the shape from the blue print to get the rough proportions.

I created the vent using a cloner to create the holes and used the polygon pen to connect the holes together

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I started out with working on the front face following the blue prints. I made use of polygon modelling they taught us in class to create the holes + symmetry tool

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This week was meant to finalize the tiny details. Unfortunately I had a minor issue where the file was corrupted. I had to redo the main body from scratch and due to the deadline being so close I had troubles with the main body and some details had to be lost. I know a few details like the power button and some of the vents were lost but if I had more time I would have tried to fix some of the issues. Overall I had a lot of fun trying out cinema 4d using more tools such as FFD, bend, etc. I also learnt you can animate every property which I would like to further explore on on my own in the future.

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Using the disc primitive I made the circles for the button area then I used symmetry tool to duplicate the whole face onto the other side to create the start of the face. I then expanded it down using the polygon pen and extrude tool to start giving the controller volume

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started working on the trigger buttons. Traced the shape using polygon pen and used the FFD deformer to shape the trigger's curves

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This week was focused on trying to complete the main body of the model. However trying to model the triggers was rather difficult and I ended up only managing to finish the top face

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This week was focused on finishing the whole body of the model so that I could focus on rendering and all next week. It was really difficult trying to model everything using polygons. I had to redo and work on it over and over again and it was really difficult getting the smooth handles if my polygon are not properly created

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Fleshed out the body using polygons and the symmetry tool. The main difficulty I had was matching the polygons to the shape as the nature of the model was really curvy so I had to make many polygons to smoothen it out

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For the mini details I worked on them as seperate objects and then fit them into the main shape and connected them using polygon pen. The only main one that was different was the movement pad which I made use of the FFD deformer again to skew it slightly inwards