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Part 2: Nur Ain Syakilla (A20HP0159) & Nurul Shahira (A20HP0226)

1. Software: Babbel

2. Function: It's a language-learning app that helps users learn up to 14 new languages including English for non-native speakers. through an interactive and tailor-made lesson according to their proficiency. it mainly focuses on acquiring grammar, vocabulary, and real-life application use of language.

3. Advantages:

A short and progressive lesson

Built in speech recognition feature that detects pronunciation from non-native speakers

Primarily focused on the real-life application of language, making the courses highly effective

4. Disadvantages:

The lesson does not cover a more professional use of language

The app is subscription-based, making the lesson not accessible to everyone

5. Recommended or not:

Suitable for only beginner and intermediate-level learnes

Not recommended for advanced learnerss

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Part 2 (Nithiyaaanandhan Lechmanan)

1. Students’ perception of Kahoot!’s influence on teaching and learning by Ben Daniel and Jade Li George.

2. This article summarises the findings of a study that looked at how students interacted with the game-based Kahoot! student response system. Furthermore, based on our research, it is possible that using educational games in the classroom will reduce distractions and enhance instruction beyond what is possible in traditional classroom settings. Additional elements that improved students' learning were the development and incorporation of relevant information in Kahoot!, prompt feedback to students, and gameplay (gamification) techniques.

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Part 1: Afif (A20HP0092) & Marwan (A20HP0068)

1. The software reviewed by us is Quizizz. It's an interactive learning platform that creates engaging and gamified student quizzes.

2. The advantages of this software are that it keeps students engaged and motivated through game-like elements and helps students quickly understand their mistakes and learn the correct answers.

3. The disadvantages are that errors can be found in the software, and the user interface can be a little harder for newcomers.

4. It is recommended to use Quizizz as it will increase students participation in classroom activities.

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Izzat Rahman (A20HP0120)

Sabrina Riza (A19HP0118)

(Part 1: Software Review)

1. The software that we reviewed was Quizlet.

2. The function of this software is it acts as a learning software or an educational support system, where the users can use it in various ways of learning such as learning through games, quizzes, and flashcards.

3. There are several advantages and disadvantages can be found within this software.

advantages:

1. It gives students a fun way to memorize topics by using interactive learning modes and spaced repetition approaches.

2. providing students with a flexible way to enhance their education.

disadvantages:

1. not effective at encouraging critical thinking and deeper comprehension.

2. The unlimited access, however, makes it easier for students to obtain and spread illegal information online.

4. Although there are some disadvantages, it is still recommended.

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Part 1: Syadiyah Huda Binti Suhaimi (A20HP0266) & Sulhana Afifah Binti Mohd Nizam (A20HP0265)

1. We reviewed a website or application that is called LingoClip.

2. The function or purpose of this app is to provide a platform for language learning through music where the majority of the content in it is dedicated to music videos, with lyrics supplied for language study. The targeted English language in this website is Vocabulary.

3. Advantages

1. Enhance listening comprehension. Train our brain to recognize the words and sounds of different languages. Listening to different accents and pronunciations gives your brain more flexibility.

2. Expand vocabulary. Learning new words and expressions in the context of song lyrics can be more effective than memorizing endless lists of isolated words or phrases.

Disadvantages

1. Limited genres of music.

2. Harmful influence exposure. The app alters the original music videos for each song, improper elements such as nudity, violence, drugs, and harsh language may appear in the video.

3. Lack of authentic communication. no real live communication platform presented other than during gameplay. This is because there is almost no platform for interaction among users provided in the app.

4. The implementation of this website into English lesson is recommended. The learning materials cannot be fully integrated into a curriculum as they do not cover all aspects of vocabulary learning. While the content aligns with the first stage of Bloom's taxonomy, Remembering, and fits the curricular goals for initial language acquisition, it is insufficient to be used on its own for comprehensive language education.

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Group Member:

Nur Afeafa Mohammed Yussuf

Fatin Nur Nabila Binti Mazlan

PART 1

1. Function of Educaplay

Educaplay is a digital platform for creating and sharing interactive educational activities such as quizzes, crosswords, and games. It supports multimedia integration, gamification, collaborative learning, and assessment creation, and can be integrated with other educational tools.

2. Advantages and Disadvantages of Educaplay

Advantages:

Engagement: Interactive and multimedia elements make learning fun.

Customization: Activities tailored to specific needs.

Skill Development: Enhances critical thinking and problem-solving.

Disadvantages:

Learning Curve: Requires time for teachers to learn.

Technical Issues: Potential problems with internet and devices.

3. Recommendation

Yes, Recommended: Educaplay is beneficial for making learning interactive and collaborative.

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PART 2

Mohamad Haikal (A20HP0078)

Nasyithah Syathirah (A20HP0143)

1. What is the article reviewed by you?

Enhancing English Language Writing Skills: An Evaluation of the Efficacy of Grammarly Application

2. What is the main finding?

The study found that Grammarly significantly improves grammatical accuracy, vocabulary use, and overall writing quality among learners. Participants viewed Grammarly positively, appreciating its user-friendliness and personalized feedback. Despite some limitations, the study suggests Grammarly as a valuable tool to supplement traditional instruction, enhancing English writing skills in both classroom and self-study settings.

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AINA AQILAH (A20HP0017)

AMNANI SALAM (A20HP0024)

PART 1

1.  Lingodeer is a language learning platform available as both a mobile app and a website. It offers comprehensive courses in various languages, including Spanish, French, German, Italian, Korean, Japanese, and Chinese. The software focuses on teaching the fundamentals of grammar and vocabulary through interactive exercises, gamified learning, and personalized feedback.

2. Lingodeer's primary function is to help users learn new languages efficiently and effectively. It utilizes a structured curriculum designed to guide learners through the complexities of grammar and vocabulary. Its interactive exercises, such as multiple choice questions, fill-in-the-blank exercises, and speaking practice, actively engage learners and provide immediate feedback. The software also incorporates flashcards, grammar explanations, and multimedia content to enhance the learning process.

3.

a) Advantages:

1.       Interactive and Engaging:  Lingodeer's gamified approach makes learning enjoyable and keeps users motivated.

2.       Well-Organized Curriculum: The structured format ensures a logical progression through the language learning process.

3.       Personalized Feedback: The software provides immediate feedback on user answers, allowing them to identify and correct mistakes.

4.       Multimedia Integration:  Lingodeer utilizes various multimedia elements, such as audio recordings and images, to enhance comprehension and immersion.

5.       Authentic Content: The platform incorporates real-world examples and authentic content, promoting practical language skills.

b) Disadvantages

1.       Limited Communication Features:  While Lingodeer offers speaking practice, it lacks features for direct interaction with other learners.

2.       Occasional Bugs:  Some users have reported minor bugs, which can impact the learning experience.

3.       Lack of Creator Information:There is limited information about the creators and their expertise, which could raise concerns for some users.

4. Lingodeer is a recommended language learning tool for beginners and those seeking a structured approach to learning a new language. However, it is important to be aware of its limitations. Its focus on grammar and vocabulary makes it less suitable for those who want to develop fluency in conversation or advanced language skills. Additionally, the lack of communication features and occasional bugs may be a drawback for some users.

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Part 1: Esther Ayra & Jeeva Sri

1. Software: Memrise

2. Function: The function of this application is to help users learn new language through interactive methods.

3. Advantages

Enhanced engagement: Students are more actively involved in learning​ ​.

Personalized learning: Adaptable to individual learning paces​ ​.

Immediate feedback: Instant corrections improve learning efficiency​​.

Flexibility: Accessible anytime, anywhere​​.

Disadvantages

Technical issues: Software/hardware problems can disrupt learning​.

Access inequality: Not all students have the same access to technology​

Reduced human interaction: Less face-to-face engagement with teachers and peers

4. Highly recommended for anyone looking to learn a new language

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1. CHONG YAN ZHE A20HP0037

2. MUFIDATUL AZRA BINTI BOKHARI A20HP0087

Part 1

Software: Grammar Monster

Function: Grammar Monster is considered as an interactive website which allows the users to revise, learn or even teach the English grammar and punctuation via the resources on the website. This website consists of lessons, notes and tests as well on the selected topics such as part of speech, punctuation, etc.

Advantages & Disadvantages

Advantages

- As mentioned above, Grammar monster is not only applicable for learners yet for educators as well. The educators may apply the resources based on their own preference. It is also a user-friendly website which both native and non-native English speaker can visit it.

Disadvantages

- Some of the elements are stated premium and the users need to pay for certain contents.

Recommendation

Highly recommended as it is a good English website

Part 2

Article Review

We review an article about 'Integration of Gamification Technology in Education' by Derviş Kayımbaşıoğlu , Bora Oktekin and Hüseyin Hacı.

The main finding of this article is the importance of gamification among preschoolers.

Based on the research, students shows a positive impact after applying gaification in the classroom, this method can attract students to learn in class, beside that, using gamification to teach language to students shows significant changes where students are more understanding to apply other language in their daily life

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Aishah Sofea (A20HP0279) & Natasya Insyira (A20HP0144)

Part 1 (Software Review)

1. What is the software reviewed?

Duolingo

2. What is the function?

Provides an accessible language learning app with some exercises with audio and written

3. What are the advantages and disadvantages?

Advantages:

i) Free access to a variety of platform

ii) Structured exercises such as levels of the game

iii) Engaging activities such as gamification elements that very exciting to be completed

Disadvantages:

i) Not suitable for advanced learners as this website teaches basic skills

ii) Limited practices such as speaking and listening activities

iii) Limited feedback employed on the website such as only providing short and brief answers for an exercise after being completed thus will lower the motivation of the learners

4. Recommended or not?

Recommended for beginner language learners but not for advanced learners as this website provides limited practices for advance learners.

Part 2 (Article Review)

1)      The article titled The Use of Duolingo Apps to Improve English Vocabulary Learning was written by Pangkuh Ajisoko in the year of 2020.

2)      The focus of this research is to explore the use of Duolingo apps in improving students' vocabulary through tests. The findings show that there was a significant improvement in learners’ average scores. Pre-tests’ mean score was 44.75 meanwhile the post-tests’ mean score was 59.75. Most of the learners have increased their scores after the use of Duolingo. The improvement of the mean score is 0.678. Meanwhile, the questionnaire’s results showed that most of the learners agree that Duolingo makes learners interested in learning vocabulary where 75% of learners strongly agree and 17.5% agree. Simultaneously, most of the learners disagree that Duolingo is a boring, difficult, less useful, and less expensive app as 49% of the respondents strongly disagree and 48.5% disagree. Lastly, most learners agree that Duolingo provides advantages in learning vocabulary where 89% of learners strongly agree and 10% agree. In conclusion, it was found that almost all of the learners obtained a significant post-test score than the pre-test and showed a development in learners’ scores. Therefore, to conclude, the Duolingo website application improves students’ vocabulary

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Group member:

Fatin Nur Nabila Binti Mazlan

Nur Afeafa Mohammed Yussuf

PART 2

1. The article looks into how well teaching tactics for young children may be implemented with the digital platform Educaplay. The purpose of the study is to find out whether Educaplay may improve student learning results, foster teamwork, and foster the growth of critical thinking abilities. The study, which involved kids who had never participated in group education, backs up the idea that gamification can be an effective teaching strategy.

Educaplay provides a range of elements, including dictations, interactive games, and assessments, all of which have been shown to improve student engagement and skill development. According to the study, Educaplay helps students grow more broadly and better equips them for the needs of education in the twenty-first century.

2. Key points highlighted include:

Educaplay's role in promoting collaborative learning and teamwork.

The importance of teachers acting as facilitators, providing a supportive learning environment.

The need for teachers to invest time in training for educational technology.

The platform's alignment with social constructivism, encouraging the formation of new knowledge through shared ideas.

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[Anith Raudhah Abd Aziz (A20HP0028) & Felicia Celine Frances (A20HP0046)

(part 1)

1.  The reviewed software is Kahoot!

2. Kahoot! is a game based learning platform that is interactive and offers creating, sharing, and playing learning games or trivia quizzes in minutes. Kahoot! Is often used as a learning platform by teachers to test students' knowledge while ensuring they are engaged and participating during the lesson.

3.

Advantages

Gamification makes learning more fun and increases students' motivation and interest in learning.

Upon completing the questions, Kahoot! Provides immediate feedback with the answer details as well which would help students to identify their area of improvements.

The interactive and collaborative nature of Kahoot! would increase students' participation which would enhance their understanding.

Disadvantages

Kahoot! fully relies on technology and internet connection. The lesson would be disrupted if either one cannot be fulfilled.

Kahoot! is great for testing general knowledge but not suitable for critical thinking.

The gamification of Kahoot! might be a distraction to students as they would focus answering questions like it's a competition rather than focusing on the learning materials.

4. In general Kahoot! is a great learning platform as it offers quick learning and suitable to be adapted as activity filler during lessons. It would create an interactive and engaging learning experience which would definitely attract students' focus and interest. Hence, it is recommended to use Kahoot! in learning and teaching as it would excellently fit as knowledge reinforcement and quick assessments to test students while ensuring they participate.

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Part 1 : Nur Farisya (A20HP0178) & Rozaika (A20HP0242)

The software or application we reviewed is "Learn English Grammar (UK ed.)"

This software or application aims to help primary school students, especially in their grammatical knowledge and skills.

This application is useful and practical as it provides learning notes as well as activities for different proficiency levels of learners to practice their English.

Next,  it was also very easy to navigate through the application because the instructions were short precise and easy to understand even for first-time users.

However, there’s a lack of usage of multimedia as the apps mostly only consist of text, images and a small amount of audio files, which makes the application quite dull.

It is also difficult to seek immediate help or opinions regarding the questions on the application from the developer or the person in charge or to interact with other users because there is no such communication features provided in the application

Yes, we do recommend this application, especially to primary school students who are struggling to understand how grammar works.

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Part 2: Raihana Syazwani binti Mohd Tamri (A20HP0237) & Syazana Asilah binti Tajuddin (A20HP0267)

1. The article reviewed is the readiness of pre-service EFL teachers in Hong Kong to integrate computer-assisted language learning (CALL) into their teaching practices.

2. Based on the findings, this review emphasizes the important of language teacher education in CALL and strategies for improving pre-service EFL teachers' knowledge and skills in CALL implementation. This study aims to ensure that educators are equipped with the knowledge and skills to effectively incorporate technology to enhance language learning experiences based on by addressing the readiness of pre-service EFL teachers to integrate CALL.

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Part 2:

Amnani (A20HP0024)

Aina Aqilah (A20HP0017)

1) What is the article reviewed?

The Implementation of Computer-Assisted Language Learning (CALL) in the EFL Setting: A Case Study in a Secondary School in Indonesia by Dwita Laksmita Rachmawati, Dian Fadhilawati and Slamet Setiawan

Laksmita, Dwita & Fadhilawati, Dian & Setiawan, Slamet. (2020). The Implementation of Computer-Assisted Language Learning (CALL) in the EFL Setting: A Case Study in a Secondary School in Indonesia. JEELS (Journal of English Education and Linguistics Studies). 8. 91-102.

2) What is the main findings?

The article delves into the use of CALL in an Indonesian secondary school and its effects on the teaching and learning process. The authors emphasize that students have a clear preference for technology-enhanced learning compared to traditional methods, as they find it to be more engaging and effective. CALL includes a range of digital tools, like computers, smartphones, and tablets, that help with language learning. These tools give students access to authentic materials and interactive platforms, which encourages them to take charge of their own learning.

Although the study only included a small group of 30 participants, the use of a single case study design and the absence of a control group restrict the ability to apply the findings to a larger population. Despite the research highlights the positive impact of CALL on engagement and accomplishment, a more thorough investigation of its limitations would enhance the study. Overall, the study emphasises the significance of CALL in an EFL context but has limited applicability beyond that.

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Part 1 : Nur Syazreen Erina & Nurul Anis Syafiqah

1. Name of the tool : CICI Ai

2. Function : Cici AI offers users engaging and educational content, including language-related activities that can help improve writing and reading skills. It is very helpful when it comes to practicing language skills, finding information on particular topics, or providing entertainment through conversation.

3. Advantage: CiCI AI provides an excellent AI Artist function that allows users to generate their images by typing the description into the chatbox. Once the AI receives the message, it generates the images based on the description.

4. Disadvantages: Currently, Cici AI cannot provide direct connections for online interactions between users and actual people. and the audio quality is robotic. Despite having the 'Voice Call' option, it does not sound like a human voice is speaking.

5. Recommend or not? : Recommended as it is very user friendly and has the same response just like ChatGPT. Still, ChatGPT is better.

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Group members:

NUR SABRINA BINTI MOHAMMAD RIZA (A10HP0118)

MUHAMMAD IZZAT BIN AB RAHMAN (A20HP0120)

(part 2)

1. The article reviewed title is "A Systematic Review of Mobile-Assisted Language Learning Research Trends and Practices in Malaysia".

2. The main findings of the article are (1) Mobile-assisted learning (MALL) is increasingly being used in English language teaching and learning across various countries, (2) MALL has been found to promote constructive English language learning experiences in areas such as vocabulary, reading, writing, speaking, and listening skills and also (3) positively impacts students' autonomy and motivation in learning English.

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Part 1 : Vanessa Clara & Sara Irdina (Section 2)

1. The software reviewed is Quizziz.

2. The function of the software is to create and assign online quiz to the students.

3. The advantages are it allows the students to get immediate feedbacks on the quiz they have done as well as review their overall performance to see areas of improvement. However, the disadvantage of this software is the users need to expect slower loading speed that would affect the overall experience and performance of using the software due to unstable connection.

4. This software is highly recommended by us because it is engaging, interesting and attractive to be used as an technological tool in the classroom.

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Find and create gamified quizzes, lessons, presentations, and flashcards for students, employees, and everyone else. Get started for free!

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Part 1: Nasyithah Syathirah & Mohamad Haikal

1. Reviewed software: Grammarly.com

2. Function: To assist learners improve their writing skills by providing real-time feedback on grammar, spelling, punctuation and style of writing.

3. Advantages & Disadvantages:

+ve:

It offers a range of up-to-date resources including multimedia elements such as text, images and videos to improve one’s knowledge about grammar and English proficiency levels, especially in writing skills.

The tools provided allow language preferences to be set. It also helps alert the users of the correctness, clarity, engagement and delivery of their writing and provides an overall writing score.

-ve: Some of the tools are premium thus users need to pay before using it.

4. Highly Recommended! 😎✨

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PART 2: SANTHINI ARJUNAN (A20HP0244) & SHAKTI DEVI KRISHNAN (A20HP0246)

1. We reviewed an article titled 'The Effect of The Use of CALL on Pupils’ Motivation and Language Development in English', which is written by Cajsa Grenner and Niri Hagelin Jonsson with the purpose of exploring how CALL can motivate the learners to develop the English language skills in Swedish schools.

2. The findings from the article show that the use of Computer-Assisted Language Learning (CALL) in Swedish schools presents a promising approach to enhance second language acquisition by leveraging digital technologies. The integration of CALL aligns well with motivational theories by providing relevant, engaging, and culturally rich content, which can significantly enhance students' motivation to learn a second language. The theoretical and practical evidence supports the effectiveness of CALL in creating an interactive and dynamic learning environment. However, challenges such as technological limitations, the need for teacher training, and adequate monitoring tools highlight areas that require further attention to maximize the benefits of CALL. Thus, there are several recommendations to navigate these challenges, including enhancing technological infrastructure such as robust internet connection and adequate hardware, implementing comprehensive professional development programs for teachers to enhance their proficiency in using CALL technologies, and encouraging a positive attitude towards digital tools in language learning through regular demonstrations of their effectiveness and relevance. By addressing these recommendations, Swedish schools can enhance the effectiveness of CALL in their language learning programs, thereby not only improving language skills but also preparing students for a technologically advanced global environment.

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Part 1: Syadiyah Huda Binti Suhaimi (A20HP0266) & Sulhana Afifah Binti Mohd Nizam (A20HP0265)

1. The article that we reviewed is entitled Computer Assisted Language Learning and it was published in June 2023. The article was written by three authors namely Dr. M. Thenzhomi, Akshwin Tamil Selevan, and Nimisha Kumari.

2. Main Finding:

CALL techniques make the learning process self-paced.

CALL techniques make students feel more comfortable in learning hence increase their interests more to learn.

CALL techniques is a great strategy to that can be employed to leach language such as English.

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Part 2: Siti Maryam (A20HP0254) & Siti Nursyahirah (A20HP0260)

1. Review of Studies on Technology-Enhanced Language Learning and Teaching by Rustam Shadiev and Mengke Yang published in January, 2020.

2. It aims to review technology-enhanced language learning (TELL) and teaching comprehensively. The review covers articles published between 2014 and 2019, summarizing the number of articles by year, languages and skills targeted, technologies used, and promising future technologies. The authors also compare technologies used before and after 2014 to observe trends and changes in the field.

3. English was the predominant target language, with writing, speaking, and vocabulary being the most focused skills. Twenty-three different technologies were identified, used 406 times across the articles. The review highlights the evolution of technologies in language learning, noting the shift from older technologies to newer, more interactive ones such as virtual reality and mobile-assisted learning.

4. It provides a valuable synthesis of recent trends in TELL, offering a broad overview of the field's development. However, the reliance on articles from only the top ten SSCI journals may have excluded relevant studies from other reputable sources, potentially limiting the scope of the findings. Additionally, while the review categorizes technologies and skills effectively, it could benefit from a deeper analysis of the pedagogical implications of these technologies and how they specifically impact language learning outcomes.

5. It serves as a useful resource for educators and researchers looking to integrate technology into language learning and teaching. It highlights the increasing use of interactive and immersive technologies and provides insights into future trends. The study underscores the need for ongoing reviews to keep pace with rapid technological advancements, ensuring that educational practices remain current and effective.

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Review of Studies on Technology-Enhanced Language Learning and Teaching

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In this study, we reviewed articles on technology-enhanced language learning and teaching. We aimed to summarize the content of reviewed articles in the following categories: (1) the number of articles published by journals and by year; (2) languages and skills; (3) technology used; (4) promising technologies. We reviewed 398 research articles. The highest number of articles was published in 2017 (n = 80), whereas the lowest number was published in 2014 (n = 53). The Computer Assisted Language Learning journal published the highest number of articles (n = 100), whereas the lowest number of published articles appeared in IEEE Transactions on Learning Technologies (n = 3). The most common target language was English (n = 267). Writing, speaking, and vocabulary gained the most attention in published articles. Twenty-three different technologies were identified and they were used 406 times. Based on our results, we made several implications and suggestions for future studies. This review study can serve as a guide for teaching and research communities who plan on designing language learning and teaching activities supported by technologies.

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Part 1: Amirah Zakuan (A20HP0022) & Durratul Ain (A20HP0039)

1. The software reviewed by us is BBC Learning English website.

2. The function of this website is  it focuses on learning English especially on pronunciation, vocabulary and grammar.

3. Advantages: High quality content, Mobile friendly, Easy to access.

Disadvantages: Self directed learning, Internet dependency, cultural focus.

4. I would recommended you to see this website if you wanted to learn about pronunciations, grammar and vocabulary because it give detailed explanations on those topics.

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Part 2: Jeeva Sri (A20HP0059) & ESTHER (A20HP0040)

1) View of The Impact of Computer Assisted Language Learning (CALL) Use of English Vocabulary Enhancement (ipm2kpe.or.id)

2)The main findings of the article, The Impact of Computer Assisted Language Learning (CALL) Use of English Vocabulary Enhancement are:

Positive Impact: CALL positively affects students' English vocabulary learning.

Active Engagement: Students actively engage during the learning process with CALL.

Effective Interventions: Specific interventions, especially during the second cycle, significantly improve vocabulary comprehension.

Exploration Opportunities: CALL provides opportunities for students to explore and interact with English vocabulary through various exercises individually, in pairs, or in groups​

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Team members:

Muhammad Afif bin Adam (A20HP0092)

Marwan bin Abdul Jal (A20HP0068)

PART 2

1. We reviewed article about 'University Students’ Attitudes towards the Application of Quizizz in Learning English as a Foreign Language'

2. Technological advancements have greatly benefited language learning, making tools like Quizizz essential for modern education. This study explores university students' attitudes towards Quizizz, a gamified learning platform, to understand its effectiveness in enhancing motivation and engagement in English language learning.

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Part 2: Durratul Ain (A20HP0039) & Amirah (A20HP0022)

1. We reviewed the article entitled "The Effects of CALL (Computer Assisted Language Learning) Toward The Students' English Achievement And Attitude" by Asrifan et al, 2020.

2. The findings of the article revealed the impact of the integration of technology on language education particularly for English language. The study stated that the participants' attitude towards the English language have elevated positively and their English proficiency also reportedly to have improved with the incorporation of CALL in their lesson. Furthermore, the article underscores the necessity of innovative methods for language learning and teaching in a world that is increasingly digital, thereby contributing to the ongoing discourse on educational technology.

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Part 1

Name:

Siti Aisyah Binti Mohd Amiruddin (A20HP0250)

Siti Noor Maisarah Binti Syed Hamid (A20HP0256)

1. Games to Learn English

2. This website aims to give students an interesting and enjoyable approach to improve their English by the integration of gamification for lessons of vocabulary, grammar, and phrases.

3. Advantages:

easy to navigate

free for all users

interactive games

various multimedia elements for an engaging experience

Disadvantages:

was last updated in 2015

no new contents available

4. Recommended for beginner learners.

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Free online ESL games to help students learn English in a fun and interactive way.

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Pair:

Anith Raudhah (A20HP0028)

Felicia Celine (A20HP0046)

Part 2

1. Article Title: "The Impact of Computer Assisted Language Learning (CALL) on Improving Intermediate EFL Learners’ Vocabulary Learning"

Objective: examine the effects of CALL on vocabulary learning among Iranian intermediate EFL learners through the Tell Me More (TEM) software

2. Premise: The effectiveness of the TEM software was tested out on only 1 out of 2 groups. The TEM group was able to outperform the other.

Findings: The TEM software used as CALL is effective and well-received in enhancing vocabulary learning in EFL contexts, particularly towards EFL teachers, learners and syllabus designers.

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1. Group member:

Haireen Nadzierah Binti Muhamad Halid (A20HP0050)

Norshalin Binti Samat (A20HP0155 )

2. Function:

Focuses on improving users’ English speaking ability. In the English Cake App, the user can learn the English language through content that has around 20,000 words, including YouTube videos, TV shows, animations, original classes, and more.his app allows users to learn natural English that native speakers use in various formats. The users can watch videos and repeatedly practice the key expressions or take quizzes in different formats to reinforce your learning. Incorrect answers can be reviewed separately, allowing for adequate review.

3. Advantages:

Variety of Content:

Offers a rich library of content, including YouTube videos, TV shows, animations, and original classes.

Provides exposure to natural English as used by native speakers in different contexts.

Interactive Learning:

Allows users to watch videos and repeatedly practice key expressions.

Offers quizzes in various formats to reinforce learning.

4. Disadvantages

Limited Interaction:

Lacks real-time interaction with native speakers or teachers, which can be crucial for practicing speaking and receiving immediate feedback.

Self-discipline Required:

Users need to be self-motivated and disciplined to consistently use the app and make progress.

5. Recommendation or not?

Cake Apps is highly recommended for users who are looking for a convenient and engaging way to improve their English-speaking ability. The variety of content and interactive features make it a valuable tool for learning natural English. However, users should complement the app with other resources or practices, such as speaking with native speakers or taking formal classes, to address the potential disadvantages and ensure a well-rounded language learning experience.

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Part 2 Nur Afifah (A20HP0157) and Phoebe Lim (A20HP0232)

1. The software that we reviewed was Quillbot.

2. It is a site that provides paraphrasing tool, Ai detection, plagiarism checker and also grammar checker.

3. There are many advantages of the software as it can help writers like us to improve our writing by paraphrasing its structure and get our grammar checked, as well as ensuring the authenticity of our work by checking the plagiarism rate and Ai detector. As for the disadvantages, sometimes when users paraphrase their sentences using extreme scale, it may lead to different meaning. Hence, users need to recheck everything and not depending on it solely.

4. Yes, Quillbot is a recommended tool that can be used to ease us, however please use it in right way.

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Nur Syaza Najihah binti Umar Ludin (A20HP0197)

Muhammad Amin Akram (A19BE0123)

Part 1(Article review)(NUR SYAZA NAJIHAH)

1. The article being reviewed discusses the advantages and disadvantages of Computer Assisted Language Learning (CALL). The article is authored by Sabir I. S. and is accessible through various sources, including the internet.

2. The main finding of the article is that Computer Assisted Language Learning (CALL) offers significant benefits in language education by providing individualized, interactive, and engaging learning experiences that enhance language proficiency in speaking, reading, listening, and writing. The use of authentic materials in CALL is particularly beneficial for improving language skills and critical thinking. The article also highlights challenges such as the potential over-reliance on technology, the difficulty beginners may face with real-life language complexity, and the unequal access to technological resources.

Part 2 (Muhammad Amin Akram)

The technological tool we use to complete this task is the Memrise application. This application provides an excellent guideline for acquiring a new language for people who are seeking a second or third language to thrive in their speaking skills. By integrating gamification elements, this application aims to create interactive language learning regardless of age.

Advantages of the ‘Memrise’

Gamified content: This application uses gamification techniques to make learning fun and engaging. The users can earn points, unlock levels, and compete with friends, motivating users to hit a streak utilizing this application.

Various multimedia elements: The app combines multiple multimedia components, including audio, video, and images, to create a conducive learning experience for users.

Membot: An AI that can help the users explore the apps using a prompt and as an interactive chatbot feature that provides immediate feedback from users' responses.

Disadvantage of the ‘Memrise’

Repetitive Content: Some users may find the content repetitive, especially if they use the app for extended periods and the free version.

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Members:

1. Nurul Ain Aina Binti Johan (A20HP0212)

2. Roshini Balan (A20HP0286)

Part 1: Article Review

Article Title: "CALL Teacher Education and Professional Development: A Retrospective Synthesis of the Two Decades of Teaching English with Technology"

Author: Dara Tafazoli

Key Points:

The article reviews 20 years of research on technology in English teaching from TEwT.

It shows a growing number of studies on training teachers to use technology.

The research focuses on teachers' thoughts, experiences, and skills with technology.

The article stresses the need for practical training and resources for technology integration.

It acknowledges the impact of different contexts on technology use in teaching.

Tafazoli calls for guidelines to help teachers use technology effectively.

The article predicts continued growth in technology use in English teaching, influenced by the COVID-19 pandemic.

Part 2: Technological Tool Review

Software: StudyCat

Function: StudyCat is designed to provide interactive and engaging language learning specifically for children. It covers essential language skills such as reading, writing, speaking, listening, and vocabulary. The platform employs a playful and attractive layout, making it well-suited for its target audience of young learners.

Advantages: The advantages are that the software loads quickly and maintains engagement by minimizing waiting times. It also has interactive elements including games, quizzes, and hands-on activities to maintain high levels of engagement and motivation. The software's design is very engaging. The interface is child-friendly, featuring colorful graphics and easy navigation.

Disadvantages: The only drawback of using the software is the communication features are quite limited. It lacks direct communication options for learners to interact with peers, which could enhance the learning experience.

Recommendation: StudyCat is highly recommended for young learners of a foreign or second language. Its comprehensive approach, engaging design, and educational integrity make it a valuable tool for both home and classroom use. While it could improve by adding communication features, the existing facilities provide a strong basis for effective language learning.

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PART 1: Muhammad Fahmi Zakaria (A20HP0106) & Ahmad Mursyid Bin Shahrin (A20HP0013)

We have reviewed EnglishScore website. The function of EnglishScore is to give English language evaluations and practice resources. It allows users to assess their English skills through a range of exams and quizzes. The platform's goal is to help learners improve their English abilities by providing practical exercises and feedback that are relevant to real-life English usage. It is especially beneficial for students and professionals who need to determine their English proficiency for academic, professional, or personal reasons. One of the advantages is that EnglishScore is backed by the British Council, a reputable organization in English language education. However, the website have limited access, as some features and materials might be behind a paywall, limiting access to free users. Overall, the website is recommended for all users as EnglishScore is a valuable tool for anyone looking to assess and improve their English language proficiency.

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Part 2: Siti Noor Maisarah (A20HP0256) & Siti Aisyah (A20HP0250)

1. The Importance of Game-Based Learning in English Learning for Young Learners in the 21st Century by Ni Luh Ayu Budi Hari Ningsih which was published in 2023.

2. Game-based learning has been shown to have several advantages, including upgrading students' motivation, improving their learning process and performance, and fostering a positive perception of learning. Through systematic reviews and empirical research, it has been found that game-based learning makes English learning interesting, aids in vocabulary mastery, enhances imaginative abilities, critical thinking, and digital skills, and positively influences students' motivation in learning English. By incorporating game-based learning strategies, teachers can create a more engaging and dynamic learning environment, preventing monotony in the classroom.

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Part 2: NORSHALIN BINTI SAMAT (A20HP0155) & HAIREEN NADZIERAH BINTI MUHAMAD HALID (A20HP0050)

1. Pre-Service English Teachers’ Experience with Various CALL Applications: Hindrances and Reflection by Syafryadin, Veronika Unun Pratiwi and Dian Eka Chandra Wardhana which is about investigating the use of Computer Assisted Language Learning (CALL) applications by pre-service English teachers and the difficulties faced by students during the learning process.

2. The findings from this article revealed that pre-service English teachers applied various CALL applications in their classrooms, with Hello English being the most commonly used for speaking. The study also identified listening as the most challenging skill for students, while reading was considered the easiest. Additionally, the research highlighted hindrances faced by pre-service teachers during CALL implementation, including internet connection issues, material understanding, CALL application procedures, assessment challenges, discipline, cost, and learning style preferences. Furthermore, the study explored pre-service teachers' reflections on their teaching, emphasizing the importance of addressing weaknesses and strengths, collaborating on lesson plans, integrating moral values, and seeking feedback for improvement.

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PART 2: Muhammad Fahmi Zakaria (A20HP0106) & Ahmad Mursyid bin Shahrin (A20HP0013)

1. The article we have reviewed is titled "The Effectiveness of English Score Application on Pre-Teaching

Activities to Improve Vocabulary Mastery at SMAN 8 Padang" by Tika Syahada and Senorica Yulia Sari.

2. This study is a study in which the researcher wants to see if the English score application can help students master vocabulary. The research objective was to determine whether the EnglishScore application effectively enhances students' vocabulary mastery at SMAN 8 Padang. This study uses cluster sampling. Based on the research conducted, the findings show that the English score application is significant in helping to improve students' mastery of vocabulary. Overall, this application has a positive impact on students' English learning. The findings of this study are in line with the results of previous studies on mobile application-based learning.

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Part 2 : Phoebe Lim (A20HP0232) & Nur Afifah (A20HP0157)

1. The Use of Technology in English Language Learning: A Literature Review by Dr. Mohammad Reza Ahmadi

2. In his article, Dr. Mohammad Reza Ahmadi delves into the utilization of technology in the process of learning the English language. Furthermore, Ahmadi examines how technology can contribute to improving language education and addresses the challenges that may arise, along with potential solutions. The study highlights how crucial it is for teachers to encourage students to use technology in language learning but still failed to provide detailed strategies on how to effectively implement it in actual teaching and learning sessions. It is proven that simply promoting it is not enough. In conclusion, this study adequately addresses the benefits of integrating technology into language learning. It also highlights how technology supports personalized learning, boosts creativity and enhances interaction between teachers and learners which lead to higher motivation in learning as well as improve language acquisition. However, while promoting the benefits of it it is also important to consider the potential drawbacks that it might cause.

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[Part 1]

Raihana Syazwani (A20HP0237) & Syazana Asilah (A20HP0267)

1. Software: ABCya!

2. Function: Provide educational games for school-aged children based on subject categories such as letters, numbers and holidays. The content of the website is in line with the purpose and is appropriate for its targeted learner.

3. Advantages & Disadvantages

Advantage #1: Useful for the target learners which are pre-kindergarten to 6th grade (3 to 12 years old), it provides various games that encourage users to learn at the same time.

Advantage #2: Educators can get a lot of printable materials from this websites

Disadvantage #1: Users need to upgrade to premium plan to access to more variety of materials and games

Disadvantage #2: The games and printable materials only visible to 1/3 part of the website interface, making it hard for users to use or play the games.

4. We recommend educators to use this website as it is very easy to use and will help them to be creative in the planning of their lessons.

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ABCya! • ABCya! • Learning Games and Apps for Kids

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Educational games for grades PreK through 6 that will keep kids engaged and having fun. Topics include math, reading, typing, just-for-fun logic games… and more!

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Part 2: Nurul Anis Syafiqah binti Ishak & Nur Syazreen Erina binti Ishak

-What is the article reviewed by you?

The article we reviewed entitled "Using Chatbots for English Language Learning in Higher Education,". The authors were five researchers who explored the utilization of Chatbot technology in the context of Malaysian higher education institutions and was published by Elsevier Ltd.

-What is the main finding?

This study revealed relevant insights into educational environments around the world in addition to helping to comprehend the unique opportunities and problems found in Malaysian higher education. Even if chatbot technology has advanced significantly, not much is known about its possible advantages for language learning, especially in Malaysian higher education universities. This mixed-methods study utilized the Push-Pull Mooring-Habit (PPMH) theoretical framework to investigate the experience of Malaysian university students in utilizing Chatbots for English language learning. The study specifically focused on four key aspects: Performance Expectancy, Effort Expectancy, Social Isolation, and the fear of Covid-19. After three months of working with chatbots, a questionnaire was completed through 360 undergraduate students from three public universities in Malaysia. The investigation indicates that Performance and Effort Expectations have a significant role in enhancing the positive user experience of utilizing Chatbots for language acquisition, hence acting as the motivating factors. Social isolation, characterized by artificial engagement, lack of emotion, and constrained discourse, acts as a motivating factor for utilizing chatbots in language learning. Although students may have various views on the impact of Chatbots on their behavior desires, Chatbots are still regarded as sufficiently advantageous to be used as a conversational partners for learning English.

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Part 1: Shakti Devi Krishnan (A20HP0246) & Santhini Arjunan (A20HP0244)

The software reviewed is the Promova app. The function of Promova is to facilitate language learning and skill development, particularly in English, through engaging and reliable educational resources and tools. Advantages of Promova include its accurate, current, and authentic content; user-friendly interface; fast loading speeds; practical and beneficial materials; reliable performance; and interactive features. A potential disadvantage is the necessity of paid group courses for online communication with real people. Based on the provided review, I recommend the Promova app due to its comprehensive educational resources, user-friendly design, and positive user feedback.

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Part 1: Siti Maryam (A20HP0254) & Siti Nursyahirah (A20HP0260)

1. Learn English Vocabulary is a mobile application developed by Visual App.

2. The main function of this application is to enhance language learners vocabulary in various topics and themes provided by the developer. Not only that, but it also provides small activities like speaking, listening and writing to make sure that learners can memorize the vocabulary effectively.

3. Advantage: It comes with a progress bar, so that learners are able to monitor their own progress.

Disadvantage: Some of the topics are locked in the premium users.

4. Highly recommended for beginners and learners who want to learn specific theme of vocabulary.

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Group 1 Members:

1. Tan Jin Wei (A20HP0269)

2. Nur Farah Syafiqah binti Ahmad Bukhari (A20HP0174)

3. Raja Hazeera Najwa binti Raja Hairul Nizam (A20HP0238)

Part 1: Technological Tool Review (Tan Jin Wei)

1. Software: Duolingo.

2. Function: To help users learn languages in a fun and interactive way. The app's gamified approach keeps users engaged and motivated to continue their language learning journey.

3.1. Advantages: Free to use and offers a variety of exercises.

3.2. Disadvantages: Surface-level learning and some translation issues.

4. Recommendation: Suitable for beginners.

Part 2: Article Review (Farah Syafiqah & Raja Hazeera)

1. Article: The effects of Computer-Assisted Language Learning (CALL) on second language acquisition processes. It employs a mixed-methods research approach to assess the efficacy of CALL compared to conventional teaching methods.

2. Main findings:

★Using CALL can significantly enhance various aspects of second language acquisition such as the improvements in vocabulary acquisition, grammar proficiency, reading comprehension, and speaking abilities.

★Highlights the role of motivation, learning strategies, and technology integration in shaping the outcomes of CALL in language learning environments.

★Highlight the potential advantages of incorporating CALL into language teaching for increasing learning outcomes and promoting students’ independence in language learning.

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Part 2: Nur Farisya (A20HP0178) & Rozaika (A20HP0242)

Title: Technology-Assisted Self-Regulated English

Main findings of the article: The result of this study suggests three important findings. First, there is a positive correlation between self-efficacy and the Chinese university students’ technology-assisted SRL strategies. The Chinese students claimed that they are more confident with their English language abilities because the utilization of technology encourages them to receive instant feedback which allows them to reflect on their learning. Second, technology-assisted SRL strategies are proven to increase enjoyment among Chinese university students. Third, the study also found a significant correlation between technology-assisted SRL strategies and the students’ English learning outcomes. Self-regulated learning with technology allows learners to have some autonomy to progress in their learning at their own pace with the help of technology to assist them in setting goals, and monitor their progress in learning. This study was intended to assist various stakeholders in the education field such as in terms of creating an intensive curriculum, and upgrading the teacher's skills to provide a meaningful learning experience for learners by using technology-assisted self-regulated learning tools. It is crucial to incorporate the elements of technology into the foreign language curriculum to prioritize a student-centered learning approach to allow students to be more responsible with their learning progress. Furthermore, in regards to upgrading the teachers’ skills, it is significant for teachers to integrate various teaching strategies to cater to diverse proficiency and learning styles of the learners.

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Part 2: Vanessa Clara & Sara Irdina

1) We reviewed the article entitled 'A Review on Technology Enhanced Language Learning (TELL)' by Atiqah Iberahim, Melor Md Yunus, Nur Ainil Sulaiman.

2)The main findings of the study has found that the presence of technologies in classrooms and at home provides new ways of engaging students in the field of language learning and it creates opportunities for teachers to conduct lessons by integrating technology into their classes. In short, TELL has provides more flexibility in learning by fulfilling the students' diverse learning needs and ease the evaluation by the teacher.

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Instruction: [Your Name]

(part 2)

1. What is the article reviewed by you?

2. What is the main finding?

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Instruction: [Your Name]

(part 1)

1. What is the software reviewed by you?

2. What is the function?

3. What are the advantages and disadvantages?

4. Recommended or not?

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Input 1: How to review an article

Steps for Writing an Article Review

1. Step 1: Write the Title.

2. Step 2: Cite the Article.

3. Step 3: Article Identification.

4. Step 4: Introduction.

5. Step 5: Summarize the Article.

6. Step 6: Critique It.

7. Step 7: Craft a Conclusion.