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Dixit + Angry Birds - Janette, Uriel, Joonas, Dion, Johannes, Daniel

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Dixit + Angry Birds - Janette, Uriel, Joonas, Dion, Johannes, Daniel

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In this combination, we switch Dixit up and add bird-throwing as a mechanic!
Each round, a player gets a new hand of cards and a numbered token. The token says which card is their target card: he needs at least one player to correctly guess it. Then, they draw an additional five cards, mix them up, and set them face-up on the table, and try to come as close as possible to their card by throwing birds at the cards.
Then, players have a limited time to guess which card is the correct one.

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Base games: Telmivat Tenavat; Domino

Age group: 3-6
Objective: The first person to land at the finish tile wins.
Rules:
1: Players start at the starting tile; start by rolling the die
2: Move to the tile based on the die roll
3: If the player end up on the spin tile, the player chooses a domino tile from the domino pile.
4: the player now can has the option to move the player token based on one of the numbers indicated on the domino tile
5: And the player must spin the wheel and do an action
6: If the player has no domino tile, the player keeps using the die to move the player token
7: the first player who returns to the starting point wins the game.

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Fusion of tower building and classic Uno.

card numbers allow amount of blocks to be built. High cards and some special cards have been removed.

After all cards have been played the highest tower wins.

0: earthquake
+2: steal 2 blocks
+4: destroy tower with 4 or higher

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Have you ever wanted to play dice Alias while you’re also playing Twister? Boy do we have a solution for you!

Introducing Twisted Alias - a game where regular Twister rules apply with a unique and fun twist: dice Alias. On the color wheel there are special symbols and when the pointer lands on it 4 dice are rolled and the Spinner chooses which die face they want to try and explain to the players on the mat; if they get it right they may free one limb off of the mat but if they fail the Spinner may freely choose the next move.

By Aleksi, Samu, Lu, Henna

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The purpose of the game is to steal as much luggage as possible.

1. Each player draws a character card, which determines where they start.

2. The players choose a player to start and and on each turn the player throws a dice and tries to enter the rooms. If a player gets into a room they can steal one piece of luggage. However, it is not allowed to turn around the piece of luggage to see which number lays behind.

3. If a player comes across any weapon, they get to choose a person whom they can threaten to steal a piece of luggage from. They both throw the dice once.If the player with the weapon gets higher number, they succeed in stealing one piece of luggage from the other player.

4. Once all the luggage has been stolen, the players will turn around their numbers and the player whose numbers add up to the highest wins.

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Darwin, Jere, Dinko, Eero, Mauricio, Gus

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Darwin, Jere, Dinko, Eero, Mauricio, Gus

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Playing Jenga with the number cars from Carcassonne as the dice.

We start the jenga from the bottom with 3 block, everytime we roll the card dice we need to put the mepoes from the Carcassonne according to the number of the dice on top of the jenga before putting 3 blocks of jenga and repeat it until the jenga block finish.

When the blocks finiish, we will start to take the blocks from the bottom of the jenga tower until somebody makes the jenga tower falls.