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TA13 : AI and gamification for education

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TA13 : AI and gamification for education

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The topic area is to assess the potential of applying Artificial Intelligence (AI) in education and writing settings.

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Private education services company considering using AI

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Private education services company considering using AI

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Finish preliminary research for group topic area & subtopics

Compile all references into one document with short description

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3. How can AI be used to create smart content for students and automate learning tasks?

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To assist teaching, learning, and assessment through AI and gamification for students and teachers working with Khan Academy.

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To assist teaching, learning, and assessment through AI and gamification for students and teachers working with Khan Academy.

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Discussion of report & presentation structure

Discussion and connection of ideas from individual research

Finalise recommendations

Due: Journal 4 (Week 10 workshop), Assignment 4 draft (before Week 11 workshop)

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How can AI and gamification be used to assist students with learning difficulties?

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Complete and submit draft before workshop 11

Construct slides

Construct script for presentation

Team meeting reviewing slides & script together

Due: Peer review of Assignment 4 draft (Week 11 workshop)

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5. How can AI be used to improve assessment of student performance?

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Team meeting to rehearse presentation

Due: Presentation (Week 12 workshop)

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What are the limitations of AI and gamification?

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Due: Assignment 4

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Implementation of smart content through the use of AI would greatly improve the effectiveness and user experience for students and teachers.

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Implementation of smart content through the use of AI would greatly improve the effectiveness and user experience for students and teachers.

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Smart content is content which will be adaptive to the user and thus allow a personalised experience. Focusing onto problems each individual user is having trouble with and refining those skills rather than a general set of questions for everyone will be more effective of a learning strategy.

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Khan Academy could take user input and suggest material productive for the user to complete through AI.

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Khan Academy could take user input and suggest material productive for the user to complete through AI.

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Various platforms exist including Carnegie Learning and Freckle use AI which take input from teachers to identify the progression of a student, predict the outcome of their course and also provide materials to the teacher which would be beneficial for the specific student. (Cóndor-Herrera, 2021)

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Utilisation of smart content in other companies has been shown to be successful in increasing userbase

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Utilisation of smart content in other companies has been shown to be successful in increasing userbase

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Duolingo and Grammarly are key players in the education field utilising AI, as their revenue is seen to increase steadily which is linked directly to its user base, its clear the effectiveness of using such technology (Curry, 2022) (Shah, 2022).  Khan academy also derives most of its revenue from its userbase however income has not been stable, with drops in some years and increases in others.

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The addition of AI to create smart content will result in additional costs. DuoLingo, a popular application using AI for smart content, utilises multiple frameworks for data management, storage systems and model training using high-performance GPUs which are not free to use (Peranandam, 2022).

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Cóndor-Herrera, O. A.-F.-G.-G. (2021). Advances in Artificial Intelligence, Software and Systems Engineering. International Conference on Applied Human Factors and Ergonomics, 184-189.

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Peranandam, C. (2022, 09 24). WIRED. Retrieved from AI Helps Duolingo Personalize Language Learning: https://www.wired.com/brandlab/2018/12/ai-helps-duolingo-personalize-language-learning/

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Shah, D. (2022, 01 17). The Report. Retrieved from Khan Academy Tax Returns Analysis (2008-2020): $390M in Revenue, 118M Registered Users: https://www.classcentral.com/report/khan-academy-tax-returns-analysis/

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Curry, D. (2022, 09 06). Business of Apps. Retrieved from Duolingo Revenue and Usage Statistics (2022): https://www.businessofapps.com/data/duolingo-statistics/

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Khan Academy is a private non-profit organisation that provides free online classes and teaching resources in subjects including Math, Science, Computing, and Humanities. Its mission is to provide a personalised learning resource for all ages.

https://www.khanacademy.org/

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