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Art Lesson: Elements of Art, Shape, Fox Drawing Art Project #distancelearning

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All About Form: Take Your Art to The Third Dimension - Understanding the Elements of Art and Design

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Elements of Art - (Visual texture art activity).

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How to Draw a Room in 1-Point Perspective for Beginners

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Create beautiful artwork using the power of AI. Enter a prompt, pick an art style and watch WOMBO Dream turn your idea into an AI-powered painting in seconds.

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Letter Design & Image editing. SUPER COOL. 

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How to Draw a Cartoon Face - For Beginners

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Facial expression flat vector illustration set. Happy, laughing, pensive, unhappy, tired, angry, crying monochrome cartoon face. Emotions concept Stock Vector

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Download Facial expression flat vector illustration set. Happy, laughing, pensive, unhappy, tired, angry, crying monochrome cartoon face. Emotions concept Stock Vector and explore similar vectors at Adobe Stock.

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I this article, you will find a list of the most popular styles of graffiti with examples and descriptions.

Tags

In the context of graffiti, „tags" stands for one-colored signatures (pseudonyms) of graffiti writers.

Decorative elements like stars, drips, arrows and/or splashes may be added to it. For more infos, check out this article.

In urban areas, you will probably find lots of graffiti tags with low quality. The one's with a unique form and the biggest spread will be remembered.

Handstyles

Handstyles are artistically done graffiti tags.

Simple Style

Letters in simple style basically look like normal letters. The composition is not complex. Hence, they are easily readable. Colors and effects matter the most in simple style graffiti.

Bubble Style

Graffiti in bubble-style - a sub-category of "simple style" -look like they have been blown up with air. All edges are round. They do not leave plenty of scope for variation and creativity. Read this article, if you want to learn how to draw graffiti letters in bubble style.

Silver Style

Also a sub-category of "simple style". The principles of "simple style" apply to "silver style" as well. Except the color of the fill-in, as the name of this style already implies, has to be silver.

Semi-wildstyle

Semi-wildstyle graffiti are more complex than simple style. Letters are arranged in a more elaborate way and style elements are added.

Wildstyle

The letters of wild style graffiti are very abstract and cannot be identified as letters easily. Lots of style elements, like arrows and big serifs are added to the letters and make the composition very complex. The shadows of the letters fill the spaces between the letters and make the whole piece look compact.

Example of graffiti wild styles

3D-style

Graffiti pieces with very three-dimensional compositions are called 3D-style graffiti. As a result, the letters (can) have different vanishing points and optical illusions. "Daim" is probably the most popular artist focusing on 3D-style.

Stencil (pochoir) graffiti

Stencil graffiti, as the name already implies, are usually created with a stencil and black coloring. The French word for stencil "pochoir" is not commonly used for this technique, despite stencil graffiti have their roots in France. The french graffiti artist "blek le rat" is considered as the stencil prioneer. He is the first one who used it as his main style. Above all, Banksy is the most popular representative of this technique.

Characters

„Character" is an abbreviation of "cartoon character". They are usually painted next to a graffiti to create a scenario around the graffiti piece. Even so, some artists decide to just focus on characters. Copying characters (from cartoons) is usually accepted, because they are only used as decorative elements. If the graffiti artist decides to focus on characters only, it is needed to bring in his/her own creativity though.

Streetart

In contrast to graffiti, streetart focuses on figurative art and not on creative lettering. Thus, "stencils" and "characters" can be considered as sub-categories of streetart. Photorealistic images are the most sophisticated form of streetart.

Wrapping it up

I hope this overview of modern graffiti styles helped you in your creative journey!

Is there something we forgot to mention or do you have a specific question in mind?

Feel free to drop a comment below!

References:

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12 Graffiti styles explained [with pictures] - Graffiti Empire

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I this article, you will find a list of the most popular styles of graffiti with examples and descriptions. In the context of graffiti, „tags" stands for one-colored signatures (pseudonyms) of graffiti writers. Decorative elements like stars, drips, arrows and/or splashes may be added to it. For more infos, check out this article.

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Can a neural network learn to recognize doodles? See how well it does with your drawings and help teach it, just by playing.

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A brief history of video games (Part I) - Safwat Saleem

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Play Street Art game. Play free fun art painting and graffiti games on Tate Kids.

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Send Feedback

To save, right click the thumbnail and choose Save Image As....

Drag colors to blend.

Press Space to start anew.

Press Z to undo.

Try different colors and symmetries.

Sally forth, you weaver of wonder, sower of silken waves.

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The art version of "Telephone" - Draw with Friends

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The art version of "Telephone" - Draw with Friends

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The online Telephone Game! Play the popular game for free now

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170 Best CARDBOARD MASK ideas | cardboard mask, mask, cardboard

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Jul 24, 2015 - Explore Stephen Chipps’s board “CARDBOARD MASK” on Pinterest. See more ideas about cardboard mask, mask, cardboard.

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10 Cartoon Drawing Facial Expression Ideas - Brighter Craft

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Image from getdrawings Image from getdrawings Image from deviantart Image from getdrawings Image from deviantart Image from archzine Image from getdrawings

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How were these built?

All our experiments are all built with freely accessible web technology such as Web Audio API, WebMIDI, Tone.js, and more. These tools make it easier for coders to build new interactive music experiences. You can get the open-source code to lots of these experiments here on Github.

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Music is for everyone. Play with simple experiments that let anyone, of any age, explore how music works.

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Coolors - The super fast color palettes generator!

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Generate or browse beautiful color combinations for your designs.

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AI Art Generator

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NightCafe is an AI art generator and community. Join millions of people who enjoy creating, sharing, collaborating and chatting about AI Art on NightCafe.

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27 Exquisite Corpse Examples ideas | exquisite corpse, corpse, exquisite

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Jan 30, 2017 - Explore Lisa Ruiz’s board “Exquisite Corpse Examples”, followed by 1,370 people on Pinterest. See more ideas about exquisite corpse, corpse, exquisite.

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Generative Art: Art that is designed to create it's self ! 

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Generative Art: Art that is designed to create it's self ! 

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Examples, Software and Tools to Make Algorithm Art

Generative Art is a process of algorithmically generating new ideas, forms, shapes, colors or patterns. First, you create rules that provide boundaries for the creation process. Then a computer follows those rules to produce new works on your behalf.

In contrast to traditional artists who may spend days or even months exploring one idea, generative code artists use computers to generate thousands of ideas in milliseconds.

Generative artists leverage modern processing power to invent new aesthetics - instructing programs to run within a set of artistic constraints, and guiding the process to a desired result.

This method vastly reduces the exploratory phase in art and design, and often leads to surprising and sophisticated new ideas.

If your goal is to make your own generative art, the pragmatic book The Nature of Code is an excellent guide on the topic as well.

Now let's explore some examples below.

Generative Art Example: Michael Hansmeyer

Michael Hansmeyer isan architect who considers Generative Design as "thinking about designing not the object - but a process to generate objects."

The process allows for more artificial serendipity - the happy accidents and novel ideas that normally take time to stumble upon.

Hansmeyer used generative design to help create the grotto set for Mozart's opera in the image above.

By using computational tools to explore, optimize and test creative design ideas rapidly, artists like Hansmeyer are maximizing the opportunity for creativity.

"The design process strikes a balance between the expected and the unexpected, between control and relinquishment," explains Michael Hansmeyer. "While the processes are deterministic, the results are not foreseeable. The computer acquires the power to surprise us."

In "Platonic Solids" below, Hansmeyer takes the most primitive forms, the platonic solids, and repeatedly employs one single operation - the division of a form's faces into smaller faces - until a new form is produced.

Researcher and professor Margaret Boden estimates that "95% of what professional artists and scientists do is exploratory. Perhaps the other 5% is truly transformational creativity." Generative systems are helping to explore much broader ground faster than ever before.

"Generative art is the ceding of control by the artist to an autonomous system," explains Cecilia Di Chio from the book Applications of Evolutionary Computation.

"With the inclusion of such systems as symmetry, pattern, and tiling one can view generative art as being old as art itself. This view of generative art also includes 20th century chance procedures as used by Cage, Burroughs, Ellsworth, Duchamp, and others."

Generative Art Example: Anders Hoff

Anders Hoff (a.k.a. inconvergent on Twitter) is a generative artist who is fascinated by patterns. He often finds it useful to start with a highly organized structure and to then look for ways to gradually disrupt it.

Hoff says interesting results can often be found between the initial organized structure and the chaotic end result. He searches for enough order to be recognizable and enough chaos to break out of ordinary forms.

"What I enjoy the most is the complex and intricate results you can get from a set of simple rules." - Anders Hoff

We highly recommend checking out his multi-series post on Generative Algorithms, which visually breaks down some of his creative process and techniques.

Generative Art Example: Mark J. Stock

Mark J. Stock is a generative artist, scientist, and programmer who combines elements of nature and computation. His work explores the tension between the natural world and its simulated counterpart- between organic and inorganic, digital and analog.

In his piece Sprawl above, Stock created a chaotic branching structure growing on a regular array of blocks. His dark growth is simulated using a surface-growth algorithm.

"The primary design element is from an algorithm called off-lattice diffusion-limited aggregation (DLA)," Stock explains. "Particles are seeded at specific locations and random walk until they strike any part of the existing structure, then they stick there. The whole thing is then radiosity rendered."

One growth pattern is preconceived, designed, restrained and considered artificial. The other pattern is impulsive, disorganized, unconstrained, and "natural." Stock explains that this contrast refers to the creeping growth of our built environment - and the tendency of species to brutally capitalize on evolutionary advantages.

Generative Art Example: Katharina Brunner

Katharina Brunner is a generative artist and data journalist whose GitHub repository on Generative Art is a great resource for anyone looking to get started using the programming language R.

"The R package generativeart let's you create images based on many thousand points," Brunner explains. "The position of every single point is calculated by a formula, which has random parameters. Because of the random numbers, every image looks different."

You can explore more of her work on her website here.

Algorithm Art Example: Jon McCormack

Jon McCormack is an artist and professor who uses algorithms in his work to tap into the inherent wisdom of nature.

McCormack's exhibition Fifty Sisters is a large-scale installation of 1m x 1m images of computer synthesized plant-forms.

The "plants" were algorithmically "grown" from computer code using artificial evolution and generative algorithms. Each plant-like form was derived from the starting graphic elements of oil company logos.

The title of the work refers to the original "Seven Sisters" - a cartel of seven oil companies that dominated the global petrochemical industry and Middle East oil production from the mid-1940s until the oil crisis of the 1970s.

"I use evolutionary algorithms to create artificial life forms that would be almost impossible to design directly." - Jon McCormack

McCormack employs a process similar to selective breeding that evolves aesthetic and behavioral traits. The computer is able to find nuances and complexity that he could never imagine. It acts as a creative partner, a way to make the unimaginable tangible. His work is a prime example of code art.

McCormack's Colourfield below is an "evolutionary ecosystem of color." In this digital work, "color agents" try to exist in a simple universe by producing colors suited to their environment. This environment is affected by the other agents and the colors they produce.

Colors enter into complex feedback cycles, presenting an evolving palette of shifting hues. Different configurations emerge based on the strategies the ecosystem discovers for co-existence and co-dependency.

At Monash University in Melbourne, Australia, McCormack directs SensiLab, a multidisciplinary research group studying topics such as programmable matter, interactive space, and creative AI. McCormack also wrote the book Computers and Creativity.

Scientists are starting to use these Darwinian techniques to enhance their own creativity. For example, biochemical labs in universities and pharmaceutical companies are using evolutionary programs to design new molecules for use in basic research and medicine. NASA used evolutionary design to create an "evolved" antenna that was more effective than human-made ones.

Even the brains and bodies of robots can now be evolved instead of being designed.

In this way, evolutionary algorithms are recipes programmed to generate art bymimicking the process of evolution, selectively "breeding" new ideas and birthing new forms throughout many generations.

What Exactly is Algorithm Art? (Also called code art or procedural art)?

An algorithm is like a recipe. It's a step-by-step method of solving a problem. And it's one of the fundamental building blocks of computer science.

Computers can process algorithms at higher speeds and greater scales than the human brain, allowing artists to push the limits of expression in totally new ways - from generative fractal art to new immersive geometries that respond to sound and motion.

This is also sometimes called code art or procedural art, because it is created by computer following a set of procedures laid out in code. For example, there are dozens of fractal art generators that make it easy to produce your own fractal images, without a background in math.

In the early 1960s, researchers at Bell Labs were pioneering the use of computers for creativity. One of the most active researchers was Michael Noll. In 1970 he made a call to action: "What we really need is a new breed of artist-computer scientist".

Algorithmic Art Example: Brian Eno

Noll's call was soon echoed by artists and musicians such as Brian Eno. In the late nineties, Eno was already using algorithmic principles to create compositions.

"I've always wanted to set things in motion that would produce far more than what I had predicted." - Brian Eno

Generative Art Example: Mandelbrot Set

Roelof Pieters and Samim Winiger, co-founders of Creative.ai, provide an exceptional timeline of computation creativity in their treatise On the Democratization & Escalation of Creativity.

The pair explain how a milestone was set in 1979 by Benoit Mandelbrot,with the discovery of the Mandelbrot set.

"Mandelbrot was the first to use computer graphics to display fractal geometric images. By doing so, he was able to show how visual complexity can be created from simple rules."

If you're interested in learning more, we recommend Mandelbrot's definitive book on the topic Fractals: Form, Chance and Dimension.

Fractals had a profound effect on our perception of creativity and machines. The discovery led many to ask " can a computer/algorithm be creative? " and inspired scientists, artists and engineers to experiment with creativity.

This event helped begin what Pieters and Winiger call the code art revolution, which continues today.

Interactive Generative Art Software: Electric Sheep (Scott Draves)

Scott Draves is a pioneering software artist best known for creating Electric Sheep, a collective intelligence consisting of 450,000 computers and people that uses mathematics and genetic algorithms to create an infinite abstract animation.

We consider the animated output of Electric Sheep some of the best fractal and algorithmic art out there.

Draves earlier work called Bomb was one of the first interactive software artworks (1994) and also the first Open Source code artwork.

Interactive Generative Art Software: PANORAMICAL (Fernando Ramallo)

PANORAMICAL is a new kind of video game about discovering beautiful moments.

From the moment it begins, you're immersed in an audiovisual world that responds to your movements. The game lets you explore interactive, generative digital landscapes that change based on your input, and embarking on a visual and musical adventure.

Instead of controlling an avatar, you use a game controller, MIDI controller, or mouse-and-keyboard combo to shape both the world and the music together. Worlds are algorithmically combined; the audio and visual fabric are sewn together with code.

Fernando Ramallo, the game's creator, explains how connecting multiple sensory variables in the game to your actions is at the heart of the experience:

"There are plenty of things happening at once as you move each slider - the objects of the scene and the audio loops are modified at the same time. For example, we would bind the speed of the scene and the pitch of a looping sample, so when you change it, it feels like the sound is tightly bound to the scene's speed. It's layers and layers of little interactions like that."

The game is a breathtaking creative experience spanning 18 audiovisual dimensions. Two days after launching, someone even made their own touch interface and projected it on a 53-foot shipping container.

Interactive Generative Art: Silk

Silk is a generative art app that makes it easy to create stunning designs with a few swipes of your finger. You can download it on Apple's app store.

Silk's interactive nature is a great example of how simple rules - such as including symmetrical mirroring of the lines you draw - can instantly transform basic input into much more elaborate, complex and sophisticated forms.

Generative tools are not just being used to create art, architecture and music. They're also being used to design physical products, video games, and other objects meant to be used in everyday life.

Generative Design Example: Procedural Modeling

Some organizations that require a lot of creative assets (like video game graphics) are using a method called Procedural Modeling to rapidly generate ideas, saving time and money.

Major video game studios spend hundreds of millions of dollars to develop a single game. That's more than most movie budgets.

One of the unreasonably high costs are the assets - the things you can see, hear and interact with in the game.

The image below shows how a single scene in a video game can run an estimated cost of $200,000 purely from the objects you can see.

But what if you could teach a machine the parameters of what each object should look like - a building has a range of windows, floors and doors - and let it do that hard work of generating options? Could it code art and produce effective designs if you gave it the right specifications?

That is the promise of procedural modeling, which can save hundreds of hours of tedious manual work. Anastasia Opara, who teaches a class on the process, shows an example below. First she defines what a building should look like within ranges - then her computer self-generates options.

Initially she thought the procedural aspect would take away the creative aspect of the process. But she was surprised to discover that it forced her to understand what makes something look good. By defining explicitly what that looks like for a given object, she deepened her own creative understanding of how to create. The process of understanding and generating meaningful procedural art was a deeply creative act.

The output includes all kinds of shapes she would never have thought of, providing new building blocks to break out of her own mold.

Generative Design Software Example: AutoDesk

Generative Creation tools go beyond art into the realm of design. By lowering the time between intention and realization, these tools are leading to a myriad of new forms, functions and aesthetics.

Take a look at the image belwo. The chair on the left was designed by a human. Using Autodesk's generative design software, it can be adjusted to optimize for variables like lighter weight. The chair on the right shows a fully generatively-designed structure that is 3.5 times less heavy than the human design.

Generative creation tools have already been used to generate fashion items, paintings, music, poems, song lyrics, journalistic news articles, furniture, image and video effects, industrial design, comics, illustrations, architecture and more.

Dreamcatcher is a generative design system that assists designers in defining their design problem through goals and constraints. This information is used to synthesize alternative design solutions that meet the objectives.

Designers are able to explore trade-offs between many alternative approaches and select design solutions to manufacture.

Autodesk's "Dreamcatcher" allows designers to input design objectives including functional requirements, material, manufacturing method, performance criteria and cost restrictions. The system then evaluates and presents a vast number of designs satisfying the requirements that can be tweaked and finalized.

What will the next 100 years look like as new tools like these expand our creative potential?

It is impossible to know. But we are confident that cutting edge generative software will help us produce new forms of art, design and architecture long into the future.

There are many tools, programs, frameworks and languages that make it easy to start creating your own algorithmic art. We've listed a few of the more popular ones below to help get you started.

Processing - Our staff pick. This is a powerful programming language and development environment for code-based art.

openFrameworks - A popular open source C++ toolkit for generative and algorithmic art.

Cinder - An open source C++ library for creative coding.

C4 - An open source iOS framework for generative art.

Unity - A powerful game engine that can help with generative art and large-scale installations.

PlayCanvas - A collaborative WebGL engine that works in real-time.

hg_sdf - A GLSL library for signed distance functions.

HYPE - A collection of classes that does a lot of heavy lifting with minimal code required.

nannou - An open source framework for creative coding in Rust.

thi.ng - An open source collection of Clojure and ClojureScript design tools.

PixelKit - An open source Swift framework for live graphics.

OPENRNDR - An open source Kotlin library for generative art.

Phaser - An HTML5 framework for games that uses Canvas and WebGL.

Canvas-sketch - An HTML5 framework for generative artwork in JavaScript and your browser.

Generative art can require a lot of processing power to render quickly. So we rounded up and compared some of the best laptops for the job. Our comparison focuses on laptops built for for machine learning, which is a similar field that requires high performance GPUs, just like generative art.

The best way to learn generative art is to try it yourself. We love Daniel Shiffman's guide called The Nature of Code. It provide real examples, clear step-by-step lessons, actual code excerpts, and fresh thinking on how to create your own generative art.

How are generative tools changing the way we make art?

Assistive creation systems are making a wide range of creative skills more accessible. People without particular creative skills will gain new capabilities, empowering novice artists and lowering the barrier to entry for new work. For example, apps like HumOn and Humtap let non-musicians hum into their smartphones and quickly build a song around it. These and many other songwriting assistants including Jukedeck, Amper Music, Aiva, Melodrive, Amadeus Code, Alysia, Mubert, Endel, and Boomy are making it easier for anyone to create, in a similar way to how Instagram opened up photography to hundreds of millions of non-photographers.

Open source software is allowing anyone with an Internet connection to expand their creative toolkit for free. That means the cost of creativity is going down - a good thing for everyone. For example, openFrameworks is an open source C++ toolkit for creative coding, and Magenta is a research project exploring machine learning in art and music.

Open source data sets are providing computational artists with the raw material they can use to create new works or tools. For example, Google's Open Images Dataset contains 9 million images that have been hand-labeled with bounding boxes annotating every image within them. Wide-ranging open source datasets on Kaggle range from thousands of classifications of urban sounds to paintings from the 50 most influential artists of all time. The Art Institute of Chicago also released 50,000 high-resolution images from their collection.

Generative creation systems are revealing brand new forms and ideas we never could have imagined. They are opening up a whole new realm of options by shifting artistic focus to creating a process rather than an end result. They will inspire a new generation of artists using tools to become more creative and more of their time- leveraging computers to do the legwork and create near infinite variations in a given solution space.

Procedural modeling is reducing the cost of generating images, video, audio, and other assets required for multimedia. More time will be spent defining a range of possible outcomes, deepening our understanding of what makes something beautiful, and decreasing time wasted on grunt work. This will decrease the cost and time needed to create assets for film, video games, and other digital media. It will also reward skillsets that can create intelligent systems, not just beautiful end results.

Artificially intelligent tools will learn from us and become collaborators, suggesting ideas in real-time, helping us maintain a flow state and decreasing writer's block. They will be a spark for human creativity, rather than a simple replacement for it.

General Adversarial Networks are making it possible for machines to learn about a dataset and to then generate extremely realistic variations in a similar style. Expect to see creative and imaginative uses of this technology expand as it becomes more mainstream.

Creative Adversarial Networks are making it possible for machines to inject novelty into their outputs and to even learn what kind of novelty is useful over time. That means we'll be seeing much more autonomously creative programs developing soon.

Evolutionary algorithms are making it possible to encode the fundamental processes of nature into the creation of art, allowing creatives to tap the wisdom of the ages and manifest it in inspiring new ways.

Educational platforms like YouTube, LinkedIn Learning (formerly Lynda) are making it easier to learn new skills. No idea how to animate? Just Google "learn how to animate" and you'll find tons of great tutorials.

As these trends are increasingly converging, they are accelerating the skill acquisition time from novice to expert. This is leading to what has been called the "democratization of creativity."

Who are some of the best generative artists?

If you're interested in checking our some of the more popular code artists, we recommend:

What are the other names for generative art?

This field has lots of names, which can be confusing. It is sometimes called code art, algorithmic art or procedural art. It also falls within the larger category of computer art (works made with a computer), and can sometimes be considered autonomous art (works made without human intervention).

Whatever you call it, there's no denying that it's a movement that is shaping art and design.

How to make generative art?

The best way to start creating generative art is to follow a step-by-step tutorial. We recommend starting with one of the following tools: Processing, OpenFrameworks, R or JavaScript (p5.js). Just Google "generative art tutorial" to find a tutorial that inspires you.

Where to learn generative art?

For beginners to learn generative art, we recommend checking out the following resources: The Coding Train, Three.js 101, Shaders: A primer, and WebGL Tutorials. These step-by-step tutorials will walk you through the process of making your own algorithmic art.

Can I create generative art without code?

You don't necessarily need to know code at all. Try Googling one of the generative art makers above to get started.

Where can I find generative art code examples?

If you're familiar with programming, try Googling "generative art code" for some examples. Sites like Codepen and others often provide complete walkthroughs. You can also search Twitter for hashtags like #GenerativeArt and #GenerativeDesign.

What's the best generative art course or class?

We're in the process of vetting several courses to learn how to make generative art. When we're done taking the classes ourselves, we'll publish a guide comparing them for you.

What kind of mediums can you make with generative art?

Any medium you can imagine - paint, illustration, architecture, poetry, music, drawing, digital art, data visualization, line art, even dance.

Where can I buy generative art?

We're in the process of finding the best places to buy generative art. In the meantime, we recommend trying Etsy, Artsy and Society6. They all have solid generative artworks for sale.

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Generative Art: 50 Best Examples, Tools & Artists (2021 GUIDE) - AIArtists.org

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50 stunning examples of generative art, plus tools to make your own algorithm art using creative code.

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13 Amazing Environmental Installation Artists You Should Know *

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Environmental art is nothing new, as artists have been inspired by nature since the very beginnings of art-making, using nature as both an inspiration and

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Olafur Eliasson: Art That Imitates Nature 

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Olafur Eliasson: Art That Imitates Nature 

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weather project installation art rainbow sun sculpture riverbed turbine hall kaleidoscope ice watch

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We're usually all about celebrating the way records sound, here we celebrate the way they look. This countdown of great album covers - some iconic, others overlooked - has it all: indelible images, perfect portraits, nightmares, and hallucinations. Along with plenty of sex and provocation, since much of this list of the greatest album covers revels in rock'n'roll imagery.

100: The Flamin' Groovies: Supersnazz (design by Cyril Jordan)

Bandleader Cyril Jordan's terrific comic art has turned up on numerous The Flamin' Groovies covers and posters over the decades. On their 1969 debut, the cavorting characters were there to remind you how much fun rock'n'roll was supposed to be.

99: The Bee Gees: Odessa

Listen here:

98: The Rolling Stones: Beggars Banquet (design by Barry Feinstein)

is a rare case where an album's two famous covers really complement each other. Put the notorious bathroom cover together with the engraved invitation on the US replacement, and you've got the yin and the yang of The Rolling Stones at the time.

Listen here:

97: Ol' Dirty Bastard: Return to the 36 Chambers: The Dirty Version (design by Alli Truch, photo by Danny Clinch)

Whenever hip-hop started to take itself too seriously, ODB was there to disrupt, agitate, and give the middle finger to convention. Forgoing any blinged-out tropes, the former Wu-Tang member put a doctored version of his welfare ID card on the front cover of his solo debut, as both a reminder of where he came from and to destigmatize being on public assistance. As he rapped on Wu-Tang's "Dog Sh_t,": "Got meals but still grill that old good welfare cheese."

96: Nick Lowe: Jesus of Cool/Pure Pop for Now People (design by Barney Bubbles)

On an album that made a mad dash through the whole of pop history, Nick Lowe pictured himself in a bunch of different guises, from rockabilly hoodlum to sensitive balladeer (there were different pics on the US and UK versions), all with tongue firmly in cheek.

95: Jefferson Airplane: Long John Silver (design by Pacific Eye & Ear)

Jefferson Airplane's Long John Silver hails from the golden age of elaborate album covers. Since people were already using LPs to store and clean marijuana, the Airplane gave you a cardboard box holder for it, along with the pot, or at least a realistic-looking photo.

94: Billie Eilish: When We All Fall Asleep, Where Do We Go? (design by Kenneth Cappello)

93: Parliament: Mothership Connection (photo by David Alexander, design by Gribbitth)

92: Geto Boys: We Can't Be Stopped (design by Cliff Blodget)

Walking a razor-thin line between exploitation and cultural commentary was the Geto Boys' modus operandi, and nothing exemplified this dynamic more than their 1991 LP cover. The graphic photo of Bushwick Bill at the hospital was as unflinching as their music.

91: The Cars: Candy-O (design by Alberto Vargas)

Alberto Vargas was already the most famous pin-up artist before designing the cover for The Cars classic 1979 album Candy-O, but this painting of a stylish redhead, on a car of course, became his most famous piece. Candy-O is one of the two best uses of pin-up art on a rock record, along with...

90: Courtney Love: America's Sweetheart (design by Olivia De Berardinis)

For her debut solo album, Courtney Love took the Cars' concept a step further by enlisting the younger, edgier pin-up artist (known professionally as Olivia) to paint her. Of course, it got an extra dimension by playing with Love's own image at the time.

89: The Rolling Stones: Their Satanic Majesties Request (design by Michael Cooper)

The Rolling Stones probably couldn't beat the Beatles for a psychedelic album in 1967, but they arguably had the better cover, the first 3D sleeve in rock. Ten points if you can find where the Beatles are hiding in the 3D image on Their Satanic Majesties Request.

88: Public Image Ltd: The Flowers of Romance

PiL's follow-up to their famous Metal Box cover was even more effective, showing non-performing bandmember Jeanette Lee with a rose in her teeth, a weapon in her hand, and a murderous look in her eyes.

87: The Velvet Underground: The Velvet Underground & Nico (design by Andy Warhol)

86: The Miracles: Hi, We're The Miracles (design by Wakefield & Mitchell)

The cover for The Miracles' 1961 debut encapsulates the old-school showbiz that Motown would soon lead the world away from. But it's so cheerful that you still have to love it.

85: The Go-Gos: Beauty & the Beat (design by Ginger Canzoneri, Mike Doud, Mick Haggerty, Vartan)

84: Dr. Dre: The Chronic (design by Michael Benabib)

83: Quincy Jones: The Dude (design by Fanizani Akuda)

Jeff Bridges' got nothing on the original "The Dude," the effortlessly cool and quixotic character that appears on Quincy Jones' genre-blending solo debut. Q always had an ear for talent - as his cross-cultural LP proved - but he also had an eye for design. (He spotted the eponymous "Dude" statue at an art gallery and took it home for inspiration.)

82: Cocteau Twins: Heaven or Las Vegas (design by Paul West)

The design-centric 4AD label did some of its finest work on for the Cocteau Twins. This shimmering image is undeniably beautiful, yet you never know just what it means...just like their music.

81: James Brown: Hell (design by Joe Belt)

Arriving one year after his milestone album The Payback, Brown delivered the double-album Hell, which called out societal ills both on record and on the elaborately illustrated cover. Designed by artist Joe Belt, who made his name capturing the characters of the Wild West, Belt trained his aim on another dark chapter of American history, depicting fallen soldiers, addicts, and an imprisoned populace.

80: Slayer: Reign in Blood (design by Larry Carroll)

79: King Crimson: In the Court of the Crimson King (design by Barry Godber)

Robert Fripp saw this dramatic painting after In the Court of the Crimson King was completed and knew it perfectly suited the music, with the crazed cover figure as the 21st century schizoid man. Sadly, the artist passed away only months afterwards.

78: Moby Grape: Wow (design by Bob Cato)

77: Kayne West: Yeezus (design by Kanye West and Virgil Abloh)

Kanye West brings the minimalist "White Album" concept to the CD era. You could also see as the last celebration of the physical CD before it disappeared.

76: Elvis Presley: 50,000,000 Elvis Fans Can't Be Wrong (design by Bob Jones)

Ultra-cool Elvis (in his shiny gold Nudie suit) gets multiplied in one of the most enduring early 60s images and greatest album covers. If there are that many Elvis fans, we will, of course, need 15 Elvises.

75: Black Flag: My War (design by Raymond Pettibon)

Black Flag's trailblazing punk-metal wouldn't have been the same without Pettibon's grisly comic images, though in this case, not quite as grisly as the album itself.

74: Talking Heads: Speaking in Tongues (design by Robert Rauschenberg)

The abstraction of the Talking Heads' beautiful, moving-parts cover for their 1983 record Speaking in Tongues couldn't have better represented the music within. It would have been rated higher if the thing wasn't so tough to store.

73: The Mothers of Invention: We're Only In It for the Money (design by Cal Schenkel)

Frank Zappa wrapped his skewering of hippie culture We're Only In It for the Money in an equally vicious parody of the to great success.

72: The Pogues: Peace and Love (design by Simon Ryan)

The boxer was already a perfect image for the Pogues, but don't miss the subtle joke: the word "peace" of course has five letters.

71: Rush: Moving Pictures (design by Hugh Syme)

70: The Beatles: Abbey Road (design by John Kosh)

69: Marvin Gaye: I Want You (design by Ernie Barnes)

68: Joe Jackson: I'm the Man (design by Michael Ross)

There's plenty of punk attitude on Joe Jackson's classic second album I'm the Man, where he portrays the hero of the title song - a sleazy character who'll sell you anything - as long as you don't really need it.

67: The Beatles: Yesterday and Today (design by Robert Whitaker)

66: Alice Cooper: School's Out (design by Craig Braun)

There were nearly as many copies of Alice Cooper's School's Out in 1970s high schools as there were actual school desks. Ten points if you got the original with the underwear inner sleeve.

65: Aerosmith: Draw the Line (design by Al Hirshfeld)

Anyone who went to plays or read the New York Times in the 70s will recognize the work of line-drawing caricaturist Al Hirschfeld, who did his magic on Aerosmith's members here. As always, his daughter Nina's name was hidden a few times in the artwork,

64: Eric B. & Rakim: Paid in Full (design by Ron Contarsy)

63: Joy Division: Unknown Pleasures (design by Peter Saville)

The cover of Joy Division's 1979 debut record is an actual depiction of radio waves. This stark black-and-white cover became so iconic that it's now worn proudly on T-shirts by teens who've never heard of the band.

62: Funkadelic: Maggot Brain (photo by Joel Brodsky, design by The Graffiteria/Paula Bisacca)

P-funk's wild fusion of funk, surrealism, and pop art extended beyond music, resulting in some of the most provocative LP covers of the era. Model Barbara Cheeseborough's screaming visage on the cover captured the swirling chaos of the 70s and searing funk-rock of Maggot Brain.

61: Family: Fearless

Ah, the days when bands had the money to carry out their wildest ideas. The cover for the British prog-rock outfit Family's 1971 album is a multi-foldout extravaganza and features an early computer graphic, adding the individual band photos to each other until they become the pretty blur at top right.

60: The Beatles: Meet the Beatles! (design by Robert Freeman)

59: Pink Floyd: Ummagumma (design by Hipgnosis)

Most of Pink Floyd's covers would be in the running for a list of the greatest album covers, but this burst of Hipgnosis imagination featuring four versions of the same photo (except that the band rotates one position in each) matched their sense of surrealism.

58: Metallica: ...And Justice For All (design by Stephen Gorman)

57: The Mamas & The Papas: If You Can Believe Your Eyes and Ears (design by Guy Webster)

56: Madonna: Madonna (design by Carin Goldberg)

All of Madonna's album covers are striking in their own way, but there's something special about her 1983 self-titled debut. She looks like she can see everything that's going to happen to her in the next 40 years.

55: 10cc: Ten Out Of 10 (design by Hipgnosis)

The cover for Ten Out Of 10 remains one of Hipgnosis' fiendishly clever 10cc covers and one of their more overlooked albums. Here they're on the 10th floor of a hotel standing at the precipice, and only one of the guys seems concerned about it.

54: Thelonious Monk: Underground (photo by Horn Grinner Studios; art direction/design: John Berg and Richard Mantel)

A nod to how Thelonious Monk must've felt as a pioneering jazz artist, Underground casts the pianist as a French Resistance fighter in WWII. Columbia Records art director John Berg was responsible for iconic covers like Bob Dylan's Greatest Hits and Bruce Springsteen's Born To Run, but this was likely one of his more expensive: They built an entire set, complete with costumed extras, to create Monk's arresting album cover.

53: Led Zeppelin: Led Zeppelin II (design by David Juniper)

It was an art-school friend of Jimmy Page's who created this mythic cover by superimposing the bandmembers over a famous shot of WWI German fighter pilot the "Red Baron" and his crew. Many Americans wondered what Lucille Ball was doing there but it was actually French actress Delphine Seyrig.

52: The Small Faces: Ogden's Nut Gone Flake (design by Nick Tweddell and Pete Brown)

One of the first circular covers, the tobacco-tin design for this psychedelic gem stood out in the racks and prepared you for the cheerful surrealism of the album's main suite.

51: Dave Mason: Alone Together (design by Barry Feinstein and Tom Wilkes)

This album cover was more of a multimedia assemblage, incorporating the die-cut edges and the marble-swirled disc into the overall design and giving an instant visual image to the top-hatted Dave Mason.

50: Elton John: Don't Shoot Me I'm Only the Piano Player (design by David Larkham and Michael Ross)

49: Ian Dury: New Boots and Panties!! (design by Barney Bubbles)

One of many great Stiff Records album covers, this caught Ian Dury's personality and stood in stark contrast to the elaborate sleeves on the market at that time. Barney Bubbles also did the handwritten notes, oft mistaken for Dury's.

48: Dave Brubeck: Time Out (cover by Neil Fujita)

Dave Brubeck's 1959 album Time Out is likely the most landmark use of pop art on a jazz cover. In this case, the interlocking geometric shapes are a visual answer to the album's innovative time signatures.

47: Wendy Carlos: Switched-On Bach (design by Chika Azuma)

Sporting a photo of JS Bach with a Moog synthesizer, Wendy Carlos' pioneering electronic album Switched-On Bach was unlike anything people had seen (or heard) before in 1968. As the first classical album to go platinum in America, Carlos helped to bring Bach... to the future. Raise your hand if you also thought the cat was a head of lettuce.

46: Pink Floyd: Animals (design by Hipgnosis)

Not every band would fly a pig over Battersea Power Station, but few other bands would make an album that absolutely called for it.

45: Hüsker Dü: Warehouse: Songs and Stories (design by Daniel Corrigan, Hüsker Dü)

The album cover for Hüsker Dü's final studio album is one of those cases where a cover is exactly like the album: vivid, colorful and jarring in a welcoming way.

44: Chelsea Wolfe: Hiss Spun (design by John Crawford)

Like all goth-influenced artists, Chelsea Wolfe has a strong sense of the dramatic. The coiled-up body on the cover of her 2017 album embodies all the personal changes the songs deal with.

43: Blondie: Parallel Lines (design by Ramey Communications)

42: Utopia: Swing to the Right (design by John Wagman)

This Reagan-era concept album makes its visual point by using a photo of Beatles records being burned that followed John Lennon's "more popular than Jesus" remarks. But in this case, the photo is a Mobius strip, and the album they're burning is the very one they're standing in.

41: Taylor Swift: 1989 (design by Austin Hale and Amy Fucci)

On a throwback-themed album, Taylor Swift presents an old Polaroid of herself, but incomplete and out of focus. The mysterious image on 's cover was an easy one for her fans to copy, and they did.

40: Humble Pie: Rock On (design by John Kelly)

Why in the world did Humble Pie get a bunch of policemen to form a human pyramid? Because they could, of course.

39: The Rascals: Once Upon a Dream (design by Dino Danelli)

One of the many imaginative trips from the late 60s, this assemblage - by the band's drummer - represents various personal dreams of the band members.

38: PJ Harvey: To Bring You My Love (design by Valerie Phillips)

It may be a more glamorous cover after her first two, but this photo of PJ Harvey - in which she could easily be mistaken for Shakespeare's Ophelia - implied that a newer, softer image comes at a cost.

37: Oasis: Definitely Maybe (design by Brian Cannon)

Their debut album pictured Oasis in the world's coolest crash pad, showing every band of the era how it ought to be living.

36: Grace Jones: Island Life (design by Jean-Paul Goude)

Graphic designer and art director Jean-Paul Goude met his match, and his muse, with Grace Jones. Goude's visual re-imagining of the androgynous singer led to some of the best album covers in music history, from Nightclubbing to Slave to the Rhythm and the arabesque grandeur of Island Life. "It looked right to me and how I felt," said Jones. "Athletic, artistic, and alien."

35: A Tribe Called Quest: Midnight Marauders (photo by Terrence A Reese, design by Nick Gamma)

Like a proto XXL "Freshman Class", the three alternate covers of A Tribe Call Quest's classic third album Midnight Marauders featured a collage of 71 hip-hop personalities from Afrika Bambaataa to the Beastie Boys, like the Sgt Pepper of hip-hop. Concepted by Q-Tip, the Afrocentric cover came to fruition with the help of Nick Gamma, the former art director at Jive Records.

34: Fleetwood Mac: Rumours (design by Desmond Strobel)

Stevie Nicks and Mick Fleetwood looked impeccably stylish doing whatever it was they were doing on the Rumours cover. It's fair that the cover was a little mysterious since the songs revealed everything else.

33: Steely Dan: Pretzel Logic (design by Raeanne Rubenstein)

32: Smashing Pumpkins: Adore (design by Yelena Yemchuk)

31: Ohio Players: Climax (design by Joel Brodsky)

All the Ohio Players covers were legendary, and the early Westbound ones were considerably more daring than the hit-era ones for Mercury. As the band often claimed, fewer people would have bought the albums if they'd put themselves on the covers.

30: The Louvin Brothers: Satan is Real (design by Ira Louvin)

Modern death metal bands got nothing on country duo The Louvin Brothers, who went to the inferno in 1959 and looked great in white suits while doing it.

29: David Bowie: Heroes (design by Masayoshi Sukita)

The sublime strangeness of this David Bowie photo tells you everything you need to know about the creative madness of his Berlin period. The cover was memorably defaced by Bowie himself decades later.

28: Kate Bush: The Kick Inside (design by Jay Myrdal)

The more commonly known US cover is nice enough but makes it look like a conventional singer-songwriter album and Kate Bush is anything but. We're referring to the original UK "kite" cover that introduced the strangeness and sensuality that Bush was all about.

27: Janelle Monáe: Dirty Computer (design by Joe Perez )

The perfect cover for a sensual and futuristic concept album, this captures Janelle Monáe's depth and mystery and is a beautiful piece of art in its own right.

26: Miles Davis: Bitches Brew (design by Mati Klarwein)

25: David Bowie: The Next Day (design by Jonathan Barnbrook)

Every fan did an immediate double-take when they saw Bowie's act of self-sabotage here. By defacing the Heroes cover, Bowie found the most dramatic way of saying "that was then, this is now".

24: Jethro Tull: Thick as a Brick (design by Roy Eldridge)

Largely written by bandmembers Ian Anderson, John Evan, and Jeffrey Hammond-Hammond (with help from Chrysalis staffer and former journalist Roy Eldridge), the famous newspaper cover of Thick as a Brick is full of cross-references and cerebral wit - just like the music - and Anderson said it took just as much work.

23: Nirvana: Nevermind (design by Robert Fisher)

22: The Who: Who's Next (design by Ethan Russell)

21: Uriah Heep: The Magician's Birthday (design by Roger Dean)

This cover is Roger Dean at his most vivid. When you walked into a record store, you could see this album clear across the room.

20: Cream: Disraeli Gears (cover by Martin Sharp)

19: Santana: Lotus (design by Tadanori Yokoo)

You don't necessarily get a thing of rare beauty when you load a cover with as many fold-out panels and elaborate paintings as an 11-inch disc can hold, but Santana certainly did in this case, thanks to famed Japanese designer Tadanori Yokoo. Recorded live during Santana's performances in Osaka, Japan, the full sleeve art is an amalgamation of Buddhist and Christian imagery, along with Yokoo's signature pop art style.

18: 10cc: How Dare You! (design by Hipgnosis)

The ubiquitous Hipgnosis team outdid itself with this ultra-clever 10cc sleeve, which is not only inspired by one of the songs (the phone sex-themed "Don't Hang Up") but is full of hidden gags, with the same people turning up in each of the four main photos.

17: XTC: Go 2 (design by Hipgnosis)

Another Hipgnosis job, the cover for XTC's Go 2 boasts a dense block of typed copy that taunts and messes with the album buyer's head. No wonder the clever lads in XTC loved it.

16: Bruce Springsteen: Born to Run (design by Eric Meola)

The most recognizable of Bruce Springsteen album covers, this kinetic photo captured the camaraderie and the sense of rock'n'roll mission. While the album made an instant star out of Springsteen, the cover did the same for E Street Band's sax man Clarence Clemons.

15: Ramones: Ramones (design by Roberta Bayley)

The cover of The Ramone's 1976 self-titled debut is pure punk rock in all its black-and-white grittiness. A good cover became a great one the moment when a bored Johnny Ramone decided to give the photographer the finger.

14: Pixies: Surfer Rosa (design by Vaughan Oliver)

The Pixies' debut cover is sexy, sinister, and full of secret meanings, starting with a vintage-looking softcore photo that was staged for the cover shoot.

13: Yes: Relayer (design by Roger Dean)

Roger Dean's fantasy paintings became as much a part of prog-rock iconography as the music. He fittingly put his most beautiful cover on Yes' most creative album, an icy winterscape that illuminates the album's war-and-peace theme.

12: Frank Sinatra: Come Fly With Me (design by Jon Jonson)

Listen here:

11: Patti Smith: Horses (design by Robert Mapplethorpe)

If Horses wasn't enough to make Patti Smith an instant icon of bohemian cool, the Robert Mapplethorpe photo certainly was. Nobody ever slung a jacket over their shoulder that well.

10: Talking Heads: Little Creatures (design by Howard Finster)

9: John Coltrane: Blue Train (design by Eric Bernhardt and Michael Boland)

8: Herb Alpert & the Tijuana Brass: Whipped Cream & Other Delights (design by Peter Whorf Graphics)

This iconic album cover said it all about coy mid-60s sexuality, bachelor-pad style. Despite its daring appearance, if you looked closely, the whipped-cream clad model was actually wearing a wedding dress.

7: Kendrick Lamar: To Pimp A Butterfly (photo by Denis Rouvre, design by Kendrick Lamar and Dave Free)

6: The Rolling Stones: Let It Bleed (design by Robert Brownjohn)

The Stones always had attention-grabbing covers and Let It Bleed was equally unique and surreal. Taking its inspiration from the album's original title Automatic Changer, the front has the album on a turntable stacked with all sorts of other things. We assume the mess on the backside happened after someone pressed "start."

5: Big Brother & the Holding Company: Cheap Thrills (design by R. Crumb)

Arguably the most iconic 60s cover of all, the cover for Big Brother & the Holding Company's sophomore record was also most people's introduction to the style of underground comic art perfected by R. Crumb. This style of art would be associated with psychedelic music from here on out, though Crumb was a bit anti-hippie himself.

4: The Beatles: Sgt. Pepper's Lonely Hearts Club Band (design by Peter Blake)

3: Elvis Presley: Elvis Presley (design by Robertson & Fresch)

RCA wasted no time in cleaning up Elvis, who'd look completely respectable on all future albums. Meanwhile, his debut allowed him to look like the crazed hillbilly everyone's parents feared he was. Which of course leads us to...

2: The Clash: London Calling (photo by Pennie Smith, design by Ray Lowry)

A rare case where a parody (of the above Elvis cover) becomes a work of art in itself. The cover image of bassist Paul Simonon smashing his instrument practically screams rock'n'roll, just like the music inside.

1: The Beastie Boys: Paul's Boutique (design by Nathaniel Hornblower/Jeremy Shatan)

Looking for more? Discover the worst album covers of all time.

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The Greatest Album Covers: 100 Pioneering Sleeve Designs | uDiscover

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We're usually all about celebrating the way records sound, here we celebrate the way they look. This countdown of great album covers - some iconic , others overlooked - has it all: indelible images, perfect portraits, nightmares, and hallucinations. Along with plenty of sex and provocation, since much of this list of the greatest album covers revels in rock'n'roll imagery.

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Check out some of the many national team rebrands that have taken place over the past few years.

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More about Geometric Art Prints and Posters

Find your best angle with our selection of geometric art prints to suit any taste. From the vintage-inspired to the thoroughly modern, our shapely prints will add another dimension to your flat, white walls. Just pick your fave and choose a frame!

Time to get in shape - browse our curated selection of geometric art prints from emerging and established artists around the world. Geometric art can add a bit of edge to any room - the sharp lines and hard angles are good for balancing out softer silhouettes. We also love that geometric prints can look cool and retro or minimalist and modern - this versatile medium really does suit any taste.

When choosing your geometric art print, it's really important to consider how you want your piece to function in the room. These bold prints will really draw the eye, so decide whether you want a bold print in bright colours that will act as a centrepiece, or a more understated piece in muted colours that will act as an accent. We're huge fans of bold geometric prints in unexpected places - think a big, bright print in the kitchen or bathroom. Just make sure it doesn't overwhelm the room!

If you're after something super contemporary, check out noo.ma's minimalist prints. After the retro look? Susana Paz is your girl. Fy! fave Linda Gobeta mixes vintage and modern influences to create something truly special. Whatever you choose, don't be afraid to go bold. Our #1 rule is choose something that makes you happy!

Related Topics: Geometric Wall Art, Geometric Canvas Prints

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Geometric Art Prints & Posters | Fast shipping & free returns on all orders | Shop Fy! Art

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Find your best angle with our selection of geometric art prints to suit any taste. From the vintage-inspired to the thoroughly modern, our shapely prints will add another dimension to your flat, white walls. Just pick your fave and choose a frame!

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Discover 4 Title Text designs on Dribbble. Your resource to discover and connect with designers worldwide.

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How to draw Anime "Basic Anatomy'' (Anime Drawing Tutorial for Beginners)

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The Omega Mart Experience | Meow Wolf Las Vegas

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Hilariously Bad Celebrity Portraits by Twitter Picasso

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Australian "artist" Twitter Picasso creates ballpoint celebrity portraits and they are terrible. The illustrations are so bad, they are actually good. The purposefully grotesque caricatures are full of small details inspired by the subjects' tattoos, clothing, and body shape, offering a hilariou

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"I am interested in art that suggests a narrative," says artist Chadwick Tolley. While he uses his personal experience as a point of reference for his prints, drawings, and collages, his work is not intended to be autobiographical.

"I hope that by examining my own experience, I can connect or relate to something universal," says Tolley.

Each piece begins as an idea or desire to explore one of the many technical aspects of printmaking. Tolley starts by collecting images, sketches, and textures and then layers them to create the final composition. He avoids planning ahead and instead intuitively responds to the images as they emerge deliberately leaving behind evidence of deletions, corrections, and other marks as a documentation of the process.

Tolley exhibits widely across the United States and has won various awards for his work. His work is also included in several public collections in the United States, the Guangdong Museum of Art in China, and the Jordanian National Gallery of Art in Amman, Jordan. He also teaches Printmaking and Drawing at Augusta University in Augusta, Georgia.

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"I am interested in art that suggests a narrative," says artist Chadwick Tolley. While he uses his personal experience as a point of reference for his prints, drawings, and collages, his work is not intended to be autobiographical."I hope that by examining my own experience, I can connect or relate to something universal," says Tolley.Each piece begins as an idea or desire to explore one of the many technical aspects of printmaking.

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Sewing Patterns
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Tyleik
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Draconic
Cylde's Dog
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