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Still keep accessibility in mind - various ways to access the recorded lesson, captions, handouts, etc.

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Even though learning is asynchronous, it needs to still have time for the learner to reflect during. Pause breaks, even during videos.

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- Carefully thought out lesson/plan
- Has multiple ways of learning the material (for all types of learners)
- Has good stopping and starting points so students can take breaks
- Is engaging and fun

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The keystone principle of well-designed asynchronous learning products is an embrace of the context and medium. Rather than imitating the form of synchronous experiences, we need to recognize that we are operating in a new paradigm with commensurate strengths (total control over time and space in the edit bay, easy inclusion of multimedia, engaging audiovisual presentation, thoughtful pacing) for each lost capability in the realm of direct feedback and live communication.

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Clear guidelines, timelines and ways to confirm participation

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Clear guidelines, timelines and ways to confirm participation

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It means less ability to ask questions that probe into student thoughts and experiences.

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It means less ability to ask questions that probe into student thoughts and experiences.

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Should look professional and consistent

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Clear organization, lesson divided in clear parts with intro, content and conlusion.

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Clear organization, lesson divided in clear parts with intro, content and conlusion.

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Consideration to what makes good face to face / in-person instruction / facilitation with consideration as to how to best translate into an online asynchronous experience

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Consideration to what makes good face to face / in-person instruction / facilitation with consideration as to how to best translate into an online asynchronous experience

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Building experiences that are intentionally connected (either contained in a single element or across many)

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Timing and flow, and connection via engagement-being able to grab your audience and keep their attention and come out the other end having learned something, while enjoying the experience.

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Timing and flow, and connection via engagement-being able to grab your audience and keep their attention and come out the other end having learned something, while enjoying the experience.

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Scaled for Interest (engagement? motivation?) Levels

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Scaled for Interest (engagement? motivation?) Levels

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Understanding that people are going to engage with asynch content at a whole variety of interest/engagement levels and that it's ok if a person/learner only does one element or all of them.

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Working at your own pace to accommodate each learners schedule. 

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Working at your own pace to accommodate each learners schedule. 

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personal connection for the learner. help them see themselves in the work

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Different examples of the same material. This supports multiple entry points, but it is also meant to touch on different interests

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Asynchronous builds on synchronous which focuses more on building community among participants

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Support live learning - gives more practice

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Support live learning - gives more practice

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It allows students to build their own schedule around the learning instead of needing to be available at a certain date/time 

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It allows students to build their own schedule around the learning instead of needing to be available at a certain date/time 

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Detail in Directions

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Asynchronous sounds too much like a synchronous

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Asynchronous sounds too much like a synchronous

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It's key that you are given all the information you need to complete the activity

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It's key that you are given all the information you need to complete the activity

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This seems simple but I've seen this done poorly, where information is hard to find, spread out into multiple places, or you have to ask questions of a real person in order to clarify.

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It is good for some things, but not for others.

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It is good for some things, but not for others.

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Need to have clear learning objectives & goals that we want learners to leave with.

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Anticipating needs and questions is vital to being efficient

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Anticipating needs and questions is vital to being efficient

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A place for participants to communicate with each other

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Providing learners with a clear outline and end goals.

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Providing learners with a clear outline and end goals.

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Pause and look at what is working, what isn't working, what could possibly change. Important to get feedback from the learners.

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It needs to complement the rest of the instruction; have a reason to be;  it should be engaging

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Multiple points of entry and re-entry into the learning

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Multiple points of entry and re-entry into the learning

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Many modes of delivery - remembering learning styles

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Many modes of delivery - remembering learning styles

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Clear expectations and consistency, consitency

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Clear expectations and consistency, consitency

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Weave together different elements, but have them follow a logical path.

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Difficult to gauge engagement and participation

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Difficult to gauge engagement and participation

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It should be the informational part - the part that you might want to repeat. 

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It should be the informational part - the part that you might want to repeat. 

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Get creative in having space for learners to ask questions and give feedback/combine with synchronous.

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Engaging and not overly-technical because we are not available to answer questions

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I really don't like the "Dora" style where you pause and have students respond. Even as a kid this always felt forced

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I really don't like the "Dora" style where you pause and have students respond. Even as a kid this always felt forced

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It needs to feel important or tied to the learner's everyday life, otherwise they'll tune out.

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mixed media; multiple access points

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Don't have a series of rapid-fire clips.

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Create a new spreadsheet and edit with others at the same time -- from your computer, phone or tablet. Get stuff done with or without an internet connection. Use Sheets to edit Excel files. Free from Google.

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What should it look like at the end of 5 years?

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By watching others, adults, older kids,. Tactile learning, hands on experiments

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By watching others, adults, older kids,. Tactile learning, hands on experiments