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Jisella

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--The Community pg. 1
--River and riverbank near the Community pg. 2
--landing field across river in view of the riverbank pg. 2
--Jonas's dwelling (has a front window and behind path it) pg. 2
--childcare center (surrounded by play areas) pg. 2
--other communities different from Jonas's pg. 7
--School pg. 8

--nurturing center (where babies are nurtured) pg. 15
--building sites (where buildings are being built) pg. 21
--bridge that crosses the river to the west of town pg. 21
--hall of open records (like your age) pg. 22
--birthing center (where birthmothers stay) pg. 27
--bike ports (beside a building) pg. 33
--rehabilitation center (rehab) and pg. 34
--Central plaza and large auditorium pg. 35
--food distribution (center?) pg. 35
--house of the old (uh oh) pg. 35
--centers of manufacture and distribution pg. 36
--releasing room pg. 41
--"Elsewhere" (interesting) pg. 54
--Name the setting and pg. #
--Name the setting and pg. #

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--Jonas---Main character-- pg. 1
--Lily--the main character's sister-- pg. 2
--Pilot--flew over the community when he wasn't supposed to and frightened Jonas-- pg. 3
--the Speaker--the person who corrects others including Jonas-- pg. 3
--Asher--the main character's best friend-- pg. 3
--Mother--the main character's parent-- pg. 7
--Father--the main character's parent-- pg. 7
--Gabriel aka Gabe--one of newchildren the main character's father takes care of-- pg. 16
--The Receiver--makes rules that the main character has to follow-- pg. 18
--Kayta--the main character's aunt-- pg. 18
--Yoshiko--friend of the main charcter's father-- pg. 21
--Andrei--friend of the main character's father-- pg. 21
--Natasha--a ten (who lives around the corner) the main character's sister talked to-- pg
--Benjamin--the main character's groupmate-- pg. 34
--Fiona--the main character's groupmate-- pg. 35
--Larissa--the elderly lady the main character helped cleaned (weird)-- pg. 38
--Roberto--the elderly man the main character helped feed once (used to be an instructor for elevens)-- pg. 39
--Edna--an elderly woman Larissa told the main character about (used to be birthmother)-- pg. 40
--Phillipa--sister of the main character's best friend-- pg. 55
--Thea--the main character's groupmate-- pg. 55
--Bruno--brother of the main character's groupmate (Fiona)-- pg. 56
--Caleb--a four that drowned (the main character went to his ceremony of loss)-- pg. 56
--Caleb--replacement child of the first Caleb (the main character was at the murmur-of-replacement ceremony)-- pg. 56
--Roberto--the newchild with the same name as the elderly man that was released-- pg. 57
--Fritz--the main character's neighbor-- pg. 58
--The Giver aka "the old man"--the main character's predecessor-- pg. 110
----the main character's-- pg.
----the main character's-- pg.

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Directions--List ages 0-12 and what is received/taken away at each age.
Newborns=Receives Comfort object, (given to the nurturing center, given a groupmate number)
Ones=Named, given to a family unit, (replacing another dead child),
Twos=not stated in novel
Threes=starts dream tellings, (supposed to) start speaking with accuracy, (begins the sharing of feelings, females get hair ribbons)
Fours= gets back-fastened jackets,
Fives=not stared in novel (?)
Sixes=not stated in novel (?)
Sevens=gets big front buttoned jackets for the first time,
Eights=no more comfort object, starts volunteer hours, gets jackets with smaller buttons and pockets
Nines=receives bicycle, girls no longer use hair ribbons
Tens=males get short manly hair cuts, females get their braids cut
Elevens=females get "different undergarments", males get longer trousers with a special pocket for a calculator,
Twelves=receives assignment, no more volunteer hours, no more recreation hours, start training (for their assigned occupation), (I don't know if it counts but,) has to finish all volunteer hours or won't get assignment, get new name plate,

(ribbons <9, 4-6 back-fastened jackets, >12 age doesn't matter)

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Imperfect perfection= no one/nothing can become perfect; only better.

or

knowledge is pain= knowing more than others can hurt because they won't understand.

or

ignorance is bliss= if you don't know something is wrong then you can't feel bad about it.

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Jonas at the Beginning of the Novel--Complete after reading chapter 3.

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Jonas at the Beginning of the Novel--Complete after reading chapter 3.

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Directions--Describe the character, Jonas, at the start of the novel. Include an image that would be a symbol to represent Jonas at this point of the story. Explain how this image you chose symbolizes Jonas.
In the beginning, Jonas seemed loyal trying not to break any rules. Not saying he's going to break the rules (eventually) but the I keep reading the more Jonas seems to change. After reading a few chapters I realized that Jonas wasn't really loyal but obedient.
I chose a golden retriever as Jonas's symbol because they are both special and obedient.

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Jonas at the Middle of the Novel--Complete after reading chapter 11.

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Jonas at the Middle of the Novel--Complete after reading chapter 11.

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Directions--Describe the character, Jonas, in the middle of the novel. Include an image that would be a symbol to represent Jonas at this point of the story. Explain how this image you chose symbolizes Jonas.
In the middle of The Giver, Jonas seemed to change as he realized his life was a lie. He seemed more aware that he could never think the same way as his friends and family. He knew that he couldn't go back now that he knew the struggles of the real world.

I chose this as Jonas's symbol because it represents Jonas understanding that sinking like everyone else was ignorant and the only way to have real feelings was to swim up into the air. (Even if you don't have that much energy left.)

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Jonas at the End of the Novel--I will let you know when to do this.

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Jonas at the End of the Novel--I will let you know when to do this.

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Directions--Describe the character, Jonas, at the end of the novel. Include an image that would be a symbol to represent Jonas at this point of the story. Explain how this image you chose symbolizes Jonas.
At the end if the novel Jonas was almost fully aware of how the community isn't perfect. He tries to find a glimpse of goodness but instead he learns about release and just how cruel the community is. Jonas plans to escape from the community and brings Gabriel with him. Jonas feels like he's getting emptier when he gives away his memories. A long time has passed and he finds the hill from one of his memories. He slides on the sled and feels extremely happy like in the memory of love. At the very end Jonas feels as if it was just an echo of the memory and not actually happening in real life.

I chose a picture of a person walking twords the light at the end of the tunnel because Jonas is finally free from the cruel community and can feel happiness and love. Or at least a simulation of it.

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Jonas should get the memory of electronics like televisions, videogames, and videogame consoles/systems.

As The Giver put his somewhat cold hands on Jonas's back, a new memory came into Jonas's mind. It wasn't a particularly good memory but it wasn't sad either. Jonas looked around the dwelling to see if anything was happening but so far there was nothing new. Suddenly a white door opened in the hallway. The room Jonas was looking in was too far way to hear it but there were sounds of voices, music and other strange noises coming from the room with the white door. Jonas wondered if the room with the white door was the correct place to experience the new memory. He walked at a slow pace to reach the door for he didn't know whether the memory was a nice one or a painful one. Jonas could hear the sounds now, but he couldn't make out anything in specific. As Jonas walked into the room he quickly noticed a little boy, probably a nine or ten, sitting in front of a large screen. In Jonas's mind he got the words "television" and "T.V." Jonas decided that calling it "T.V." would be much more simple to say. Jonas decided to sit next to the boy and look at what was happening on the T.V. Jonas could see two characters, on the screen of the T.V., attacking each other and knocking each other off a ledge into the void of nothingness. Jonas got reminded of war and the time he fell down a very steep hill. Jonas felt a chill down his spine and into his leg. He looked at the little boy who seemed to enjoy the game and felt confused.
"How could he not see how horrible this is?" Jonas thought. He tried to understand how the kid could possibly enjoy something like that. "Video game" came into Jonas's mind.
"Video-game?" Jonas thought. How does a video game work? Are all video games that cruel? Why is it called "videogame" in the first place? Jonas found himself asking more questions than there were answers. He looked back at the screen, now knowing that it was called a videogame, and just watched as the little boy controlled the character to knock off his opponent. Jonas found himself rooting for the kid to win even if it meant the kid would be hurting a character who isn't real. When the little boy won, he turned off the thing the videogame came from, flopped on the bed, and fell asleep. Jonas closed his eyes and once again found himself underneath The Giver's hands.
"Giver," Jonas said, more confused than ever.
"Yes?" The Giver replied
"Why did you give me that memory?"
The Giver chuckled to himself for a second.
"Why not?"

Jonas had forgotten that there didn't have to be a specific reason for giving a memory, like when he gave the memory of sailing on a boat to Gabriel. Jonas didn't give the memory to Gabriel for any deep meaning, he simply wanted to make Gabriel happy and fall back asleep.

"It's about time for you to go back to your dwelling, Jonas" said The Giver.
"Goodbye, Giver, see you next time!" Jonas exclaimed as he walked to the doorway and left home.

Why I chose that memories
I (mainly) chose the memory of videogames because nowadays every kid under fifteen has probably played a game with "violence" in it. Many adults, especially parents, complain that videogames are one of the reasons why there is a lot of violence in the world and to that I say I disagree. Videogames may cause children to be violent but it's certainly not one main reasons there is violence. Let's say a girl plays Super Smash Bros., a game where you try to knock all the characters off the stage until they run out of lives, then one day that girl tries to knock a boy off the swing so she can swing on it. Does the game excuse why she tried to push him off the swing? The right answer is no, but the game might have made her think that knocking people off of things is perfectly fine.

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I think The Giver is a man vs. society (or Jonas vs. the community) story because Jonas is trying to live a normal life (according to the community). One day the Community selects him to endure the pain and knowledge of the whole world. Jonas cannot say no or apply for release now that he is selected. He has to change his whole views of living just to keep fitting into the community. Eventually he leaves and dies/starts a new life with REAL feelings.

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Directions--As we read the novel, be sure to answer the questions. You can just get to the point with your answer for this box.
Due by Wed., May 1=question 1
1. Use chp 3, pg 29, read 1st full paragraph and answer--What does this detail suggest about the role of the announcements in Jonas’s community? Be specific and support your answer.
YOUR ANSWER-- The Speaker makes announcements to inform the people of the Community of  wrongdoings, events, and dangers.
(author's vp is to publicly shame people so they obey the rules)
2. Jonas’s community is highly regulated with rules. Read the sections about the rule against bragging (34). Answer and support-- What is the rule’s purpose in the community? Why does it exist? What impact does the rule have on the community?
YOUR ANSWER-- The rule against bragging was made to keep people from feeling envious of the person who's bragging. If no one can talk about how good they are at their job then no one can be inspired to do better than another. If no one is inspired then no one can hurt others if they don't suceed.
3. Which narrative point of view (POV) is used in The Giver? Use pg 67 to support your answer with text evidence with the sentence from the novel that proves the POV you chose.
YOUR ANSWER--3rd person limited because on page 66 and 67 the narrator says "Jonas was glad that that assignment was taken."
QUESTION #4--DUE WEDNESDAY, MAY 8.
Use p. 82: How does Jonas feel upon leaving the auditorium? Which words make you think that? (support your answer)
YOUR ANSWER-- When Jonas left the auditorium he felt distanced from all the rest of the community. I know because on page 82 the narrator says "upon leaving the auditorium, he felt the apartness."
QUESTION #5
How has Jonas’s attitude shifted slightly in chapter twelve? Make sure to explain your answer using details from the text. Use chapter 12.  HINT-Keep this in mind as you think about a new symbol to symbolize Jonas in the Middle of the Novel.

YOUR ANSWER-- Jonas's attitude shifted to feeling lonely and different from his friends. That's because on page 112 he can't tell anyone about his training even if he wanted to.

QUESTION #6
1. Click the link and watch the video either together or on your own.
2. Answer the following questions with your group. Be sure to support your response.
A. Define a protagonist & give an example from the video or from a story you know.
YOUR ANSWER
A protagonist is the main character in a story

The protagonist in Free! (iwatobi swim club) is Haruka Nanase

B. Define an antagonist & give an example from the video or from a story you know.
YOUR ANSWER
An antagonist is the person/ thing that makes the main character change

The antagonist in Free! (iwatobi swim club) is Rin Matsuoka

C. In The Giver, who is the protagonist and antagonist? Support your answer. Be sure to go over terms and explain pro & ant are not always people.
YOUR ANSWER
The protagonist in The Giver is Jonas because he is the main focus of the story.
The antagonists are the memories because without them Jonas would continue to live a dull life without ever knowing the truth.

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I consider Jonas finding out what release is, as the climax of The Giver because that was the moment he realized just how horrible life is without feelings. For a quote, I think
"The trembling fear
Is more than I can take

When I'm up against

The echo in the mirror," from the song ECHO by Crusher-P, matches the feelings in this climax. I chose that quote because the "echo in the mirror" is supposed to be Jonas, before he knew what release was, scared of what he could have done if he hadn't been selected as receiver of memory. The quote shows that Jonas doesn't want to feel hatred for his father, who he loves dearly, even though he just killed a baby. Another thing is is that Jonas could have gotten a job where he had to release people and he is greatful yet sad that he knows just how horrible release is.

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The resolution of The Giver was when Jonas escaped the community, releasing the memories. That's because the problem was that the community had nothing good like love and happiness so when Jonas gave away the memories everyone would start to know what feelings are. A song that fits this resolution is "hello world" by Louie Zong. The robot singing is Jonas thinking about how he feels. Feelings like sadness and confusion when he knew wasn't born to live a happy life; only to work, raise kids, then get released. When he let go of the memories not only him but everyone would now feel love and happiness.

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Directions--Your turn to state your claim and support it. How many stars or thumbs up would you give this novel?Without giving key details of the novel away, clearly, state if you would or not recommend The Giver to someone=Claim

Support your claim with reasons and examples--even if you just hint at an example.