# data[].attributes.body
My scratch story

# data[].attributes.body
The National Curriculum England ICT programma of study

# data[].attributes.body
What is a computer?
The term ‘computer’ originally referred to people
whose job it was to perform repeated numerical
calculations according to a set of instructions (i.e. an
algorithm). Since the 1940s it has been used to refer
to digital machines that accept data input, process
this according to some set of stored instructions
(i.e. a program) and output some sort of information.
The power of digital computers comes from their
ability to run through these stored instructions
incredibly quickly. The silicon chip at the heart of
a modern smartphone can execute over a billion
instructions per second! 

# data[].attributes.body
A diagram that shows the concepts and approaches you may take when thinking about computing.

# data[].attributes.attachment_link.readable_text
This exhibit has a reference ID of

A flyer outlining the computer literacy project and the television series that would accompany the project.
Date : January 1982

Creator : BBC

Physical Description : Black and White Printed A4 Document

Transcript :

BBC - Continuing Education Television

Computer Literacy Project

The BBC is to launch a major new project in the field of computer literacy, in January 1982. The aim of the project is to introduce interested adults to the world of computers and computing, and to provide the opportunity for viewers to learn through direct experience how to program and use a microcomputer.

The project is built around a ten-part television series, and includes a book, a linked microcomputer system complete with User Guide, a range of applications programs, and an associated course
in programming in BASIC provided by the National Extension College.

The project f o r m s part of a long-term commitment by BBC Education to public i n f o r m at i o n in the broad field of microelectronics, which has included the three-part series 'The Silicon Factor', and in the current year also includes the fivepart series on applications of computers in business and
industry, 'Managing the Micro1 (to be repeated Mondays, BBC-2, 7th January - 4th February 1982), and two programmes on the implications of microelectronics for teachers, 'Micros in the
Classroom*. For details of f u t u r e radio and television series see below.
THE TELEVISION SERIES
The ten television programmes will be entitled 'The Computer Programme1. They are designed to be useful both to home-users and to viewers in schools and colleges.
For colleges and schools, the series will be transmitted weekly on Mondays at 1500 on BBC-2 from January llth 1982, and repeated at a similar time in the Autumn from mid-October. The series will probably have several further repeats for both home-users and institutional use in later years.

It was originally intended that the first broadcast of the series for viewers at home would run from January 10th 1982. However, demand for the microcomputer has been so great that it has been
decided to postpone this transmission for five weeks, so as to allow more potential viewers to acquire microcomputers before the first programme. The programmes will therefore now be transmitted on Sunday mornings on 'BBC-1 weekly from February 14th 1982, and repeated late-night on 'BBC-1 on Mondays from March 22nd 1982. The series will be repeated on Sunday mornings on BBC-1,
in the Autumn, from October 10th to December 12th. Although viewers who possess aBBC Microcomputer (see below) will be able to try out the examples shown in the programmes on their own equipment, the programmes will be designed to be of interest and value either to people who own other microcomputers, or to those who do not have access to a computer at all.

CH7182. Please quote this reference ID in any communication with the Centre for Computing History.

# data[].attributes.attachment_link.title
BBC Computer Literacy Project - Continuing Education Television

# data[].attributes.attachment_link.description
A flyer outlining the computer literacy project and the television series that would accompany the project.A flyer outlining the computer literacy project and the television series that would accom...

# data[].attributes.body
Twining’s (2013) definitions of the three strands of computing in the English national curriculum are helpful:

Computing: The National Curriculum subject (in effect a container), which should encompass:

Computer Science: the scientific discipline of Computer Science, covering principles such as algorithms, data structures, computational thinking, programming … systems architecture, design, problem solving, etc.
Information Technology (IT): the assembly, deployment, and configuration of digital systems to meet user needs for particular purposes. (Note that this is narrower than the use in industry, which generally encompasses Computer Science as well.)
Digital literacy: the ability to operate effectively as a citizen in the 21st century. It covers the following areas:
understanding the impact of new technologies on society, including the ways in which new technologies change disciplines (e.g. history, chemistry, English, etc.)
understanding the nature of digital identities and being able to manage your digital identities appropriately
being able to interact safely in a digital world (encompassing e-safety, cyber-bullying, data security, etc.)
Being able to locate, organise, understand, evaluate, analyse and (re)present information using digital technology (including using dynamic and procedural representations) – what you might think of as ‘the creative’ making and doing aspects of using digital technology (though, of course, many other aspects of the subject are creative too).
(Twining, 2013; numbering added)

# data[].attributes.body
Diagram that shows how ict helps in class

# data[].attributes.body
UNESCO (2012) highlighted the value of cross-curricular use of ICT by suggesting it could:

promote a sense of pride in work well done
enable teachers to create their own digital learning materials
personalise learning across all subjects
increase interactive teaching using virtual objects
facilitate project-based learning involving teamwork, investigation and inquiry
provide new opportunities for testing knowledge and skills
enable classrooms to take part in internationally networked projects using video conference tools.