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One thing we both have taken notice of is advertisement prior too many events. Conventional ways are becoming a thing of the past with millennials. So with our ideas we have decided to take on a more fun tech based approach.

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A frequent issue both Blake and I noticed that is common across a lot of events is that it is difficult to find your friends where there are large crowds of people. The addition of loud noise and weak phone signal makes it increasingly difficult to find people.

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I wanted to work on a way to improve attendee experiences at Adelaide Oval, particuly during AFL games when the venue reaches almost full capacity. The focus of my work is on crowds and congestion at the venue.

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Jack and I have been working on to design a product which is aimed at enhancing the experience of the attendees at the Adelaide Fringe, the world’s second largest annual arts festival after Edinburgh Fringe Festival and is the largest in the Southern Hemisphere

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INFS1023 Poster - Jae Chang & Jack Hynam

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One of the common themes both Curtis and I noticed during the panel discussion was the need for transportation to events around South Australia, for both rural and urban communities. Our research found further, that the event organisers share a pain point around getting attendees to events. Our goal is to solve the issue for a broad range of events and localities, while addressing concerns over cost, accessibility, reliability and convenience.

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Rhys and myself have used the artefacts in this poster to help us gain insights into problems surrounding the attendance of AFL games at the Adelaide Oval. We found a lack of accessibility to stadium, transport and game information to be a common thread.

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We observed the different types of attendees at music festivals, and their experience at these music festivals. Upon further investigation, it was clear that attendees pain points were queueing, toilets and losing friends at the festival. Through understanding the attendee’s experience and what negatively impacted their experience produced our problem statement.

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Shaun and I have been trying to innovate a digital product to improve the attendee experience on an Adelaide event. We camp up with an idea of mobile application for cardless and cashless payment, which should reduce the time of paying and improve credit receivable accuracy after we examed the personas. This will reduce the time of waiting in the queue and improve the attendee experience.

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The Attendee Experience by Samantha and Heather

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The Attendee Experience by Samantha and Heather

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We looked at three different types of attendees, and followed their experience as they attended events. Our research uncovered a common pain point - portable toilets - and examined how each persona perceives the problem to reduce the issue to a statement we could address in our ideations later on.

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Rabia and I have been working on this project to study the attendee experience on an Adelaide event. Our main focus is on transport related issue.

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This poster has been developed with the intention of providing a crisp, clear visualisation of some of the artefacts produced thus far on our journey of developing an innovation to enhance the user experience at events in Adelaide.

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We wanted to look at the problem of drug-related harm at music festivals and took inspiration from the recent pill testing trial at Groovin the Moo in ACT. We envision a future where pill testing is available at SA festivals, and we are currently exploring how testing results could be communicated to attendees as part of a harm minimisation strategy.

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This poster identifies the steps David and I have taken this far to develop and refine our VR device innovation for music festival attendees in Adelaide. We have focused on three main persona's in the development of this innovation to enhance user experience. Open to feedback.

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We decided to present the poster a bit differently in order to better capture the flow of ideas we had during the first half of the course. We are looking at digital innovations for the Credit Union Christmas Pageant.

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Chris and I have been working hard to further develop our interactive lighting design idea. We also revised our poster to improve upon our original upload and feel that this new poster will more clearly explain what our design aims to achieve!

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The motivation behind in developing this poster, was so that I was able to define a purpose to the project's topic. This was constructed through the course and initial design thinking stages. Course materials and team work created a collaborated poster.

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Me and Dylan have been stewing over some pretty exciting ideas! In order to help facilitate the convergent and divergent thinking process, we we're able to conceive an idea we believe could really help people.

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This poster was designed to aid and enhance the design thinking process. Utilising the course materials provided and doing our own research allowed us to use the poster task as a way to collaborate and ultimately define our problem statement.

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The motivation behind in developing this poster, was so that I was able to define a purpose to the project's topic. This was constructed through the course and initial design thinking stages. Course materials and team work created a collaborated poster.

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Our poster was designed based on the course material with the intent to clarify the needs of event goers in Adelaide so that we could better engage with their pain points.

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The motivation behind in developing this poster, was so that I was able to define a purpose to the project's topic. This has been achieved through following the initial stages of the design thinking process, which was aided by the course material and activities so far.

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This poster looks at the age old problem with festivals in Adelaide (in particular, the Fringe Festival), which is a lack of decent parking near the event or theatre.