# data[].attributes.body
an exposure system used in some automatic cameras in which the aperture is selected by the user and the appropriate shutter speed is controlled automatically

# data[].attributes.body
The f-number of an optical system such as a camera lens is the ratio of the system's focal length to the diameter of the entrance pupil

# data[].attributes.body
a space through which light passes in an optical or photographic instrument, especially the variable opening by which light enters a camera

# data[].attributes.body
bokeh is the aesthetic quality of the blur produced in the out-of-focus parts of an image produced by a lens. Bokeh has been defined as "the way the lens renders out-of-focus points of light"

# data[].attributes.body
Focal Length and Angle of view. The focal length of the lens is the distance between the lens and the image sensor when the subject is in focus, usually stated in millimeters (e.g., 28 mm, 50 mm, or100 mm). In the case of zoom lenses, both the minimum and maximum focal lengths are stated, for example 18–55 mm.

# data[].attributes.body
the distance between the nearest and the furthest objects that give an image judged to be in focus in a camera.

# data[].attributes.body
a digital camera that combines the optics and the mechanisms of a single-lens reflex camera with a digital imaging sensor, as opposed to photographic film

# data[].attributes.body
Metadata is a set of data that describes and gives information about other data. Photo metadata allows information to be transported with an image file, in a way that can be understood by other software, hardware, and end users, regardless of the format.

# data[].attributes.body
is an image stabilization technology that minimizes blur caused by camera shake. ... Nikon VR originates in the lens, not in the image sensor, which means that algorithms optimized to an individual lens are applied.

# data[].attributes.body
a term used by graphic designers and photographers for a small image representation of a larger image, usually intended to make it easier and faster to look at or manage a group of larger images.

# data[].attributes.body
With this setting the camera will decide what the correct white balance is for the scene it sees through the lens. It will adjust the white balance for each picture you take, so you may not have consistent color. That is not a bad thing for most photography since the white balance will vary by only a few degrees Kelvin between each shot. Most people simply leave their cameras set to auto white balance.

# data[].attributes.body
The old standard in- candescent light bulb gets hot and uses too much energy. Most people don’t realize that the light output of an incandescent bulb is rather orange, or warm. If you are shooting under incandescent light, your images may be objectionably warm, with orange skin tones and whites that are not white. Test your camera’s auto white balance ability under incandescent light by shooting a picture of someone reading a book under an old-style light bulb. Look at the picture on your computer and see if the pages of the book look reddish or orange. If not, your camera does a good job with incandescent light. If the pages look orange, you can manually set the camera to the incandescent white balance setting and take another shot. You should see a big improvement.

# data[].attributes.body
As mentioned earlier, fluorescent light has a deficit of blue, so your subjects will come out looking greenish. If you take pictures of people under fluorescent light and they look a sickly green or yellow, set your camera to the fluorescent white balance setting and shoot again. The camera will add blue and the image will look more normal. Some cameras offer several fluorescent white balance settings because there are several types of fluorescent light.

# data[].attributes.body
When you are shooting outside under direct sunlight, the color is somewhat neutral and tends to be warm. Using this setting will balance your camera for shooting under direct sunlight.

# data[].attributes.body
When you use a flash unit, whether it’s a popup unit built into your camera or an external unit mounted on your camera, you can set the white balance to flash and the camera will record consistent color for most flash units.

# data[].attributes.body
On a cloudy or overcast day the light has a blue tint that can make images seem cool. When you set the camera to cloudy white balance, it adds red (warmth) to the image so it looks more natural. You can also use the cloudy setting (and many people do) when you want to warm up any of your images. Most people prefer the look of warm images.

# data[].attributes.body
Light in the shade is very blue, primarily because the warm light of the sun is not shining on the subject. If you set the camera to shady white balance, it will add a lot of warmth to the image.

# data[].attributes.body
Manual mode is one of the main settings on your camera, and it lets you manually control shutter speed, aperture, and ISO.

# data[].attributes.body
Shutter priority refers to a setting on some cameras that allows the user to choose a specific shutter speed while the camera adjusts the aperture to ensure correct exposure.

# data[].attributes.body
Action or sports modes increase ISO and uses a faster shutter speed to capture action. Landscape modes use a small aperture to gain depth of field. Flash may be deactivated. Text mode increases in-camera sharpening to allow to photograph texts.

# data[].attributes.body
Auto mode tells your camera to use it’s best judgement to select shutter speed, aperture, ISO, white balance, focus and flash to take the best shot that it can. With some cameras auto mode lets you override flash or change it to red eye reduction. This mode will give you nice results in many shooting conditions, however you need to keep in mind that you’re not telling your camera any extra information about the type of shot you’re taking so it will be ‘guessing’ as to what you want.

# data[].attributes.body
Program mode has the camera calculate both shutter speed and aperture (given a manually or automatically selected ISO). ... A or Av: Aperture priority or Aperture value enables manual control of the aperture, and shutter speed is calculated by the camera for proper exposure (given an ISO sensitivity).

# data[].attributes.body
Auto focus points are what the camera uses to focus on a subject. You'll probably first notice them when you press the shutter halfway

# data[].attributes.body
Bracketing is the process of taking three photos; one using the camera's recommended settings, one intentionally underexposed, and one intentionally overexposed. The reason is simply to be sure you can get a good exposure from a subject that's hard to meter.

# data[].attributes.body
An electronic viewfinder (EVF) is a camera viewfinder where the image captured by the lens is projected electronically onto a miniature display. The image on this display is used to assist in aiming the camera at the scene to be photographed.

# data[].attributes.body
A light meter is a device used to measure the amount of light. ... Typically a light meter will include either digital or analog electronic circuit, which allows the photographer to determine which shutter speed and f-number should be selected for an optimum exposure, given a certain lighting situation and film speed.

# data[].attributes.body
A point-and-shoot camera, also known as compact camera, is a still camera designed primarily for simple operation. Most use focus free lenses or autofocus for focusing, automatic systems for setting the exposure options, and have flash units built in. ... None have lens threads.

# data[].attributes.body
the time for which a shutter is open at a given setting.

# data[].attributes.attachment_link.title
shutter speed definition - Google Search

# data[].attributes.body
The exposure triangle is a common way of associating the three variables that determine the exposure of a photograph: aperture, shutter speed, and ISO. One must balance all three of these to achieve a desired result, an adjustment of one requiring adjustments of at least one of the others.

# data[].attributes.body
Exposure compensation is the control by which you temporarily adjust your camera's definition of what is "properly exposed". Put simpler, it's a way to force the camera to make your photos darker or brighter to the degree that you tell it.

# data[].attributes.body
In burst mode, several photographs are captured in quick succession by either pressing the shutter button or holding it down. This is used mainly when the subject is in successive motion, such as sports photography.

# data[].attributes.body
denoting the photographic technique of taking a sequence of frames at set intervals to record changes that take place slowly over time. When the frames are shown at normal speed, or in quick succession, the action seems much faster.

# data[].attributes.body
The term post-processing (or postproc for short) is used in the video/film business for quality-improvement image processing (specifically digital image processing) methods used in video playback devices, (such as stand-alone DVD-Video players), and video players software and transcoding software.

# data[].attributes.body
This means the camera will keep taking a picture until your finger comes off the shutter button. Bulb mode is mostly used for long exposures at night. The main advantage is that it allows the photographer to achieve shutter speeds longer than the 30 seconds (displayed 30″ on the camera) that is allowed on most DSLRs

# data[].attributes.body
Motion blur is the apparent streaking of rapidly moving objects in a still image or a sequence of images such as a movie or animation. It results when the image being recorded changes during the recording of a single exposure, either due to rapid movement or long exposure.

# data[].attributes.body
a three-legged stand for supporting a camera or other apparatus.

# data[].attributes.body
Light painting, or light drawing, is a photographic technique in which exposures are made by moving a hand-held light source while taking a long exposure photograph, either to illuminate a subject or to shine a point of light directly at the camera, or by moving the camera itself during exposure.

# data[].attributes.body
Long-exposure, time-exposure, or slow-shutter photography involves using a long-duration shutter speed to sharply capture the stationary elements of images while blurring, smearing, or obscuring the moving elements.

# data[].attributes.body
Camera resolution is measured in megapixels (meaning millions of pixels); both image ﬁleresolution and monitor resolution are measured in either pixels per inch (ppi) or pixel dimensions (such as 1024 by 768 pixels); and printer resolution is measured in dots per inch (dpi)

# data[].attributes.body
a wide-angle lens with a field of vision covering up to 180°, the scale being reduced toward the edges.

# data[].attributes.body
Unintentional slight movement of a camera during photography or filming, liable to cause blurring of the image.

# data[].attributes.body
to photograph or televise while rotating a camera on its vertical or horizontal axis in order to keep a moving person or object in view or allow the film to record a panorama : to pan from one end of the playing field to the other during the opening of the football game.

# data[].attributes.body
a range of gray shades from white to black, as used in a monochrome display or printout.

# data[].attributes.body
a reddish-brown color associated particularly with monochrome photographs of the 19th and early 20th centuries

# data[].attributes.body
The midtones are indirect light that is illuminating an object

# data[].attributes.body
A highlight is a bright spot in a photograph. Normally it is assumed to be one of the brightest points in the image. Highlights are normally created by a bright or intense illumination or by various forms of diffusion or reflection. Highlights are created by any bright light source.

# data[].attributes.body
A shadow is a dark area where light from a light source is blocked by an opaque object. It occupies all of the three-dimensional volume behind an object with light in front of it. The cross section of a shadow is a two-dimensional silhouette, or a reverse projection of the object blocking the light.