# data[].attributes.body
Awesome
lol

# data[].attributes.body
Scared

# data[].attributes.body
traumatized

# data[].attributes.body
alone

# data[].attributes.body
hurt

# data[].attributes.body
Targeted

# data[].attributes.body
Nervous

# data[].attributes.body
Targeted

# data[].attributes.body
Insecure

# data[].attributes.body
Broken

# data[].attributes.body
subdued

# data[].attributes.body
Alone

# data[].attributes.body
Damaged

# data[].attributes.body
targeted

# data[].attributes.body
Alone

# data[].attributes.body
Hyperactive

# data[].attributes.body
isolated

# data[].attributes.body
Adjusting/TRIGGERED

# data[].attributes.body
oblivious

# data[].attributes.body
Damaged/
Challenged

# data[].attributes.body
Moody

# data[].attributes.body
Scared

# data[].attributes.body
past

# data[].attributes.body
Trau

# data[].attributes.body
Sad

# data[].attributes.body
Young

# data[].attributes.body
Scared

# data[].attributes.body
scarred

# data[].attributes.body
Scaredd

# data[].attributes.body
Frightened

# data[].attributes.body
Mysterious

# data[].attributes.body
Scarred

# data[].attributes.body
Challenge

# data[].attributes.body
Scaredd

# data[].attributes.body
Traumatized