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Game name:
Objectives:
Game play and description:
Resources :

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Charades
Objective: enable students to communicate with each other.
Game play: Have a PowerPoint set up with words from different categories, 1 person will be facing their classmate while the rest will be facing the screen to see the words. The rest will be giving hint without saying the word.
Resources: computer / iPad, chairs. Best to use AVA room or textile room where there's projector.

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Game name: Charades or pictionary? Objectives: Where the themes are related to school so that by the end of the game they are more familiar with some of the characteristics of the school.
Game play: Have a list of key words related to the theme and ask a student from the class to guess while his/her classmates give them hints so that they can guess the keyword. One correct guess=1point. For pictionary, one student volunteer will be told the key word and he/she will draw it out on a piece of paper while his/her classmates guess. 1 correct guess= 1 point.
Resources: paper for pictionary and marker? For charades just need to prepare the key words for them to guess

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Game name: Mystery puzzle

Objective: Know more about our school and teamwork

Game play: The students will be shown pictures of the school and also some information of it. They will then have to answer a few questions that are related to the pictures shown previously. As they get each question correct, they will get a clue and after answering all the questions, they will get the answer. The person who gets the answer first gets a prize.

Resources: Pictures and discription of school

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Splat
Objective: allow students to have fun learn their classmates names
Gameplay : before the game is carried out we will ask everyone to say their own names they will then form a circle n a shooter is chosen.When the shooter shoots a person that person will have to name another person to stay safe if not they will be the shooter or there will be a punishment after being the shooter at the end of the game
Venue: anywhere from classroom to hall as only a small space is needed
(No Equipment is required)

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game name : wiggle wars
objective : to bond with classmates by having memories they won't forget.
gameplay : get your group in a circle. when someone yells wiggle war, two people jump in the middle and try to get one another to laugh without talking or contact with one another, basically making noise and flopping your body around until the other person breaks and laughs. it's embarrassing yet qutie funny to watch.

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Name Touch

Objective: enable students to get to know each other more

Gameplay: Choose 1 person to stand in the middle of a circle formed by their classmates. Leaders give him/her a rolled up paper and yell a name from the circle. The student in the middle of the circle will try to tap the selected person before they yell another name from the circle.

Resources: A rolled up piece of paper (any kind)

Ideal location: Any place with enough space for the entire class to form a circle.

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Game name: Blind drawing
Objectives: They will get to know each other better as well as the school because the game needs interaction and communication between peers.
Gameplay: The game requires two people sit facing away from each other where person A is given a picture of an object or word. Without specifying directly what it is, person B will need to describe the image without using words that clearly give away the image and the person will need to draw it down on a piece of paper. If person A drew it close or correctly to the object, then person A gains a point. The students will all be playing at the same time.
Resources: Paper, pens and some objects which represents the school so that they can draw. Location could be at music room where there is a lot of space.

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Hangman
To get as many correct answers without getting 9 wrong answers. When the students get a wrong answer one part of the hangman is drawn. When the drawing of the hangman is completed( 9 mistakes) the students lose. To prevent this students must get as many correct answers. For the amount of answers they get correct, they will be given the points accordingly. A total of 30 questions will be asked.

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game name :scavenger hunt

objectives :build teamwork ,know abt the places of the school

game play: students are to find a list of items given to them around the sch eg ( at lvl 1)-items can be placed at general office,parade square,field —> allows students to know abt the places in Beatty and where they are , maybe each group of 5 students find an item ard the sch

resources:items like PE equipments ? Daily items ?

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Balance the ping pong

Objectives: enable students to have teamwork and communication

Gameplay: students will line up and hold a spoon. The person in the front row will balance the ping pong and pass it to the other students and pass the ping pong ball to the last person which he/she would put it into the bucket. There will be several ping pongs in a bucket in the first row. When the class effectively passes a certain number of ping pong balls in a certain period of time, they will receive a prize?

Resources: spoon, ping pong balls, buckets

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Lighthouse and ships
Objective is to let the secondary one students to have fun and form closer bonds and get out of their comfort zone

Students spilt into groups of 5 with the same gender (for safety)
One player is designated to be the lighthouse.
One quarter of the players assumes the role of “rocks” and they scatter in a bounded area.
All the other students become ships and boats of various sizes.
The ships blindly navigate their way (eyes closed) their way about, attempting to reach the safety of the lighthouse
If a boat bumps into a rock, the boat becomes and extension of the existing rock and makes the noise “swish” (water lapping against the rocks)The lighthouse constantly goes “Beep! Beep! Beep!” to help the ships reach the safety of the lighthouse.

Game objective: one 'ship' gets to the 'lighthouse'
If you win get puzzle piece if you lose also get puzzle piece because we need to complete the puzzle (if we follow puzzle piece idea)

Resources: human and human maybe more humans

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game name : Bob the builder
objective: let students together to build something and makes them think critically and learn from their mistakes and successes .
they can build :
- the largest tower in Lego
- the largest bridge with toothpicks and marshmallows
- the biggest castle out of cardboard
resources : cardboard or toothpicks and marshmallows or Lego

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Game name: Post-it note game
Objectives: Encourage communication and creativity between students
Gameplay and description: Each post-it note would have a name of a famous person/figure and will be passed around until everyone has one (everyone should sit in a circle)
Without looking at the name written, each person should stick the sticky note on their forehead. Everyone is to take turns guessing what/who the character on their post-it note is by asking ONLY yes/no questions. Eg. “Am I a living thing?” or “Am I from a movie?”
The game continues until everyone has guessed their identity, or pass out prizes to people who have guessed correctly first.
Resources: Post-it notes & a pen

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Game name: tug of war
Objectives: to allow students in the same group to learn the importance of teamwork and strategy thinking while getting to know each other better
Game play and description: students would have to be in group 5s and there would have to be two groups of 2s, each group have to try to pull the middle line to themselves. Whichever group manage to pull the middle line on the rope to themselves first wins.
Resources : ropes, tapes

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game name: wind blow wind
objective: have fun with each other and try to get each other to become closer and comfortable.

game play :

1. the class can be split into 4 group

2. they will stand in a big circle ensuring distance between one another.

3. When the leader says blow imposter blow, the group replies  blow what.

4. after 5 rounds, the amount of people left in each group will be the amount of point rewarded to them

resource:

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Game: Dunk Tank
Objective: Students can make a mario kart at another grp and bring it over to our station. The can drive the kart around and pass the ball or smtg over to our grp. As ms nad said not all 40 can play at one go, 5 to play eacj time. Students will have to communicate in order to score high points
Resources: field or parade square, rent a dunk tank and balls from pe room

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Game name : red light green light
Objective: to get them to move encouraging students to listen and respond with careful concentration and controlled movements.
Game play : one gamemaster will  say 'Green Light' and everyone will move towards the finish line, When the game master say 'Red Light' everyone must immediately stop. If players are still moving when you call 'Red Light', game master will be  "eliminated "(game masters will go around to check if they are moving)  (a point will be deducted for each eliminated person in their class ) . There will be two rounds ( first half of the class will play first the second half )
Reach the finish line within 2 to 3 min ?
If it's reached within 1 min the class gets extra points .
Resources : red and green flag
Inspired by squid game

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game name: guessing game or something
objective: make students work together to solve riddles and build teamwork
game play:  Students are each like given a riddle to solve, which gives them a clue then they need to put together the clues, and find the answer?
Resources: pen, paper

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Red light green light
Objective: Make students feel excited and have adrenaline for the rest of the day
Gameplay: there will be a distance between the class and the person trying to catch the students when they don't stop at red light. The class will try to reach to the end where the student is trying to catch them. There will be and audio que to show when it will be green light(when the audio plays) or red light(when the audio stops). When it is green light the class will try to reach the otherside and red light the class need to stop in place. When the students gets caught on red light they will be out of the game and there will be a time limit to reach the end.
Score: the most students that reach the otherside more points they score they earn for the class .

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Name : Sneak a Peek
Objective : trust each other, teamwork and communicate with one another.

Game play : In this game, divide the class into multiple teams. One person from each team is selected to view a picture. They only have 10 seconds at a time to peek at the picture and must relay the information that they see to the rest of their group. The group must try to recreate the sculpture based on the peek person's description. Teams who have sculpture that is very similar to the picture wins.

Logistics : Building materials (clay, toothpick, plasticine, legos)

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Red light and green light
Objective: allow them to react quickly and listen to command
Description:it is the same concept from the recent squid game where one person would say the command green or red light by a certain time limit. If they cross the finishing line before the time run out , they win but if they did not get get to the finishing line, they would have to do a forfeit. The venue could be the classroom.

Resources:not required

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Game name: Misunderstanding
Objectives: To encourage communication between the students .
Gameplay: Have 2 people sit back to back. One person will have a piece of paper and a pencil. The other person will have to describe the object without describing the details of the object. The ones who has the closest drawing of the object wins. They will only have a limited time of 2 minutes to describe the object.
Resources: Paper, pencil
Location: place with enough space for them to space them

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Name : score
Objective : teamwork, make them work together better
Game play and description: They are split into groups .Each group have to  choose two representatives. One holds their hand out and form a circle, one gets a small ball. They both stand at different places.
Theres two places where they have to stand and the one with the ball has to throw it into the person who's hand is in a  circle. They both close their eyes and the group has to tell them directions to the designated location and make them score. We can close their face with a cardboard mask.
The ish would be the best as it is big and safe
Resources : small soft ball, cones

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Game name: Fruit basket turnover

Objectives : enable the students to become more comfortable with each other

Gameplay : Everyone sits in chairs that are facing in a circle except one player - that one is in the middle. Go around the circle and give everyone 5 fruit name and don't forget to give a name to the one in the middle. The one in the middle, will call out one or two fruits. Those who have that fruit as their "name" must get up and go to another chair, with a rule that you can't go to the chair next to you to make people run everywhere. The one in the middle tries to find an empty chair so someone else will be "it" and not him. Or, call "Fruit Basket Turnover" and everyone must find a new chair. A point will be given to the class everytime the “it” person founds a seat.

Resources: chairs, paper with fruits name

Location : Library

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Game: Dance
Obj: Students would want to bond with classmates and have fun. so one of the grp member can dance in a song or beat for demonstration amd the sec 1 can copy.. they would have to communicate…
Resources: projector music room and one human

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Game name: The perfect square
Objectives: To encourage communication between students
Gameplay and description: Teams will form a circle with everyone seated down. Each team member should then put on a provided blindfold. Taking a long rope with its ends tied together, place the rope in each person’s hands so that they all have a hold of it. Leave the circle. Instruct them to form a perfect square out of the rope without removing their blindfolds. Once the team believes they have formed a square, they can remove the blindfolds and see what they’ve accomplished.
Resources: Ropes/twine and blindfolds (bandannas can be used)

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Detective game
Objectives:let the students know more about their classmates through the game.
Description:separate the class into two groups ,each group will choose 2-3killers,2-3detectives and the rest will be civilian.Once they know their roles, they can start moving around the space and the killer needs to wink at the civilian and detectives and once the people saw the wink,the person is already dead .From the process,the detectives needs to find out who is the killer.
Resources:nothing

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Game name: Balloon Tennis

Objectives: to have fun and show resilience

Game play and description: Students of 40 split into groups of 5. Each grp have balloon as a tennis ball and tennis rackets. They have to play without dropping the balloon on the ground for 4 mins and if they succeed, they go to the next stage.

Score:
Balloon size:
LARGE: Stage 1  (1 point)
MEDIUM: Stage 2  (3 points)
SMALL: Stage 3  (5 points)

Resources:
Tennis rackets and balloons
Location: Hall

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Name: not this word
Objective: to have fun and bond with classmates
Gameplay: there would be a word paste on the pupils back and the word on each persons back must not be said by the person. The person would not know what is the word on their back and the rest would have to try to get the person the say the word. Once the person says the word on his or her back, she or he  is out of the game. Everyone would have a word and they would be able to see each other words but not their own one. The person who manage to guess their own words wins the game. There can be multiple winner.

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Ball in pail
Objective: each class wld be split in grps of 5 to 10 and each of the groups will have a number of balls and their goal is to toss the balls into the pail without it dropping out
-tennis ball
-pail

Ish 1

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Game:who gets the most water in the bucket?
Objective :to let the students build teamwork with each other
Game play:
>students are to be in groups of 5-6 lined up ,there would be buckets filled with water and sponges beside them
>they are to use the sponges to absorb as much water as they can  and run to the bucket in front of them and squeeze out the water into the bucket
>Whoever gets the most water in the bucket in front within the time limit which is about 10 minutes  wins..

Resources:buckets ,water ,sponges

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Game name: classifying
Objective: to encourage teamwork in solving
Game play: a map of the school would be given and in the individual rooms, multiple items would be placed. Lights would be off and windows would be close. After they gathered the items, they would have to find out a common category those items fall in.