# data[].attributes.body
this gain

# data[].attributes.body
this

# data[].attributes.body
Imma take this L

# data[].attributes.body
Axonometry brings more depth to a flat model, while still allowing the drawing to look realistic.

# data[].attributes.headline
I focused on the shading of the starbursts more

# data[].attributes.subject
I focused on the shading of the starbursts more

# data[].attributes.headline
I focused on the orientation and the wrapping crease that cave the drawing texture 

# data[].attributes.subject
I focused on the orientation and the wrapping crease that cave the drawing texture 

# data[].attributes.body
It gets really hard to express axonometry when you eat your starbust and only have the wrapper left

# data[].attributes.body
Eating the candy makes the wrapper become “2D” instead of “3D”

# data[].attributes.body
I like starbursts and I noticed how we tried to captivate different angles with mine being more from the side and hers being more from the front

# data[].attributes.body
Having the same angle on the top surface with the ground surface.
Doesn’t have a vanishing point, all the lines are parallel to each other.
Starbuck tastes nice. So sad I only get three

# data[].attributes.body
You can see the different proportions of each starburst in relation to one another

# data[].attributes.body
I ran out of time so I only got to draw the three starbursts and not the paper of the ones I ate. I drew them as I saw them and fortunately you can actually tell what they are unlike with a plan drawing. You can’t see that they’re starburst but they’re that shape!

# data[].attributes.body
Drawn from a view of three sides, lets angled be maintained, shows somewhat of a spatial relationship between stuff.

# data[].attributes.body
- drawn at an angle
- gives equal significance to each item regardless of depth

# data[].attributes.body
Put your thoughts here!