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The game software I will be using is RPG Maker MV.

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The obstacles the player will run into is possibly not having enough time to complete the mazes, and/or will come to a dead end in the maze in which they have to turn around and try a different way.

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The game will run on a computer. PC. The one I am using which I don't know which one it is....
(ProDisplay P201??)

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The game will communicate with the player by showing the player to go a certain way if they can't go one way, but only sometimes, and will maybe have a timer that will go off and that means either the bomb has exploded, or they have run out of time and got caught. Another communication is the transfer from one place to another using a circled star around the map while the player walks on it.

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Level Two Sketch Just a Design that will be pretty close. A sample of the type of mazes the levels will have.

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In order for the player to win the game, they have to complete all missions by completing the levels.

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The concept is a spy has missions that she has to complete. She has to find the plans in the first level, then defuse the bomb in the next by traveling through mazes and maybe completing puzzles (If I find out how to do it...).

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I think this is the closest I can get to a spy...