# data[].attributes.body
The brief for these characters was they were scavengers, as well as Aldous having a background as a farmer. Because of this I wanted to start my design research with the rebel soldiers from Return of the Jedi.

# data[].attributes.headline
Rebel Soldiers- Return of the Jedi (1983)

# data[].attributes.subject
Rebel Soldiers- Return of the Jedi (1983)

# data[].attributes.body
I like the camouflage on these designs, it fits the scavenger type of Aldous and Cassie. The green and the grey mix well.

# data[].attributes.body
From my research this is the initial design I came up with. It features a camouflage jacket over a white dust suit for contrast, with extra detailing on the upper body. This design will be used for both characters with slight modifications for each.

# data[].attributes.body
After spending time redesigning with the resources I had, this is the final design for Aldous. It features the camouflage jacket, with a scarf. There is also extra detailing on the upper arms and torso, and small control panels on the lower sleeves. This would be accompanied by dark cargo trousers and Doc Marten boots.

# data[].attributes.body
This design is made with a more combat role in mind. It features a more sleek jacket and scarf, with a shoulder guard, upper arm panel, and the wrist control unit. This would again be accompanied with dark cargo trousers and Doc Marten boots. This outfit was made to be more minimalist as she would be carrying more items, so this helps her look less cluttered on set.

# data[].attributes.body
The brief for these characters was a matching uniform, darker than Aldous and Cassies outfits. I decided to again start my research with Star Wars.

# data[].attributes.body
I was able to source a small wooden cube for the box of ashes, roughly 10cm x 10cm x 10cm. First of all I painted it with  a layer of copper acrylic paint, and then adding the circular detailing with a black sharpie, using different sized lids and bottle tops as guides. The inspiration for this design was the pocket watch from Doctor Who, as well as the map sphere from Disney's Treasure Planet.

# data[].attributes.body
The clean, octagonal corridors featured in this film were initially a source of inspiration, as creating an interesting shape would be more visually appealing. However this would be difficult to realistically create, as our budget would most likely mean creating the angled detailing out of cardboard. Furthermore, due to the age and condition of our ship, this aesthetic would not fit. It is too bright and clean.

# data[].attributes.body
To create the scenes featuring spaceships, we could physically make the models, and then film them, however it would be faster and easier to use a 3D asset and create the sequence in Blender. I have therefore included some potential options for this, all free to use.

# data[].attributes.body
This is a sleek design comprising with a uniform, sci- fi detailing and a cape. The cape will most likely be used for the bounty hunters, however the uniform should be more armoured

# data[].attributes.body
This is my first design, and while it fits the theme of matching uniforms, they need to be more armoured and have more components. I will redraft after further research.

# data[].attributes.body
The interior walls on the spaceship should look like rusted metal due to the old age of the spaceship. This can be done by painting the flats brown, followed by a lighter coat of grey. Alternatively a coat of grey with brown detailing.

# data[].attributes.body
This features a vertical, clear interface with maps and charts on. This would look good for the map diagram at the end, but would be difficult to create.

# data[].attributes.body
This is the ideal design for our console. A table with space on the surface for holograms, and an interactive interface encircling it.

# data[].attributes.headline
'The Impossible Planet'- Doctor Who (2006)

# data[].attributes.subject
'The Impossible Planet'- Doctor Who (2006)

# data[].attributes.body
This console is in the centre of the set and allows for the whole crew to sit around it and interact with it. However the added height makes it impractical to create.

# data[].attributes.body
This design has separate areas for multiple users and lots of space for interactive elements. However there is no room for a hologram.

# data[].attributes.body
Potential Bounty Hunter ship design.

# data[].attributes.body
Potential Bounty Hunter ship design.

# data[].attributes.body
Potential Bounty Hunter ship design

# data[].attributes.body
Potential Pathfinder design

# data[].attributes.body
Pathfinder design

# data[].attributes.body
Cassie uses a torch in the show, so I wanted to find one that looked unconventional. We found this in Poundland, and I believe it fits their character designs well, and the ring light adds the sci fi element I was looking for.

# data[].attributes.body
Cassie has am armoured kneepad as part of her outfit, so after buying one from Poundland, I weathered it using a pair of scissors to make the cuts and scrapes. I also put black paint into the deeper cuts to add more depth. I then mixed grey paint for the detailing and attached some metal nuts with hot glue. I am very happy with the result and I think it goes well with her outfit design.

# data[].attributes.body
This is a very simplistic version of how the bounty hunters may look. Armoured, black, helmeted.

# data[].attributes.body
This armoured style outfit is what has been imagined for the bounty hunters, however in back. If we use a cape this may obstruct a lot of the upper body armour so we will only need to design the waist down.

# data[].attributes.body
This is my final design for Marx. (this is a black outfit, I left it white so you could see the details) It features a plain black jumper or jacket and black trousers. There is a black cape with knee pads acting as shoulder pads underneath. There is also a grenade belt across the chest with a belt. There will also be a leg holster for his weapon. The other bounty hunters will have the same design, however their cape will only go over one shoulder.

# data[].attributes.body
I wanted to create a wrist mounted console that could act as a number of different props, so that I would need to create fewer items. For example it can be used as a communicator, a map, and operate the controls of the ship. I used a sheet of foam and attached velcro to make the basic shape, then I cut down some more foam for the square piece, and placed a clear strip between them before attaching it all together, to provide depth. I then painted the whole thing black and attached the final detailing.

# data[].attributes.body
This is a strip of painted foam with square nuts screwed into place on the corners. It is attached to the upper arm of Cassie's jacket for extra armour.

# data[].attributes.body
Originally the bounty hunters were going to wear respirators, however this idea was later scrapped, leading to production to stop with this item. It is a dust mask with the tops of 2 litre bottles attached to it. I paper mached over the ends of the bottles to seal them so they could be painted. The final design would be entirely black with grey detailing and grey wires connecting the bottle tops.

# data[].attributes.body
The idea for the console is for the map to be projected from it at the end of the show, much like the map in Disney's Treasure Planet.

# data[].attributes.body
This design was created by Kyle Odefey in Blendr.