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Bond Capital, a Silicon Valley VC firm whose portfolio companies include Slack and Uber, told its investors this morning via email that the coronavirus' high-speed spread and impact has similarities to the devastating San Francisco earthquake of 1906.

Why it matters: Bond's best-known partner, Mary Meeker, is a former bank analyst renowned for her annual Internet Trends Report, which many investors and entrepreneurs use as a touchstone for where tech is now and where it's going. Today's 28-page report to Bond's limited partners, obtained by Axios, shares some structural similarities.

Some takeaways:

"Covid-19 has upended our modern lives in ways we're just starting to understand."

Prior epic viruses have permanently changed the world, but coronavirus may prove less impactful because of our information-sharing and scientific technologies.

Scientists and other domain experts are getting "more seats at the table."

Digital transformation is accelerating, due to so many people working from home. New work-life balances are also being struck.

This may become the "call to arms" to better marry technology with healthcare, in terms of everything from telehealth to rapid point-of-care diagnostics, to applying automation and AI to health care services.

"We are optimists and believe there is hope on the other side of despair.... We need government, business and entrepreneurial intervention at scale (deployed logically and effectively) to get to the other side."

Below is the full report, which is signed by the entire Bond Capital team:

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Exclusive: Mary Meeker's coronavirus trends report

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Bond Capital, a Silicon Valley VC firm whose portfolio companies include Slack and Uber, told its investors this morning via email that the coronavirus' high-speed spread and impact has similarities to the devastating San Francisco earthquake of 1906.

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1. Jarmo Vakkuri  & Jan-Erik Janson Governing Hybrid Organisation 2017, Routledge (Google Books)

2.Frederic Laloux Reinventing organizations

3. Lehtimäki Hanna The Strategically Networked Organization. Leveraging Social Networks to Improve Organizational Performance.

4. Harisalo Risto Organisaatioteoriat

Videoita ja Blogeja
1.  Frederic Laloux Reinventing Organisations– video 1h 24 min

3.  Jan-Erik Janson  Yritystoiminta ja julkinen sektori sekoittuvat –blogi

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Tampereen yliopiston  tarjoama ajankohtainen ja maksuton seminaarisarja :

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September 25, 2020
8:15 - 11

Register now!

Download >

How Creative Play builds Communities
Karoliina Korppoo, Founder & Creative Director, 10th Muse

Augmenting human with playful wearables
Dr. Oğuz 'Oz' Buruk, Tampere University

Gaming climate change
Daniel Fernandez Galeote, PhD candidate, Tampere University

10:00

Pitch and Catch

1.

Gamification improves understanding of data and science

Zampeta Legaki

2.

Empathy machines and immersive journalism

Mila Bujic:

3.

Revolutionizing consumption through extended realities?

Nannan Xi

4.

Urban gamification

Mattia Thibault

Karoliina Korppoo

Founder, CEO & Creative Director, 10th Muse

Karoliina Korppoo is an alumnus of Tampere University of Applied Sciences. Her best-known game design position has been working as the design lead for Cities: Skylines. She is a passionate games developer, game researcher and entrepreneur interested especially in end-users: what they want, what they expect and what they feel when using a product. Karoliina delivered a TED Talk at the main TED Conference (2017).

Daniel Fernandez Galeote

PhD candidate, Tampere University

Daniel Fernandez Galeote explores how games can engage audiences with climate change. Connecting citizens to the climate crisis is essential in order to advance towards a more sustainable civilization. The engaging possibilities offered by modern games of all kinds and their massive popularity, especially among the young, make them a decisive medium for involving people's minds, hearts and hands in this endeavor. His research is conducted within the Gamification Group, in the Faculty of Information Technology and Communication Sciences.

Dr. Oğuz 'Oz' Buruk

PhD in Interaction Design, Tampere University

Oğuz 'Oz' Buruk is a PhD in Interaction Design with an industrial product background. He focuses on creating novel interactive environments for gaming purposes. He currently manages the GArMEnt project funded by Business Finland, exploring the integration of wearables into mainstream gaming. He is also a Marie Skłodowska Curie Individual Fellowship Grant Holder with WEARTUAL project which focuses on creating design knowledge for extended reality wearables. In his keynote he discusses how to design wearables for fostering playfulness. And more, how designing for playfulness can present new opportunities for the wearables field and augmenting human abilities.

#techbitesTRE

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September 25, 2020 8:15 - 11 Register now! Download > How Creative Play builds Communities Karoliina Korppoo, Founder & Creative Director, 10th Muse Augmenting human with playful wearables Dr. Oğuz 'Oz' Buruk, Tampere University Gaming climate change Daniel Fernandez Galeote, PhD candidate, Tampere University 10:00 Pitch and Catch 1.

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Innovaatio: Pilotoidaan innovaatiota, jossa pystytään koostamaan esim. potilaasta kaikki pirstaleinen tietoa yhteen paikkaan. Laki ja asetukset huomioiden. Toimialojen ja organisaatiorajojen yli tapahtuva tiedon keruu ja hyödyntäminen. Pilottivaihe ny käynnissä

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Innovaatio: Pilotoidaan innovaatiota, jossa pystytään koostamaan esim. potilaasta kaikki pirstaleinen tietoa yhteen paikkaan. Laki ja asetukset huomioiden. Toimialojen ja organisaatiorajojen yli tapahtuva tiedon keruu ja hyödyntäminen. Pilottivaihe ny käynnissä