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- will we provide laptops for tech support and mentors??

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- Swag (t-shirts, etc)
- Magazine marketing
- Salesforce access

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Grant applications from educational services, and sponsorships from local business'/corps in the communities we target.

How would this effect our budget, and where would we allocate the funds?

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- Bizaboo access
- Point of sale program access (to sell tickets)
- Awards
- Honoraria
-

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Definitely R&D, tech support and maintenance.
Marketing and advertising also huge, with respect to labour as well as production.

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- payroll (student mentors, tech support and marketers)
- space (Odette House) fingers crossed
- hosting (eventually need to consider)
- maintenance (eventually)
- constant marketing (trade magazines, etc)

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R&D, marketing, software dev, and operations. Will we need more co-op students, or could we bring in external consults?

Allocation of time to train the teachers and students on the interface? How will this be delivered? Through video modules, or actual people doing it live?

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Teachers, students and parents pay to attend virtual YouthX event

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Purchase access to the product for their teachers

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Think outside the box, D2C approach using Pearson's model?

Proven to be successful with scaling curriculum and tests, how can we bring that approach to YT?

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Revenue will be generated from sales to classrooms. Sustainability will be gained from loyalty and repeat customers/purchases. We need to consider our overhead costs, as well as labour, advertising costs, and possibly costs for copyrights and trademarks.