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POSEMANIACS - Royalty free 3d pose reference for all artists

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POSEMANIACS - Royalty free 3d pose reference for all artists

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Posemaniacs.com is a royalty free pose reference for all artists. Our mission is "to create free learning materials for all people who want to be an artist." We are small teams it would be great if you are happy to help us.

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Create figure drawing reference with this free character posing tool. Pose 3D models with premade animations to create dynamic pose reference for your art.

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Trazo 1/2

LD contorno ciego, caras espejo 2/3

Dibujo Automático 1/3

Boceto del Natural 10

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https://drive.google.com/drive/folders/1s1cqw8r6WKMcKQKbqKlg2gQZQJ6H5muv

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Aquí colocaremos las clases teóricas del curso de cómic que se impartan en el curso 2008 / 2009.
Se intentará que sean lo más fieles posibles a las clases originales y sirvan como apoyo escrito a los conocimientos prácticos que se han enseñado.

AVISO: Las clases correspondientes a los días 17 y 24 de abril, y la del 8 de mayo, tuvieron que ser suspendidas por falta de asistencia. Ante esta situación, NO SE REALIZARÁN EL RESTO DE LAS CLASES DE CÓMIC.

INTRODUCCIÓN

Tema 0: Introducción al cómic

Tema 1: Métodos de trabajo en el cómic

UNIDAD DIDÁCTICA I: Construcción de la figura humana

Tema 2: Las proporciones del cuerpo

Tema 3: Las extremidades

UNIDAD DIDÁCTICA II: Construcción del personaje

Tema 7: Los complementos

Tema 8: El animal-personaje

UNIDAD DIDÁCTICA III: Animando el dibujo

Tema 10: Efectos cinéticos

UNIDAD DIDÁCTICA IV: Creando mundos

UNIDAD DIDÁCTICA V: La viñeta y la página

Tema 17: El mundo editorial

PROYECTO DE FIN DE CURSO

* Sinopsis de la obra (1 o 2 folios)
* Presentación de los personajes
* Páginas del cómic terminadas, mínimo 1 y máximo 4

Este material, prácticas y Proyecto final, se editará en forma de Muestrario de Arte y se presentará a editoriales.

El material se entregará un mes después de la finalización de las clases, con fecha provisional el 30 de junio de 2009.

BIBLIOGRAFÍA

Blitz, Bruce; "El dibujo de cómic a tu alcance. Personajes y rostros", Ed. Evergreen (1999), ISBN 3-8228- 6561-3

Eisner, Will; "El cómic y el arte secuencial", Ed. Norma (1985), ISBN 84-8431-620-3

Fabry, Glenn; "Anatomía para dibujantes de fantasía", Ed. Norma, ISBN 84-9814-346-2

McCloud, Scott; "Entender el cómic. El arte invisible", Astiberri Ediciones (1995), ISBN 978-95-1466-433-5

McCloud, Scott; "Hacer cómics", Astiberri Ediciones (2007), ISBN 978-84-9681-514-8

McKenzie, Alan; "El noveno arte. De la mesa de dibujo a la estantería", Ed. Norma, ISBN 84-9814-440-X

Piñol, Cels; "El gran libro de cómo dibujar cómics", Ed. Martínez Roca (2000), ISBN 84-270-2577-7

· ( Varios autores) Muñoz, Álvaro; "Aprende a dibujar cómic 0", Dolmen Editorial (2008), ISBN 978-84-9670-678-1

( Varios autores) Hughes, Adam; Lee, Jim; Wieringo, Mike; Frank, Gary; Grummett, Tom; Sears, Bart; Adams, Arthur; Jiménez, Phil; Kubert, Joe; Turner, Michael; "Aprende a dibujar cómic 1", Dolmen Editorial, ISBN 84-96121-87-9

( Varios autores) Wieringo, Mike; Jiménez, Phil; Kubert, Joe; Breyfogle, Norm; Dodson, Terry; Calafiore, Jim; Pérez, George; Mahnke, Doug; Lee, Pat; Simonson, Walt; Cho, Frank; Lieber, Steve; Horn, Greg; Risso, Eduardo; Jones, Kelley; Raney, Tom; Hanna, Scott; Lichtner, Christian; Luse, Aron; "Aprende a dibujar cómic 2", Dolmen Editorial, ISBN 84-935092-3-X

( Varios autores) Bolland, Brian; Frank, Gary; Capullo, Greg; Fernández, Norberto; Santos, Víctor; "Aprende a dibujar cómic 3. Anatomía heroica", Dolmen Editorial, ISBN 84-9670-611-7

( Varios autores) Santos, Víctor; Romita, John Jr; Ha, Gene; McDaniel, Scott; Ruíz, Kenny; "Aprende a dibujar cómic 4. Creación de personajes", Dolmen Editorial, ISBN 978-84-9670-631-6

( Varios autores) Mignola, Mike; Horn, Greg; McCloud, Scott; Palmioti, Jimmy; JMV; Santos, Víctor; "Aprende a dibujar cómic 5. Técnicas avanzadas", Dolmen Editorial, ISBN 978-84-9670-647-7

( Varios autores) Frank, Gary; Jiménez, Phil; Quesada, Joe; Santos, Víctor; Ruiz, Kenny, JMV; "Aprende a dibujar cómic 6. Narrativa y portadas", Dolmen Editorial (2008), ISBN 978-84-9670-670-5

( Varios autores) Capullo, Greg; McCloud, Scott; Ruíz, Kenny; Fernández, Nacho; Santos, Víctor; "Aprende a dibujar cómic 7. Diseño de personajes", Dolmen Editorial (2008), ISBN 978-84-9670-693-4

Evans, Peter William; "Guía de referencia para dibujar personajes de fantasía", Ed. Norma, ISBN 978-84-9814-915-9

Hogarth, Burne; "El dibujo anatómico a su alcance", Ed. Evergreen (1999), ISBN 3-8228-8845-1

Hogarth, Burne; "El dibujo de la cabeza humana a su alcance", Ed. Evergreen (1999), ISBN 3-8228-7577-5

Hogarth, Burne; "El dibujo de la figura humana a su alcance", Ed. Evergreen (1999), ISBN 3-8228-8844-3

Hogarth, Burne; "El dibujo de luces y sombras a su alcance", Ed. Evergreen (1999), ISBN 3-8228-7578-3

Simblet, Sarah; "Anatomía para el artista", Ed. Blume (2001), ISBN 84-8076-430-9

Páginas web de interés

http://www.lacarceldepapel.com/
http://www.portalcomic.com/index.shtml
http://www.guiadelcomic.com/
http://www.actualidadcomic.com/
http://www.edicionesglenat.es/asp/default.asp
http://www.normaeditorial.com/main.aspx?page=home
http://www.eslahoradelastortas.com/
http://www.tebeosfera.com/
http://www.animangaweb.com/
http://www.normaeditorial.com/blogmanga/blog/
http://www.conceptart.org/?

En las clases teóricas y en estas páginas, se utilizarán imágenes sin derechos de autor o de autores que se reconocerán debidamente con motivos pedagógicos.

Aquí se encuentra una lista de los autores de los cuáles se han usado imágenes.

Aquellos autores de los cuáles no se ha podido encontrar su nombre real, han sido referidos por sus alias.

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Aquí colocaremos las clases teóricas del curso de cómic que se impartan en el curso 2008 / 2009. Se intentará que sean lo más fieles posibles a las clases originales y sirvan como apoyo escrito a los conocimientos prácticos que se han enseñado.

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Animals_Horses - A 3D model collection by fedbe59 (@fedbe59)

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Issuu is a digital publishing platform that makes it simple to publish magazines, catalogs, newspapers, books, and more online. Easily share your publications and get them in front of Issuu's millions of monthly readers.

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(NON-NUDE SERIES) Daily Life Drawing Sessions: Free Timed Art Model Reference for Figure Drawing and Figure Painting

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A non-nude version of our wildly popular Daily Life Drawing series of timed reference videos. All images can be found at our massive library at https://nma.a...

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Practice makes perfect and the best practice for improving your figure drawing skills is gesture drawing. Gesture drawing is an awesome way to practice your skill and get into the flow. So get ready, set you filters, take a deep breath and hit GO!

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Our timed figure drawing tool lets you choose your duration, clothed, nude muscle or smooth and what sides of the body you want to see.

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Daily Life Drawing Session #10 (Free Timed Figure Model Reference)

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Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

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Increase your ability to draw any pose

Quickposes is a tool for art students, illustrators or anyone who wants to focus on improving their drawing skills.
By practicing gesture drawing you will not only get better at recognizing certain aspects of poses, but you will also build a visual library of characters and models.

Procedure

Grab something to draw! Select the type of poses you want to draw and your desired time limit.
Try to draw the essence of the pose within the time limit. The image will change after the time limit has passed.

For a special list of images go to Challenges.
For non time limit mode use Random gestures.
For images with time limit use Timed practice.

Note: Challenges are always 20 images each session.

Examples

I believe Ryan Woodward is one the best artists when it comes to figurative gesture drawing.

Tips

Draw the essence of the pose first and work on details later.

You will get better each session but it takes time and practice.

Learn from your mistakes. If you do this you will improve much faster.

Make these exercises a daily habit and you will surely improve a lot !

Find the best drawing from the previous session and aim to beat that during this session.

Challenge yourself and choose a shorter time limit every couple of weeks.

Try to complete your drawing on time.

If you can't complete your drawing on time maybe you should change the time limit.

If your drawings are out of proportion try drawing the hips and backbone first.

Try different drawing materials from time to time.

Don't forget to have fun.

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Free image library and gesture drawing tool for artists

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This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website.

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AdorkaStock Sketch Gestural Figure Drawing 

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AdorkaStock Sketch Gestural Figure Drawing 

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A web based app for gesture drawing, figure practice and general sketching.

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ArtModels360 features a wide variety of models

Thousands of poses to choose from!
ArtModels360 provides a number of unique and valuable features for sculptors and painters A short video explaining ArtModels360's features: Use ArtModels360's Pose Picker to find the perfect pose for your next project Two ways to view
ArtModels360 provides high quality figure model reference photos for painters and sculptors and is also perfect for students. The custom interface allows you to rotate the model 360 degrees to get the perfect perspective from any angle and most poses feature full 3D rotation including views from above.

Drag on the above image to rotate the view - Click on + icon to zoom

A wide variety of models and body types so you will find real variety

More than 2500 poses to choose from

Clothing options including nude, form-fitting and fully clothed

Easy and intuitive to use - simply drag left and right on the image to rotate the model

3D rotation is available on many of the poses. Simply drag up and down to rotate the model to see an overhead view

Quick and powerful search and filter tools using the Pose Picker to find just the right pose

Download a high resolution grid of all angles photographed for future reference or to print

Full access to ArtModels360 for a full year is very affordable and provides access to all models and poses

The Pose Picker is always available just below the main menu. Use the check boxes to limit your search to just the type of models and poses you want. Use the Reset button at the bottom of the Pose Picker to clear all check boxes and start over.

Once a category is checked the Pose Picker will update its display of the number of available poses within that choice. Note that many of the choices are mutually exclusive. For instance, if you choose "Female" then you won't find any male models with the female group. If you want to see both male and female choices then leave both unchecked.

ArtModels360 provides two ways to view each pose. If you like the interactive approach you can simply drag left or right on the image to rotate the model around a full 360 degrees. Drag up and down to rotate the image vertically to see an overhead view. There are also small icons at the bottom of the image to rotate left and right. The "+" icon zooms in to look at fine details. Once zoomed in you can use the "-" icon to zoom back out.

If you prefer to work from a static view there is also a simple grid showing the various angles of view of each pose. Click on the grid to go open a high resolution version of the grid. The high resolution grid can be downloaded to your own computer for later reference or to be printed.

Click on Grid View for full size image

Do you have a need for a specific model or pose? Let us know what you're looking for and we may be able to provide it. If you need it there are probably others with the same need.

For more information contact info@artmodels360.com.

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ArtModels360 provides a number of unique and valuable features for sculptors and painters A short video explaining ArtModels360's features: Use ArtModels360's Pose Picker to find the perfect pose for your next project Two ways to view ArtModels360 provides high quality figure model reference photos for painters and sculptors and is also perfect for students.

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Figure Drawing for all it's Worth by Andrew Loomis

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Home › Andrew Loomis Anatomy Books › Figure Drawing for all it's Worth by Andrew Loomis ›

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Going through both the videos and the text is important - it allows us to attack this complicated material from many angles, learning from it more effectively and efficiently. But reading isn't for everyone - try listening instead.

Drawabox is, at its core, a community of people developing their drawing skills. Our members range from total beginners, to self-taught artists seeking more structured ways to practice, to established artists looking to sharpen their skills.

This community revolves around a set of free lessons that have been written, rewritten, adjusted, modified, and rewritten again countless times, as I've gone from regurgitating the lessons I learned from Peter Han's Visual Communication and Dynamic Sketching course in 2013 (which itself is Peter's version of the late Norm Schureman's teachings), to establishing specific concepts I felt were keenly important for beginners to grasp and removing others that I felt were, at least at this early stage, unnecessary.

Drawabox's goal is to provide beginners with a strong foundation, and to equip them with the things a lot of other courses and tutorials tend to take for granted.

It is not going to make you a professional on its own, but it will teach you how to practice, how to use the resources available to you on the internet, and equip you with the tools and skills you need to take advantage of them. Think of Drawabox as one big tutorial zone in a sandbox game; it'll take a while to get through it, but once you're done, you'll be ready to enter a world full of fun and interesting sources of instruction.

Why is Drawabox free?

To keep it short, I made Drawabox because when I was trying to learn how to draw, all the resources I could access on the internet seemed to focus on the fun stuff, and all of it assumed I had this wealth of knowledge under my belt. It was easy to mistake that for a lack of "talent" (a nonsense concept we'll get into later), but it wasn't until much later, when I invested the time and money into learning from excellent instructors, that I learned I had been playing with my hands tied behind my back. Unfortunately, not everyone has the opportunity nor the flexibility to move across the continent for six months, as I did - and as a result, we can't really know just how many people decide art is not a reasonable pursuit for them without giving it a shot.

So, Drawabox was my attempt at making the "boring basics" as accessible as possible. The best way to do that, of course, is to release it for free.

Now, several years down the road, it is a lot of work. Between keeping the website and lessons up-to-date, doing homework critiques, and managing the community as a whole, it's grown to be a huge chunk of my life. Fortunately, I haven't been doing it unpaid. Contrary to what some people may assume, I don't believe offering material for free and getting paid for it are mutually exclusive. I've been able to do both.

Drawabox is supported in the following ways:

Patreon. This is the biggest source of funding, and it's a mixture of people looking to have their homework reviewed by me and my teaching assistants, and those who just want to give back and show their gratitude in the form of regular monthly donations towards the project. This latter group helps keep the prices for critiques very low (as the cost is spread out), allowing us to keep it all as accessible as possible.

Ad revenue from the banners on the website, the ads on the YouTube channels, and the Amazon affiliate links in the recommendations at the bottom of each web page.

I've found that when you give something for free, people tend to gather around it, and a community forms. With community come support systems, and with support, the community as a whole thrives.

Getting feedback from the instructor

For those of you who are interested in receiving feedback from myself and my teaching assistants (who work under my supervision), that is an option we offer through our Patreon (starting at $5/month), but these "official critiques" are subject to a number of strict requirements.

Our students are required to start receiving their official feedback from Lesson 1, and are only allowed to move onto the next set of work once they've had the previous lesson's work marked "officially" as complete. No jumping in mid-course, and getting completion via un-official, "community" critique unfortunately does not count towards this.

All the recommendations made in the lessons (prerequisites, tools, etc.) are now hard requirements for those submitting for official critique.

All submissions for official critique must include all assigned homework for a given lesson. Some lessons have multiple sections (like Lesson 1 has Lines, Ellipses and Boxes) - all the sections must be included in the submission.

There is a 2 week waiting period between homework submissions in order to ensure that students are not being encouraged to rush through their work.

Our goal with these official critiques is to both provide those looking for more structured training a way to receive it, as well as to be able to provide the community with more appropriately trained individuals who can then help others. We want to provide this at as accessible a price as we can. By sticking to these strict requirements, we can help as many people as possible, because each requirement helps simplify the critiquing process. The more time and effort we save, the more people we can provide with feedback with the resources we currently have.

If you're on the fence about whether you want to participate in this 'official critique' program, you have until the completion of Lesson 1's homework to decide. If you choose not to, you can still take advantage of the free community feedback (via the community platform on this website, our subreddit, and on our Discord Chat Server), where the requirements are not quite so strict. Just keep in mind that if you do change your mind, you will have to start over - this is not necessarily a waste of time, as many people have gone through this course multiple times (either in part or in full), and have benefitted from it, but it is something you may want to keep in mind.

All official critiques are done through the community platform on this website. Signing up on the Patreon (in the future we hope to offer other methods such as Paypal) will get you "credits" which are then spent on your submissions. On the submission form you'll just be sure to select "Submit for Official Critique" and you'll be shown the credit cost of the given lesson, along with the various requirements you must meet. Your first couple submissions will cost 1 credit, but later ones increase in cost based on how much more effort is involved in critiquing them. Currently the critiques cost between 1 and 2 credits each.

Just keep in mind that Patreon charges up-front, and on the first of the next month. You'll get your credits for each charge, but if it's the end of the month and you don't want to get charged twice so close together, you may want to wait until the first of the next month. Patreon tells you when you're going to be charged next during the check-out process, but not a lot of people notice it.

On the next page, let's look at just how a lot of students tend to think about drawing, what they are and aren't ready for, and what keeps holding them back.

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Drawabox.com | Part One: The Basics | Lesson 0: Getting Started | Introduction

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Going through both the videos and the text is important - it allows us to attack this complicated material from many angles, learning from it more effectively and efficiently. But reading isn't for everyone - try listening instead. Drawabox is, at its core, a community of people developing their drawing skills.

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This is some text related to world Dibujo

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Issuu is a digital publishing platform that makes it simple to publish magazines, catalogs, newspapers, books, and more online. Easily share your publications and get them in front of Issuu's millions of monthly readers.

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Guías de dibujo: Anatomía y movimientos del cuerpo

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Les comparto una nueva serie de guías para aprender a dibujar que seguro les serán de utilidad para mejorar sus habilidades dibujo y poder poner en practica lo que ya saben, y si no saben...

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Fresh daily compilation of drawing, sketching, design and photoshop resources and references for designers and picture artists.

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Welcome to The Art References. Here you'll find various references, tutorials, advice, and all...

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Welcome to fineart.sk. We are bringing you completely new and redesigned site for your own viewing pleasure. Content here is the same and we will add new exciting images soon. So stay with us and come back often! Looking forward to hear from you soon!

-fineart.sk

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Welcome to fineart.sk. We are bringing you completely new and redesigned site for your own viewing pleasure. Content here is the same and we will add new exciting images soon. So stay with us and come back often! Looking forward to hear from you soon! -fineart.sk

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Well, despite my best efforts to accommodate people's wants and to respect artists' work, there are still a select few who give me (give us) grief over foolish things like copyright infringement. I'd like to address that for a second, to whom it may concern.

Before I delve into it, the above picture is a screen-shot from my former DeviantArt account. I'd talked with this guy many times; he's a very intelligent and well-informed individual, and at one point he was browsing my old art and left this comment for me. I told him that I'd begun to put my signatures on most images, along with watermarks, but I wasn't bothering with marking the crappy images (someone would have to stoop to new lows to claim ownership of the shitty sketches I make). The nuts and bolts being I'm not the only one who is making this point. People who know how the internet works know that it is up to the individual artist to mark their own art. One of the first things you'll be asked if you decided to make a legal case out of it all is, "Did you mark the image in any way so it could be traced directly back to you, and did you mark it in a distinct way that proves you're the owner?" (Another would be whether you paid for an official copyright for your image or not.)

(I blotched out the examples 'cause they had my name on it... Here're the revised examples:
©USERNAME 2010, 2011
© USERNAME 2011
USERNAME©2013
USERNAME 2011©
2011 © USERNAME
Replace "Username" with your username, obviously. Or, preferably, your real name.)

Most of these explanations are in this blog's FAQ, so I'll try to not be repetitive. What I will say, though, is that this isn't a commercial blog. It's a casual web portal where we collect all the helpful art tools and references for people to better their art. We've never once laid claim to any of it. People say it's our job to source. Tumblr says it's our job to source. A dire, dire mistake Tumblr makes, however, is that they don't differentiate commercial blogs from casual ones (a very big legal lapse in their rules and regulations). People, on casual websites, post whatever they want whenever they want, with whatever tags or alterations or claims they wish. Though I don't want to associate ourselves with such a vague and potentially harmful category, we are casual. We do not publicize or benefit financially or socially from this in any way. We're just chillin' on a blog, helping friends out with art. We've sold nothing. We've published nothing. We've been paid zilch. And that makes a huge difference in our terms of responsibility with sourcing. Do you source every image you send in an email to a friend? Do you put the website at the bottom of the images you print out to decorate your locker? You sure as hell don't. Would you do it for a magazine or newspaper or book? Hell yeah. People are financed for such things. People make money, get publicity, and climb the career ladder for such things. People benefit from that. But here? When we're just some college dudes giving unofficial art advice to some struggling artists who draw for a hobby? Any jury would not agree with you that we're the bad guys, here.

Something I will reiterate is that it is your responsibility to mark your own art when you publish it on the internet (I'm no exception with my own art). If you don't understand that people will save your art to their computer, upload it to different sites, claim ownership of it, and/or even sell it with or without your permission and without knowing it was you who originally made that image, you are being very, very, very ignorant. You're supposed to be paranoid on the internet, because anything can happen. It is forever YOUR responsibility to mark your image. Websites that say an image is copyrighted to you simply because you upload it there (like DeviantArt, for example) sure as hell don't cover the big picture. Now, DA also gives you a watermarking option (or, at least did when I was on there), which does solve most of the problem, and is awesome. I always used that option. But if you don't check off that option and your art is just sitting there visually unsourced, YOU are not taking the necessary precautions to protect your property. That responsibility falls on YOU, and you don't get to blame me or anyone else for it. (That, of course, changes if someone is claiming they made your image and/or are trying to sell it [which, again, we are not doing], but you're also at fault for making it harder to prove that that image was yours to begin with.) You will never convince a jury that a blog like this is in the wrong.

Not only that, but, in the FAQ, I've explained why this blog is legally safe for posting anything. If you want the big PDF that explains everything, here you go (they keyword to look for is " Intermediaries", 'cause this blog is a web-portal and is therefore classified under Intermediaries... also look out for the term " Safe-Harbors "):
http://www.wipo.int/export/sites/www/copyright/en/doc/role_and_responsibility_of_the_internet_intermediaries_final.pdf
Please note that the PDF addresses worst case scenarios and hardly applies to this blog in terms of "severe cases of infringement". Particularly since I always (genuinely) tell you all that I'm more than willing to credit you or take your art down if you simply ask me to.

Something people rarely consider is that I have every single image that's on this blog already saved to my computer (obviously; that's where I upload 'em from). So, I didn't create this blog for myself; I made it to help you guys get better with anatomy (just like virtually each artist who made the original images). If this blog, for whatever reason, gets deleted, it doesn't affect me in any way whatsoever. All of these images, plus many, many more, are well-organized in my computer files for me to access and utilize 'em whenever I feel like it. It does, however, hurt everyone else, and yourself, immeasurably. Sure, you may have saved many (if not every) image on here. But, even then, there are many who rely on this blog as a resource. Not only do you get new references every week, you have a way to search them up via tags. Not only that, but me and the Intern Admin are here to help you find what you're looking for, on occasion. It's insanely convenient. That's the point of this blog; convenience. We can totally find whatever we're searching for whenever we like, but we're choosing to help you all out as well, 'cause we want people to learn and feel confident with themselves and their art (your art). We lose nothing if the blog gets deleted. You are the only ones who will get hurt from it.

_________________________

On another note, if anyone wants help with copyrighting or wants information on it, I'm more than happy to help (or even make a reference for it). I'm good friends with a few lawyers (some who have been practicing for over 20 years) and even a judge, so I have good resources to pick at. Plus, I know the laws pretty well (I study some law; for hobby, and for even protecting my own art and creations). I implore that you always mark your art in a prominent way that you know won't be removed. Signatures, websites, watermarks, even cropping or taking a photo while blocking part of the image with your hand or something.

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Well, despite my best efforts to accommodate people's wants and to respect artists' work, there are still a select few who give me (give us) grief over foolish things like copyright infringement. I'd like to address that for a second, to whom it may concern.

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Human photo references
for 3d artists and game developers

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Human photo references and textures for artists - 3d.sk

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3D.sk is the biggest online source of hi res human and animal photo references for 3D artists and game developers. You will find here more than 471,000 photos for modeling and texturing your 3D characters.

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Paisajes aleatorios de Google Street View

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MapCrunch - teleport to a random place in the world

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Teleport to a random point on the globe. Find new and exciting travel destinations. Share weird and wonderful places with your friends.

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^^

^^ Nice, I love the modern and old art deco and rationalism towers/buildings mix in downtown BA. :cheers:

:2cents:BA is Argentina's film capital, like Hollywood/LA, goverment center or capital, like Washington DC, and financal center like Manhattan and melting pot like New York all rolled into one it holds many titles also educational center like Boston and Philadelphia

Thanks for your two cents!! And I second what you say, Baires is that and much more. The current national position that BA holds is a double-edged sword.

​

Buenos Aires from the River Plate crossing to Montevideo, Uruguay.

By me
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nice pics Argentine :cheers:

^^

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lovely the last one!

The last one is sooo nice...

Punto Obelisco

Puerto Madero

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Nice, I love the modern and old art deco and rationalism towers/buildings mix in downtown BA. :cheers: :2cents:BA is Argentina's film capital, like Hollywood/LA, goverment center or capital, like Washington DC, and financal center like Manhattan and melting pot like New York all rolled into one it holds many titles also educational center like Boston and Philadelphia Thanks for your two cents!!

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Toy Town is a 3d-visualizer* for Medieval Fantasy City Generator. One day it may become a separate native application or a part of the generator itself, or both.

*️⃣ That's not entirely correct. Toy Town includes its own generator, which is actually a pretty old version of MFCG. If you want to see a 3D model of a particular city generated in MFCG, please use a moder modern City Viewer.
Compatibility:
For me it works in Chrome, Opera and Safari on Mac and in Chrome and Edge on Windows. It works on Android and iPad, but not on iPhone (although it may be an itch.io glitch).
Camera keys:

1 - Street level perspective view

2 - Default perspective view

3 - 45° orthogonal view (RTS view)

4 - Top-down orthogonal view (map view)

` - Toggle auto-rotation

First person keys:

Click and drag mouse to turn the camera. Unfortunately "mouse lock" is not implemented in OpenFL for HTML, so it's not as comfortable as it should be.

H - Turn on/off shadows. Shadows double the number of polygons in the scene.

T - Turn on/off textures (windows)

F - Turn on/off trees. Trees greatly reduce FPS.

P - Turn on/off "plots". Makes secondary streets slightly more visible.

👉 development news and related stuff please check a dedicated reddit community.

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Toy Town is a 3d-visualizer* for Medieval Fantasy City Generator. One day it may become a separate native application or a part of the generator itself, or both. *️⃣ That's not entirely correct. Toy Town includes its own generator, which is actually a pretty old version of MFCG.

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"alphonso dunn" "learn to draw everything" "pen and ink drawing tips" "pen and ink drawing tutorials" alphonso dunn "drawing tutorials" "learn to draw" "how to draw" drawing "life drawing" "figure drawing" "drawing techniques" "drawing tips" "pen and ink" "flash tutorials" "flash bone tool" "flash cartoons" "flash animation" "flash cartoon character"

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Hey everyone! I am Alphonso, I'm an artist and art instructor. My YouTube channel is dedicated to helping you deepen your understanding of the drawing proces...

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Share your videos with friends, family, and the world

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Share your videos with friends, family, and the world

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Anatomy of the Human Body for Artists | Proko

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Share your videos with friends, family, and the world

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Figure Drawing - How to Draw People | Proko

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Share your videos with friends, family, and the world

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Gesture (10)

Mono Poses (10)

Anatomía Iterativa Libros por Ciclo 3/4

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CASLA BAC

Libros

Youtube

Copia de Artistas

Retratos

Técnicas

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