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-Incorporate real world problem solving into classroom.

-Scaffold student learning.

-Give more opportunities to students /teacher feedback, reflection and revisions.

-Build local and global communities of individual who are invested/ interested in learning.

-Expand opportunities for teacher learning

Term affordances refer to the opportunities that a technology make possible related to learner and instruction.

Affordances learning technologies is a object that facilitate a particular way of relating to the object who uses it.

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#2  Eight Key  affordance of learning technologies:

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#2  Eight Key  affordance of learning technologies:

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1-      Interactivity: when technology respond to action of the learner.

Ex: games that immerse learner into  a virtual work.

2-      Adaptivity: The technology present information that is depending on behavior, knowledge  and characteristics  of the learner.

3-      Feedback: the technology gives feedback to the learner on the quality of performance, some time included how the quality could be improved.

4-      Choice: The technology gives the students option for what to learn and how to learn, the student has control of their learning.

5-      Nonlinear access: Give the student the opportunity to select or receive learning activity  from a set order.

6-      Linked representation: Provide quick connection between  representation for a topic making emphasize different conceptual viewpoint.

7-      Open-ended learner input allows learner to express themselves through natural language, pictures and other form to encourage active learning.

8-      Communication with other people: The learner communicates with one or more person, an also can be peer to subject.

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Learning through repetition is learning memorization and the information is learning by repeating until the can recalled it using on different content.

Interactive and feedback are helpful for supporting learning repetition. Also, computer base instruction provides interactive and feedback. Another way to enhance motivation is to add the affordance of adaptability . Gamify the learning by adding expanded feedback and communication with other people in the form of leader boards and competition with partner.

Deeper learner involves understanding complex concept and system, this can manifest in the ability to integrate information from different documents and experiences.

Meta tutor is designed to promote self-regulated learning

Collaborative learning: Requires interdependency, group member  working together to plan and organize activities to complete a task or solve problem.

Cooperative: Involves breaking a task into pieces.  People work separately and coordinate activity that proceed in parallel.

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Using digital technologies offer a variety of possibilities for stimulating, facilitate  and engage the learning. Games are famous for catch people attention by hors, also is a link for social engagement for academic learning.

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Creating engagement environment, facilitating personalized learning and providing access to resources that promote deeper understanding and enhancing student learning.

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Learning technology  can support informal and informal learning, people are using technologies in everyday life activity so they can have access to information to improve their life, knowledge  and also their social life.

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Technology is opportunity and challenges at the same time because facilitate communication with efficiency and constant innovation but also offer a risk of misinformation for unreliable pages  or website  and privacy matter.

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The student have to memorize the alphabet.