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The game represents a clear and defensible thesis; the game's description tells you the story of three characters who are flawed in their own ways. The game is accurate to what the game is actually like. It responds to its prompt. Also, the three-character feature makes you choose who's right or wrong in the game, as you have enough context with around 30 hours of pure story-- getting deeper into their personal lives-- makes it easier to make a defendable thesis.

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The game is not very story-based. The story itself is that you're going to do some chores and favors for rich people. The game doesn't go deep enough, and there isn't any general problem that needs to be figured out. There is no possible story-mode-based thesis that could be made from this game.

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Grand Theft Auto provides a lot of specific and coherent evidence. The game contains modern problems like corrupt police officers, violence, and normal issues like addictions. The game itself feels realistic in a way for people who grew up like CJ, our main protagonist. We see his personal experiences and stay with his set mindset of being more than just affiliated with gangs. The game shows us evidence of why he would believe this, like being kidnapped by the same corrupt police, his mom and younger brother getting killed, and his older brother going to jail. The game gives us enough dialogue and context to be able to see why we should agree with him. It is like an argumentative essay to decide ethics or morality behind certain things and put your personal beliefs and experiences which most of those essays always have a thing in common: primary sources as you lived through those moments.

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The game introduces a lot of information that is useful to understand the storyline. They explain Claude's story--the main protagonist-- They explain his relationship with a woman who ended up betraying him. The evidence, though clear, is nothing more than just a hypothesis, as Claude never speaks in GTA III. He doesn't say a word, so most of the stuff is told by other characters, which could or could not be true, kind of unreliable narrators. In general, the game is focused on him, but since he never expresses his opinions or views, we can't make much of his arguments or the why in the whole story. It’s like an essay where you have to analyze someone’s writing or make your own opinions but you don’t know if the author actually meant what you think or something completely different.

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Grand Theft Auto Chinatown Wars - 1 Point

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Grand Theft Auto Chinatown Wars - 1 Point

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The game is based on basically an Asian population. The game itself has a weak story mode, it is done like comic strips but it lacks information. It is a 1 as the game has a story mode but doesn’t explain it well. It’s like an essay where you have the information and you know it, you just either forget to explain it and connect it to the thesis or you just simply don’t know and act like you do. There’s a storyline that you kind of have to guess to get it.

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Grand Theft Auto: Chinatown Wars is a 2009 action-adventure game developed by Rockstar Leeds in conjunction with Rockstar North and published by Rockstar Games. The game was released for the Nintendo DS in March 2009, PlayStation Portable in October 2009, iOS in January 2010, and Android and Fire OS devices in December 2014. It is the thirteenth game in the Grand Theft Auto series and a follow-up to Grand Theft Auto IV, and is the first entry to be released for handheld consoles since 2006's Vice City Stories. Set within modern-day Liberty City (a fictional satire of New York City), the single-player story follows young Triad member Huang Lee and his efforts to recover a sword gifted by his late father after it is stolen from him, while inadvertently becoming caught in a power struggle amongst Liberty City's Triads.

The game was fundamentally designed for players to have notable interactions with objects on the DS and smartphone systems via their touch-screen controls, while offering unique elements of gameplay not found in other entries within the Grand Theft Auto series. The most notable element, the ability to buy drugs from suppliers and sell them to dealers to make money, proved controversial following the game's release. Despite this, the game received critical acclaim.

A Cognoscenti being stolen, while the player holds a 3-star wanted level. While in other Grand Theft Auto titles, the main technique to evade from the police was to leave a certain vicinity, away from them entirely, Chinatown Wars introduces a new mechanic which requires the player to destroy a specific number of police vehicles, thereby lowering the wanted level.

Grand Theft Auto: Chinatown Wars is an action-adventure game set in an open world environment. It has a different presentation from previous games in the series, by partially resembling the first Grand Theft Auto titles. Instead of a ground-level view behind the protagonist or a top-down perspective, Chinatown Wars uses a fully rotatable camera angled down at the action. Chinatown Wars also uses cel-shaded polygons with black outlines to produce a comic book-like aesthetic-a first for the series. The title takes place in a scaled-down rendition of Grand Theft Auto IV's Liberty City, with the exception of Alderney.

Unlike Grand Theft Auto IV, the player can lose wanted stars by destroying police cars to escape the police instead of leaving a "wanted zone". The more stars the player has, the more police they have to take out for each level. For example, for a six star level, they have to take out six police cars to get down to a five star wanted level and so on. There is also a drug dealing sub plot which allows players to peddle heroin, acid, ecstasy, marijuana, cocaine and depressants around the city. Players can make a profit by recognising market conditions and demands based on geography and plying their wares accordingly. CCTV cameras work as this game's secret packages, destroyed by throwing a Molotov cocktail bottle or a grenade. This also decreases the chances of being caught while making a drug deal and provides discounts for buying drugs. Chinatown Wars applies many Grand Theft Auto IV features such as the next-gen HUD. Ammu-Nation returns in the form of an in-game website where the player can order various weapons through their PDA to be delivered to their safehouse. Players will also get emails which they can read either from the PDA or the laptop present in their safe house.

While stealing a moving vehicle is much similar to that of previous Grand Theft Auto games, Chinatown Wars uses a different system for stealing parked vehicles. Depending on the car, it can be started in one of a few ways. Older cars require a few turns of a screwdriver in the ignition, while other cars require hotwiring. Newer, more expensive cars (with the exception of a bulletproof van) require the player to "hack" the computerised immobiliser. It is still possible to flip cars or set them on fire. The player is unable to pilot any of the aircraft in the game, but he can still see the ones at the airport or flying above him, although if a player uses a certain code on the Nintendo DS by using "Action Replay DS" the player can acquire a helicopter and fly it.

The Nintendo DS version of the game takes advantage of the touchscreen with functions such as controlling the PDA, GPS, the radio, access to the people on the map, or using Molotov cocktails and grenades. The top screen shows the game and storyboard. Taxi whistling is supported by the DS microphone or by holding the X button. Competitive and co-operative multiplayer modes are only available through DS to DS local wireless.

The PSP version features updated graphics, which are no longer cel-shaded, thus sporting a more "classic" look akin to previous games in the series (however, cutscenes are stylistically identical). Minigames (such as drawing tattoos, unscrewing the car and boom panels) have been adapted from their touch-screen functionality to simpler, QTE-like minigames. The PSP version also features extra missions and exclusive radio stations not found in the Nintendo DS version. However, PSP multiplayer supports only 2 players. There's an additional character named Melanie Mallard who's an independent news reporter working with one of the main characters of the game. Melanie and her missions are absent from other platforms.

The iOS and Android versions of the game, based on the PSP version, includes on-screen touch controls and mini-games that have been adapted to work well with capacitive touchscreens. Both iOS and Android versions have the same radio stations as the PSP versions, though the iOS version features a custom radio station that uses the iTunes library.

In 2009, Triad member Huang Lee travels to Liberty City to deliver the Yu Jian sword-a family heirloom won in a card game by his father who was recently murdered in Kowloon -to his uncle Wu "Kenny" Lee. Upon arrival, Huang's escort is killed by unknown assailants, who steal the sword and leave Huang for dead. Surviving, he makes his way to Kenny's restaurant and informs his uncle of the theft. Kenny, outraged at the news, reveals that he intended to hand the sword to Hsin Jaoming, the elderly head of the Liberty City Triads, in order to secure his position as his successor. Feeling dishonoured for losing Yu Jian, Kenny instructs Huang to assist in keeping his businesses afloat while he is in the city, causing him to be slowly drawn into the drug trade. While helping his uncle, Huang learns that two others are competing to become Hsin's successor-his sleazy son Chan Jaoming, and a ruthless deputy Zhou Ming-and finds himself working for both men in addition to Kenny.

During a job, Huang is intercepted by Wade Heston, a corrupt LCPD detective under observation by Internal Affairs, who offers to assist him in finding Yu Jian, believing that apprehending the thieves will clear his reputation and get internal affairs off his tail. Huang agrees and helps Heston investigate a Korean gang that is allied with the Triads, which the latter suspects to be behind the sword's theft. After bugging the Koreans' headquarters, the pair learn that there is a splinter group within the gang called the Wonsu Nodong, whose leader has been causing problems for the Triads with the help of an informant.

Meanwhile, Hsin contacts Huang for assistance, concerned about the news of an informant within his syndicate, and orders him to investigate two former Triad allies who Hsin is suspicious about - the Korean Midtown Gangsters and the Angels of Death who are an outlaw motorcycle club. In the process, Huang is forced to deal with a Triad-hating mafioso named Rudy D'Avanzo who tried to deceive him but kills him when he learns of this deception. Huang helps Heston with several jobs for his Federal Investigation Bureau (FIB) contact, who offered to assist them with their investigation. Hsin soon becomes annoyed with Huang's slow progress and believing he might be the informant, tries to have him killed. Kenny intervenes to save his nephew's life, and persuades Hsin to give Huang more time to find the true informant. Through Hsin's private detective Lester Leroc, Huang eventually discovers that both the Koreans and Angels are innocent. Meanwhile, Heston is forced to back down due to pressure from internal affairs, leaving Huang to hack into the FIB servers to retrieve some files which name both Zhou and Chan as police informants.

After discussing his findings with his uncle, Kenny convinces Huang that they must be given to Hsin. Out of disgrace at the possibility his son is betraying the Triads, Hsin steps down as leader and names Kenny his successor. Meanwhile, Huang is tasked with killing Zhou and Chan, though both deny the accusations against them before dying. Heston later contacts Huang with news that the information he retrieved was fake and that the Wonsu leader is meeting with his allies, including the informant. Upon spying on the meeting, Huang is shocked to discover Kenny is the Wonsu leader and orchestrated the theft of Yu Jian. As the LCPD and FIB ambush the meeting, Kenny makes his escape, but Huang and Heston pursue him to Hsin's penthouse.

Upon confronting his uncle, Huang learns that Hsin had ordered Kenny to retrieve Yu Jian in exchange for a position underneath Chan. Kenny complied and killed Huang's father to inherit the sword, but later had Yu Jian stolen to keep himself from such a dishonourable position. He also secretly worked to undermine Hsin's leadership and take over, while framing Zhou and Chan to cover his tracks. After Kenny stabs Hsin with Yu Jian, he is in turn killed by Huang thus avenging his father's death. Hsin praises Huang for his loyalty and offers to name him the next Triad boss. Before Huang responds, the LCPD and FIB arrive at the scene. Heston assumes control of the situation and arrests Hsin and lets Huang go, who's in despair after seeing the situation.

Music for the opening titles of gameplay is the track "Chinatown Wars" performed by Ghostface Killah and MF Doom and produced by Oh No of Stones Throw Records.

The DS version of the game features music by Deadmau5 among others. On top of the soundtrack featured in the DS version of the game the PSP version features music by Anvil, Tortoise, DFA Records, Turntables on the Hudson and DJ Khalil.

The iOS and Android version featured all the music from the DS and PSP version and allowed the player to customise a music playlist using songs from their music library.

On 15 July 2008, at a Nintendo press conference, it was announced that Grand Theft Auto: Chinatown Wars would be released on the Nintendo DS in the following winter. The game contains over 900,000 lines of "hand-optimized" code.

In the GameStop pre-order commercial for Grand Theft Auto: Chinatown Wars, the dialogue referred to the real-life corporate bailout in 2008. A new gameplay trailer was released on 6 March 2009, showing gameplay involving using a sniper rifle and interacting with keypads with the Nintendo DS' stylus. GameStop had a promotion where they sent around a van letting people try the game before it was released. Other stores gave away a "credit card" which activates $10,000 of in-game money and earlier access to better weapons. Amazon provided a code to unlock an exclusive bulletproof Infernus with preorders.

Grand Theft Auto: Chinatown Wars has received widespread critical acclaim. On GameRankings, it was the highest rated Nintendo DS game ever, with an average review score of 93%. The game holds a 93/100 aggregate score on Metacritic, which is the highest score on that site for a DS game. The game also has the highest rank for the Nintendo DS at , with a rating of 9.5/10. Official Nintendo Magazine rated the game 94%, praising the visuals and variety in gameplay, concluding in their review that "Rockstar has captured and condensed the Grand Theft Auto series' high points and crammed them into one terrific title. Think the DS can't handle GTA? Think again." gave it a rating of 9.2, calling it "a masterpiece of handheld gaming", while IGN US gave the game a 9.5 out of 10. gave it a rating of 10/10, saying "Overall this is GTA as it first was, with the inherited wisdom of GTA as it's been since, finished off with all sorts of things that would happily belong in a GTA of the future." gave it an A−, saying that "from the start, Chinatown Wars looks impressive".

Chinatown Wars generated lower than expected sales in its first week in the United Kingdom, selling fewer copies than the debut of Vice City Stories, which was Rockstar's expectation. In the United States, it sold just under 90,000 units during its first two weeks on the American market. This led Best Buy to sell the game at a reduced price for a limited time, the response to this was very positive.

Rockstar confirmed via a press release that Grand Theft Auto: Chinatown Wars was going to be released for the PlayStation Portable on 20 October 2009. It was speculated that the PSP version would revert to the third person view. However, it retained the top down view from the DS version and also received acclaim. The game is available on UMD as well as via the PlayStation Network. 1UP.com gave the PSP version an A−, citing the experience is good the second time around and it is efficient for people who are playing for the first time. IGN gave the PSP version a 9.3/10, compared to the 9.5/10 on DS. The Indian website gave the version a 9/10, stating "the only complaint I have with the game is that it feels a bit too easy".

Unlike the DS version, which reached number 5, the PSP game didn't chart in the UK top 40 upon release, nor did it chart in the US monthly top 20.

Chinatown Wars was released on iPhone and iPod Touch on 17 January 2010. The touchscreen minigame mechanics originally seen in the Nintendo DS version returned in a similar fashion. The graphics, when compared to the DS and PSP versions, aren't cel-shaded like the DS version and lack the ambient lighting and effects seen in the PSP version. An update released on 28 March 2010 added the radio stations that were formerly exclusive to the PSP version.

The iPad version was released on 9 September 2010, with 1024x768 high definition graphics. It received critical acclaim, with IGN's Levi Buchanan giving it a 9.0/10, calling it "a phenomenal play".

On 13 October 2013, Chinatown Wars was removed from the App Store with no statement given by Rockstar. It is believed that it was due to compatibility issues with iOS 7. On 21 December 2013, the game returned to the store with the compatibility issues fixed. An additional update was released on 18 December 2014 that provided support for Retina Display resolutions and wireless controller support.

Chinatown Wars made its debut on Android devices on 18 December 2014, featuring the same graphical improvements and features as the latest iOS update. The Android version was developed by War Drum Studios. Currently, both the iOS and Android versions contain no multiplayer or Social Club compatibility.

On 19 October 2023, the game was available for free with a 30-minute trial, with an option to login to Social Club and be able to play the full version if a GTA+ membership is subscribed on either PlayStation 5 or Xbox Series X/S.

At the 2009 Spike Video Game Awards, Grand Theft Auto: Chinatown Wars received the Best Handheld Game award. However, the version wasn't specified. It also won the Best Nintendo DS Game of 2009 Award from . The game was nominated for three of GameSpot's awards: Game of the Year, DS Game of the Year and Action Game of the Year, winning DS Game of the Year. Chinatown Wars was nominated for Game of the Year by Nintendo Power, as well as Nintendo DS Game of the Year, Best Nintendo DS Graphics and Best Adventure Game. Pocket Gamer awarded the game Best Action/Arcade Game for handheld, Game of the Year for handheld and Overall Game of the Year in 2010.

Chinatown Wars continues the series' tradition of controversy because of a drug dealing minigame that includes heroin and ecstasy. Protesters against the game include Darren Gold of the anti-drug abuse charity Drugsline, who stated: "Anything using drug-dealing as entertainment is sending out the wrong message. Glamorisation doesn't help our work trying to educate kids of the dangers of substance misuse." In an interview with Edge magazine, Dan Houser said "we wanted to have a drug-dealing mini-game in lots of the GTA games. [...] We played with it a little in Vice City Stories, because it worked really well juxtaposed with the main story. It works well with what GTA is, with driving around the map, and it gives you another thing to think about - another layer or piece of the puzzle to keep you motivated... It does intersect with the main story and things you learn from it work with the story, but it mostly runs on its own."

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Grand Theft Auto: Chinatown Wars - Wikipedia

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Grand Theft Auto: Chinatown Wars is a 2009 action-adventure game developed by Rockstar Leeds in conjunction with Rockstar North and published by Rockstar Games. The game was released for the Nintendo DS in March 2009, PlayStation Portable in October 2009, iOS in January 2010, and Android and Fire OS devices in December 2014.

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The game mechanics are really well designed. The game is designed as the 80’s neon and flashy Miami. The game is centered around Tommy Vercetti’s rise to power and ALMOST everything ties up well. For a 4, it most be the most accurate and fully tied up to the thesis yet there’s some elements in the game that don’t make any sense in the storyline. Story missions like gang takeovers, and the betrayal and final confrontation between Tommy and Ferelli is epic and it makes sense but missions like running small businesses like Ice Cream Factory and Malibu Club (both very connected to the story) but after you get them, it stops being mentioned as it never affected the main storyline. This is like an essay where one leaves content disconnected to the main claim either because they focused too much on other parts or didn’t re-read their own essays. This falls under 3 as it has specific evidence and partial commentary without FULL integration.

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The game mechanics are really well designed. The game is designed as the 80’s neon and flashy Miami. The game is centered around Tommy Vercetti’s rise to power and ALMOST everything ties up well. For a 4, it most be the most accurate and fully tied up to the thesis yet there’s some elements in the game that don’t make any sense in the storyline. Story missions like gang takeovers, and the betrayal and final confrontation between Tommy and Ferelli is epic and it makes sense but missions like running small businesses like Ice Cream Factory and Malibu Club (both very connected to the story) but after you get them, it stops being mentioned as it never affected the main storyline. This is like an essay where one leaves content disconnected to the main claim either because they focused too much on other parts or didn’t re-read their own essays. This falls under 3 as it has specific evidence and partial commentary without FULL integration.

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This game has absolutely no story mode. It is quite literally a re-skin of the first game that was only made as a free world experience to steal cars, not really story mode-based. It's just like an essay with absolutely 0 or no relevant evidence.

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Grand Theft Auto: London 1969 - Wikipedia

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Grand Theft Auto V: Online by itself is complicated. It is not as sophisticated as it has a lot of new features and layers, but it is not organized. The game overwhelms players with mods, hackers, and exploiters. The game tries to be good by consistently updating and adding heists, yet it just lacks organization and connection to the last heists. Also, they changed GTA V characters a lot; their personalities changed for the worse. It is like an essay that tries to be complex with overexplaining and using big words, but ends up being incoherent and complicated.

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Experience GTA Online, a dynamic and ever-evolving online universe for up to 30 players, including all existing gameplay upgrades and content released since launch ready to enjoy solo or with friends. Now available for PlayStation 5 and Xbox Series X|S.

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Grand Theft Auto IV is a game that is well organized. It demonstrates sophistication by its complex character arc, commenting on American Modern Culture. Dynamic missions that use PATHOS and other rhetorical terms and ethical issues. It is a social critique rather than just a simple chaos of an argument. It is extremely well made as this game took 4 years to make with a large team of DEVELOPERS, around 1000 of them. They studied social interactions as well as how the city works and how to make it as real as possible. It's like an essay that thinks beyond just what you interpret, but also how the other people interpret it also and make it enjoyable and good enough for everyone involved.