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Integrating Technology into STEAM Education: How to Use Technology to Enhance Learning Experiences - 21stCenturyEd

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Explore how integrating modern technology can revolutionize STEAM education in your homeschool or classroom.

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The National Inventors Hall of Fame® takes a closer look at the important role that technology plays in STEAM learning.

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Examples of how other educators are incorporating the chosen component of STEAM

🔬 SCIENCE + TECH

Digital Microscopes: Let students observe plant cells, bugs, or textures and take screenshots for reports.

Virtual Labs: Use platforms like Gizmos or PhET for experiments that are unsafe or impractical in class.

Augmented Reality (AR) Apps:

Merge Cube, QuiverVision: Explore anatomy, ecosystems, or planets in 3D.

🔢 MATH + TECH

Math Games & Simulations:

Prodigy, Khan Academy Kids, DreamBox for adaptive learning.

Data Projects:

Collect class data (weather, plant growth), then graph using Google Sheets or Excel.

Math Coding:

Use Tynker or Scratch Jr to create math quiz games.

🎨 ART + TECH

Digital Art Tools: Use apps like Tayasui Sketches, Book Creator, or Canva for digital storytelling.

Animation & Stop-Motion:

Create short videos with Stop Motion Studio or FlipAnim.

Music Tech:

Try GarageBand or Chrome Music Lab to explore sound, rhythm, and composition.

🏗️ ENGINEERING + TECH

Engineering Challenges with Tech Integration:

Design structures using Tinkercad (intro to 3D design).

Use apps like Padlet or Flipgrid to present prototypes.

Build-Measure-Test Loops:

Document engineering projects using videos or time-lapse apps.

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How to incorporate in more Technology in STEAM

1. Use EdTech Platforms

Examples: Nearpod, Seesaw, ClassDojo, Google Classroom.

Benefits: Streamlines interactive lessons, assessments, and digital portfolios.

2. Incorporate Coding & Robotics

Tools: Scratch Jr, Bee-Bots, Code.org, LEGO WeDo.

Activity Idea: Students program a robot to navigate a maze (Engineering + Math + Tech).

3. Interactive Whiteboards & Tablets

Use smartboards or iPads for:

Drawing diagrams (Art + Science)

Simulating experiments

Watching real-time animations (e.g., life cycles, space missions)

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Why am I uncomfortable with Technology In STEAM?

I would not say I am uncomfortable but I need support in how and what to incorporate in my curriculum. The resources are unless and I need time to see what resources work best for me and my students when in STEAM. I also need a system to have the students bring their devices to STEAM class. Many classes have lunch or another special before my class so bring devices has become a challenge and taken more time than wanted. This will take routine and instruction to smooth out the bumps.

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T in STEAM

The letter that I am learning to incorporate more often in my STEAM lessons is Technology. In my own experience, Technology includes the students using devices to explore, research, and create in STEAM lessons. Being new the the district and developing a new curriculum, creating and manipulating materials that incorporate more technology for 6 grade levels will take time and practice.