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Danny:

Working Class: Blue and grey color palette

Attire: Jean Jacket, blue shirt, white undershirt, and jeans. Gray tops. Blue = somber/sad vibes

G-shock watch

Amy:

High Class: White and beige color palette

Silver necklaces, earrings.

Attire: Woven hat, brown, rounded framed glasses, tighter clothing symbolizing her constricted life. A lot of neutral colors in what she wears.

Amy = High Society

Danny = Working Class

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Group 1 - Clothing Choices in Beef

Clothes indicate social status of characters, Steven Yeun's character wearing worker clothes, Ali Wong's character high fashion dresses and outfits

Colors can be used to convey emotions, Yeun wears a lot of grey which can be indicator of depression (ties to attempted suicide)

Clothing choices extend to side characters, male character's brother is wearing a lot of casualwear (sneakers, jeans, graphic tee) while female character's husband wears fancy (but seemingly silly) high fashion items

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Dialogue that we noticed was the relationship between the brother and the main character and how the brother holds resentment towards the main character for losing the motel but also relies on him.

My favorite dialouge was them talking in the garage how she's complaining about having all these problems + struggiling to hold it together. And he's agreeing while his problems seem more tough while she's complaining about not having a hot tub.

I also notice in the dialogue a lot of people seem to compliment her husband instead of her + focus on his sucesses, like displaying his plant at the front of her shop and saying your husband is so talented.

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Sounds Effects

Large halls/small rooms used to signify differences in the status and vibe of different environments

Audio effects used to filter background bring viewer into the character

Ambient noises go from overwhelming, to completely silent to represent changes in emotion

Rises and sharp cuts in music/sound effects show internal frustration and snapping back to reality.

During scenes with dialogue, there is a lot of silence. When the characters are alone with their thoughts and frustrations, the music and sound effects communicate their internal conflicts and frustrations with the world around them. Sounds from their external environment that are grating or obnoxious contribute to this feeling.

Different locations have different sounds symbolizing wealth, suburbia, etc.

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Lighting-Group 8

-The lighting was very realistic, natural (creating the feeling that we are with the character, also creating air of monotony of everyday life)

-There's a contrast between the way the lighting was between the lower and higher class characters

-Lighting was warmer and dimmer in doors compared to the natural lighting from outdoors

-There was a moment when the lighting was completely dark as the main girl character was looking at her phone at the road rage incident (almost sneakily, since her husband was next to her)

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Group 16 - color

Amy: light, neutral tones (wealthy clean vibe)

Danny: blue zip jacket, darker tones

Setting: always warm lighting and bg (browns, orange, sunny)

A lot of the characters are almost always in cool tone clothing, whereas the background and lighting is consistently in a warmer tone. The characters who are wealthier have a "clean" and simple color palette, consisting of neutral tones (white, black, grey, light blue), compared to the less wealthy characters, whose clothing is in darker shades (dark brown, dark blue).

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Group 18 - Gestures/Expressions: looks sad, bleak, annoyed, and is dissociating?, rushed movements, kind of frantic, irritated, angry, middle finger from the guy in a car he almost hit, road rage, violent, throwing items on the truck, confused/concerned looks from bystanders, scared, breathing heavy, fake smile, tense, comforting expression from the guy, happy kid, pacing/walking around while ranting, resigned, frustrated, condescending from grandma, proud, awkward/anxious fidgeting, hug after reuniting with his cousin, guy excited about getting more money, deadpan, distracted, binge eating while repetitively calling the same person about a property, comforting her daughter after a nightmare, emotional/nostalgic, trying not to cry, accusatory, putting bullets in a gun, rushing to leave after peeing all over the bathroom, angry chasing after the guy

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GROUP 3 - Casting Choice - Kimi, Jimmie, Eric

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The cast is primarily comprised of an all-Asian lineup for the show. Starring Steven Yeun (Danny Cho) and Amy Lau (Ali Wong). The article stated that, "initially, the show's creator Lee Sung Jin — who based the show on somewhat true events — envisioned a white man in the role Wong eventually landed." ; but after the creator spoke to a comedian on the part, an idea sparked, and he thought it'd be more interesting if Wong played the part.

Danny Cho (Steven Yeun)

Amy Lau (Ali Wong)

Paul (Young Mazino)

Isaac (David Choe)

George (Joseph Lee)

^a very asian dominated casting choice^

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Ali Wong’s role in ‘Beef’ was originally envisioned for a white man — specifically, Stanley Tucci

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The show could have gone in a different direction if its creator had stuck with his initial vision.

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Group 4-Set

- Suburban of Los Angeles area

- Contrasting between poor and wealthy communities.

- Highlighting the disparity between the two main characters.

- Juxtaposition is relevant, with the houses. The are both very similar too, even in the different communities, as they are both in dark places.

- Lots of lighting contrasts between the areas, both main characters are

- Economic issues and struggles, as one continues renovating, and the other struggles to make ends meet.

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Group 15: Dialogue

- Very natural dialogue used to introduce context and moments, gives enough for the viewer to assume, without making dialogue sound unnatural or forced.

- Lots of ungenuine conversations. Many people are hiding behind a mask/filter

- Daniel assumes driver is a man "this dude" "this guy"

- We can imply what the characters think based on their self-dialogue and other conversations (when people argue, we gain context and their thoughts)

- lots of audible groans conveying emotions

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Group 7 - Sound effects/sound scape

Lots of sound effects represents anger; the slam of car doors, screeching of tires, and roaring of engines, breathing

Some scenes have no relative sound effects, such as the scenes in the homes of both characters. It can represent the homes being empty, usually homes with lots of people have stuff that goes on in the background constantly. The girl's house also echoed with the audio showing that her home has lots of space, while the voice did not echo in the man's house, showing that his space was limited.

Sound effects such as breathing or chairs creaking are almost like dialogue when nobody is speaking, you can hear the grandma's chair creak back when the girl explains about why her child draws, which shows that she is almost like “oh really?” without actually saying it. Also breathing plays a big role in how the character is perceiving a situation without the dialogue. In some scenes she cannot talk and she uses sound effects to display her emotion instead of dialogue.

Some scenes show stress and therefore rushing, the scene where she attempts to pull the gun out the safe slowly intensifies, it doesn't work so she tries again and faster, and then ends up trying to force it open which shows her stress and anger over everything in her life

In the scene where the man finds her location using the internet, the music is intense and represents how he feels but right after it uses a sound effect of the child of the girl laughing which shows the contrast between both main characters lives but also sets up a transition into the next scene where the child appears in

Clock ticking signifies strong emotion in a scene, like the frustration the man experiences trying to return items at the store, or while he is driving trying to find the woman’s house

Quick cuts and sound effects playing in quick succession create a sense of tension or urgency in the scene, and they usually precede a switch between focus in characters

Most of the music is diegetic, being played from a source inside the scenes, like the music from a car radio or from inside the store. The music is also much quieter, leaving room for the dialogue and the loud sound effects.

Lots of silence or and tension brought between dialogue sequences with focus on the talks with music queuing for the next scene or transition with subsequent sounds connecting to transitioning scenes.

Lots of sound effects or sounds from the scene used to transition into the next scene or draw out certain sequences

Practical or familiar sounds used to simulate atmosphere, the dining hall, when the guy opens the door, various indoor and outdoor sounds and ambiance within shot sequences.

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Mostly all half lit, characters half in light, half in shadow

Very dim for almost all of it, but then way brighter at the end, their lives are very depressing but acting out their anger makes them feel better

Very warm/orange lighting

Guy's house is dingy and dim, while the woman's whiter and a lot more brighter warmer lighting. The garage itself is very dark in comparison to the rest of the house

First scene is a lot brighter, florescent store lights and feels a bit suffocating and overwhelming

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Group 13 - Props

Fast food everywhere, messy room, very stressed environment for the guy

The brother of the guy contrasted the rubbish room as there was an expensive PC and chains

For the girl, the props around her were expensive and organized, abstract art

The gun - the girl was getting OFF on it

The guy had a bunch of construction tools on him (showcases his personality)

The dinner for the girl was fancy and extravagant (showcases her personality)