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Also initial presentation PDF if you need it for submission

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Also initial presentation PDF if you need it for submission

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Here's the finished 3d projector room and the qr code/wechat idea

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Here's the finished 3d projector room and the qr code/wechat idea

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sorry that it is late x

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Oddity Lobby: Curiousity Game No.4 Puzzle Packets

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Oddity Lobby: Curiousity Game No.4 Puzzle Packets

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The Puzzle Packets game is seen as a skill-crane game where players within the Oddity Lobby Lounge would have the oppotunity and mission to grab a special packet that would contain one of Oddity-Lobby's special Souvieinir-Coin pieces.

The souvienir-coin would be place inside a purple packet that would have a lucky number printed on it, (E.g '46'), placed among other purple packets with question amrks on them. As this would spark the players curiousity to wondering what would be inside the many packets within the game. Players would have ten rounds each as their goal is totry and redeem the lucky number packet that would contain the coin.

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Puzzle Packets: Inital Logo - In associaton with Derek's Feedback

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Puzzle Packets: Inital Logo - In associaton with Derek's Feedback

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Strange Silvers: Inital Game Logo - In response to Derek's Feedback

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Strange Silvers: Inital Game Logo - In response to Derek's Feedback

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Coppers of Oddity: Offical Logo - In response to Derek's Feedback

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Coppers of Oddity: Offical Logo - In response to Derek's Feedback

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Example of Oddity Lobby Coin, ( Silver Variation )

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Oddity Lobby Offical Winning Coin Design 

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Oddity Lobby Offical Winning Coin Design 

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Example of Oddity Lobby Coin, ( Gold Variation )

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Oddity Lobby Offical Winning Coin Design

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Oddity Lobby Offical Winning Coin Design

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The offical Oddity-Lobby coin that people would win within each of the curiousity games the Oddity-Lobby lounge space. The coin would be desgined in three variations, (Gold, Silver and Copper). The Coins head designs would contain a honeycomb styled pattern, (Inspired by The Imperial Egg Coin Design) with the Oddity Lobby Initals with the addition of hexagon-shaped holes, (Inspired by traditional Chinese Tieqian coins ) - to give the coin it's odd-design.

The Tails design of the coin would feature a disformed spiral pattern that would have engraved Oddity-Lobby initals on the middle with it's hexagon shaped holes.

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Oddity Lobby Offical Winning coin Design: Origianl Concept Sketch

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Oddity Lobby Offical Winning coin Design: Origianl Concept Sketch

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Oddity Lobby: Curiousity Game No.3 Strange Silvers

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Oddity Lobby: Curiousity Game No.3 Strange Silvers

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Strange Silvers is a trival-based aracade game where players would have the oppotunity to work out answers - in relation to questions associated with the Rock-Bund's history and art Exhibits. There's a total of ten questions within this game and Inspired by Wheel of Fortune, each of the answers would be hidden under letter boards. As this element would spark the player's curiousity leaving them wondering on what each of the answers could be. Players would solve the answers by dragging letters onto each of the letter boards. If  a player gets an answer wrong they loose points and if a player gets answers right they gain point.

When a player gets all ten answer right, they would win a silver Oddity Lobby Coin which they would either keep as a suvioneer or take to the next game.

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The 'Coin Crusher' souvenir-coin machine would give guests the oppootunity the create their own special personalised silver-gold coin within the Oddity-Lobby lounge space.

The Machine's function would proceed with people inserting a regular coin peice into it's feeder, (The coin slot on the right of the wheel). Then guests would have the opition to fill out their initals from the back of the machine and would rotate it's wheel. So that the coin they've inserted would be flatterned in order to create the customized imprint.

The coins would later come out of the machine's side-dish ready for guests to use for the next games.

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Oddity Lobby: Curiousity Game No.3 'Strange Silver' Original Concept Sketch.

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Oddity Lobby: Curiousity Game No.3 'Strange Silver' Original Concept Sketch.

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Today was a big day for our project, we spoke to Derek and Steve for feedback and we made a lot of progress here is a summary and any questions just ask:
- We needed a backstory to the oddity lobby (which we've put on the padlet) and this serves as one of our touchpoints
- we had to remove the seating area as this was too much interior design than required
- The tote bags are going back to the glasses as they are more high end for the target market
- Everything needs to be more 'odd' so the projection room (now 'oddo's art gallery') is going to have prompts based on creatures Oddo met whilst crossing the oceans, so the drawings will be odd characters (will post examples on padlet)

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odd cocktail glasses

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The Bon Bon Cocktail glasses is a candylicious interpretation of the classic cocktail glass. A drink served in the glass will taste a little extra magical. The gorgeous sorbet colours match Helle Mardahl’s colourful and playful candy universe.

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Feedback from Derek and Steve was that we needed an odd story to pull everything together, like a fake history, so here it is

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Oddity Lobby: Curiousity Game No.2 'Coin Crusher' Original Sketch

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Oddity Lobby: Curiousity Game No.2 'Coin Crusher' Original Sketch

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Oddity Lobby: Curiousity Game No.1 'Coppers of Oddity' Original Concept Sketch.

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Oddity Lobby: Curiousity Game No.1 'Coppers of Oddity' Original Concept Sketch.

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Oddity Lobby: Curiousity Game No.1 'Coppers of Oddity'

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Oddity Lobby: Curiousity Game No.1 'Coppers of Oddity'

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The Coppers of Oddity curiousity game is an arcade styled single-player game, where guests/players would have the oppotunity to take their coin characters through a maze where they would collect coin tokens when travelling.

They would also have the oppotunity to collect special curiousity coin tokens which would crack open to reveal either extra coin token or a question associated with The Rock-Bund. This would spark the players' curiousity to wonder what's inside the coin before it opens. When players get questions right they would proceed through the maze and would win a special Oddity-Lobby Coin - Made of Copper.

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For example, the logo 'oddity lobby' bit could go at the top of the wall of the projections, so the space and touchpoints all have consistent branding, the projector could use the colours of black, white and yellow, but obviously with the lights and projections in different colours like the red you used last time Simran, and the fonts could also be used for the sign for the weChat QR codes bit

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The main display fonts, logo and colour palette to be used

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Could be more illustrative with minimal writing so it ties in with the aesthetic/style of people's drawings that are projected

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Let me know your thoughts

P.S: I couldn't spend much time on it, because my other project took most of my time this week, and I have to prepare a Presentation and Video for it

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Original Curiousity Box TouchPoint Concept Design 

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Original Curiousity Box TouchPoint Concept Design 

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Info Coming Soon.

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Curiosity Box RockBund Design ( Touch-Point 1 ) Copy

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This design concept sketch showcase the third variation of the seating area touchpoint for our RockBund Project: Creative Living Space. That would be suitable for the Techno/Music route. Inspired by our research on the SoHo House, this seating design would be made of buttoned leather and would have a structure resmbling piano keys.

This seating design would also feature the use of built-in music speakers and inspired by Gaming Chairs - that would feature the use of LED Lighting and speakers.

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RockBund Living Space (Techno & Music Room)

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Examples of themes for people's drawings:

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Examples of themes for people's drawings:

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1. From river to sea
2. Buildings tall as trees
3. Urban Renaissance
4. Fashion in the veins

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Secondary Research - Curiousity Games & Puzzles

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Secondary Research - Curiousity Games & Puzzles

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Secondary Research Diagram on how curiousity is applied through puzzle solving and games. As this would give the group inpserations for the upcoming curiousity games touchpoint.

Reserach Link: https://www.gamified.uk/2014/05/20/mystery-curiosity-surprise/

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Secondary Research 4 (Curiosity Puzzle-Solving)

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Secondary Research - QR Coding in China 

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Secondary Research - QR Coding in China 

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This secondary research diagram would showcase the facts and evidence of how QR Coding is applied in China. This reserarch would give us inpserations for how QR Coding can be applied within our RockBund creative living space. And Curiousity games.

Reserach Link: https://a16z.com/2017/08/11/qr-codes-in-china/

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Secondary Research 3 (QR Coding - China)

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We've talked a lot about the rise of QR codes in Asia, but they may now finally be moving from being a "joke" to being more widely adopted in other places as well. Simply put, QR codes let you hyperlink and bookmark the physical world. Just as UPC barcodes allow machine-readable scanning of data (e.g., price) on items in stores, QR codes are a barcode-like vector between online and offline information. And unlike NFC (near-field communication), which is used for reading smart cards, keycards, and contactless payments, QR codes can be easily accessed by any phone in the world that has a camera. They enable everything from online to offline (O2O) marketplaces, which are huge in China, to augmented reality.

Some of the more obvious use cases for them include things like adding a WeChat friend in real life (IRL); subscribing to a WeChat official account (often representing media, stores, people, and others); paying a street vendor or at a convenience store; connecting to wi-fi in a shop; getting additional content from a magazine article; and learning more about styling or the brand from a clothing label. But there are also a number of less-obvious (or not as well covered) uses in China, which I share below, because they show the range of what's possible everywhere when QR codes disintermediate existing use cases... and enable new ones.

Things people already do, but now with QR codes

#1 Give and collect gifts at a wedding

On wedding invitations, "no boxed gifts please" is basically code for "just give me cash". And in many Asian cultures, cash is more standard and socially acceptable anyway compared to other gifts for auspicious occasions like marriage, births, etc. In China, these gifts come in the form of red envelopes - which were also a growth hack for increasing adoption of payments in messaging.

But here, a member of the bridal party wears a QR code as necklace to collect digital money from wedding guests who forgot to bring physical red envelopes... though this use case had a mixed reception.

#2 Give and collect alms

Bluntly, begging has gone digital in China thanks to the penetration of mobile wallets there. And no one can really claim that they don't have spare change when they are almost always likely to have their cell phones on them.

In this case, the panhandlers collect physical change from kind strangers, but also (quite brilliantly) provide mobile payment QR codes as another payment option.

#3 Collect tithes

The penetration of QR codes is so deep in China that it includes other forms of social commerce besides gifting or begging. Even churches collect tithes through QR codes. Why only offer wooden collection boxes when you can offer a QR code, as with this temple in Hangzhou?

#4 Identify pets

You've probably seen those "have you seen" my dog signs, which are often posted around neighborhoods with a photo of the pet owner's lost dog. Because how else can someone identify a lost or found pet? Given the penetration of QR codes in China, even pet tags have QR codes. But not only do these reveal the dog's contact info when scanned, the dog owner will be notified when and where the code was scanned!

#5 Identify senior citizens

In the U.S., there's an entire cottage industry of tiny, IoT devices - from medical ID bracelets to alert alarms (some may even remember the famous "I've fallen, and I can't get up!" TV commercial line). But what if QR codes on phones or tattoos or elsewhere could address this function? Well, in Beijing, a hospital is proposing digital profiles for its senior patients so it can identify them (and access their EMR) if they are brought into the hospital unconscious. These profiles would be accessible through a QR code worn around their neck like a badge.

#6 Post and reply to job boards

On college campuses, grocery stores, and park trees in the U.S., people often post job descriptions or skills for hire on copy papers with tear-out slips for the contact information. Despite the popularity and availability of online mechanisms, these physical posts are still ubiquitous. They are in China, too, only they're done with QR codes.

Here, walls in a Shanxi city park and in the Liao Ning University of Technology are covered with QR codes that passerby can scan to find out more about the job opportunities and requirements.

Things that are now possible (or way easier to do now) because of QR codes

#7 Checking the source and authenticity of food and drinks

QR codes can already be found in restaurants in China for things like paying for or ordering a meal at a restaurant. But even food distributors are taking advantage of QR codes; supermarkets, for instance, use them in produce stands so that customers can learn about the supply chain behind a specific batch of fruits or vegetables: Which farm did it come from? How was it transported? Meanwhile, wine-makers use QR codes as a way of proving the authenticity of the bottle - source, vintage - as well as educating consumers (type of grape, suggested pairings).

#8 Sharing bikes

Bike-sharing is a phenomenon in China, where there will be 8 to 10 million shared bikes on city streets this year. As we've shared before, it's notable that beyond the number of bikes, all kinds of people are using them - even those who own their own bikes, can afford cars instead, or have personal drivers. But the reason it's possible is all due to mobile phones: Users in China simply scan a QR code printed on the bicycle to unlock them and start riding. QR codes are especially suited to this use because each bicycle needs a unique code, and a way to connect to digital payments - for contrast, imagine if users had to insert quarters at a meter instead; QR codes help bypass all this by connecting digital to physical without special hardware or other physical intermediary.

#9 Attributing performance marketing in the physical world

One of the challenges of online-to-offline sales is attribution to sources in the physical world - for example, in the U.S., phone sales professionals used to ask buyers for their catalog source codes, or use sandwich boards located in specific regions. For offline sales agents in China, one of the easiest ways to aggregate and attribute transactions is to give each sales agent a unique QR code with a "scan code to win prizes" promotion; the company behind the promotion would then directly quantify the contribution and number of leads per sales agent.

Interesting QR code use cases to watch

#10 QR code as identity badge

Many of us badge in to our workplace; what if your QR code served as a badge? This is not a far off possibility as our phone increasingly represents our identity. In the below image, consumers use QR codes on their phones to badge in to enter a self-serve retail store. The QR code here serves as an identity - and therefore payment - badge, so that when that customer leaves the store, their items can be automatically charged to his/her account.

#11 QR code as call box and information kiosk

Remember those emergency call boxes on the side of freeways? In Nanjing, China, smart street signs with QR codes provide the names and contact info for the local police. They also provide sightseeing guidance with directions, and information on how to handle a residence permit. How they will be used or evolve in the context of other mapping apps however remains to be seen.

#12 QR codes on... people

In an unfortunate example, QR codes can also be imprinted on "booth babes" - as a car company did on its models' lower backs at the Zhengzhou International Auto Show. In a more empowered way, almost-famous signer Wei Chen also imprinted a temporary tattoo onto his neck to provide a message for his fans at a pop concert in Beijing few years ago. (In case you were curious, the message said: "Will you be with me for a life time?").

But QR codes appear for dead people, too... Since people in China believe that QR codes are here to stay, even tombstones are engraved with QR codes that memorialize the life-story - through biographies, photographs, and videos - of the deceased. From the leadership of the China Funeral Association: "In modern times, people should commemorate their deceased loved ones in modern ways".

QR codes "at scale" (just not in the way you'd think)

#13 Advertising at scale

When the image at right came out in 2012, it had a bit of a "wow" factor given its sheer size, even in China, where QR codes are quite commonplace. The ad for downloading a music application was not only effective, but more importantly, is easily scannable from a variety of distances - a huge UX upgrade from having to write down a URL and type it into a browser, or remember the name of an app and search for it in the app store. Including QR codes on large billboards is now very common across China.

#14 Display signs at scale

Ever squinted at the hours-open sign when driving by a store that just closed to see the latest? Well, at Beijing's TianYa international clothing mall, visitors can scan a QR code from a distance to add the mall's official account and get the info they need, while also giving the mall a mechanism to engage with shoppers after their trips to the mall.

#15 Gamify at scale

Whether on the grass or on a sign - or on a house or on a mouse! - QR codes grab your attention anywhere. In the example below, a real estate developer in Fo Shan, China designed a QR code across a 1.58-acre (nearly 68830 square feet) field to generate social media interest... resulting in more than 10 million hits. Another did something similar on a billboard to advertise real estate through a scan-and-win prizes game.

#16 Bonus: because, pandas!

This QR code is nearly 20 feet high and is made with over 20,000 carnations and roses. It also has a live animal in it. Why not take a picture and scan a QR code at the same time, to learn about the Yun Nan wildlife zoo and a panda named Si Jia?
Editor: Sonal Chokshi @smc90

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16 Ways QR Codes are Being Used in China - Andreessen Horowitz

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We've talked a lot about the rise of QR codes in Asia, but they may now finally be moving from being a "joke" to being more widely adopted in other places as well. Simply put, QR codes let you hyperlink ...

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Interactive floor keyboard for Route 2. The visitors can make their own music on here and multiple people can use it together if they wish. There is even the ability to pause the sound and someone else can pick it up and build upon it (collaboration with strangers).

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Route 2 'Interactive Music Projection Room'

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Route 2 'Interactive Music Projection Room'

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This is the drawing for Route 2 - again just an imagined colour concept to visualise the idea

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This is the drawing for Route 1 - I did an example of a theme (red) to showcase the idea in action

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Chinese Motif & Art deco decorative samples - Mood Boards.

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Chinese Motif & Art deco decorative samples - Mood Boards.

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Info Coming Soon.

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Moodbaords (Chinese Deco Motifs & Art Deco)

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Additional Secondary Research #2 (Art Deco Designs & Patterns)

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Additional Secondary Research #2 (Art Deco Designs & Patterns)

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Info Coming Soon.

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Secondary Research 2 (Art Deco Designs & Patterns)

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Additional Secondary Reserach #1 (Music of Traditional China & C-Pop Genre)

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Additional Secondary Reserach #1 (Music of Traditional China & C-Pop Genre)

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This Secondary Research diagram will showcase facts of the difference between traditional music of China and the music genre 'C-Pop' (Chinese Pop). As this would be associated with our Creative Proposistion/Route 2 (Music & Sound Sapce). This research would give us an idea on what sound effects and audio guests can create in the space, later on in the project.

Research Links: https://www.masterclass.com/articles/c-pop-music-guide & https://books.google.co.uk/books?hl=en&lr=&id=9MI6JHKw9BQC&oi=fnd&pg=PA1&dq=traditional+chinese+music+instruments&ots=m5A29EUGes&sig=p1_PTGQMsQ94ocP5zdNCrvmzRbk#v=onepage&q=traditional%20chinese%20music%20instruments&f=false

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Secondary Research 1 (Traditional Chinese Music & C-Pop)

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The second concept sketch would showcase the second seating design area...suitable with the the RockBund Lounge's creative Proposistion (Route 3) The Escape Room. Also in response to our research on David Chipperfeild and Art Deco designs.

As the seating area is designed to have an abstract, aluminium structure resembling blocks from a traditional Chinese wood-knot pyuzzle toy which would feature LED lighting effects around the design that would form a curved art deco pattern. This element would be in response to the Lounge's nightclub astectic in the evenings. Also relating to our idea of combining the RockBund's original Art Deco astectic with it's contemporary, installation artwork.

This seating design is also inspired by the Flexable Seating Bench by Izabela Botez - Insperation Link: https://www.boredpanda.com/creative-public-benches/?utm_source=google&utm_medium=organic&utm_campaign=organic

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Inital RockBund Seating Design Concept #2

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This concept design sketch would showcase the first variation of the RockBund's seating/furniture design. That would be suitable for the lounge's Drawing space proposistion. Also suitable for the bar area, as it would feature four benches & tables. The design will have an abstract structure, resembling an ink splatter and would be mounted/plastered on the bar space's walls and would also contain an Art Deco styled shell pattern which would be projected through an LED Lighting system.

This seating design is aldso in response to our research on Art Deco designs & Patterns and inpsired by the Unire/Unite bench from Rome, Italy.

Insperation Link: https://www.boredpanda.com/creative-public-benches/?utm_source=google&utm_medium=organic&utm_campaign=organic

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Inital RockBund Seating Design Concept #1

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Creative Proposition/Route 3 (Escape Room/Maze) Collabortaion Concept

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Creative Proposition/Route 3 (Escape Room/Maze) Collabortaion Concept

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This third route for our RockBund creative living room/space would consist of a contemporary escape room/maze. Where guests would have the oppotunity to walk through corridors, collaborating with eachother to solve and  answer questions in relation to the RockBund's history and Artwork...questions would be shown through the use of TV screens - whilst being processed through Puzzle Prisms.

If a team gets an answer right, they would go over to a wall panel and scratch a hidden 6 digit number which they would had to code in order to open one of the doors...to progress through the maze. Soem of the doors might be false. The room would contain seating arrangements and art deco LED Lighting effects on it's walls forming ashelled art deco pattern. In response to the lounge's nightclub scene.

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RockBund Creative Proposistion 3 (Escape Room Concept)

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Insight change - 'exchange' to 'curiosity'

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Insight change - 'exchange' to 'curiosity'

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after coming up with two more creative routes today, we decided that exchange doesn't quite fit our ideas as well as curiosity does. Since in all experiences they will be curious and seeing and learning new things it made sense for this to be our insight instead. So 'A culture of curiosity' is our new main insight!

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this is a new idea we came up with today for a second route and Will is going to be drawing up our third route - this idea will also change with the night - the instrumental sounds available to create music with could change - maybe it could have some techno sounds since we researched it and it would suit the club culture at night

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this is the idea we came up with in class yesterday (drawings projected onto wall)

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Thumbnails

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Thumbnails for Room layout

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1. Team names & disciplines (cover slide)
2. Key research discoveries (2>4 slides)
3. Key Insights (1>2 slides)
4. Main insight (1 slide)
5. Ideas from insight/ explanation of insight (moodboards)
6. Creative proposition/ route 01. (3>4 moodboards/ visuals)
7. Creative proposition/ route 02. (3>4 moodboards/ visuals)
8. Creative proposition/ route 03. (3>4 moodboards/ visuals)

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5 Ideas:

- A Drawing Area - the discarded drawings can be put into a 'bin' in the seating area where other people can view these 'tossed away' pieces

- Main projector area - where the drawings are projected onto the walls (activation/social zone)

- A Seating Area (comfy place where visitors can sit and view all the artwork)

- Customisable Cup for the Designer Bar

- Poster & Signs / Decals (to guide people in spaces)

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. Curiosity
. Exchange
. Past & Future

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Secondary Research #6 - Rockbund 6: Andrews & George Building

Research Links: https://davidchipperfield.com/news/2021/rockbund-project-nears-completion-in-shanghai, file:///C:/Users/rptmy/Downloads/Brief_ROCKBUND_v3_2Nov%20(2).pdf & https://davidchipperfield.com/files/pdfs/5077/dca-rockbund-project-page.pdf

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Secondary Research (RockBund 6 - Andrews & George)

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Secondary Research #5 - ARQ Architectural Designs

Research Links: https://www.cambridge.org/core/journals/arq-architectural-research-quarterly/article/abs/on-research-by-design/3294EE2778F45F1301E015D5C300EBDA & https://www.arqarchitects.com/sustainability-resilience

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Secondary Research #4 - David Chipperfield Architects

Research Links: https://books.google.co.uk/books?hl=en&lr=&id=yekrr9Dz2TgC&oi=fnd&pg=PA157&dq=david+chipperfield&ots=F-bk3iEicN&sig=QCSFDGO17Wa2txMI4kwNSsqYDFc#v=onepage&q=david%20chipperfield&f=false & https://davidchipperfield.com/

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Secondary Research #3 - SoHo House

Research Link: https://www.sohohouse.com/en-us/about & https://www.hospitalitynet.org/file/152005607.pdf

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Secondary Research #2 - Art Deco & Chinese Deco Movements

Research Links: https://www.lonelyplanet.com/articles/an-art-deco-journey-through-shanghais-belle-epoque & https://www.youtube.com/watch?v=OK2L5UiDWCshttps://www.youtube.com/watch?v=OK2L5UiDWCs

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Secondary Research (Art Deco & Chinese Deco)

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Secondary Research - Contemporary Art Movements & History

Research Link: https://www.eden-gallery.com/news/contemporary-art-movement

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- Research youth culture (cultures and subcultures) in Shanghai

- Art scene in Shanghai

- Art Deco movement (given the time of the building being built)

- Soho House, Frieze Art Fair

- British architecture

- Western culture trends (to compare and adopt ideas from)

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ROCKBUND 'RB Creative Living Room' place brand brief'

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ROCKBUND 'RB Creative Living Room' place brand brief'