# data[].attributes.body
Your task now is to create a short informercial or campaign ad (i.e. post, shared post, video, selfie) that will combat digital divide, internet addiction and cyberbullying.

# data[].attributes.body
1. Excessive use of media can turn into knowledge.
2. Cyber-Bullying is an ill-managed impression often invites unwanted, offensive and violent responses from the people.
3. Cyberbullying has been one of the worst kinds of flaming activities.
4. You are not responsible for your actions in the cyberspace.
5. Cyberbullies anonymously post hateful and mean messages and images.
6. Virtual classroom is useful for students and teachers.
7. 3D environment is only useful for the education sector.
8. Wearable technologies connect people to their loved ones. 9. Multitasking ability is one of the benefits of modern technology.
10. Wearables facilitate mobility and connectivity for users

# data[].attributes.body
Which of the discussed trends (MOOC, ubiquitous learning, wearable technology, 3D environment) in media and information do you think will have the most impact or influence to people and to the society as a whole? Why?

# data[].attributes.body
Internet Addiction:
Internet addiction refers to a compulsive and excessive reliance on the internet, resulting in negative consequences in various aspects of a person's life. It is characterized by an uncontrollable urge to engage in online activities, such as social media, gaming, streaming, or browsing, to the extent that it interferes with daily routines, relationships, work or school performance, and overall well-being.

Bullying:
Bullying is a form of aggressive behavior characterized by repeated intentional harm inflicted upon another person, typically with an imbalance of power. It involves actions or words that are meant to hurt, intimidate, or humiliate the targeted individual. Bullying can occur in various settings, including schools, workplaces, communities, and even online platforms (cyberbullying).

TRUE OR FALSE

1. True
2. True
3. True
4. False
5. True
6. False
7. False
8. True
9. True
10. True

ESSAY

-Among the discussed trends in media and information, We believe that ubiquitous learning will have the most impact and influence on people and society as a whole. Ubiquitous learning refers to the concept of learning that takes place anytime and anywhere, leveraging technology to seamlessly integrate educational experiences into our daily lives.

# data[].attributes.body
1. True
2. True
3. True
4. False
5. True
6. False
7. True
8. True
9. True
10. False

ESSAY:
We don't have personal opinions or beliefs. However, we can provide you with an analysis of the discussed trends and their potential impact on people and society as a whole. Each of the discussed trends MOOCs (Massive Open Online Courses), ubiquitous learning, wearable technology, and 3D environments has the potential to significantly influence people and society in different ways. The impact of these trends will depend on various factors, including their adoption rate, accessibility, and integration into different aspects of our lives.
Wearable technology: Wearable technology, such as smartwatches, fitness trackers, and augmented reality (AR) glasses, has the potential to revolutionize how we interact with information and the world around us. These devices can provide personalized learning experiences, health monitoring, and real-time feedback. By integrating wearable technology into education and daily life, people can access information, track progress, and engage in immersive experiences. However, the impact of wearable technology will depend on factors such as affordability, user acceptance, and data privacy concerns.

# data[].attributes.body
1.TRUE
2. TRUE
3. TRUE
4. FALSE
5. TRUE
6. FALSE
7. FALSE
8. TRUE
9. TRUE
10. TRUE

Essay

- Learning that is accessible on any device, at any time, and in any location is referred to as ubiquitous learning. Education may become more accessible to those who may not have had access to traditional educational possibilities thanks to this trend, which has the ability to democratize it. As well as reducing educational disparities, it can aid in closing the digital divide. It can also aid in closing the skills gap and educating people about the shifting work environment. Even while all of the media and information developments that have been examined have the ability to affect individuals and society as a whole, ubiquitous learning has the biggest impact. It may democratize education, lessen educational disparities, and equip people for a dynamic job market.

# data[].attributes.body
1.TRUE
2.TRUE
3.TRUE
4.FALSE
5.TRUE
6.FALSE
7.FALSE
8.TRUE
9.TRUE
10.TRUE

ESSAY

Wearable technology has had a significant impact on our society, transforming various aspects of our lives. Here are some key areas where wearables have made an impact. Communication and Connectivity: Smartwatches and other wearable devices have enhanced communication and connectivity by providing quick and convenient access to notifications, messages, and calls. They enable users to stay connected without relying on their smartphones constantly. Additionally, wearable technology has facilitated the development of wearable augmented reality (AR) and virtual reality (VR) devices, enabling immersive experiences and new modes of communication. Overall, wearable technology has brought about positive changes in various aspects of our society, including health, communication, productivity, and fashion. As the technology continues to advance, it is essential to address the associated ethical, legal, and privacy considerations to ensure that wearables are developed and used responsibly.

# data[].attributes.body
Internet addiction, also known as problematic internet use or compulsive internet use, refers to a condition where individuals excessively use the internet to the point that it negatively impacts their daily lives, relationships, and overall well-being. It is characterized by an uncontrollable urge to be online, difficulty in limiting or controlling internet usage, and experiencing withdrawal symptoms when not accessing the internet.

True or False
1.False
2.True
3.True
4.False
5.True
6.True
7.False
8.True
9.True
10.False

ESSAY

Among the trends you mentioned—MOOCs (Massive Open Online Courses), ubiquitous learning, wearable technology, and 3D environments—it's challenging to definitively determine which will have the most significant impact on people and society as a whole. Each trend has the potential to influence different aspects of education, technology, and human interaction.

MOOCs (Massive Open Online Courses): MOOCs have already made a substantial impact on education by providing accessible, low-cost, and often high-quality courses to a global audience. They offer flexibility, allowing people to learn at their own pace and from anywhere in the world. MOOCs can democratize education, bridging the gap between learners and educational resources, especially in areas with limited access to traditional educational institutions. They have the potential to upskill individuals, increase workforce productivity, and promote lifelong learning.

Ubiquitous Learning: Ubiquitous learning refers to the integration of learning experiences into our everyday lives through the use of technology. With the proliferation of smartphones, tablets, and other portable devices, learning can occur anytime and anywhere. Ubiquitous learning blurs the boundaries between formal and informal education, providing opportunities for continuous learning beyond traditional classroom settings. This trend can have a profound impact on personalized learning, knowledge acquisition, and skill development, enabling individuals to engage with learning materials tailored to their needs and preferences.

Wearable Technology: Wearable technology, such as smartwatches, fitness trackers, and augmented reality (AR) glasses, has the potential to revolutionize how we interact with information and the world around us. In the context of education, wearables can enhance learning experiences by providing real-time feedback, personalized recommendations, and immersive environments. For example, AR glasses can overlay digital information onto the physical world, enabling interactive and engaging educational experiences. Additionally, wearable health monitoring devices can contribute to advancements in personalized healthcare, promoting wellness and preventive measures.

3D Environments: Three-dimensional (3D) environments, including virtual reality (VR) and augmented reality (AR), offer immersive and interactive experiences that can be applied to various fields, including education and training. 3D environments have the potential to enhance engagement, visualization, and experiential learning. They can simulate real-world scenarios, enabling learners to practice skills and explore complex concepts in a safe and controlled environment. 3D environments can also facilitate remote collaboration and communication, transcending geographical barriers.

Ultimately, the impact of these trends will depend on various factors, including the rate of technological advancement, accessibility, affordability, and societal acceptance. It's also worth noting that these trends are not mutually exclusive and can intersect or complement each other in various ways. It will be interesting to observe how these trends develop and their potential impact on education, technology, and society as a whole in the coming years.

# data[].attributes.body
This post is for school purposes only and the picture used in this post is not mine.

Ctto.

# data[].attributes.headline
SASUMAN AND DANLAG        As we traverse to our daily lives in this modern era, where technology has been part of our routine or perhaps even one of our needs in our everyday lifedue to its helpfulness and the convenience it gives us. In addition, with the pandemic going on, information  and  knowledge  is  a  must  circulated  need  for  everybody,  especially  for students in order them to be aware and grow intellectually as they are the pillars of the future. All this leads to me having an insight which tells me that perhaps Ubiquitous Learning will have the most impact or influence on the people and society as a whole based on my understanding.This  thought  is  due  to  the  fact  that  this  type  of  learning  is  convenient  and ubiquitous, in simple terms, it is available anytime, anywhereas its name implies. With social media being a common place where almost everyone, if not all, gathers in a non-physical  sense.  Phones,  computers,  or  gadgets  being  acommoncommodity  for everyone.   Internet   being   the   digital   hub   for   interaction,   communication,   and information  exchange.  With  those  things  combined,  learning  and  information exchange would be much easier and accessible. If not deleted purposely or limited to some  people  using  a  certain  criteria  like  age  limit,  or  whether  it  is  to  be  paid  for, anyone could have access to it indefinitely. Easily accessible learning will help shape and hone the future pillars of the society which is the students as they grow up to be adults  that  makes  the  society  function  and develop.  As  it  is  available  everywhere,  it would have a wide and large range of people to influence on, making its impact to the society obvious or undeniable. Whatever people absorb or learn would clearly show its effects on the society as a whole. 

# data[].attributes.subject
SASUMAN AND DANLAG        As we traverse to our daily lives in this modern era, where technology has been part of our routine or perhaps even one of our needs in our everyday lifedue to its helpfulness and the convenience it gives us. In addition, with the pandemic going on, information  and  knowledge  is  a  must  circulated  need  for  everybody,  especially  for students in order them to be aware and grow intellectually as they are the pillars of the future. All this leads to me having an insight which tells me that perhaps Ubiquitous Learning will have the most impact or influence on the people and society as a whole based on my understanding.This  thought  is  due  to  the  fact  that  this  type  of  learning  is  convenient  and ubiquitous, in simple terms, it is available anytime, anywhereas its name implies. With social media being a common place where almost everyone, if not all, gathers in a non-physical  sense.  Phones,  computers,  or  gadgets  being  acommoncommodity  for everyone.   Internet   being   the   digital   hub   for   interaction,   communication,   and information  exchange.  With  those  things  combined,  learning  and  information exchange would be much easier and accessible. If not deleted purposely or limited to some  people  using  a  certain  criteria  like  age  limit,  or  whether  it  is  to  be  paid  for, anyone could have access to it indefinitely. Easily accessible learning will help shape and hone the future pillars of the society which is the students as they grow up to be adults  that  makes  the  society  function  and develop.  As  it  is  available  everywhere,  it would have a wide and large range of people to influence on, making its impact to the society obvious or undeniable. Whatever people absorb or learn would clearly show its effects on the society as a whole. 

# data[].attributes.body
1.TRUE
2.TRUE
3.TRUE
4.FALSE
5.TRUE
6.FALSE
7.FALSE
8.TRUE
9.TRUE
10.TRUE

# data[].attributes.body
1. TRUE
2. TRUE
3. TRUE
4. FALSE
5. TRUE
6. FALSE
7. FALSE
8. TRUE
9. TRUE
10. TRUE

Essay

This technologies is very much helpful as a whole. They are all using technologies and anyone can benefit on it. We can't figure out the most impact or influence because in every technologies that was given has their own functions.

# data[].attributes.body
TRUE/FALSE

1. False

2. True

3. True

4. False

5. True

6. True

7. False

8. True

9. False

10. True

ESSAY
The ability to learn at any time, on any device, and from anyplace is referred to as ubiquitous learning. This development could democratise education and open it out to those who would not have had access to more conventional educational possibilities. Additionally, it can lessen educational disparities and help to close the digital divide. It can also aid in closing the skills gap and preparing people for an evolving labour market. Although all of the discussed media and information trends have the potential to have an impact on individuals and society, ubiquitous learning has the biggest influence. It might democratise education, lessen educational disparities, and help people get ready for a changing labour market.

# data[].attributes.body
1. Himarangan, Cajate, Estrada - Media and Information Literate Individual
2. Charlyn, cathlia, Nathalia - PEOPLE AS MEDIA vs PEOPLE IN MEDIA
3. Catamban, arles, acido - Text Information and Media
4. balasa, madula, rojas - Visual Information and Media
5. Garabut, bajen, estebat - Audio Information and Media
6. abina, moleta,tabocco - Motion Information and Media
7. Asis, Oquilan, montil,de guzman - Manipulative Information and Media

# data[].attributes.body
POST-TEST
1. False
2. True
3. True
4. False
5. True
6. True
7. False
8. True
9. True
10. True

ESSAY:

Massive Open Online Courses, or MOOCs, have had a transformative effect on people and society at large. The popularity of MOOCs has democratized education by giving people all over the world access to affordable learning possibilities. Here, we examine the profound impact MOOCs have had on individuals and society. First of all, MOOCs have lowered traditional obstacles to education, increasing access. People who were previously restricted by their location, their financial situation, or their lack of educational resources now have the chance to enroll in courses taught by renowned professors at prestigious universities. Individuals from marginalized communities and developing nations now have greater access to information and opportunities to learn new skills that will improve both their personal and professional life. Second, MOOCs encourage ongoing education. They enable students to continue their study outside the confines of traditional educational institutions. The flexibility to upskill, reskill, or pursue new interests allows people to grow personally and be more adaptable in a job environment that is constantly changing.

# data[].attributes.body
True or False
1. True
2. True
3. True
4. False
5. True
6. False
7. False
8. True
9. True
10. True

ESSAY
All of these trends have the potential to influence people and society in different ways. The impact will depend on various factors such as adoption rates, technological advancements, and the integration of these trends into existing systems. It is challenging to determine which trend will have the most significant impact, as each trend has its unique benefits and applications. However, all of them contribute to the ongoing transformation of education, accessibility, and the way we acquire and interact with information.

# data[].attributes.body
1.true
2.true
3.true
4.false
5.true
6.false
7.true
8.true
9.true
10.false

Essay:By taking learning into virtual space, attendance is no longer a determining factor in one's education. This makes MOOC learning a popular alternative for those whose life situation make them unable to attend regular
Managing MOOC is realatively cheaper than running educational institution. by taking out the experience of universities which are passed down to student in axorbitant
Fees
Analytic provides information about the learning process of student. Through the use of data collected through analytic MOOC provides a means to improve learning.