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Hi, my name is Jerry. My dream school is USC and NYU. My favorite game is dark soul 1, I am a big fan of souls game, I love challenges. I have a brother who is already in Purdue University studying game design, he inspired me to join this interesting game world. I am very open minded, and I find joy within a lot’s of games. My dream is to create a world where I would love to live in, and I will keep on playing different games to broaden my horizon to better my game.

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My name is Terry LI, and I'm expecting to go to the US for university. I'm recently interested in playing Dota 2, Portal 2, and Touhou Mystia's Izakaya.

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hi! my name is Mingyue Shi. I'm expecting to learn game design at a US university.

I love music, anime, and playing games. My favorite game genres are PZL and RPG. Disco Elysium is one of my favorite indie games.

(BTW my mbti test result is INTP

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My name is Li, I want to go to England and I like RPG games. Thanks

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My name is Li, I want to go to England and I like RPG games. Thanks

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My name is Yilang Yan from Guangzhou, and you can call me Travis. I'm planning to study game design in the university. I want to apply to university in America, and my dream school is USC. In my spare time, I like playing video games, watching animations and Esports, and playing badminton. My favorite game genre is JRPG. My favorite game is Final Fantasy VII. The game I play most frequently is League of Legend. If you share the same interest as me, I'm very welcome to make friends with you

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My name is Bart, and I live in WuHan.I like playing RTS game and FPS game ,such as Age of Empires and CSGO.I want to study in UAL

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my name is sissi.I love RPGS and action games and have been playing dmc5 lately. I like to read the story and enjoy the art and music, but I don't care about the gameplay. I'm going to study in America.

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 my name is Xu Jiazemy English name is Xavier, and I like to play some indie games or some fps games. The country I want to take isuk.Thank you.

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 my name is Xu Jiazemy English name is Xavier, and I like to play some indie games or some fps games. The country I want to take isuk.Thank you.

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My name is Yang Yi. And I want to study in USA in the future. I like to play RPG games and sometimes I like to play some puzzle because I’m a patient person. I enjoy the process to complete the games. I really like to draw, and I also enjoy playing games, so I want to making some games that can also make others happy. I want to study in New York University.

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I haven't created satisfying mechanisms for collecting and sharing information. But the setting that I designed can fit the type of my game

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The experience and analysis of some board games I tried.

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The experience and analysis of some board games I tried.

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(This is a document that welcomes everyone to see, I would love to hear any opinions.)

The idea of not using a dice to design a table game is an awesome assignment!

It allowed me to realize how little I know about table game.

So I decide to try different table games and analyses them.

The observations is very subjective, and they are just my thought.

The observations might be incorrect and unreasonable, I’m just trying to share my thought.

I mean no offense, and I welcome any discussion.

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My observations on the different table games

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My name is shawn and I want to go to the UK. I like fps games

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My name is shawn and I want to go to the UK. I like fps games

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You can call me Leah!I want to study Game Art in the UK. I usually play video games. Recent favorite games are CRPGs like Baldur's Gate, and MMOs like Final Fantasy 14.

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My name is West Liu，I want to apply to university in America. My favourite game company is Nintendo and my favourite game is The Legend of Zelda: Breath of the Wild

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I like running simulation gamesIt which will make me experience a different kind of life.I want to go to school in England.

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Here is my note when generating this game idea within 50 minutes and I'll explain it later

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Here is my note when generating this game idea within 50 minutes and I'll explain it later

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sorry if there is anything not clear or not very understandable. I was too busy this week because of the finals!

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spark1:A game about the world after death, where each player has a plot of his or her own grave, and benefits can be gained through memorialization by family and friends

spark2:Fishing game. But the player is the struggling fish. To survive choose to eat the bait or struggle in place

spark3:You're stuck in a crazy prom where everyone is acting weirdly like a maniac and the ecstatic crowd is so overcrowded that you literally can't leave the prom.

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Some important issues remain unresolved...

How do players get different objectives without randomness?

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Over-entangled and very busy lately, so please forgive me for the low completion of content...TT

I'll finish it later,,,,

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Here is my description of the first prototype that I made today

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Here is my description of the first prototype that I made today

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I have not written a story for it yet and I think I didn't strictly follow the requirements. I'm sorry about that.

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Description of the first prototype  Travis Yan (pdf)

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The story is designed in a pedestrian street, the thief (T) goes from house to house stealing money, while stealing money will drop some money (each step will drop 20 dollars) and the police (CT) will also arrest him, the police (CT) had better catch the thief (T) before the end of the line (if the thief is caught by the police will deduct half of the money).

The game will be played twice, the identity will be changed in the second game, and in the end will compare who has more money, the more wins.

Each store has different money .

T can choose any position point.(the spot that occupied before should be skipped)

Ct can roll the dice either forward or backward.

T is supposed to get to the final destination .

Ct has to stop T during the process.

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This is a fast paced linear game. In the game, two players will operate the same piece together to advance to the end. At the same time, however, the closer the two players get to the end, the more they have to rely on cards and strategies to be the winner. Drawing cards in the game is full of uncertainty, and the repeated card swapping mechanism at the blue checkpoint can also give the player a new turn.

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Update: added a restriction "A player cannot give more than 1/3 of his / her coins to the same player." after rule 2, so that something like "One player has more coins than the sum of others' in the first round, so the game's winner is already determined" would be unlikely to happen.

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It seems that this file can't be edited in Padlet. Download it and open it with Excel if you want to try.

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Welcome anyone to see and give opinions.

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1.     A multi-player board game in which players are not sure about whether others are friends or enemies initially, and will figure out each other’s identity during the gameplay.

2.     A multi-player board game in which players will be able to interfere with others’ actions by some operations (eg: add some cards with unexpected punishment to other players’ card pool). The players will focus on avoiding the reception of the bad effects and trying to give annoying things to others

3.     A multi-player board game in which each player will be able to decide a part of the action of the main character in the game.

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Spark 1:

I love to play legos, when I control their fate, it make me feel like this world is mine, so I want my game to have an interesting background with different characters for players to choose, and the players can decide the fate of their character.

Spark 2:

I love magical world and knights, so I want my game to have many skills and weapon cards.

Spark 3:

I want my game to be mainly about collabration with other player, no just fighting with them all the time. (This idea come from my favoriate manga Vinland Saga.)

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spark1：Work as a prison janitor to clean up the harsh environment and maneuver through the bad guys for wages and bonuses

spark2：Travel to a fantasy world, face unfamiliar dangers and be rewarded with fabulous scenery

spark3：Purchase or obtain by other means decorations and furniture to furnish rooms and sell them to those who need them for money

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spark1: There are a lot of decisions that make people to being selfish, because they are really   tempting, but some of them actually are trap.

spark2:  All processes not only involve competition, on the contrary, they can make themselves further by helping each other. They can communicate with each other because they have different information，if you want you can lying to them or just tell the truth.

Spark3:  I want to add diseases and supplies as the reason why they do these things.I want to stipulate a period of time as a day, and then you need to pay supplies I to survival in this day, and then there are some card that will be give to players from the beginning some of them are supplies, some  are functional cards that can make more supplies . After some days, the person with the most supplies wins. There will be situational cards, some of which may write that supplies are destroyed, or don't need as many supplies as before to survive. Each person draws one every day.

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You are a scientist, there are difficulties in the process of doing experiments with others, and finally overcome the difficulties and get the results of the experiment.

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1Players have different information differences between them and decide their strategies through player form actions

2Players have different roles to play and different purposes to achieve, to achieve their own purposes while thwarting others

3Players can trade with each other. Or reach different strategies

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I put the Sparks, Mash up, Moodboard, and the One Pager together into the same PPT.

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Spark 1: A game where you can play prison guards and prisons. The guards prevent prison escapes through patrols and pursuits. The prisons avoid patrols and deal with the prison guards.

Spark 2：A music game where players use the phone's gyroscope to change the music spectrum so that the notes come from different angles.

Spark 3：Play as a worker in a black-hearted factory and experience the happiness brought by the 24-hour work system

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Spark 1: A two-player competition to go across the drawbridge, and the first person to reach the finish line wins

Spark 2: Procrastinators need to get everything done on time

Spark 3: Search for clues to determine the type of enemy

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1. I want the game to be full of randomness and chance, and to be played repeatedly. So I wanted it to be a form of game similar to a roguelike. However, since the roguelike type of games tend to have a large amount of content, I would be inclined to make some modifications to make it suitable for a board game.

2. One of the types of board games I play most often is the Table Role Play Game, in which you play as your character and interact and check with dice. I love the role-playing part of it and want to use it in my games. At the same time, I'm keen to explore the theme of the Call of Cthulhu, which is widely discussed and used in TRPG-style games. But like roguelikes, TRPGS also have a large amount of content, which makes my background not overly detailed.

3. I wanted my game to be set in America in the 1920s, the Roaring Twenties, when people were immersed in the euphoria of inflation and the bond economy. I hope to use the art style of rubber hose animation in the art design of the game to reflect a pleasant and grotesque emotion, so as to reflect the age of hedonism.

Mesh up

Combining these three points, I wanted to set the scene of my game at a party on a cruise ship in the 1920s. This is a closed space isolated from the outside world, which can ensure that the play is not disturbed by the external era background, and it is convenient to carry out some overhead Settings. On the cruise, people will encounter a series of supernatural events and be transported to an absurd time and space. I would simplify the use of dice in TRPG, and unify the different encounters and events of roguelikes. This shortens the game and simplifies the game. I set up characters for players to choose from before the game starts, eliminating the need to set up their own characters in TRPG.

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1.The players will play a visa officer and passengers under the background of androids living together with human as their assistants and servants (like Detroit: become human), one of the player needs to stay at the customs, find out the androids hiding in the other players and reject them to cross the frontier since androids are forbidden leaving their owners.

2.Education Simulation game, but the player is the child. The player needs to decide the next course of action based on the current state of the parents drawn, avoiding disputes as much as possible. As the game progresses and the characters get older, conflict will inevitably break out, so the goal is to keep the family as stable as possible until the characters reach adulthood and are out of the hands of their parents.

3.Two players will play the role of two gamblers in front of the table, they will complete a poker game, both sides can cheat and bet, but the times of cheating is limited, in the limited opportunity to expand their own advantages and finish the gamble will be fun.

4.The player takes on the role of two loaded miners who will take turns pushing a cart full of gold to save energy, but the miner who finally pushes the cart to the surface will have the chance to take all the gold. They can each choose their initial skills to deal with different situations on the map. They can cooperate with each other or interfere with each other to get to the finish line first and win the game.

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I did put the One Pager and the Game Prototype together with me other introductions and explantion.

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1. Similar to Killers of the Three Kingdoms, you can choose a character and use the cards in your hand to interact with other players. Players in different regions can buy or capture land.

2. The background of the game is set as the doomsday of zombies. Players have to search for materials to survive by reaching different regions, and players can also trade between them.

3. The player plays the role of a driver driving a tank, moving through the dice, and the score is judged to win or lose.

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This is a very complex introduction of the rule.(I will try to simplify it later)

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Boardgame "Let's Exchange" - Iteration v3

Last Update: 2024/2/3

New rules added:

1. The player with the least coins also gets extra coins. (Negative feedback)

2. Identity card system: encourage players to exchange with different people depending on different circumstances, instead of only exchanging with the same person just because they're familiar.

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Last Update: 2024/2/24

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Las Update: 2024/3/8

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1. A game where two players can edit the path they are going through. The theme is the decision-making based on something that can change.

2. A game where multiple players are engaged, and they are free to exchange points. All players have 10 points initially. Every round the player with most points would receive some extra points. The player with the most points wins after a certain number of rounds. The theme is friendship and keeping promises, since breaking a promise earns someone more points in one round, but would lose the trust of other players. Therefore, other players would not be willing to give his / her points to that person anymore.

3. A game where two players play tick-tack-toe. The results of the tick-tack-toes are recorded on a paper, and players can choose to change one cell in a former tick-tack-toe, or to put a piece in the current one. One former tick-tack-toe can only be edited once. The theme is the conflict between putting effort into the current or the past.