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This part features the Astronaut Plane Tracker, a creative reward system that motivates learners to participate. Each student’s photo is attached to a plane, and stars are added above their line to represent their performance—each star corresponding to 5 or 10 points.

The chart serves as a visual record of progress, helping students track their achievements.

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This portion presents the intended learning outcomes of the lesson. It clearly states what students should understand, demonstrate, and apply by the end of the class discussion.

The honey web design made from catolina and styrofoam visually represents how each goal connects to form a complete learning experience.

These objectives were carefully reviewed and approved by the instructor to ensure that they are measurable, achievable, and aligned with the overall topic. They serve as the core guide for all activities, assessments, and discussions in the lesson.

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The Rolling TV Cart is an innovative assessment tool crafted from a carton box shaped and decorated to resemble a television set. Questions are displayed on the “TV screen,” and students are invited to answer them as part of the assessment process.

This creative material is designed to evaluate students’ understanding of the lesson in an enjoyable and interactive manner. It also reinforces the idea that learning can be both meaningful and fun, combining creativity with evaluation.

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EN7OL-IV-e-3.10: Use correct and appropriate multi-media resources when orally giving information, instructions, making explanations and narrating events in personal or factual recounts.

Text, Graphics, Audio, Video, Animation, Realia.

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ALIGNMENT MATRIX          (SPEAKING SKILLS)

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ALIGNMENT MATRIX          (SPEAKING SKILLS)

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PAIR:

ESIG, KEZIA CLAIRE H.

SALPID, JHOANNAH MARIE P.

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This segment highlights a DIY randomizer called the “Pinoy Big Brother Box House.” Inside the box are sticks with the students’ faces attached, ready to be drawn during class. When a stick is picked, the chosen student answers a question or participates in an activity.

The randomizer promotes equal participation and active engagement, ensuring that all learners have a fair chance to contribute and keeps the class energetic and spontaneous, encouraging students to listen attentively and be prepared at all times.

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The Speaker Riddle Bottle is an instructional material creatively made from a 1.5-liter plastic bottle, which serves as the main holder of the riddles. The bottle is decorated with colorful cartolina and marker designs to make it visually appealing. Inside, rolled strips of paper contain riddles related to the lesson, which students will pull out one by one.

This material aims to stimulate curiosity and excitement among learners at the start of the class. By solving each riddle, students are challenged to think critically and make connections that lead to the lesson’s analysis phase.

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This material consists of a set of printed curiosity questions designed to spark students’ interest and activate their prior knowledge about the lesson. Each question encourages learners to think, relate, and share their own experiences connected to the topic.

The purpose of this material is to stimulate curiosity and guide students toward the main lesson.

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The analysis material consists of flashcards made from an illustration board cut into smaller pieces and neatly covered with construction paper. Each flashcard contains a question written in marker, designed to provoke critical thinking and reflection among students.

This tool serves as a bridge between motivation and deeper learning.

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This part presents a short quiz designed to evaluate how well students understood the lesson “Multimedia Resources”

The assessment includes carefully constructed items that measure students’ ability to identify, classify, and explain the different types and uses of multimedia resources.

The purpose of this material is to assess students’ learning progress and comprehension after the discussion.

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The Wheel of Multimedia Resources is a creative instructional material made from carton, sticks, and cartolina shaped into a colorful wheel. It is designed to be pulled or spun to reveal different parts of the lesson discussion. Each section of the wheel presents information or examples about the types of multimedia resources.

This material promotes interactive learning and engagement. By using the wheel, students stay attentive and curious as each turn reveals new information.

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The Application component introduces the activity titled “Talk It Out!” (Mini Speaking Challenge). It uses a handmade “Toolbox of Multimedia Resources” containing cards or pictures of various multimedia tools, such as cameras, microphones, and projectors. Students pick a card and discuss how the item can be used in real-life situations.

This activity develops oral communication skills and creativity, allowing students to connect theoretical concepts with practical examples. It also enhances confidence in speaking while integrating multimedia awareness in daily communication.

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The Assignment section is presented through the “Phone Call Assignment Board,” creatively designed to resemble a smartphone with a call icon beside the word Assignment.

It signals that learning continues outside the classroom.

Students are tasked to create or find a short story and incorporate one multimedia resource that supports it.

This take-home work strengthens understanding of how multimedia enhances communication and encourages independent learning and creativity.