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The Taste of Discovering with Games - Game Night about Literary Figures and Scientists

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eTwinning Project: The Taste od Discovering with Games - Acrostic Poem

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CALENDAR DESIGN about literary people and scientists

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CALENDAR DESIGN about literary people and scientists

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Check out this Calendar designed by gurbetylmz-05.

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eTwinning Project: The Taste od Discovering with Games - Acrostic Poem

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'Internet Safety' Brochure with mixed country teams

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'Internet Safety' Brochure with mixed country teams

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Virtual exhibition about historical places

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Virtual exhibition about historical places

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Artsteps provides you with a platform to create, design & share your own VR exhibitions and stories

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'GAME NIGHT' about literary figures and scientists

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'GAME NIGHT' about literary figures and scientists

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The Taste of Discovering with Games - Game Night about Literary Figures and Scientists

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This book is designed by the project students and the teachers in order to show our project works and also display our digital games prepared by the project students. Enjoy while reading the book. (:

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Acrostic works with the name of the project

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Acrostic works with the name of the project

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Works of animation video about 'Historical Places'

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Works of animation video about 'Historical Places'

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We aimed to fulfill this competence in our project and we succeeded because our students got the chance to develop their literary skills by applying written and spoken language as well as other principles such as improving vocabulary and correcting grammatical errors.

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As there are many languages ​​and nationalities in this project, the students had the opportunity to improve their skills in their mother tongue. However, since the middle language of our project is English, the most important language is English. It is seen that they have improved their English language skills as well as their own language skills.

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Mathematical Competence in Science, Technology and Engineering

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Mathematical Competence in Science, Technology and Engineering

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Game design requires mathematical proficiency and competence in technology and engineering, as it involves producing a digital game through technology and developing questions and formulations using engineering and mathematical skills.

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They fully developed their digital competencies by using digital elements throughout the project. Some of the objectives of this project were related to this qualification. They developed the Netiquette rules by learning about copyright ethics and e-security rules. They also learned about new web 2.0 tools and how to use them.

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Learning to learn personal, social and Competence

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Learning to learn personal, social and Competence

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At the end of the project, after all the training and guidance given by their teachers and friends, they finally learned to learn new things. They met new people and became more social. They had the opportunity to communicate with foreign students. They learned about their social life, values ​​and traditions. They understand how Netiquette works and can access new information more securely. Now they can do this easily and safely. These helped them develop their social skills and competencies to learn to learn.

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Through this project, they understood the responsibilities and requirements of being a digital and active citizen. They learned to value other cultures and their traditions. They now know the routines and values ​​of their European friends because they have had the chance to observe, compare and contrast between themselves and others.

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This qualification is achieved through the great efforts of our students. They tried to work collaboratively together and, in turn, communicate with each other. They also sought to think critically to solve both national and international teaching and learning problems. By designing digital games for others, they tried to develop alternatives for teaching cultural values ​​in schools.

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Cultural Awareness and Expression Competence

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Cultural Awareness and Expression Competence

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At first, our students said that they knew and respected other cultures while filling out our preliminary questionnaire. But our final test results show that they have developed their cultural tolerance. Students who take classes on the cultures of other nations may not fully understand these differences. This project helped them empathize with their culture and traditions. Thanks to this project, they have increased their prestige. During our activities and online meetings, they expressed their ideas and feelings freely but in order. This competence is one of the sine qua non of our project. Therefore, we can easily say that this qualification for lifelong learning has been successfully achieved by our students and project teachers.

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Our students have gained the value of cooperation in our mixed team and joint product studies. In addition, it is aimed to develop self-confidence by giving students an active role in all common products.

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All of our students participating in the project fulfilled the tasks assigned to them in each study with a sense of responsibility.

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Since our project is a 'student-centered' project, we created quality products by communicating effectively with each other at every stage of the project as the whole project team.

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Our students exchanged ideas with each other in the webinars they attended. They respectfully completed their activities, especially while working together in the 'Mixed Group' study.

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Our students take part in every activity carried out in the project; We have created environments where they can further strengthen their self-confidence. They felt that they were a part of the project by sharing their ideas during the planning phase of the events.

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Our project has been the key to our entry into the technology field. Our students had the opportunity to encounter and apply brand new Web 2 applications at every stop of our pleasant journey. In short, we learned to learn together.

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While our students were working together, we only guided them. During the implementation phase, we encouraged them to use different Web 2 tools, not a single Web 2 tool, and enabled them to gain the ability to take initiative. Using computer technologies; they created brand new products with the spirit of entrepreneurship.

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TD.11.3.2. Conscious Consumer ArithmeticTD.11.3.2.1. It creates an individual, family and institution budget, taking into account income-expenses. The budget of a person, family, institution or a project is made by considering income and expenses. 9.5.2.2. Interpret datasets that reflect real-life situations by representing them with appropriate chart types. ç) In order to increase the awareness of saving, graphs are created by using data on topics such as waste of bread and waste of water.9.3.2.3. Solves problems involving periodically recurring situations in real life.TD.12.2.1.1. Solves statistical problems related to real life situations. a) Includes stages of data collection, arrangement, representation and interpretation. c) While choosing the problems, issues that can improve social sensitivity such as environmental awareness and reading habits are also included.9.2.1.2. Performs operations using the subset. a) The concept of subset and its properties are discussed. b) Real-life examples of the concept of subset are given.

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Acrostic work with the name of the project
In the work of 'Acrostic with the Name of the Project'; Each school in the project took 2-3 letters to create a poem.
Turkish Language and Literature Discipline
"Determines the theme of the poem."
“Identifies the features/elements that provide harmony in poetry.”

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INTRODUCTION TO STUDENTS
E9.1.L2. Students will be able to identify specific information about jobs/countries/nations.

E9.1.S1. Students will be able to introduce themselves and their family members.

E10.1.S1. Students will be able to introduce themselves and others individually/in pairs or in small groups.

E11.2.S1. Students will be able to engage in a dialogue about their likes, dislikes, interests and preferences.

E11.2.W1. Students will be able to write a paragraph about their interests and abilities.

E9.3.S3. Students will be able to talk about their hobbies and preferences regarding leisure activities.

E10.1.W1. Students will be able to describe themselves, their families and their habits in a short descriptive paragraph with the help of clues and/or guiding questions.

E11.2.S1. Students will be able to engage in a dialogue about their likes, dislikes, interests and preferences.

E11.9.W2. Students will be able to write a booklet describing their hometown.

E12.2.S1. Students will be able to ask and answer questions about personal characteristics.
E12.9.R1. Students will be able to define written glossary and jargon about a technology-related web page.
E12.9.R2. Students can categorize information in everyday materials such as websites, brochures, and magazines.

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E-RECIPE BOOK DESIGN
E9.6.S1.Students will be able to participate in a dialogue about ordering food in a restaurant/cafe.

E9.6.R2. Will be able to learn the main points of informative texts about intercultural differences.

E10.4.S1. Will be able to give a short speech on traditions using visuals.

E10.4.W1. Students will be able to write a short paragraph comparing traditions around the world.

E12.10.S2. Students will be able to discuss etiquette in different cultures.

E10.4.L1. Students will be able to find specific information about traditions in charts by watching short documentaries.

E10.7.R1. Students will be able to evaluate a text to classify various cuisines around the world.

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WISH TREE
E9.9.S1. Students will be able to make suggestions/requests and respond.

E9.9.S2. Students will be able to describe their future plans and arrangements.

E9.10.S1. Students will be able to make predictions about the future.

E10.2.L1. Students will be able to capture details of future plans and arrangements in a recorded text/video.

E10.2.S1. Students will be able to talk about their own plans for the future.

E10.2.R1. Students will be able to identify specific information about people's future plans and arrangements in a text.

E11.1.S1. Students will be able to talk about their future plans and predictions.

E11.5.W1. Students will be able to write down their thoughts and regrets according to #iwish.

E12.4.S1. Students will be able to talk about forecasts and plans.
E12.10.S1. Students will be able to express their regrets, wishes and apologies.

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2022 CALENDAR
E9.5.S1. Students will be able to compare the characteristics of different public figures by expressing their opinions.

E9.5.W1. Students will be able to write a text by comparing the characteristics of people and conveying their opinions.

E9.5.W2. Students will be able to write a text describing their inspiring characters.

E10.4.R1. Students will be able to answer questions in short texts about the social, educational and technological lives of people all over the world in the past.

E10.9.S1. Students will be able to talk about their personal heroes (who they are and why they are their hero/hero).

E10.9.R1. Students will be able to guess the meaning of unfamiliar words using contextual clues from a text about modern heroes and heroines.

E11.4.R1. Students will be able to list the events in the biography of a famous person/inventor/scientist/famous person.

E11.4.W1. Will be able to write an essay about a well-known figure in Turkish history.

E11.9.R1. Students will be able to scan online and print newspaper articles about public figures to find out their personal information.

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ACROSTIC POETRY
E9.10.W1. Students will be able to write comments about a topic through social media.

E10.3.L1. Students will be able to put the events in the correct order by listening to a story.

E11.10.S2. Will be able to comment on moral values ​​and norms in different cultures.

E12.1.L1. Students will be able to detect embedded information in songs/media tools.

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SAFETY BROCHURE
E9.10.R1. Students will be able to review short and simple texts to draw conclusions in terms of social media.
E9.10.R1. Students will be able to review short and simple texts to draw conclusions in terms of social media.
E10.8.L2. Students will be able to identify their personal views on technology in a video/recorded text.
E10.8.L2. Students will be able to identify their personal views on technology in a video/recorded text.
E10.8.R2. Students will be able to draw conclusions by evaluating the effects of social media in a written text.
E10.8.W1. Will be able to write a cause and effect paragraph about the importance of netiquette.

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With the animation videos we have prepared, we have integrated the subjects of creating animation and adding sound and video to animation into the information technologies field graphic animation course curriculum.

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Maltepe Girl Anatolian Imam Hatip High School

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I Have Fun With eTwinning I Learn

About Project

To embark on an adventure through the right paths to our cultural world with the games we will design.

AIMS

The goals of our project;
To help our students get to know the digital world, to guide them in designing new games, raising awareness about our values, recognizing and protecting our cultural values.

WORK PROCESS

In the project process;
-Distribution of tasks among partners,
-To organize online meetings at least 2 times a month and to organize the planning and evaluation of that month,
- Organizing the project process between November 15 and February 15
- planning events by forming mixed teams

Here is our 2022 Calendar (Common Product)

Dear students and friends,

In this activity, we are going to create a calendar together. For doing that, there are some steps to be followed. Here are the steps:

1. Each student will create a poster about a literary figure or a scientist by giving information about their lives. (Any web 2.0 tool is possible.) (The poster should be square!)

2. After creating the posters, each school will apply a survey for choosing the winner of their team.

3. After deciding the winner of their school, each school will create their month in our calendar by using this person. (Any web 2.0 tool is possible.)

4. Please, send your calendar part to GURBET YILMAZ who is in charge of this event. (The calendar will be prepared by using Photofunia.)

5. We will manage to create our calendar as a COMMON PRODUCT at the end.

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Ana Sayfa | THE TASTE OF DISCOVERING WITH GAMES

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I Have Fun With eTwinning I Learn About Project To embark on an adventure through the right paths to our cultural world with the games we will design. AIMS The goals of our project;To help our students get to know the digital world, to guide them in designing new games, raising awareness about our values, recognizing and protecting our cultural values.

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The Analysis of Students' pre- and post- test results

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The Analysis of Teachers' pre- and post-test surveys

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lino is an online web sticky note service that can be used to post memos, to-do lists, ideas, and photos anywhere on an online web canvas. lino is a completely free service that runs on all popular web browsers.

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Join Slido: Enter #code to vote and ask questions

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Participate in a live poll, quiz or Q&A. No login required.

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Participation Certificate of my project team

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Participation Certificate of my project team