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Flipgrid is a platform that can be used for individual brainstorm of ideas and opinions. Students record a video of themselves as a response to a topic and can post it to a bulletin board for their peers to view. This allows students to view each others responses, judge and compare their opinions, and collaborate in the comments.

Flipgrid does not require supported arguments like Kialo does, rather functions as an initial investigation and collaboration of different ideas and opinions.

I plan to use FlipGrid to assign homework as it is easy to use on the app with their smartphones and all submissions are stored in the same place.

Thank you Nicholas for this one!
https://padlet.com/nicholasflynn2/01

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We express ourselves in different ways. On Flip, you can use our simple and fun built-in camera to record your thoughts, add effects and share within your Flip group as video, audio only or text in your web browser or mobile app.

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Flip is a video discussion and sharing app, free from Microsoft.

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Flip (formerly Flipgrid) is a video discussion and video sharing app, free from Microsoft, built for classrooms and beyond. Learn more.

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Different options for online exit tickets

Thanks to Rebecca O'Sullivan and Katy De Corte for this article https://padlet.com/becosullivan/8h62ay2543u8vekk https://padlet.com/katydecorte/5t2oshjo9hu9vr0n

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Class is done. We've learned a lot. We've tried some new things. We've had some great discussions.

So ... now what?

How can we make the most of the end of class? How can we tie a bow on a day of class to wrap everything up?

An exit ticket gives us that opportunity - much like bell-ringer activities help us kick class off effectively.

The name "exit ticket" makes it sound like you need a ticket to exit the room, but exit tickets are final quick check-ins with students before class wraps up.

What can we do with exit tickets?

In an article in the publication Educational Leadership by ASCD, Robert Marzano explains that there are four kinds of prompts teachers often use with exit slips - prompts that ...

Provide formative assessment data (How would you rate your current level of understanding of what we did today?)

Stimulate student analysis (How hard did you work today? What could you have done to help yourself learn better?)

Focus on instructional strategies (How did the group work today help you understand the content?)

Are open communications to the teacher (What could I do differently to help you understand better?)

Exit tickets are also a research-based best practice for several reasons ...

Exit tickets are a pretty versatile tool. We can use exit tickets one day as formative assessment and on another day to check in on students' feelings to learning.

Armed with this data, it can inform your instruction instantly - as soon as the next day or even later on in that same day!

So ... what does this look like in a classroom? What digital tools can help us with exit tickets? I have 10 ideas for both!

BONUS: The Exit Ticket Builder for Google Slides and PowerPoint

Having some ideas for exit ticket prompts can save you time AND help you remix them to meet the needs of your students.

Here I'll share 10 exit ticket prompts ... but let's take it a step further!

These prompts are part of my FREE Exit Ticket Builder template for Google Slides and PowerPoint! With this template, you can quickly add any of the 20 pre-made exit ticket prompts to your slide deck -- then assign it to students.

Flip through the slides below to see all the exit ticket ideas in the Exit Ticket Builder.

Then, make a copy in Google Slides or PowerPoint to assign to your students!

10 ideas for exit ticket prompts

Here are 10 exit ticket prompt ideas that you can use to wrap up your class ...

1. Do you agree or disagree with the topic today? Describe why. If you're studying a topic that has two or more sides, this lets the student decide where he/she stands and why.

2. How are you doing? Just a simple social-emotional check-in can give the teacher valuable information and help the student to feel seen and heard.

10 digital tools for exit tickets

The traditional way of doing exit tickets is with slips of paper. That's totally fine. But we do have plenty of digital options that give us variety.

The great thing about many of these is that you can re-use them. For many, you can create them once and use the same (or similar) questions and templates without having to reinvent the wheel.

Here are some digital tools and ideas for using them for using digital exit tickets in the classroom.

1. Socrative

Use Socrative ( socrative.com) for to ask a quick question or do a quick poll at the end of class. The quick question option lets you ask a super-fast open-ended or multiple choice question. Plus, Socrative has a built-in exit ticket option, asking students ...

how well they understood the day's lesson (multiple choice)

what they learned (open-ended)

to answer an additional question from the teacher, maybe one you ask verbally (open-ended)

Benefits: It's fast and summarizes your info quickly on one screen.

2. Google Forms

Creating a quick Google Form ( forms.google.com) can let you customize your exit ticket experience. Building your exit ticket with Forms, Google's survey tool, lets you add a variety of question types. Plus, you can also display videos, images and text. The drag and drop interface of Google Forms makes it pretty easy to pull together an exit ticket. When you're done, use the "Send" button to give your students a link. View results in the "Responses" tab and even export them to a spreadsheet.

Benefits: You get more question types and multimedia. You can view graphs of responses quickly.

3. Pear Deck

Pear Deck ( peardeck.com) works with slide presentation tools (easiest, in my opinion: Google Slides, with the Pear Deck add-on) to make slides interactive. Have a quick slide deck pre-created for the end of class. Design slides visually - or use the pre-created slides in Pear Deck's slide library in the Google Slides add-on. Students interact on their screen, drawing, dragging and typing. Pear Deck has a paid premium version, but there's a lot you can do with its free version.

Benefits: Questions are visual, hands-on and interactive.

4. Flipgrid

Using Flipgrid ( flipgrid.com) as an exit ticket means you get to see and hear your students via video. Create a simple prompt. Give your students a link to it - or assign it in Google Classroom - or provide students the QR code to answer it. Students respond in their browser (or with the mobile app). It's one thing to see text on a screen. It's another to be able to read your students' body language and vocal intonation.

Benefits: You can learn more from watching how your students answer via video sometimes.

5. Synth

Like the idea of video responses but prefer to respond with audio? Synth ( gosynth.com) makes responding with your voice digitally feel like a conversation. Students can leave short audio responses to a question - perfect for exit tickets. But they can also respond to each other's recordings, making it feel more like an asynchronous conversation over time.

Benefits: This lets you hear your students' voices - and lets them practice answering with their voices.

6. Kahoot!

You're likely familiar with this classroom staple by now. We often use Kahoot! ( kahoot.com) for reviewing. However, we can also use it for exit tickets. Create a new survey Kahoot! instead of the traditional quiz game. Surveys still have multiple choices, but they aren't scored. It takes the competitive edge off and lets students be more thoughtful with their answers.

Benefits: It uses a familiar interface that students likely connect to having fun. Plus, students can answer quickly and easily.

7. Google Slides

Google Slides is for way more than oral presentations in front of class! Create a new slide presentation and share it with students, making it "everyone can edit". ( Instructions in this blog post.) Each student gets a slide on the slide deck for responding. Give students a question or prompt to respond to at the end of class. Note that everyone can see everyone's slides, so this wouldn't be ideal for fact recall or for sensitive personal questions. Because of the design freedom in Google Slides, it opens up what students can create for you quickly!

Benefits: The design tools mean students can quickly make something visual with text, images, lines, shapes, etc.

8. Formative

Formative ( goformative.com) is like using Google Forms in some ways. But it offers even more flexibility. There are TONS of question types. One of my favorites is the "Show Your Work" question where students draw their answers. If you ask multiple-choice questions, it will autograde the responses.

Benefits: Have students draw their answers using the "Show Your Work" question type.

9. Poll Everywhere

Using Poll Everywhere ( polleverywhere.com) lets you create a quick poll with lots of options. You can add images to your polls and even rank items instead of just choosing one.

Benefits: Ask students to rank multiple items.

10. Seesaw

Teachers love Seesaw ( seesaw.me) because it creates a digital learning community. It's a bit like social media (think Facebook) for the classroom. For exit tickets, students can post to their Seesaw classroom and snap a picture of what they've been working on. They can even annotate it by drawing and labeling.

Benefits: Marking up images can help students show what they know.

Exit tickets that DON'T use technology

Technology opens up lots of opportunities to assess, create and gather data in unique ways.

That doesn't mean we HAVE to use technology, though. Sometimes, the data we want to gather can be done faster - or more meaningfully - without technology.

Here are some ideas:

The sticky note mosaic: Grab a few pads of sticky notes of different colors. Tell students what each color stands for: something that know for sure, something they're still unclear on, something they need to tell the teacher, etc. Stick the sticky notes on the board randomly or in groups as they leave. The colors will help you sort them quickly.

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20 ideas for exit tickets in the classroom

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Class is done. How can we end it effectively? Using digital exit tickets can bring closure to your day. Here are 10 you can use tomorrow.

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This twitter account has shared a huge amount of resources that would be so useful for HPE teachers. https://drive.google.com/drive/folders/1pqpVOCklw7oaZHN5yNg2sGDkcIZgRW_B
Thank you Katy for the resource! https://padlet.com/katydecorte/5t2oshjo9hu9vr0n

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Modules provide teachers with a range of ideas and teachers are encouraged to modify modules to meet the needs of their students.

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Queensland’s past curriculum documents continue to be a valuable resource for educators.

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Queensland Curriculum and Assessment Authority

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P-10 Health and Physical Education assessment resources

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Judgments about evidence of student learning are made against the Australian Curriculum achievement standard, which represents the C standard (or equivalent).

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Year 7-10 HPE activities, topics and resources

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Physical Education Lesson Plans and Activity Ideas

You will find thousands of physical education lesson plans and ideas submitted by hundreds of Physical Education professionals! View our lesson plan and idea criteria and copyright statement before sharing a lesson plan or idea with us.

Substitute Teacher Info | What's New | Dance Idea of the Month | All Lesson Plans and Ideas

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Lesson Plans for Physical Education Teachers/PE Central

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You will find thousands of physical education lesson plans and ideas submitted by hundreds of Physical Education professionals! View our lesson plan and idea criteria and copyright statement before sharing a lesson plan or idea with us.

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Health and PE Lessons Archives - Australian Curriculum Lessons

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Google Classroom is a collection of online tools that allows teachers to assign assignments, student work submissions to mark, and to return graded papers. It seamlessly integrates with Google Docs, Sheets, Slides, Sites, Calendar, and Gmail.

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Enrich and personalize learning

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Classroom can be learned in minutes and serves all types of learners and educators, regardless of their tech savviness. Empower educators, and encourage adoption and proficiency with new tools and techniques, with a broad range of resources.

Teachers can immediately set up classes, easily create coursework, distribute it to the whole class, and grade it efficiently and transparently.

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Bring all of your tools together with Google Workspace for Education

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Classroom Management Tools & Resources - Google for Education

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Get started with Google Classroom, a central hub for tools and resources designed to help educators manage classrooms and enrich learning experiences.

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A great educational resource regarding anti-doping in sport. Specifically, the 'Anti Doping' Fundamentals' provides 8 modules that covers topics from the rules of doping, supplements, consequences and doping control. It is free to sign up, and once an account is created, progress through the modules is automatically saved.

I anticipate to use this resource in a lesson regarding doping and drugs instead of using an explicit teaching style. This way, students can be in control of their own learning.

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sport integrity australia elearning: log in to the site

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Sport Integrity Australia eLearning: Log in to the site

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This blog introduces the concept of spacing learning across periods of time. As teachers, we preach that students should not cram before exams, so why are we teaching blocks of the same content in back to back lessons? This author proposes that long gaps between learning opportunities makes the review attempts/lessons harder, therefore is a critical ingredient in establishing a lasting memory.

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So, what time delay should I build in to my teaching?
In many courses taught to adolescents, learning typically proceeds in blocks or units. Splitting these into several smaller blocks would be a relatively pain-free tweak for a teacher to make. For example, if 5 topics were taught over a few weeks each, these could instead be interspersed throughout the year.
My classroom practice and the issue of knowledge level
However, the issue of how to apply spacing in our classrooms is actually far from obvious when you begin to delve into the details. For starters, how much of a time delay is best? Is there such a thing as too much spacing? This question is difficult to study in the classroom because there are so many other variables at play, and it should be noted that the bulk of the research on this topic is lab-based.

Nevertheless, it is likely that many teachers are revisiting topics too soon. In an experimental study of spacing with delays of up to a year, One study recommended leaving a gap before reviewing of around 20-30% of the time between first studying something and the final test/exam ( 8). If, for example, an exam was 6 months away, this would suggest that conducting a review activity/revision quiz after a month or so would be preferable to doing so within a few days of first studying the material. They also caution that the optimal gap will differ based on many parameters, and while a gap can be longer than optimal, this is preferable compared to a gap that is too short!

I have started to try out spacing in my own classroom. In my first classroom study, I took advantage of a naturally occurring break in classes for exam leave, allowing me to measure learning when there was a gap between two lessons compare to two lessons in the same week. Although results were promising, I found it hard to reliably and fully measure outcomes from an entire 1-hour lesson, as so many other factors come into play, leading to 'noise' and possible confounds in the data. I therefore moved on to studying performance on a much shorter learning task - something that takes just a few minutes and contains a few specific facts to master. These facts can then be re-studied either immediately, later in the same lesson, or after a delay of a week or more. The initial results I'm finding suggest that the largest spacing is optimal - although I need more time before I can gauge the long-term benefits!
To read more about how other teachers use interleaving in the classroom, check out our Weekly Digest on this topic. References:
As I have been working on my classroom research, I have also noticed that spacing appears to have a more beneficial effect towards the end of a topic than at the beginning. It could be the case that the optimal amount of spacing interacts with how well developed the learner's overall knowledge is - if newer to a topic, forgetting will be more rapid, so the delay before a repetition or practice quiz may need to be shorter. I have yet to fully explore this idea, but it is something that I plan to work on over the coming year.

Overall, then, the exact timing may come down to a class's specific needs and the students' prior experience. What is clear is that however you do it, spacing (and interleaving) is generally beneficial. Why not try splitting a topic into two blocks, delaying a review session or homework task, or leaving things unfinished at the end of a lesson? I'd love to hear your experiences.

( 1) Ebbinghaus, H. E. (1964). Memory: A contribution to experimental psychology. New York, NY: Dover. (Original work published 1885)

( 2) Bjork, R. A. (1994). Memory and metamemory considerations in the training of human beings. In J. Metcalfe and A. Shimamura, (Eds.), Metacognition: Knowing about Knowing (pp. 185-205). Cambridge, MA: MIT Press.

( 3) Roediger, H. L., & Karpicke, J. D. (2011). Intricacies of spaced retrieval: A resolution. In: A. S. Benjamin (Ed.) Successful Remembering and Successful Forgetting: Essays in Honor of Robert A. Bjork (pp. 23-47). New York: Psychology Press.

( 4) Dempster, F. N. (1988). The spacing effect: A case study in the failure to apply the results of psychological research. American Psychologist, 43(8), 627-634.

( 5) Kang, S. H. (2016). Spaced repetition promotes efficient and effective learning policy implications for instruction. Policy Insights from the Behavioral and Brain Sciences, 3(1), 12-19. doi: 10.1177/2372732215624708.

( 6) Rohrer, D., Dedrick, R. F., & Stershic, S. (2015). Interleaved practice improves mathematics learning. Journal of Educational Psychology, 107, 900-908. doi: 10.1037/edu0000001

( 7) Phillips, N. E., Mills, C., D'Mello, S., & Risko, E. F. (2016). On the influence of re-reading on mind wandering. The Quarterly Journal of Experimental Psychology, 1-20.

(8) Cepeda, N. J., Vul, E., Rohrer, D., Wixted, J. T., & Pashler, H. (2008). Spacing effects in learning a temporal ridgeline of optimal retention. Psychological Science, 19(11), 1095-1102.

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Like many teachers, I have become intrigued by the idea that simply by changing the gap between two or more learning activities such as explanations or revision, I can help my students do better - the so-called 'spacing effect'. What wonderful thing is this ...

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A graphic organiser is used to help students organise and store knowledge. They can be used to draw attention to processes regarding any topic as it is adaptable. It is important that these sheets are used to promote deeper thinking rather than just sheets students mindlessly complete. Graphic organisers in the PE classroom can be used to compare different sports and rules between touch football, NRL, rugby union etc.

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Free Teaching Resources - Graphic Organizers

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Icons, small graphics and clip art of school related things.

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A different authors thoughts on the spacing effect. This view provides coloured diagrams to help understand how to place learning within a unit when spacing learning.

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This article provides examples of how the SAMR model works in lessons and the representation of each level

Thank you Amber Chambers for the article.
https://padlet.com/amberchambers2/oz0qcby6mtfklyi4

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What is the SAMR model?

The SAMR model is a framework that orders strategies for classroom technology implementation into four stages:

In each stage of the SAMR model, the use of educational technology (EdTech) becomes increasingly sophisticated.

Substitution and augmentation strategies use EdTech to enhance learning and add value, whereas modification and redefinition stages harness EdTech to transform learning and make new things possible.
The effectiveness of any of these four strategies depends on when and how it is used.
Here's how you can harness each stage for more powerful classroom learning:

Substitution

This is the simplest stage, where EdTech is used as a direct substitute for traditional practices.

Substitution strategies can save you time and space by cutting back on laborious pen and paper tasks. Instead of printing out twenty-plus paper resources that clog the cupboard, you can use technology to manage resources with just a few clicks.

Substitution also provides a much more accessible introduction to technological soft skills than modification and redefinition. It's the perfect opportunity for students to get comfortable with new technology before you start to transform their learning.

Examples of substitution

having students type their work instead of handwriting it

using online quizzes and programs instead of pen and paper

uploading a worksheet in PDF for student access, as opposed to photocopying

using a digital interactive whiteboard as opposed to a traditional whiteboard and saving the results as a document.

Remember: Substitution strategies do not change the learning process or outcome. Ask yourself what you and your students will gain from the technology before implementing it. If it adds nothing but hassle, stick to pen and paper.

Augmentation

At the augmentation stage, technology adds something to the learning process beyond just convenience. It might give your students a clearer understanding of a complex topic or making it engaging in a way that traditional methods can't.

It also allows for the introduction of more independent and student-centric learning. By using technology as a source of information, students can start actively learning without requiring constant teacher-led instruction.

Examples of augmentation

Students give more informative and engaging oral presentations accompanied by a PowerPoint or Prezi containing multimedia elements.

Students use the internet to independently research a topic, as opposed to relying on teacher input.

Students use an EdTech program that gamifies curriculum content for student engagement and allows students to track progress in an accessible way.

Teacher instruction is supplemented with a video that clarifies a particularly hard to explain concept.

Modification

At the modification stage, technology is used to design interactive and dynamic tasks that go beyond the limitations of a traditional classroom.

For example, students can collaborate on shared documents, or work in large groups, allowing for seamless collaboration and knowledge sharing. This peer-to-peer work nurtures a more cooperative and dynamic class culture.

Technologically modified tasks also allow students to generate inspired and innovative work that isn't confined to paper. Some students will jump at the opportunity to get in front of a camera, while others will do anything to make it onto the global Mathletics leaderboard.

Examples of modification

Students produce podcasts summarising a topic, which can then be accessed by other students as a revision resource.

Students create an informative video presentation in place of a standard oral presentation. They can use their voice alongside a broader variety of creative multimodal components.

Students use a technological tool that makes an abstract concept visible in a hands-on, responsive way (e.g. voyaging on Google Earth to better understand measurement and geography).

Redefinition

The most sophisticated stage of SAMR, redefinition sees you using technology to make entirely new learning opportunities possible.

Redefining learning has the potential to connect learning with the real world and produce authentic outcomes. It also gives students strong technological soft skills such as digital collaboration, communication, technological literacy, and the ability to adapt to new systems and processes.

Most importantly, using technology to redefine learning in your classroom translates to vibrant and engaged students who embrace a growth mindset.

Examples of redefinition

connecting your students with other people around the world as part of the learning journey

having students publish their work online where it can be viewed by peers and the broader community

recording students as they deliver a presentation or practice a physical skill, then using this recording to prompt student reflection

experimenting with tasks that use extensive multimodal elements (e.g. producing documentaries or short films, webpages, print documents with creative layouts).

Remember, redefinition isn't the same as 'high tech'. A learning experience is redefined when it integrates technology seamlessly and meaningfully to open new doors for student learning - regardless of how sophisticated that technology might be.

In an English classroom, this might involve learning how to critically assess online media during web-based research. In mathematics, students might look at data represented through amazing visuals and get inspired to create their own.

Find your purpose

Starting with a purpose avoids the 'technology for technology's sake' that sometimes infiltrates the classroom.

Ask yourself:

What am I hoping to achieve by using this technology?

How will it make a difference to my students' learning?

Why is it preferable to not using technology?

How equipped are my students and I to use this technology?

How much time do I have to invest in making it work?

These simple questions can make it simpler to determine which stage of the SAMR model suits your needs. Remember that you don't always have to redefine your students' learning. A few simple technological additions to an already effective teaching strategy might be all you need to make a difference.

Using technology in the classroom sends a clear message to students. It shows them that you're connecting learning to the rapidly changing world outside the classroom walls, and you aren't afraid to adapt to a new challenge. Get creative with technology and you'll inspire as well as teach.

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The SAMR Model Explained (With 15 Practical Examples)

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What is the SAMR model and how does it apply to learning? Here's how you can harness each stage for more powerful classroom learning.

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An interesting concept that can be incorporated into middle school classrooms on the development of critical and creative thinking.
Thank you Kimberly for this diagram.
https://padlet.com/kimberleygraham/2iwhf845813505og

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This slideshow requires JavaScript.

Quite often we'll ask children to "Put your thinking cap on". Empowering learners with the skills to think creatively and critically is a gift which we can facilitate as teachers. The Developing Thinking and Reading Between the Lines PowerPoints in the Literacy Toolkit provide professional learning resources for staff to engage with materials that promote thinking.

Many of our posts have referred to the work of Bloom; however, when I was at an Active Literacy CPD session in Falkirk recently, the Six Hat materials were mentioned during a round table discussion.

Edward de Bono's Six Thinking Hats is a tool which can be used by practitioners to promote thinking. Each hat colour represents a different aspect of thinking.

Some of the resources, tailored to middle/upper Primary and Secondary, suggest physically wearing coloured representations of the hats when beginning to engage with the materials. This way, learners are physically moving between the hats; therefore they are moving between the different modes of thinking.

There are banks of free resources that are available to support the teaching of thinking skills using the De Bono's Six Hats materials. The Six Hats materials can be used in conjunction with other Higher Order Thinking materials. Check out the resources below:

CLICK HERE - Using Six Hats as a reflection tool
CLICK HERE - Using the Six Hats to Respond to Literature
CLICK HERE - Six Hats Display
CLICK HERE - Thinking Display
CLICK HERE - FREE De Bono Thinking Resources

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Quite often we'll ask children to "Put your thinking cap on". Empowering learners with the skills to think creatively and critically is a gift which we can facilitate as teachers. The Developing Thinking and Reading Between the Lines PowerPoints in the Literacy Toolkit provide professional learning resources for staff to engage with materials that promote thinking.

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This is a great resource to look back on and to remind ourselves of SAMR. This document also provides examples of activities relevant to each particular level of the SAMR model. Puentedura's five key benefits of Digital Pedagogy is summarised through the following categories:
- Social: communication, collaboration
- Mobility: flexible learning anytime and anywhere
- Visualisation: making abstract concepts tangible
- Storytelling: knowledge combination and transmission
- Gaming: feedback and formative assessment

Thank you Kimberly Graham for the resource!
https://padlet.com/kimberleygraham/2iwhf845813505og

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Use a mind map maker such as MindMup to assist students in focusing on ideas and broadening knowledge. This is a free resource.

Thanks for the resource Tony!
https://padlet.com/tonypage/Bookmarks

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Structure writing

Use notes and attachments to quickly create a structure for an article or a writing assignment, then create a document outline and continue editing in your favourite writing tool

Create storyboards

Use a frictionless planning canvas to capture and organise your thoughts, and then put them into a powerful storyboard to turn a hierarchy of ideas into a sequence of slides.

Post to social media

MindMup Atlas automatically adds images and contextual information to ensure that your maps show up nicely on Twitter, Facebook, Google+, LinkedIn and Pinterest.

Plan and manage projects

Add measurements to map nodes to automatically calculate cost, completion and other important factors. Manage project progress easily with icons and priorities.

Collaborate easily

Maps saved to MindMup Cloud support concurrent editing for teams and classrooms, enabling you to instantly see updates made to your map by other users.

Attach documents

Add longer text, videos and spreadsheets to your maps. MindMup for Google Drive also allows you to link to other project documents on Google Drive easily.

Add images

Quickly add images and icons to your maps to provide context and illustrations.

Administer easily

Administrators can easily control sharing settings for the entire organisation. MindMup also integrates with Office365 and Google authentication for easy account management.

MindMup Cloud

Free users can create public maps up to 100 KB and save them up to six months. No account or registration needed.

Gold users can create private maps, share and edit concurrently.
Create a new map Open an existing map

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Free online mind mapping. The most productive online mind map canvas on the Web. Supports Freemind mindmap import/export. Easy mindmapping software.

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This article is about wearable technology and the integration into classrooms. These  devices have the potential to bring different perspectives to understanding physical activity while incorporating ICT. These devices also create variation and excitement which could increase student engagement and participation.

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HPE-Research in Health and Physical Education

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In this modern era filled with technological advancements, the way we interact and learn is evolving around technology. Today, it is hard to go anywhere and not see some sort of wearable technology in use. These devices are not limited to just social influence but can have a significant impact on learning outcomes in the education setting as well. As we know, building healthy habits from a young age is critical to developing healthy behaviors across a lifespan to increase performance, longevity, and well-being. Healthy behaviors include actions that have a positive influence on markers of health and wellness. Physical educators strive to positively influence their student's health by promoting physical activity in various forms to build lasting habits and skills to thrive.

Pedometers are commonly used for tracking step count and accelerometers can add the ability to evaluate the intensity of movement as well. Physical educators can incorporate these new devices to bring a new perspective to comprehending physical activity in an innovative and quantifiable manner. There are many benefits to integrating tech use into the school curriculum but there are some things to consider as well. Data is data but what we do with it will ultimately depict what message is sent to the user. Although there is a negative association with obesity and markers of health, young people can begin to make false connections with having to look a certain way to be healthy. Also, some people view this method of data collection as invasive and are reluctant to participate in the new trend. We now know that there are some potential benefits and drawbacks to incorporating wearable technology, but now the question is, how is this actually being incorporated into the physical education curriculum and what are the perspectives of the teachers who are using it?

This study in the Greater NYC area collected data with 6 different public schools and 12 certified physical educators using interviews, observation, and classroom artifacts to determine teachers' perceptions of incorporating digital technologies in PE and how they influenced pedagogical practices. These next sections represent the primary themes of digital technology in the physical education curriculum.
Seamless Integration
With the rise in technology and young students already having an attachment to their mobile devices, integrating technology into the curriculum was a seamless transition. The integration of digital technology was not a method of replacing the current lesson plans but rather an augmentation of their current objectives. Notably, however, the technology became a novelty and although the students embraced the addition of the devices, the enthusiasm wore off as time went on and the devices became part of their routine. Variation and excitement are key to sparking the interest of young students and keeping them motivated to participate.
Ideologies and Pedagogy
Teacher's practices are typically shaped based on ideologies and experience instead of full on philosophies. This means that pedagogical decisions are influenced by context and come from various backgrounds. Many, however, are influenced by the central mission of SHAPE America to impact the health of young children through physical education. Finding innovative ways to educate and promote physical activity is at the heart of what many physical educators stand for. Using technology gave a unique way to comprehend the benefits of physical activity and allowed students to recognize the connection with their everyday lives. For example, this study noted a particular participant connecting the number of steps that they accumulated simply by going with their family to go pumpkin picking.
Barriers to Implementation
With every good idea comes barriers to implementation. In this study, the devices were accompanied by an online portal that would be visually inspected as part of instruction. Some teachers faced the challenge of having little experience with computer-based instruction and utilizing computers in the curriculum. Although the lack of experience was a potential barrier, most teachers embraced the changes and were willing to integrate technology into the classroom. Some issues reported may be noteworthy throughout general public-school environments. Firstly, the wealth of the school district along with available resources is a limiting factor to successfully integrating technology into education. Devices can be costly and training to be able to properly implement new strategies should be provided to allow for the highest likelihood of successful implementation. Lastly, parental control of device use and caution on privacy concerns should be understood as a challenge to bringing technology into the physical education curriculum.

Citation: Marttinen, R., Landi, D., Fredrick, R. N., & Silverman, S. (2019). Wearable digital technology in PE: Advantages, barriers, and teachers' ideologies. Journal of Teaching in Physical Education, 39(2), 227-235. https://doi.org/10.1123/jtpe.2018-0240

You can also read the full article here for free: https://www.researchgate.net/publication/336079937_Wearable_Digital_Technology_in_PE_Advantages_Barriers_and_Teachers'_Ideologies

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Wearable digital technology - HPE-Research in Health and Physical Education

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Physical educators are challenged to integrate technology into their curriculum during the current growing tide of technological advancements. This entry brings teachers' perceptions of incorporating digital technologies in physical education and the influence this had on their pedagogical practices. The author will discuss teachers' barriers and students' learning and engagement using pedometers in physical education classes.

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Incorporating ICT into formative assessment

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Incorporating ICT into formative assessment

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Plicker is a great way to use ICT to gather formative assessment in a fun, engaging way. You have the ability to list the students in multiple classes and send out an email to each student with a link to access the website. Plicker grades the students automatically to show you the concepts that the students are not understanding. It also provides a handout option for students who do not have access to ICT and these handouts can be re-used for multiple classes. Hybrid mode allows a mixture of electronic and handouts in the instances where some students have their laptops and others do not.

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QCAA strategies that check for understanding

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QCAA strategies that check for understanding

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This is a good resource that provides suggestions for what type of graphic organiser to use. At the bottom of the document there is also a range of resources that the QCAA suggests.

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Gamification vs Game Based Learning vs Game Design

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Gamification vs Game Based Learning vs Game Design

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Interesting blog post about the use of gamification, game based learning and game design and how they can promote collaborative learning, problem solving and create an engaging learning environment. Games can be created for checks of learning and exit tickets and can be customised to any topic.

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Gamification vs. Game Based Learning vs. Game Design

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Gamification vs. Game Based Learning vs. Game Design

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Kialo is a resource that provides an opportunity for higher order pedagogy. As a debating platform, it encourages collaboration amongst students and cultivates an environment for analysis and evaluation of different ideas and beliefs. In addition, Kialo can also be implemented for assessment and learning activities.

Thanks for the resource Nicholas!
https://padlet.com/nicholasflynn2/01

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Kialo Edu is a custom version of Kialo ( kialo.com), the world's largest argument mapping and debate site, specifically designed for classroom use. Its clear, visually compelling format makes it easy to follow the logical structure of a discussion and facilitates thoughtful collaboration. Kialo's mission is to promote well-reasoned discussion online, and to that end, Kialo is free for educators to use.

To put their knowledge into action To sharpen their critical reasoning skills To demonstrate their understanding To engage constructively with each other
Take your classroom discussions online, break down complex subjects for students, and shake it up with new types of assignments.

Try Kialo in Your Classroom

What can you use Kialo for?

Create discussions for your students, where they can put their knowledge into practice, develop their own views on classroom content, and consolidate what they've learned. In a Kialo discussion, every student has a voice - there's no talking over each other, and students have the space to explore arguments at their own pace. Kialo's collaborative platform encourages students to work together to find the best way to express each idea.

Assign students to write a Kialo discussion instead of an essay - or use Kialo discussions to outline larger writing projects. Kialo's argument-tree structure leads students to consider counter-arguments, develop a logical outline of their argument, and visualize how their ideas fit together.

Write a discussion for your students to explore, and set out content in a clear and easy format. Link to additional sources and reading, challenge students to add arguments or question concepts.

How does Kialo work?

With Kialo, discussions and debates are clearly visualized as an interactive tree of pro and con arguments. At the top of every discussion is the thesis, which is supported or challenged by pro and con claims. Each one of these claims can in turn branch into subsequent claims that support or challenge them.

All discussions are private and can only be seen by those you choose to share them with. To start a discussion with your students, simply write a brief description and a thesis (or theses). Share the discussion with your whole class, or divide students into smaller groups.

Each claim has a comment section underneath that allows you to give students feedback, suggest improvements, and ask questions without cluttering the surface of the discussion. Similarly, students can easily collaborate with each other to improve their arguments, examples, and phrasing.

You can set up teams for each of your classes to easily share and organize the content you want your students to see. All content on Kialo-Edu.com is private, accessible only to the people you share it with.

These features are just a small fraction of what you can do with Kialo.
Find the application that works best with your teaching style.

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Kialo Edu - The tool to teach critical thinking and rational debate

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Kialo is a free tool used by educators world-wide to teach critical thinking, facilitate rational classroom debate and explain controversial issues.

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Thank you Nicholas for this resource!
https://padlet.com/nicholasflynn2/01

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MindMeister: Online Mind Mapping and Brainstorming

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Create, share and collaboratively work on mind maps with MindMeister, the leading online mind mapping software. Includes apps for iPhone, iPad and Android.

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These templates can be used to structure projects, cultivate ideas and assist in problem solving, decision making, studying, planning research, and brainstorming.

Thanks Kimberly Graham
https://padlet.com/kimberleygraham/2iwhf845813505og

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Help your students classify ideas and communicate more effectively with these free graphic organizer templates, available for download. They can be used to structure writing projects and help in problem solving, decision making, studying, planning research, and brainstorming.

Printable Graphic Organizers

Select a blank graphic organizer from the following categories depending on your curriculum needs.

Sequence of Events

Main Topic and Key Details

Compare/Contrast

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Free Downloadable Graphic Organizer Templates

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Use these free graphic organizer templates to help your students communicate more effectively by classifying ideas, structuring writing projects, and more.

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Glogster creates personalised interactive 3D posters. It is both an app and a website that can be useful to create a range of different types of interactive posters. This is an example of one in the Health and Fitness realm. You can see how diagrams are linked and citated to avoid safe, legal and ethical use mistakes. This is a great way to incorporate ICT into assessment and tasks that check for learning.

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by Misaflo45
Last updated 2 years ago

Discipline: Subject: Grade:
6,7,8,9,10,11,12
Health
Health & Fitness

EC A&P Glog - Cardiovascular System

Coronary Heart Disease

Cardiovascular System Homeostasis

How Coronary Heart Disease Affects Homeostasis

Links and Resources

The cardiovascular system consists of three primary parts: heart, arteries, and veins (Study.com, 2019). The cardiovascular system is responsible for circulating blood throughout the body (Study.com, 2019). The main vital role that the cardiovascular system is controlling the movement and amount of blood that circulates to reach every cell and tissue (National Cancer Institute, 2019). The cardiovascular system transports carbon dioxide, nutrients, hormones, oxygen, and cells to the assigned organ(s) and tissue(s) (Study.com, 2019).

Coronary heart disease is referred to as the narrowing of the arteries, causing the blood vessels to not supply the oxygen and blood needed for the heart to function properly (Nordqvist, 2018). Due to a buildup of cholesterol and plaque, the arteries become hardened and narrowed (Medline Plus, 2019). Over time, coronary heart disease can the heart muscles to weaken, and can potentially lead to arrythmias and heart failure (Medline Plus, 2019).

The cardiovascular system maintains homeostasis of the body by circulating blood, and transporting oxygen, nutrients, etc., to the proper tissues and organs (Study.com, 2019). Coronary heart disease affects the homeostasis by blocking the arteries, which are needed for transporting all necessities to the heart - oxygen, nutrients, hormones, etc (Medline Plus, 2019). Coronary heart disease builds up plaque that blocks blood from flowing properly through the arteries, and can potentially lead to the heart to stop pumping, which could be fatal (Nordqvist, 2018).

To view resources and more informational links, click the tab in the right top corner, and read the "attachments" tab. Thanks for reading my glog!

* The video above showcases an animated version of how coronary heart disease affects the arteries, and the affects the disease has on the heart and body.

* The image to the left illustrates the difference between a healthy artery, and a plaque filled artery.

* The image to the left describes the difference in blood flow between a healthy artery and a plaque filled artery.

* The image to the right showcases how plaque in an artery can cause restricted blood flow.

* The image above shows what a narrowed artery would look like in the human body.

* The infographic above lists the symptoms to be aware of if you are at risk for coronary heart disease.

* The infographic to the right lists the various heart diseases that an individual can have, and the common symptoms that are associated with the diseases.

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ec cardio system glog - coronary heart disease

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EC CARDIO SYSTEM GLOG - CORONARY HEART DISEASE

# data[].attributes.attachment_link.description
by Misaflo45 Last updated 2 years ago Discipline: Subject: Grade: 6,7,8,9,10,11,12Health Health & Fitness EC A&P Glog - Cardiovascular System Coronary Heart Disease Cardiovascular System Homeostasis How Coronary Heart Disease Affects Homeostasis Links and Resources The cardiovascular system consists of three primary parts: heart, arteries, and veins (Study.com, 2019).

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This is a good article about a proactive approach to inclusion in classroom activities that require group work.

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PE Blog - Read & Discuss Current PE Topics

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Classroom Management's Best Kept Secret -Empowering Students to be Proactive Problem Solvers

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Don't let classroom management barriers become reasons to avoid facilitating team or group activities. The skills that contribute to being a good teammate

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Personalise a map to suit a learning topic, activity or goal. After choosing a map, it can be colour coded and labelled to share information. This could be used in PE to display information or statistics of how a certain topic is dispersed around the world. For example, how many Americans eat 5 servings of fruit and vegetables per day in comparison to Australia. Alternatively, this same map could show statistics that compare each state in Australia.

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Make your own custom map of the World, United States, Europe, and 50+ different maps. Color an editable map and download it for free to use in your project.

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Range of ICT related Classroom Management Tools

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Range of ICT related Classroom Management Tools

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Various types of classroom management tools that can assist in behaviour management, timing, and name selectors.

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Behaviour Management Tools

Tools such as ClassDojo are great for making students alert and keeping them on task.

ClassDojo

ClassDojo helps teachers improve behavior in their classrooms quickly and easily. It also captures and generates data on behavior that teachers can share with parents and administrators.

Teachers can use this app to give students realtime feedback while in class and Parents can now view their child's progress via the ClassDojo app via a special invitation code.

The latest version of ClassDojo now includes a Timer and can also be used as a "Random Name Picker" (See below).

Visit ClassDojo.com to find out more.

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Tools such as ClassDojo are great for making students alert and keeping them on task. ClassDojo helps teachers improve behavior in their classrooms quickly and easily. It also captures and generates data on behavior that teachers can share with parents and administrators.

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Flexible and highly interactive web-based presentation platform. Great for visual learners as a way of linking different topics.

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Open Canvas

Create, organize, and move freely on an open canvas. Create seamless presentations without the restrictions of linear slides.

Ready-made asset libraries

Choose from millions of images, stickers, GIFs, and icons from Unsplash and Giphy.

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Presentations and videos with engaging visuals for hybrid teams | Prezi Present

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Welcome to Prezi, the presentation software that uses motion, zoom, and spatial relationships to bring your ideas to life and make you a great presenter.

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Tips for creating balance in classrooms when using ICT

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Tips for creating balance in classrooms when using ICT

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Instead of having all students eyes locked on the computer screen 24/7, this article includes 6 tips to create balance in a classroom. It is important that a mixture of methods is used in a classroom to create balance. Although this may not be an issue in a PE classroom due to the mixture of theory and practical lessons, it could definitely help in a science classroom.

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Technology and learning in the classroom: six tips to get the balance right

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Technology has good potential to help students learn, but it must be used appropriately to keep students moving, learning and working together.

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Powtoon allows students and teachers to create videos in response to tasks.
Thank you Nicholas for this one!
https://padlet.com/nicholasflynn2/01

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VIDEO CREATION MADE EASY

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"Our subscription to Powtoon has paid for itself 100 times over."

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"Powtoon is great for product demos, concept videos, and pitches. I've made animated videos before and Powtoon is definitely the simplest tool to use."

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Founder, Framebench

Join 30 million people
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TRY IT FREE

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Got it

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Powtoon | Create Awesome Videos Yourself

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VIDEO CREATION MADE EASY Dream bigger. Reach and engage your audience, anywhere with powerful videos in every style, for every audience - no design skills needed. Effortlessly create high quality, on-brand videos and visual content for clients, at scale. Promote your business with captivating videos for company announcements, kickoffs, social media, and more.

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PearDeck transforms presentations into interactive experiences

Thanks Bec OSullivan for this one
https://padlet.com/becosullivan/8h62ay2543u8vekk

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Join the Peartember celebration for giveaways, exclusive templates, and more! Learn more >

EFFORTLESSLY BUILD ENGAGING INSTRUCTIONAL CONTENT

The fastest way to transform presentations into classroom conversations

Imagine if you could engage every student in your class, every day. What if you could instantly see who's confused and who's ready for more? That's the power of Pear Deck. While Pear Deck has always worked with Google Apps for Education, now teachers at schools using Microsoft Office 365 apps like PowerPoint Online and Teams can add the magic of formative assessments and interactive questions to their classroom experience.

Start Your Free Trial

Design engaging lessons

Open up the Pear Deck Add-in for PowerPoint Online
‍Design a brand-new lesson or open an existing presentation from OneDrive. No waiting for uploads or worrying about file sizes.

Create your own custom activity or question. Use Text, Number Response, Multiple Choice, and Web Slide questions to engage students. Upgrade to Pear Deck Premium to add Drawing and Draggable™ response types.

Get the Add-in

Present with Pear Deck

Start your presentation and students will join your Pear Deck Session from any device with a web browser. As you advance your slides, students will be prompted to answer your questions! Students' answers can be displayed anonymously on the classroom projector, so instead of worrying about getting the right answer and feeling silly in front of peers, your students are putting ideas out there in a safe, anonymous way, discussing, and learning from each other.

GO DEEPER WITH THE TEACHER DASHBOARD

The Dashboard is a private view that gives teachers insight into each student's progress. As an instructor, you can quickly see each individual student response on the Teacher Dashboard.

Highlight good examples or common misconceptions with the star button. Noticing a lot of wrong answers? Adapt! Take a pause, back up, re-explain.

The Teacher Dashboard shows you more confidential information about each student and can be opened on private screen or separate tablet. Student answers when shown on the projector will always be anonymous, giving kids a safe way to answer and participate in front of their peers.

Invite teachers to your shared Teacher Dashboard

This feature enables teachers using Pear Deck Premium to share Session controls and valuable student insight with other designated educators, including student teachers, special educators, co-teachers, or even substitutes. With a real-time view of individual student work and the ability to guide and provide direct feedback, educators teaching together can better support the diverse needs of learners everywhere!

🎉 A NEW PEAR DECK EXPERIENCE WITH MICROSOFT TEAMS 🎉

With the Pear Deck Add-in for Teams teachers can start a Pear Deck session directly from within Teams! Just open a new tab, choose Pear Deck, select the lesson you want to launch from your PowerPoint files and voilà! A new Pear Deck session is ready to go and your Teacher Dashboard view is already embedded, giving you total control over the lesson.

Students will automatically see a notification that the Pear Deck session has started and they can join the session directly from within Teams. No wasted time directing students to a new website or getting a code. Just a fast, seamless experience and a classroom of students with you and ready to learn.

Learn Pear Deck for Microsoft

Watch a video for self-guided Microsoft training:

Or, dive into a self-paced Pear Deck for PowerPoint practice deck:

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Pear Deck for Microsoft makes it effortless for educators to add interactive, formative assessments to their presentations and launch directly from Teams.

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A few science experiments that can be used as a brain break in a high school science classroom.

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QCAA document outlining how to maximise the use of learning goals in the classroom and how to check for learning.

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Provides a personalised generator for a range of common organisers. You have the ability to add the information, topics, etc.

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teaching materials worksheets printables math fractions handwriting geometry homeschooling classroom teachers parents geography spelling language puzzles

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Find worksheets about Graphic Organizers

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Create and personalise a few different types of graphic organisers. This website allows you to personalise concept webs, KWL, SQ3R, timeline and venn diagrams.

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Graphic Organizers Maker

The teacher tools below will allow you to make graphic organizers by filling out a simple form. The materials are made instantly and can be printed directly from your computer. Your creations are exclusive to you. If you would like to keep your creations, save them when you make them. We are constantly developing new tools if you have an idea for a tool please let us know. Currently, the following tools are available in this area.

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The teacher tools below will allow you to make graphic organizers by filling out a simple form. The materials are made instantly and can be printed directly from your computer. Your creations are exclusive to you. If you would like to keep your creations, save them when you make them.

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Use this resource to decide which graphic organiser is best suited to the learning goal of a specific activity.

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Advertisement. EnchantedLearning.com is a user-supported site.

As a bonus, site members have access to a banner-ad-free version of the site, with print-friendly pages.
Click here to learn more.

(Already a member? Click here.)

Graphic Organizers

Graphic organizers (some of which are also called concept maps, entity relationship charts, and mind maps) are a pictorial way of constructing knowledge and organizing information. They help the student convert and compress a lot of seemingly disjointed information into a structured, simple-to-read, graphic display. The resulting visual display conveys complex information in a simple-to-understand manner.

Increasing Understanding by Creating Graphic Organizers:
The process of converting a mass of data/information/ideas into a graphic map gives the student an increased understanding and insight into the topic at hand. To create the map, the student must concentrate on the relationships between the items and examine the meanings attached to each of them. While creating a map, the student must also prioritize the information, determining which parts of the material are the most important and should be focused upon, and where each item should be placed in the map.

The creation of graphic organizers also helps the student generate ideas as they develop and note their thoughts visually. The possibilities associated with a topic become clearer as the student's ideas are classified visually.

Uses of Graphic Organizers:
Graphic organizers can be used to structure writing projects, to help in problem solving, decision making, studying, planning research and brainstorming.

Creating Graphic Organizers:
Graphic organizers can be drawn free-hand or printed. To go to printouts of many graphic organizers, click on one of the links above or below.

Adding color-coding and/or pictures to a graphic organizer further increases the utility and readability of the visual display.

How to Choose a Graphic Organizer for Your Topic/Task (click on a graphic organizer below to go to printable worksheets):
The task at hand determines the type of graphic organizer that is appropriate. The following is a list of common graphic organizers - choose the format that best fits your topic.

Star: If the topic involves investigating attributes associated with a single topic, use a star diagram as your graphic organizer. Example: Finding methods that help your study skills (like taking notes, reading, doing homework, memorizing, etc.).

Spider: If the topic involves investigating attributes associated with a single topic, and then obtaining more details on each of these ideas, use a spider diagram as your graphic organizer. This is like the star graphic organizer with one more level of detail. Example: Finding methods that help your study skills (like taking notes, reading, memorizing, etc.), and investigating the factors involved in performing each of the methods.

Fishbone: If the topic involves investigating multiple cause-and-effect factors associated with a complex topic and how they inter-relate, use a fishbone diagram as your graphic organizer. Example: Examining the effects of improved farming methods.

Cloud/Cluster: If the topic involves generating a web of ideas based on a stimulus topic, use a clustering diagram as your graphic organizer. Example: brainstorming.

Tree: If the topic involves a chain of events with a beginning and with multiple outcomes at each node (like a family tree), use a tree as your graphic organizer. Example: Displaying the probabilistic results of tossing coins.

Chain of Events: If the topic involves a linear chain of events, with a definite beginning, middle, and end, use a chain of events graphic organizer. Example: Analyzing the plot of a story.

Continuum/Timeline: If the topic has definite beginning and ending points, and a number of divisions or sequences in between, use a continuum/timeline. Example: Displaying milestones in a person's life.

Clock: If the topic involves a clock-like cycle, use a clock graphic organizer. Example topic: Recording the events in a typical school day or making a story clock to summarize a story.

Cycle of Events: If the topic involves a recurring cycle of events, with no beginning and no end, use a cyclic graphic organizer. Example topic: Documenting the stages in the lifecycle of an animal.

Flowchart: If the topic involves a chain of instructions to follow, with a beginning and multiple possible outcomes at some node, with rules at some nodes, use a flowchart. Example: Computer programmers sometimes use flowcharts to organize the algorithm before writing a program.

Venn Diagram: If the task involves examining the similarities and differences between two or three items, use a Venn diagram. Example: Examining the similarities and differences between fish and whales, or comparing a book and the accompanying movie.

Chart/Matrix Diagram: If the task involves condensing and organizing data about traits of many items, use a chart/matrix. Example: Creating a display of key inventions, who invented them, when, where and why they were invented, etc.

Y-Chart Diagram: If the task involves analyzing and organizing with respect to three qualities, use a Y-Chart. Example: Fill out a Y-Chart to describe what you know about an animal, including what it looks like, what it sounds like, and what it feels like. Or describe a character in a book, including what the character looks like, sounds like, and how the character feels.

T-Chart Diagram: If the task involves analyzing or comparing with two aspects of the topic, use a T-Chart. Example: Fill out a T-Chart to evaluate the pros and cons associated with a decision.

Fact/Opinion: If the task involves distinguishing the facts vs. the opinions in a theme or text, use fact/opinion charts. Example: Fill out a fact/opinion chart to evaluate the facts and opinions presented in a news article.

PMI Diagram: If the task involves analyzing the plusses, minuses, and implications of a decision or an action, use a PMI Chart. Example: Fill out a PMI Chart to help evaluate the positive, negative and interesting points associated with taking a new job.

Decision Making Diagrams: If the task is making a decision, use a graphic organizer to enumerate possible alternatives and the pros and cons of each. Example: Fill out a desicion making diagram to help decide which elective courses you'd like to take next quarter.

Semantic Feature Analysis Charts: If the task is comparing characteristics among a group of items, use Semantic Feature Analysis . Example: Fill out a Semantic Feature Analysis chart to compare and contrast the care needed for various pets.

Cause and Effect Diagrams: If the task is examining possible causes and effects in a process, use a cause and effect graphic organizer . Example: Fill out a cause-and-effect diagram to trace the steps in a feedback loop..

KWHL Diagram: If the task involves analyzing and organizing what you know and what you want to learn about a topic, use a KWHL chart. K stands for what you already KNOW about the subject. W stands for what you WANT to learn. H stands for figuring out HOW you can learn more about the topic. L stands for what you LEARN as you read. Example: Fill out a KWHL chart before, during, and after you read about a topic.

Pie Charts: If the task involves showing divisions with a group, use a pie chart. Example: Draw a pie chart to show what percentages of a population have blue eyes, green eyes, or brown eyes.

Vocabulary Map: Graphic organizers can be useful in helping a student learn new vocabulary words, having them list the word, its part of speech (noun, verb, adjective, adverb, etc.), a synonym, an antonym, a drawing that represents the word, and a sentence using the word.

Paragraph Structure: These graphic organizers help you organize the structure of a paragraph, including a topic sentence, sentences with support details, and a conclusion sentence.

5 W's Diagram: If the task involves analyzing the Five W's (Who, When, Where, What, and Why) of a story or event. Example: Fill out a 5 W's Chart to help evaluate and understand the major points of a newspaper story.

Story Map: Story maps can help a student summarize, analyze and understand a story or event.

Character Traits: Graphic organizers help the student identify the traits of fictional characters by looking at events surrounding the character in the text.

Biography Diagrams Graphic organizers are useful to help prepare for writing a biography. Before writing, the graphic organizer prompts the student to think about and list the major events in the person's life.

Animal Report Diagrams: Many graphic organizers are useful to help prepare for writing a report on animals. Before writing, the student should think about and list the major topics that will be researched and covered in the report.

Geography Report Diagrams: These graphic organizers are useful to for doings a short report on a country or other area. The student draws a map and flag, and looks up basic information on the area.

Math Diagrams: Many graphic organizers are useful to learn and do math, include Venn diagrams, star diagrams, charts, flowcharts, trees, etc.

Scientific Method Diagrams: Graphic organizers used to prepare and organize a scientific experiment.

Flowchart of How to Choose a Graphic Organizer
To find an appropriate graphic organizer, answer the following questions about your topic:

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graphic organizer graphic organizers mind maps concept mapping concept mapping

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concept maps data structures entity relationship chart print outs venn diagram print out printouts star spider cloud time sequence chain cycle flowchart flow chart story writing expository writing write persuasion fishbone herringbone matrix chart tree cloud diagram tree star flower printable worksheets

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Graphic organizers, also called concept maps, entity relationship charts, and mind maps, are a pictorial way of organizing information. Click for printable worksheets.

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Strategies that optimise the value of graphic organisers and the value of them in drawing knowledge, clarity and understanding of learning.

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Increasing the Value of Graphic Organizers

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The visual guides work best when learning goals drive the design and students are engaged in their creation.

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Another list of PDFs that can be printed for a range of uses

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Holt Interactive Graphic Organizers
"Graphic organizers are tools that help your brain think." - Kylene Beers
Graphic organizers are an illustration of your thoughts on paper. They can help you brainstorm, organize, and visualize your ideas.

Click on a graphic organizer to download a PDF of it. Once you've downloaded an organizer, type in your comments and print it out.

Each graphic organizer below includes Teaching Notes with lessons and tips on how to use graphic organizers in the classroom.

Help with PDF Files
Generating, Identifying, and Organizing Details

Determining Main Idea and Drawing Conclusions

Order and Sequence

Graphic Organizer Teaching Notes

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Holt Interactive Graphic Organizers "Graphic organizers are tools that help your brain think." - Kylene Beers Graphic organizers are an illustration of your thoughts on paper. They can help you brainstorm, organize, and visualize your ideas. Click on a graphic organizer to download a PDF of it.

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A random name picker that can be used to answer questions, in activities, or for volunteers.

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Use this countdown when allowing 5 minutes for students to complete actiities

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Free HD 5 Minute Countdown - Windy - (20+ Free In Channel)