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Titanic VR and 3D Jigsaw Puzzle (Spring 2022)

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Titanic VR and 3D Jigsaw Puzzle (Spring 2022)

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Kamila's current VR project is expected to be completed and presented to the public on June the 10th 2022.

An immersive story about Titanic with interactive elements and a surprising jigsaw puzzle element- expect unexpected, as Kamila describes the project.

Built in Autodesk Maya and Unity 2022 for Meta Quest 2.

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VR for Wardsend Cemetery - Group Collaboration (Spring 2022)

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VR for Wardsend Cemetery - Group Collaboration (Spring 2022)

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Kamila is working as a team player towards a common goal of a group collaboration to deliver a VR experience for the Wardsend Cemetery in Sheffield. The experience is based on the painting called Sheffield and the Valley of the Don displayed in the Museum of Sheffield.

This project is expected to be delivered by the end of June 2022.

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Art and Mixed Media Projects (2019-2020)

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Art and Mixed Media Projects (2019-2020)

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During Kamila’s time at the Art and Design Course, she was introduced to and experimented with various art techniques. Body parts casting, digital art and drawing, figure drawing, pochoir printing and mixed media were pieces she created.

It was an intense and productive period that allowed Kamila to extend her skills and interests range, it also led her towards Virtual Reality as her future field of study.

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Virtual Reality Music Video. Iris (2020/21)

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Virtual Reality Music Video. Iris (2020/21)

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This is Kamila's first ever VR production.

The objective of the project was to produce a Virtual Reality Music Video in Unity.

Kamila picked the song called Iris by Goo Goo Dolls, from the City of Angels movie, planned three scenes, and step by step brought the idea into life. The scenes were built using ready-made assets from Unity Store and Mixamo characters, which were then animated in Unity. The next step was to add lights and audio, and to make sure everything works well within the video.

The video was designed and tested in VR on former Oculus, current Meta Quest 2.

This is a cinematic experience, where the player is immersed in the story.

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Virtual Reality Music Video, Iris song, by Kamila M.

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Sweet Holiday Destination. Animated. Made in Maya.

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Sweet Holiday Destination. Animated. Made in Maya.

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Maya modelled and animated Sweet Holiday Destination Project.

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Sweet Holiday Destination. Autodesk Maya (2020-2021)

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Sweet Holiday Destination. Autodesk Maya (2020-2021)

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After a brief introduction to the software, Kamila was working on an animated project called Sweet Holiday Destination built completely in Autodesk Maya. The initial idea was to create a traditional holiday destination but the concept evolved to the abstract of a chocolate and sweets based place, inspired by the “Charlie and the Chocolate Factory” movie. The scene consists of models of edibles such as candy canes, lollipops trees, a gingerbread house and candies. All carefully modelled, textured and animated by Kamila.

This project required detailed planning, setting semi-goals towards the final goal and extra attention to details.Kamila achieved an eye-pleasing result delivering a short video of the Sweet Holiday Destination full of carefully curated and animated elements.

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The presented graphics are tri-fold leaflets Kamila designed and printed as a response to a brief. The objective was to use graphic design as a tool to present a timeline of chosen art movements. After conducting research and careful planning, Kamila decided to capture the essence of the art trends in a form of a leaflet with bold images and only brief notes.

Working on this project was a time-consuming but enjoyable process, leading to eye-catching results, noticed and awarded by the board.

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Graphics for The Mill and PTA (2017-2020)

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Graphics for The Mill and PTA (2017-2020)

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The presented marketing materials are graphics Kamila designed for two local organizations, The Mill E17 and Coppermill Primary School. Each project corresponds well to the style and the substance of the promoted events.

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Character Design Development, Maya. (2021-2022)

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Character Design Development, Maya. (2021-2022)

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Character design and development is a project Kamila completed at the beginning of 2022.

During this creative process of bringing an idea into life Kamila has designed, modelled, rigged and animated a girl character called Sanaa, using Autodesk Maya and a motion capture from the mocap studio. The final video was rendered in Shotcut.

Sanaa is happily skipping and dancing but tripping and falling over. She is, however, determined to get up after every fall, just like Kamila who doesn't give up despite the obstacles on her way to becoming an inventive Virtual Reality Creator.

This project involved extended research and meticulous work that led to a cheerful satisfying outcome.

This project involves extended research and meticulous work, therefore, the result is fairly satisfying.

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BIKEhouse was a serious game Kamila had worked on during the summer of 2021.

This project's aim was to teach through a VR experience. Kamila built a bike workshop where basic knowledge about the bicycle was taught. The player would also learn how to fix the bike and replace broken parts with new ones. Future development of the project would also include a cycling experience, such as casual bike ride and a cycle race.

BIKEhouse was developed in Unity engine using ready-made assets as well as own models built by Kamila in Autodesk Maya.

This individual project involved several steps, such as research, idea developing, planning, modelling, coding, animating, and testing it in VR on Meta (former Oculus) Quest 2. It has a potential to grow bigger and attract players by additional immersive elements.