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(+) GLOWS (strengths and opportunities)
(Δ) GROWS (weaknesses and threats)

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(+) Organized existing platform with multiple templates for different uses and learning styles
(Δ) Online platforms can only be used with access to wifi

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(+) Allows for screen casting from a mobile device (phone or tablet)
(Δ) Difficultly level is moderate and there is more of a learning curve

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(+) Interactivity and real-time data allows teachers to reactivity teach to the most up-to-date student touch points
(Δ) Only for use on tablets (or phones)

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(+) Organized so that there can be subgroups created within a class or company. More formal communication than alternatives like GroupMe.
(Δ)

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(+) Multiply users can be typing and updating the same document at the same time
(Δ) Formatting of GoogleDocs when converted to Word files is not dependable and often turns out to be incompatible

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(+) Teachers can check progress on test questions in real-time
(Δ) Students are limited to talking assessments using technology, which if done 100% of the time may not be responsive to the differing learning needs of students

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(+) Any Quizlet user is able to access public decks that are made.
(Δ) Only works for the type of learning style that like the flashcard method of studying as well as one that can focus on a computer in order to use this technology. Students are not able to physically organize cards into piles so that they can see and feel their accomplishments or what they need to work on

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(+) Students can add and respond to each other in real time and reference back to saved Padlets at any time
(Δ) With too much information the platform can become messy or misleading

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(+) Web-based platform accessible from school and home. Account works wherever student can log in
(Δ) Given canvas is blank. Requires time and planning to create a satisfying finished product

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(+) Created through Google which allows students/teachers to easily sign up and recall information that was made in the past
(Δ) If used to take on a subject that is too big, the platform could be overwhelming or ineffective as an organizational tool

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(+) Template provide. A multitude of tools and templates available
(Δ) Limited sharing options and NO way to collaborate

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(+) Students are able to use their strengths and knowledge of hand-held devices in an academic way
(Δ) Must be used in an education environment in which students and teacher have more time to write and analyze answers. Requires that all students have their own device

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(+) Many tools and templates available for use
(Δ) Limited to a simplicity that is beautiful, but not suited for more involved tasks that may be required of high schoolers.

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(+) This is a concept that students are familiar with. Aligns with SAMR in the way that it takes the place of old learning activities. Used to recall information easily at a later point.
(Δ) Only for iOS and $$$. Does not seem to be able to capture large amounts of information.

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(+) Public "glogs" available to peruse
(Δ) Offers a limited free version, other more in depth versions are available for purchase

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(+) Students engage in quiz questions in a "game" type environment and are able to visually see the same
(Δ) In order for every student to engage in a Kahoot, they must have a device available. (May not work if students do not have phones or of class does not take place in a computer lab.)

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(+) Can be used during class. Different students show up in different colors. Happens in real time without delay which is beneficial for collaboration.
(Δ) How can you make this something that students can come back to use and do not have to use as a one time activity?

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(+) The "poster" can be formatted to be as long as the webpage. It can be used in a blog or infographic style. Videos can be embedded.
(Δ) Limited to presenting information in a report or blog type style, rather than a single presentation or in the form of eye-catching and abbreviated slides.

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(+) Can be used as an alternative to a game like "Kahoot" when a school or classroom does not have a piece of technology available for each student
(Δ) Scanning all students papers from the front of the classroom as they hold them up could provide technical difficulties when class sizes are large.

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(+) Similar to other real time points, but has the aesthetic ability to be used for final projects.
(Δ) Competitively hard to differentiate from other platforms

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(+) A way to gather ALL information on a topic in an organized format that is created with user experience in mind. Creators and users can dive deeper into particular part of the project as it interests them.
(Δ) Although it is only ranked as "moderate" difficulty rating, the platform looks as if you could get caught in the weeds. If you do not have a clear vision you may spend too much time developing part of the image that are less important.

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(+) Useful for as a place to store multiple links to websites when working on projects. Could be used as a dashboard for students to explore a preciously planned set of links.
(Δ) Personally it is a little overwhelming and it would take a bit of time for me to get used to it.

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(+) Aesthetically pleasing. Auto-formats text size and provides various templates for use. Easy sharing capability, although collaboration ability is limited.
(Δ) $$$$ Haiku Deck no longer offers an accessible free version, from what I can tell. It is limited in its use because it is best formatted to iPad devices.

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(+) Convenient and accurate
(Δ) Only allows for multiple choice grading (no partial credit) AND data from GradeCam has to be transferred to teacher's grade book

# data[].attributes.headline
Say goodbye to the industrial age model... 

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Say goodbye to the industrial age model... 

# data[].attributes.attachment_link.title
What 60 Schools Can Tell Us About Teaching 21st Century Skills: Grant Lichtman at TEDxDenverTeachers