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https://youtu.be/OFbmU9ooOWkhttps://youtu.be/OFbmU9ooOWk

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Motivate!
Educate!

Engage!

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https://youtu.be/KYUFkYsbyFIhttps://youtu.be/KYUFkYsbyFI

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PowerPoint
Prodigy
GoNoodle
Skype
Duolingo
VoiceThread
Pinterest

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https://www.powtoon.com/c/bH48kIVbzoy/1/mhttps://www.powtoon.com/c/bH48kIVbzoy/1/m

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iPad
Personal computers
Interactive Whiteboard
Smartphones
Classroom computers

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https://youtu.be/bbfUp76Rz5ghttps://youtu.be/bbfUp76Rz5g

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Development in societies dialect

Using “text talk” or emoji language in social settings

Saying 👍☀️☕️👌 (Good morning)

Using lol (laugh out loud) or g2g (got to go) or irl (in real life)

These alternative styles of communication can be difficult for ELL students to understand

L2 students can have difficulties with this because of “lack of fluency and familiarity in their L2” (Allen et al., 2014, p.126)

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Incorporating Information and Communication Technology (ICT)

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Incorporating Information and Communication Technology (ICT)

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ICT can be an effective learning tool in the classroom

Technology can increase student’s independence and language skills for ELL’s

ICT can increase comprehensibility, increase interactions, make learning more authentic, and create a positive learning environment

Students become engaged and motivated in the lessons being taught

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Teachers use traditional based face-to-face learning combined with CALL

“Blended learning blends online learning with more traditional methods of learning and development.” (Grgurovic, 2011, p. 100)

Giving ESL learners more options to learn can lead to a more interested and engaged student

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The idea of using Virtual Reality (VR) in the classroom can have benefits for ESL/ELL students

Allows the students to be more engaged and interested in activities

Eliminates the Language Barriers by implementing language southward to understand different languages

Althought there are benefits there are also down sides to VR in a classroom

The lack of personal connection and interactions with your peers

Limits teachers and students to a single space and can be very expensive for schools to acquire

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Allen, L. (2014). L2 writing practice: Game enjoyment as key to engagement. Language Learning and Technology, 18(2), 124-150.

Grgurovic, M. (2011). Blended learning in an ESL class: A case study. CALICO Journal, 29(1), 100-117.

Hicks, P. (2016). The pros and cons of using virtual reality in the classroom.  Retrieved November 17, 2017 from https://elearningindustry.com/pros-cons-using-virtual-reality-in-the-classroom

Muldrow, K. (2013). A new approach to language instruction: Flipping the classroom. The Language Educator, 28-31.

Torat, B. Computer-assisted language learning: An overview. Retrieved November 10, 2017 from http://web.warwick.ac.uk/CELTE/tr/ovCALL/booklet1.htm.

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Students are able to view and review material at their own pace according to their own needs (Muldrow, 2013)

Allows for flexibility is when, where, and how the student can learn the material required

Autonomy gives students the ability to be responsible for their own learning

This approach is very similar to the notion of a Flipped Classroom since the students can work at their own pace and the material and lessons are already created for them.

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Beauty and the Beast
https://youtu.be/o4gMJynUqCIhttps://youtu.be/o4gMJynUqCI

Cinderella
https://youtu.be/4bK4GKoTdiA