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Having common things between the designer and project

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Emotional resonance = understanding someone/something else's emotions

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Designer creating a emotionally resonant spaces

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In terms of participatory design, interactive and experiential design plays a big role

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Festivals, celebrations are emotionally resonant spaces where people come together for a common understanding

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Superhero movies unlocking technologically complex portals/doors through hand gestures
Anime and ninja shows feature important hand gestures

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Not about digital worlds, basketball courts use different gestures to connote different actions and/or instructions

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Different countries have different gestures for the same number

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Multiple screens, screen based projects

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It depends! GD try to approach such that people use it easily, using the affordance of the medium

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Basketball coach have different gestures on court to make different strategies.

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Instructions can be intuitive and subliminal, not necessarily outspoken and obvious

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If the user starts feeling overwhelmed that might be a sign of too many instructions
For eg: signages and symbols that are confusing on microwaves, washing machines, tv remotes

This might be changing though - Blackberries were popular but went out of style because of too many buttons and a small screen - enter the smartphone

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The designer does not tell the audience the answer, but triggers the audience’s thinking

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Important for current times

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Organisation that educate marginalised groups about code

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People of colour in code have stereotypes, they should be allowed to be more than that

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Ethical societies?

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Recognise the affordances of the material / device and use it appropriately

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Esp for people with non design backgrounds, having optimal instructions is actually desirable else you risk them feeling lost and unsupported
Culturally diverse spaces require this all the more

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Spaces for reflection after design galleries and art shows

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Complex and complicated instructions in hospitals, messy way-finding - designer's role is creating hierarchy to allow people to find routes and the next step

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Designers can provoke emotions when they see art with appropriate intructions

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As designers, we have to figure out which aspects need to be clearly communicated, and which aspects need to be given to the audience to think about

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Artist who uses screens with lights to provoke conversations on race

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Play and fear of failure in spite of instructions
Reading instructions can be more confusing, some people like to figure things out through experimentation by themselves

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Utopia is something that goes far away from you the more you go towards it. AI is seen through the dystopian lens but it's not a dystopian misery, there has to be a way to treat it as a neutral medium.