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Brief

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"pop culture" television movies "video games" feminist feminism "anita sarkeesian" "feminist frequency"

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Feminist Frequency is an ongoing series of video commentaries exploring gender representations, myths and messages in popular culture media. Created and hosted by Anita Sarkeesian. Visit my website for more links and articles: http://www.feministfrequency.com Find me on Facebook: http://www.facebook.com/femfreq

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How I Became a Videogame Feminist | Game/Show | PBS Digital Studios

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British Pathe, the world's leading multimedia resource with a history stretching back over a century. The finest and most comprehensive archive of fabulous footage and stunning stills.

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Sarkeesian and Feminist Frequency's managing editor, Carolyn Petit, have been compiling data on the gender of protagonists in video games announced at E3 since 2015, which plenty of people in the industry dubbed the " year of the woman." Sarkeesian and Petit weren't convinced, so they decided to compile and break down the actual number of games announced at E3 that starred female characters.

"There was this sense in the air of, things are changing and there are more games starring women announced, et cetera, et cetera," Sarkeesian said. "But we were like, OK, but we might be getting ahead of ourselves. So we just started counting. And we came up with numbers and we decided to track them over the years, which would create a really interesting data set moving forward in terms of judging how the industry presents itself and how it's changing over time."

As it turned out, at E3 2015, just 9 percent of new games starred women, while 32 percent had men in the leading role. In 2016, the gap grew -- only 3 percent of newly revealed games featured female protagonists, while 41 percent starred men. This escalation made Sarkeesian and Petit nervous about the figures this year, but things are actually closer to 2015 -- the so-called year of the woman -- than 2016.

"The important thing, I think, is that we don't rest on our laurels," Petit said. "We don't say, 'Oh, hey, equality achieved!' or whatever when, actually, the reality is that there's still a lot of work to be done. These trends are encouraging and great, but they're not, hopefully, the end of anything."
Follow all the latest news from E3 2017 here!

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The evolution of women in video games continues at E3 2017

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Sarkeesian and Feminist Frequency's managing editor, Carolyn Petit, have been compiling data on the gender of protagonists in video games announced at E3 since 2015, which plenty of people in the industry dubbed the " year of the woman."

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Do Gamers Need Anita Sarkeesian's Feminism? | Game/Show | PBS Digital Studios

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Sexism in game culture is back in the spotlight. As seen in the comment section of Carolyn Petit's recent review of GTA 5 and, of course, the hate spewed toward Anita Sarkeesian's Feminist Frequency, there is a strong undercurrent of anti-woman sentiment that has surfaced in the gamer community. Why?

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Let's Talk about Feminism and Sexism in Video Games

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Let's talk about Sexism and Feminism in video games, as well as examining the arguments of Anita Sarkeesian - one of the most vocal YouTube personalities on the subject.

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http://www.neilstoolbox.com/bibliography-creator/

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The New Media's coming of age | Dan Carlin | TEDxMtHood

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Never before have we had the opportunities to connect to a broad audience like we do today. What does that mean for individuals, our culture, and for the future? Dan Carlin is a former television news reporter and radio talk show host who since 2005 has been producing two popular podcasts - one on history called Dan Carlin's Hardcore History and one on current events called Common Sense with Dan Carlin.

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https://www.youtube.com/watch?time_continue=1&v=fSQgCy_iIcc

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http://vggroupmontclair.blogspot.co.uk/

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http://commons.lib.jmu.edu/cgi/viewcontent.cgi?article=1003&context=edspec201019

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ASSIGMENT BRIEF CATS Y1 SEM 1

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Simple Harvard Referencing list

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Semiotics Presentation

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HandBook 2017/18 Semester One

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Referencing Handbook : Harvard - Apps on Google Play

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A Referencing Handbook in the Harvard style produced by the University of Lincoln Library (tablet optimised version). This guide has 79 different sources of information from books and journal articles to new media, as well as 37 helpful diagrams. Each source of information has an example of an in-text citation, reference list entry and full checklist.

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Harvard Referencing: The Complete Guide for Citation

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Its Easy but spend some quality time... to make it perfect. It helps in your assignment referencing- with proper citations.

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Grammarly's free writing app makes sure your messages, documents, and social media posts are clear, mistake-free, and effective. It's trusted by millions every day.

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How I Became a Videogame Feminist | Game/Show | PBS Digital Studios

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According to Marxist principles it is inevitable thatjust as the feudalist system in medieval Europe was replaced, the presentcapitalist system will also be replaced by a socialist system in which theworking class is dominant. This system will quickly give way to a society wherethere is no need for a governing class. Video games feed our capitalist system andthey also represent it in the games, but in what light. You would be hardpressed to find a video game that does not contain a ruling class, however onemay argue that in many games you are the one who must bring down this rulingclass. From the Nintendo where Mario had to take down the tyrannical "KingBowser" by storming his castle to the recent release Fallout 3 where manyfactions struggle to control a post apocalyptic world you find that as you playthis game the best decisions made are always the one that go against the rulingclass. Also the faction considered to be the "good faction" in the games is the one which expresses the most socialist ideas. I feel in video games we find an undertone that the masses do notfind equality, justice, or happiness under a ruling class structure, andtherefore one could argue that, although these video games are feedingcapitalism and earning millions of dollars for corporations whose CEOS are thenew ruling class, they do not support them in ideology. I find a similar examplein the book on page discussing musician Bob Marley whose principles and lyricsdo not support a capitalist system yet by him producing music he inevitablyfeeds a capitalist system. "Bob Marley, for example, had international successwith songs articulating the values and beliefs of Rastafari.This success can be viewed in twoways.On the one hand, it signalsthe expression of the message of his religious convictions to an enormousaudience worldwide, undoubtedly for many of his audience the music had theeffect of enlightenment, understanding and perhaps even conversion to, andbonding for those already convinced of, the principles of faith.On the other hand, the music has madeand continues to make enormous profits for the music industry (promoters,etc.). What we have is a paradox in which the anti-capitalist politics ofRastafari are being articulated in the economic interests of capitalism."(Storey,85). Indeed the same paradox exists within the video game world, Although manyof these games show contempt for a ruling class system and the goals in a goodpercentage of these games is to bring down the system to restore equality orbalance, these games infuse money, billions of dollars, into the capitalistsystem wherein most of that money ends up settling at the top going against themessage contained in a good amount of these games.

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According to Marxist principles it is inevitable thatjust as the feudalist system in medieval Europe was replaced, the presentcapitalist system will also be replaced by a socialist system in which theworking class is dominant. This system will quickly give way to a society wherethere is no need for a governing class.

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All-In-One Guide to Creating Effective Presentations

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In this SlideShare, we explained the three areas to consider when you create a presentation. Looking for additional pre-made presentations? Check this link: h...

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What makes us create and innovate? Here, wildly creative thinkers share ideas and insights into what kindles genius.

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How does the metaphorical lightbulb go off? Is it a flash of genius? The power of crowds? These heady talks explore the nature of ideas themselves: Where they come from, how they evolve, and how each of us can nurture them.

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How does the metaphorical lightbulb go off? Is it a flash of genius? The power of crowds? These heady talks explore the nature of ideas themselves: Where they come from, how they evolve, and how each of us can nurture them.

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Daphne Bavelier: Your brain on video games

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How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, even action-packed shooter games, can help us learn, focus and, fascinatingly, multitask.

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Tom Chatfield: 7 ways games reward the brain

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We're bringing gameplay into more aspects of our lives, spending countless hours -- and real money -- exploring virtual worlds for imaginary treasures. Why? As Tom Chatfield shows, games are perfectly tuned to dole out rewards that engage the brain and keep us questing for more.

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What is Semiotics? A short film by Creative Semiotics

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Semiotics is about the study of meaning. This short film is intended to be a light hearted description of semiotic principles and how it helps us better understand how meaning is constructed.

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Lesson objective : To develop your ability to use semiotics to analyse visual codes in media texts.