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Here you can press replay, or go back to home and you can also see your final score on the screen. This is a simple coloured screen with 2 buttons and a score track in the middle of the screen.

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This game is very similar  to the first design. But here you choose which option is correct out of more than 2 options. You also have 2 lives and after losing both, the game ends.

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Choose your character. there will be an option of 2-3 characters which can be chosen from to illustrate the background of the game. These characters will be either a fish an octopus like the first design, but the way the game works is different.

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After pressing play you can now decide the topic you would like to learn: either conversation, de/het, days/months, or objects. These buttons will be shown with only words on a simple background screen.

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On the home screen you can only press play. the visuals will be a simple background, with an instructions button, a settings button, and a play button. All with light, happy colours such as yellow.

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Here you can press replay, or go back to home and you can also see your final score on the screen. This is a simple coloured screen with 2 buttons and a score track in the middle of the screen.

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After deciding the background,  It is now time for the customer to actually play the game. Here you also have 2 lives so you can only get 2 wrong answers. The background chosen by the customer will either be in the city or outside of the city. The words or answers will fall from the sky and the player has to move th object and 'catch' the right answer.

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Choose your background. In this case, this game is more of an interactive game so there is not really a character but an object which you have to control. therefor there will be 2 options of backgrounds so the customer can still personalize their experience.

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After pressing play you can now decide the topic you would like to learn: either conversation, de/het, days/months, or objects. These buttons will be shown with only words on a simple background screen.

# data[].attributes.body
On the home screen you can only press play. the visuals will be a simple background, with an instructions button, a settings button, and a play button. All with light, happy colours such as yellow.

# data[].attributes.body
Here you can press replay, or go back to home and you can also see your final score on the screen. This is a simple coloured screen with 2 buttons and a score track in the middle of the screen.

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After deciding the characters, you get 2 lives. So if you get something wrong twice, the game stops. it also keeps track of your score. The background will be of the ocean and it will work with he mouse of the computer.

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Choose your character. there will be an option of 2-3 characters which can be chosen from to illustrate the background of the game. These are both ocean animals (Lilly likes ocean animals), specifically an octopus and a fish.

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After pressing play you can now decide the topic you would like to learn: either conversation, de/het, days/months, or objects. These buttons will be shown with only words on a simple background screen.

# data[].attributes.body
On the home screen you can only press play. the visuals will be a simple background, with an instructions button, a settings button, and a play button. All with light, happy colours such as yellow.