# data[].attributes.body
Read Education for a Connected World document
Sign up to Project Evolve
Register with Barefoot Computing
Create a Class Knowledge Map on Project Evolve
Find resources for the needs of your pupils
Look for information and links to pass on to parents as and when required

# data[].attributes.body
Read Education for a Connected World document
Sign up to Project Evolve
Register with Barefoot Computing
Create a Class Knowledge Map on Project Evolve
Find resources for the needs of your pupils
Look for information and links to pass on to parents as and when required

# data[].attributes.body
Read Education for a Connected World document
Sign up to Project Evolve
Register with Barefoot Computing
Create a Class Knowledge Map on Project Evolve
Find resources for the needs of your pupils

# data[].attributes.body
Read Education for a Connected World document
Sign up to Project Evolve
Register with Barefoot Computing
Create a Class Knowledge Map on Project Evolve
Find resources for the needs of your pupils

# data[].attributes.attachment_link.authors[].name
Designed and Developed by South West Grid for Learning (https://swgfl.org.uk/)

# data[].attributes.attachment_link.description
Interactive online safety activities for 4-7 year olds from CEOP Education at the National Crime Agency.

# data[].attributes.attachment_link.description
Interactive online safety activities for 4-7 year olds from CEOP Education at the National Crime Agency.

# data[].attributes.body
Episode 1 - Watching Videos - is for 4-5 year olds. Download a storybook version to read.

# data[].attributes.attachment_link.readable_text
Before you watch Jessie & Friend s with your child

Before watching the Jessie & Friends animations with your child, read our advice on what else you can do to keep your child safe online.

Jessie & Friends is also available to watch with subtitles or with British Sign Language interpretations.

Jessie & Friends is a safe and age appropriate resource

The Jessie & Friends animations are age-appropriate and do not depict any situations where adults communicate with children online. Instead, they show safe, non-scary situations which help young viewers identify things which might worry them online. For example, in Episode 3 an older sister tricks three younger children into losing an online game. In this way young viewers learn how to identify online behaviour which is 'not right', and how to get help by telling an adult they trust. This learning will help keep them safe from many risky situations which they may encounter online.

Each animation has been specifically created for different age groups:

Episode 1 - Watching Videos (4-5 years)

The series begins with Jessie and her dog, named Dog, as they watch videos online using a tablet. Together they learn that while the internet can be enjoyable and fun, there are sometimes things online that can be upsetting or scary. Jessie learns that she can always speak to a grown-up who will be able to help her and put down the tablet if there is anything she sees or hears online that makes her feel worried, scared or sad.

Episode 2 - Sharing Pictures (5-6 years)

Here we meet Mo and Tia, who together with Jessie complete the friendship trio. At Tia's birthday party they use Tia's older brother Kyle's mobile to take fun photos of themselves. The trio agree to send their photos to Tia's nan but also a few other people whose numbers are saved in Kyle's phone. When the photos are shared with other children at their school without their permission, they turn to their teacher for help. The three friends learn about how images can get shared more widely than you first expect, and the importance of consent.

Episode 3 - Playing Games (6-7 years)

Jessie, Tia and Mo are playing the exciting online game Avelzon where they are trying to beat their nemesis Dr Yekl. A 'friendly' unknown gamer starts chatting to Jessie in the game and offers to help the 'Supertotalmegaheros' in their quest. However Jessie soon discovers that the gamer's intention is not to help the friends, but to trick them into losing instead. Jessie, Tia and Mo learn that when playing online games they should keep their personal information private, only talk to people they know in real life and that they can tell an adult they trust if anything happens that makes them worried.

What next?

Visit the CEOP Education 4-7s website with your child. Featuring characters from Jessie & Friends, the 4-7s website helps children to recognise worrying or scary situations online through four interactive badges covering: watching videos, sharing pictures, online gaming and chatting online. Children collect stars and certificates by answering questions to help characters Jessie, Tia and Mo to 'Tell A Grown Up' when something appens online that is worrying, scary or upsetting.

# data[].attributes.attachment_link.description
Before watching the Jessie & Friends animations with your child, read our advice on what else you can do to keep your child safe online. Jessie & Friends is also available to watch with subtitles or with British Sign Language interpretations.

# data[].attributes.body
Episode 3 - Playing Games - is for 6-7 year olds. Download a storybook version to read.

# data[].attributes.attachment_link.readable_text
Before you watch Jessie & Friend s with your child

Before watching the Jessie & Friends animations with your child, read our advice on what else you can do to keep your child safe online.

Jessie & Friends is also available to watch with subtitles or with British Sign Language interpretations.

Jessie & Friends is a safe and age appropriate resource

The Jessie & Friends animations are age-appropriate and do not depict any situations where adults communicate with children online. Instead, they show safe, non-scary situations which help young viewers identify things which might worry them online. For example, in Episode 3 an older sister tricks three younger children into losing an online game. In this way young viewers learn how to identify online behaviour which is 'not right', and how to get help by telling an adult they trust. This learning will help keep them safe from many risky situations which they may encounter online.

Each animation has been specifically created for different age groups:

Episode 1 - Watching Videos (4-5 years)

The series begins with Jessie and her dog, named Dog, as they watch videos online using a tablet. Together they learn that while the internet can be enjoyable and fun, there are sometimes things online that can be upsetting or scary. Jessie learns that she can always speak to a grown-up who will be able to help her and put down the tablet if there is anything she sees or hears online that makes her feel worried, scared or sad.

Episode 2 - Sharing Pictures (5-6 years)

Here we meet Mo and Tia, who together with Jessie complete the friendship trio. At Tia's birthday party they use Tia's older brother Kyle's mobile to take fun photos of themselves. The trio agree to send their photos to Tia's nan but also a few other people whose numbers are saved in Kyle's phone. When the photos are shared with other children at their school without their permission, they turn to their teacher for help. The three friends learn about how images can get shared more widely than you first expect, and the importance of consent.

Episode 3 - Playing Games (6-7 years)

Jessie, Tia and Mo are playing the exciting online game Avelzon where they are trying to beat their nemesis Dr Yekl. A 'friendly' unknown gamer starts chatting to Jessie in the game and offers to help the 'Supertotalmegaheros' in their quest. However Jessie soon discovers that the gamer's intention is not to help the friends, but to trick them into losing instead. Jessie, Tia and Mo learn that when playing online games they should keep their personal information private, only talk to people they know in real life and that they can tell an adult they trust if anything happens that makes them worried.

What next?

Visit the CEOP Education 4-7s website with your child. Featuring characters from Jessie & Friends, the 4-7s website helps children to recognise worrying or scary situations online through four interactive badges covering: watching videos, sharing pictures, online gaming and chatting online. Children collect stars and certificates by answering questions to help characters Jessie, Tia and Mo to 'Tell A Grown Up' when something appens online that is worrying, scary or upsetting.

# data[].attributes.attachment_link.description
Before watching the Jessie & Friends animations with your child, read our advice on what else you can do to keep your child safe online. Jessie & Friends is also available to watch with subtitles or with British Sign Language interpretations.

# data[].attributes.body
Resources for Early Years Teachers and Carers

# data[].attributes.attachment_link.title
Early years online safety resources - Internet Matters

# data[].attributes.attachment_link.description
Find a selection of early years online safety resources you can use in the classroom with kids or use our parent pack to encourage parents to do the same.

# data[].attributes.body
Episode 2 - Sharing Pictures - is for 5-6 year olds. You can also download a storybook version.

# data[].attributes.attachment_link.readable_text
Before you watch Jessie & Friend s with your child

Before watching the Jessie & Friends animations with your child, read our advice on what else you can do to keep your child safe online.

Jessie & Friends is also available to watch with subtitles or with British Sign Language interpretations.

Jessie & Friends is a safe and age appropriate resource

The Jessie & Friends animations are age-appropriate and do not depict any situations where adults communicate with children online. Instead, they show safe, non-scary situations which help young viewers identify things which might worry them online. For example, in Episode 3 an older sister tricks three younger children into losing an online game. In this way young viewers learn how to identify online behaviour which is 'not right', and how to get help by telling an adult they trust. This learning will help keep them safe from many risky situations which they may encounter online.

Each animation has been specifically created for different age groups:

Episode 1 - Watching Videos (4-5 years)

The series begins with Jessie and her dog, named Dog, as they watch videos online using a tablet. Together they learn that while the internet can be enjoyable and fun, there are sometimes things online that can be upsetting or scary. Jessie learns that she can always speak to a grown-up who will be able to help her and put down the tablet if there is anything she sees or hears online that makes her feel worried, scared or sad.

Episode 2 - Sharing Pictures (5-6 years)

Here we meet Mo and Tia, who together with Jessie complete the friendship trio. At Tia's birthday party they use Tia's older brother Kyle's mobile to take fun photos of themselves. The trio agree to send their photos to Tia's nan but also a few other people whose numbers are saved in Kyle's phone. When the photos are shared with other children at their school without their permission, they turn to their teacher for help. The three friends learn about how images can get shared more widely than you first expect, and the importance of consent.

Episode 3 - Playing Games (6-7 years)

Jessie, Tia and Mo are playing the exciting online game Avelzon where they are trying to beat their nemesis Dr Yekl. A 'friendly' unknown gamer starts chatting to Jessie in the game and offers to help the 'Supertotalmegaheros' in their quest. However Jessie soon discovers that the gamer's intention is not to help the friends, but to trick them into losing instead. Jessie, Tia and Mo learn that when playing online games they should keep their personal information private, only talk to people they know in real life and that they can tell an adult they trust if anything happens that makes them worried.

What next?

Visit the CEOP Education 4-7s website with your child. Featuring characters from Jessie & Friends, the 4-7s website helps children to recognise worrying or scary situations online through four interactive badges covering: watching videos, sharing pictures, online gaming and chatting online. Children collect stars and certificates by answering questions to help characters Jessie, Tia and Mo to 'Tell A Grown Up' when something appens online that is worrying, scary or upsetting.

# data[].attributes.attachment_link.description
Before watching the Jessie & Friends animations with your child, read our advice on what else you can do to keep your child safe online. Jessie & Friends is also available to watch with subtitles or with British Sign Language interpretations.

# data[].attributes.body
Lots of resources, facts and activities to send home

# data[].attributes.attachment_link.readable_text
supporting primary schoolers online

six to tens

`{`Music`}`

between the ages of six to ten it's

likely your child

might get their first connected device

perhaps a games console or a tablet

so take the time to have regular chats

with your child about their well-being

and safety online

this will help them develop coping

strategies to deal with online risks

and encourage them to make safer choices

`{`Music`}`

online

set up parental controls on your home

broadband as well as any

internet-enabled devices that your child

has access to

our setup safe parental control guides

will walk you through the steps

so you can get set up in just a few

minutes don't forget to check that any

online accounts are password protected

if you're concerned about the time your

child spends online

many devices and apps will have inbuilt

controls to help you set limits

on when they should be using them and

for how long ensure your child maintains

a good balance of online and offline

activities

and that their online activities are

positive and have purpose

it's helpful to agree some rules with

your child to encourage them to develop

good digital habits for the future

if you're looking to give them their own

devices choose ones that offer

child-friendly content and tailored

parental controls to give them a safer

space to explore online

don't forget that gaming consoles also

offer internet access

so it's important to set parental

controls

be involved with your child's internet

use this will make it easier for you to

advise them on issues they might

experience

and for them to share concerns about

anything that may upset them

encourage them to question what they see

online to build their critical thinking

create a user account for your child

that only allows access to the sites and

apps you've chosen

you could also set your home page to a

child-friendly site

such as an educational site like bbc

bite size

or a safe search engine like swiggle

activate

safe search settings on sites like

google and youtube

and encourage them to use child friendly

apps like youtube kids

many popular games involve playing

online with others

so be aware that your child may be

creating an online presence

age ratings on games and apps are a

helpful way of establishing if they are

age appropriate

and use the strictest privacy settings

if they're playing free to play games

make sure to set a password on your app

store account to restrict

in-app purchases and avoid getting

caught out with a big bill

as soon as they can share and interact

with others online

talk about what information they should

and shouldn't share

discuss what it means to be a good

digital citizen

and emphasize the importance of

developing a good digital footprint

some children may find themselves

bullying or being bullied online

so it's important to talk to them about

being a good friend online and where to

get support if they need it

remind them that they can talk to you or

a trusted adult if they have any

concerns

because safety on the internet matters

# data[].attributes.attachment_link.title
Online safety advice for 6-10 year olds | Internet Matters

# data[].attributes.attachment_link.description
supporting primary schoolers online six to tens `{`Music`}` between the ages of six to ten it's likely your child might get their first connected device perhaps a games console or a tablet so take the time to have regular chats with your child about their well-being and safety online this

# data[].attributes.attachment_link.readable_text
Skip to main content

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A framework to equip children and young people for digital life

Documents

Request an accessible format.

If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email enquiries@dcms.gov.uk. Please tell us what format you need. It will help us if you say what assistive technology you use.

Details

The Education for a Connected World framework describes the Digital knowledge and skills that children and young people should have the opportunity to develop at different ages and stages of their lives. It highlights what a child should know in terms of current online technology, its influence on behaviour and development, and what skills they need to be able to navigate it.

The document supports one of the key aims of the government's Internet Safety Strategy of supporting children to stay safe and make a positive contribution online, as well enabling teachers to develop effective strategies for understanding and handling online risks.

Thank you for your feedback

Report a problem with this page

# data[].attributes.attachment_link.description
A framework to equip children and young people for digital life

# data[].attributes.attachment_link.readable_text
Skip to main content

Cookies on GOV.UK

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We'd like to set additional cookies to understand how you use GOV.UK, remember your settings and improve government services.

We also use cookies set by other sites to help us deliver content from their services.

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A framework to equip children and young people for digital life

Documents

Request an accessible format.

If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email enquiries@dcms.gov.uk. Please tell us what format you need. It will help us if you say what assistive technology you use.

Details

The Education for a Connected World framework describes the Digital knowledge and skills that children and young people should have the opportunity to develop at different ages and stages of their lives. It highlights what a child should know in terms of current online technology, its influence on behaviour and development, and what skills they need to be able to navigate it.

The document supports one of the key aims of the government's Internet Safety Strategy of supporting children to stay safe and make a positive contribution online, as well enabling teachers to develop effective strategies for understanding and handling online risks.

Thank you for your feedback

Report a problem with this page

# data[].attributes.attachment_link.description
A framework to equip children and young people for digital life

# data[].attributes.attachment_link.authors[].name
Designed and Developed by South West Grid for Learning (https://swgfl.org.uk/)

# data[].attributes.body
Lots of resources, facts and activities to send home

# data[].attributes.attachment_link.readable_text
supporting primary schoolers online

six to tens

`{`Music`}`

between the ages of six to ten it's

likely your child

might get their first connected device

perhaps a games console or a tablet

so take the time to have regular chats

with your child about their well-being

and safety online

this will help them develop coping

strategies to deal with online risks

and encourage them to make safer choices

`{`Music`}`

online

set up parental controls on your home

broadband as well as any

internet-enabled devices that your child

has access to

our setup safe parental control guides

will walk you through the steps

so you can get set up in just a few

minutes don't forget to check that any

online accounts are password protected

if you're concerned about the time your

child spends online

many devices and apps will have inbuilt

controls to help you set limits

on when they should be using them and

for how long ensure your child maintains

a good balance of online and offline

activities

and that their online activities are

positive and have purpose

it's helpful to agree some rules with

your child to encourage them to develop

good digital habits for the future

if you're looking to give them their own

devices choose ones that offer

child-friendly content and tailored

parental controls to give them a safer

space to explore online

don't forget that gaming consoles also

offer internet access

so it's important to set parental

controls

be involved with your child's internet

use this will make it easier for you to

advise them on issues they might

experience

and for them to share concerns about

anything that may upset them

encourage them to question what they see

online to build their critical thinking

create a user account for your child

that only allows access to the sites and

apps you've chosen

you could also set your home page to a

child-friendly site

such as an educational site like bbc

bite size

or a safe search engine like swiggle

activate

safe search settings on sites like

google and youtube

and encourage them to use child friendly

apps like youtube kids

many popular games involve playing

online with others

so be aware that your child may be

creating an online presence

age ratings on games and apps are a

helpful way of establishing if they are

age appropriate

and use the strictest privacy settings

if they're playing free to play games

make sure to set a password on your app

store account to restrict

in-app purchases and avoid getting

caught out with a big bill

as soon as they can share and interact

with others online

talk about what information they should

and shouldn't share

discuss what it means to be a good

digital citizen

and emphasize the importance of

developing a good digital footprint

some children may find themselves

bullying or being bullied online

so it's important to talk to them about

being a good friend online and where to

get support if they need it

remind them that they can talk to you or

a trusted adult if they have any

concerns

because safety on the internet matters

# data[].attributes.attachment_link.title
Online safety advice for 6-10 year olds | Internet Matters

# data[].attributes.attachment_link.description
supporting primary schoolers online six to tens `{`Music`}` between the ages of six to ten it's likely your child might get their first connected device perhaps a games console or a tablet so take the time to have regular chats with your child about their well-being and safety online this

# data[].attributes.body
Great set of resources from the BBC for dealing with everything online safely

# data[].attributes.attachment_link.description
Answering your digital questions and providing positive, practical, and powerful online tips.

# data[].attributes.body
Great set of resources from the BBC for dealing with everything online safely

# data[].attributes.attachment_link.description
Answering your digital questions and providing positive, practical, and powerful online tips.

# data[].attributes.attachment_link.readable_text
ARE YOU A PARENT?
There's no need to register. Check out our free home learning activities.

To register as a Barefoot Volunteer you must be available in and around the UK. If your School is not located in England, Scotland, Wales, Northern Ireland, Channel Islands, or Republic of Ireland, please register as a Teacher only.

# data[].attributes.attachment_link.description
ARE YOU A PARENT? There's no need to register. Check out our free home learning activities. To register as a Barefoot Volunteer you must be available in and around the UK. If your School is not located in England, Scotland, Wales, Northern Ireland, Channel Islands, or Republic of Ireland, please register as a Teacher only.

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A framework to equip children and young people for digital life

Documents

Request an accessible format.

If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email enquiries@dcms.gov.uk. Please tell us what format you need. It will help us if you say what assistive technology you use.

Details

The Education for a Connected World framework describes the Digital knowledge and skills that children and young people should have the opportunity to develop at different ages and stages of their lives. It highlights what a child should know in terms of current online technology, its influence on behaviour and development, and what skills they need to be able to navigate it.

The document supports one of the key aims of the government's Internet Safety Strategy of supporting children to stay safe and make a positive contribution online, as well enabling teachers to develop effective strategies for understanding and handling online risks.

Thank you for your feedback

Report a problem with this page

# data[].attributes.attachment_link.description
A framework to equip children and young people for digital life

# data[].attributes.attachment_link.readable_text
Skip to main content

Cookies on GOV.UK

We use some essential cookies to make this website work.

We'd like to set additional cookies to understand how you use GOV.UK, remember your settings and improve government services.

We also use cookies set by other sites to help us deliver content from their services.

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A framework to equip children and young people for digital life

Documents

Request an accessible format.

If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email enquiries@dcms.gov.uk. Please tell us what format you need. It will help us if you say what assistive technology you use.

Details

The Education for a Connected World framework describes the Digital knowledge and skills that children and young people should have the opportunity to develop at different ages and stages of their lives. It highlights what a child should know in terms of current online technology, its influence on behaviour and development, and what skills they need to be able to navigate it.

The document supports one of the key aims of the government's Internet Safety Strategy of supporting children to stay safe and make a positive contribution online, as well enabling teachers to develop effective strategies for understanding and handling online risks.

Thank you for your feedback

Report a problem with this page

# data[].attributes.attachment_link.description
A framework to equip children and young people for digital life