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Present research on music industry job roles explored in class each week, discussing the responsibilities needed for each job. Give examples of famous people.

TIP: You should make us of at least 2 research sources to help you gather your information (websites, articles, videos etc)

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ABOUT ME: Write a about you and your interests in music, giving examples of artists or bands that have inspired you. You should discuss:

Who you are and your interests and hobbies

Do you play, sing or produce music?

Favourite bands and artists

Favourite songs - explain why you like them

Have you been to any gigs? Who would you like to see perform live?

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This is where you will write a final evaluation of your assignment work. You should discusss:
What went well?
What would you improve?
What did you learn?
What did you enjoy?

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Each week, you should reflect on your practical sessions. You should discuss:

What you did

What you learnt

What went well

What you could improve on

Include screenshots and videos from your own projects and performance sessions

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Write a bit about yourself and what you want to achieve with your music one day:

What are your aspirations in music?

What job in music would you like to have one day?

Why do you want to achieve these things?

How do you think you will achieve them (college study, making beats, university, playing in bands etc)?

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Add links to at least 2 songs that you listen to. You should discuss:

What it is you like about each song

The types of sounds and instruments used

What the lyrics, vibe or mood of the songs mean to you?

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Explain the following keywords, using definitions ions and explanations from your own research sources

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Explain the importance of health and safety in the music industry. Provide examples from different environments:

Live performances

Recording studios

Theatres

Music Festivals

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1. Theatre Director

2. Sound & Lighting Technician

3. Stage Manager

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PLAYLIST: Create a playlist of music that inspires you. Try to pick a range of genres and tracks that highlight your interests within music. This can be:

Spotify links

YouTube links

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PROMOTION - Using the online graphic design software Canva, create some artwork that represents you as an artist.

https://www.canva.com/

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Using CANVA, design a H&S poster for a chosen performance/production space.

Upload your final poster here

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I learnt that there are a few different microphones for different tasks, for example a SM57 mic is used to take more presure and louder noises for vocals, and a kick mic is for louder sounds like a kick on the drums.

Also the SM58 mic is a common vocal mic used and many venues and live music and also podcasts.

And that finally a condenser mic is to pic up details like in vocals, also a pencil mic is used for drum overheads.

For cable managment you have to turn and coil them in a circle were none are bigger than the other, and that it stays at a reasonably small size, you are to act respectful and carefully around all equipment since its all very expensive and we do not want any of it breaking. and that you should be respectful of the working enviroments and were others are using equipment.

I personaly did find it safe to work in and there was nothing to crazy going on.

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The producer Liam howlett is the one i have chosen due to the strange but unique sounds and tracks he was able to create for the prodigy band,the music was mainly techno, rave, rap rock and electronic rock. The Phoenix Festival was an English alternative to Glastonbury, and though it was ultimately short-lived, this performance from The Prodigy remains a timeless favorite. The Prodigy's singer, keith flint, died by suicide by hanging on March 4, 2019, with cocaine, alcohol, and codeine found in his system. His bandmate, Liam Howlett, publicly stated his death was a suicide, and a coroner confirmed the cause was hanging, though a final verdict on suicide or accident was not given at the initial inquest. Not many people know that one man is behind the entire musical opus of the band The Prodigy. Liam Howlett is the driving force, the mastermind, the unchanging constant, and the author of all the songs of the most influential electro-punk band of all time, which this musical genius initially conceived as a solo project.

Music industry: Requires skills, and understanding job roles and experience.

Music producer manages the sound recording and production of a band or artist, working to try and improve the songs. Recording right through to mixing and mastering, they oversee the hole project.

They will need good communication skills, to be able to work well and progressively with the band or artist your working with, they should strive to do the best to there ability=to be ambitious, should also be confident in there ability to produce and need a open creative mindset towards it, should also support  them and be patient, like a role model. Producers will have budgets.

Workflow: Having everything assessable for you to use at a whim.

Job roles:

Mentorship= you guide them, inspire them.

Organisation= you need your equipment ready.

Arraigning= how to set up  a studio, composition.

Managing= managing your money and budgets.

Communication= creative ideas to share with people, be able to tell people what's wrong and right. (if there being a dickhead or not)

Collaboration= with gigs, artist, bands and people to work with.

Music producer skills:

People skills= to be able to build connections and bond with different people in the same industry as you, positive relationships.

Networking= bringing musicians and many other talented people together.

Vibe= a producer needs to set an atmosphere and feel of studio sessions.

Time keeping= to be efficient and always on time. (if late your losing money)

Sylvia masse is a top female producer= has worked with system of a down and slayer.

:ROLE OF MUSIC PERFORMER:

Good at communication, working with  the right people, getting in the right crowd and not being used. Have positive characteristics= are you friendly, are you approachable.

A performer in the music industry are all types of musicians, they include singers, instrumentalists and support performers, such as backing vocalists. They usually do live performances.

They can set up stage and perform in big open fields, garages, stage places, at home digitally and promote themselves on social media, in studios and on tour. busking is were people play on or in the streets. And they can play at gigs, funerals, party's and weddings.

You will need to have a positive relationship with your crew, they make you sound good. Live venues, on radio and tv stations. They have a massive draw, big audience since everyone watches it.

If equipment is knocked over, unplugged or dropped, the techys will run on stage to fix it, pick it up or turn stuff back on, and performers can be energetic depending on the vide of the song there playing= lots of passion, and crowd will like that and match the energy. A smaller audience while performing can make it quite interment.

Different performers coming on in a collaboration can make more people come and more variety of people enjoy it, lyrics that are deep or emotional can be relatable to the audience and can mean the song/performance is better and more successful.

Performers need to practice, to improve technique, and to master what they do, you also need to rehearse before playing, and find locations to perform, find venues. Traveling is also important to be good at, and you have to promote. Your personality has to be a certain way to be successful, confidence, stamina, flexibility, teamwork, musicianship, critical thinking, need energy, being able to collaborate and network, its competitive so you need to do your own special thing and be good at it, be a bit negative to yourself and having a good analysis.

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I used the drummer bit on logic and made a hiest sounding track, it was interesting to mess around with the different options.

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I like the song from system of a down called I-E-A-I-A-I-O due to how the vocals sound in it and how the vocals flow through out the song, i find the vibe to be loud and fun to experience. the metre range/timestamp is 4/4

The second song i like, is Fire starter by the prodigy due to the strange and futeristic eletrical sounding they use in the song, the vibe is odd but exiting to listen to. has a tempo of 142 to 140 this means that its quit fast but not to fast.

Thats about it really.

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at the moment i am learning how to play the drums since from a young age they have intrested me more than other instrements, so soon i will be able to play on them considering that the pace im learning at is ok for me and i am steadaly progressing.

one of my favourite bands is system of a down, i also enjoy listening to to gorilaz, prodigy, pantera and a bit of metallica. i simply find there music enjoyable and good, but i also listen to other things aswell.

i dont really have "A" favourite song from anyting i have listened to since i find that they are all equally enjoyable to me and that they are all uniquely good with there own strengths and and weaknesses.

i may have gone to some gigs when i was younger but nothing crazy, i havent gone to any reccently but i wouldnt mind going to one as long as its good, i have heard that gorilaz do play in the uk so i may go to one at some point.

thats all really

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my aspirations in music is to fully learn the drumbs by some point in time, to the best of my ability at my own pace on the side, since im willing to put in the time so that i cna produce my own music/beats and maybe be in a band in the future.

as stated, a job i would be intrested in music is to make beats for people, gigs or be in a band. or produce my own stuff.

i want to achive these goals because i enjoyment and intrest in them, playing/making music is fun.

and i think that i will achieve them due to my own willingness to learn drums, from studying in this course to create beats and the final stage would be to get accepted into gigs or more importantly in a band.

and thats all really

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Clint lockwood - gorilaz

vicinity of obscenity - system of a down

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did this.

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the music industry consists of many music oriented jobs and roles such as= music produsers, performers, artists, bands, instremunt players, techys, genres of music types, software engineers, singers, game themes, sound designers and dj's.

its a vast thing with many diffrent stuff making it easy to find something that you enjoy or what to become. Just because you're making music doesn't mean you're in the music industry. The music industry is defined as “the individuals and organizations that earn money” by making music their primary income source. That can mean writing and performing.

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to find information on somthing you find intrest in. Research in music can be summarised as the ability to effectively locate, evaluate, and synthesise a variety of primary and secondary source materials relating to things such as: musical genres and styles. historical contexts for music. composers or artists.

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A DAW is a digital audio workplace, which is what most beat makers need/have to start there journy in producing tracks.

A DAW (Digital Audio Workstation) is a software application that serves as an all-in-one music production studio for recording, editing, and producing audio on a computer. It provides a central platform for capturing sound from microphones or virtual instruments, arranging it on a timeline, adding effects, and mixing it into a final track. DAWs are essential tools for musicians, producers, and sound engineers to create music and other audio content

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a music professional is someone who has mastered there craft in eithere vocals, instrements, performing and producing good sound/beats.

A music professional is anyone who earns a living in the music industry, whether as a musician or in a related business, creative, or technical role. While a "professional musician" is someone who is paid to perform or create music, the broader term "music professional" also includes the many other careers that sustain the industry.

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In music, composition has three main meanings: it can be the process of creating a new piece of music, the resulting piece of music itself, or the skill and art of writing music. A composer arranges musical elements like melody, harmony, and rhythm to form a cohesive work, which is often notated as a musical score for others to perform.

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A music evaluation is a formal assessment of a musical performance, composition, or musical skill, typically conducted by an unbiased adjudicator or through self-assessment using criteria like accuracy, rhythm, dynamics, and articulation to provide feedback and identify areas for improvement. It can range from a student playing scales for an instructor to a professional critic reviewing an album, serving as a tool for measuring progress, providing guidance, and contributing to musical growth.

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we did some stuff on pro tools

:MUSIC WORKSHEET:

1.Louding up your Daw= digital audio work station needed to mix things.

2.The 3 daws= logic, pro tools and abilton.

3.first thing to do to track before mixing anything is to organise your files by using a bus, in logic its called a track stack, all separate drums in a track stack, same thing for guitars, bass and others in there own bus.

4.you'd organise your tracks/files is to start with drums at beginning of project, organise everything after drums, so drums then base, then guitar and keys, and vocals at the end.

5.you need to do our ruff levels, a proper gain structer, gain structer is volume= how loud your tracks are, need to be a certain volume for buses, buses need a certain volume before going into master fader. Have your master fader sitting between negative ab when coming to volume of buses.

6.start playing around with EQ of tracks if there is something sticking out that's problematic so it can pull it out. Taking out frequencies that are not great in the track, to control dynamic ranges you use the compressor= its best on vocals and drums, Threshold is what you pull down and up to compress.

7.effects can be used to put on reverb on vocals, synths, guitar and high hats it sounds good, no reverb on basses or kicks since it sounds shit/not great.

8.distorshion= using a small amount of distortion can be good as a affect on tracs.

:safety tips in studio:

1. Make sure all nobs are down before setting up drums, have microphone muted before plugging in or it could overloud and proper blow up/not great, no liquids near equipment since noting is water proof or resistant= if breaks then that's 50K out of your bank, keep everything tidy and clean and stuff put away after use and keep it so you can get through the room and all doors cleared, make sure to coil the cables correctly.

:Pro tool stuff:

1.In pro tools to create projects is to press shift control n, make sure buses are stereo because you might want multiple tracks so you can pan them going from left to right, IO means in and out were you do your busing, in is top, out is bottom, to change the input of a bus select the output of the bus and send it to the input, then you can rename the tracks.

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did some more pro tool mix things today

Levels/balance= to make sure you can even out volumes and that you can hear

everything clearly or clearer than it did.

Compression= can makes things sound better, more punchy.

Equalisers= used to up different frequency's on highs and lows to make them sound

better.

Affects on Audio= it makes sounds have unique differences, examples being either

adding distortion or reverb to audio.

For levels= level the audio so that the drums are to hit loud with the kick at the

bottom and the snare at the high end, the bass just above the kick, the keys at the

mid and the vocals should be just above the keys at mid/high.

Compression= good tool to make drums sound better, so for a good punchy sound

you will make the attacks slow and the release faster.

Equalisers= to boost the lows and highs so it sounds better, don't add to much

grain or eq because it wont sound good, only add little parts here and there on your

mx so it punches through better.

Audio affects= make sure you don't have different faders on overlapping volumes so there's not clashing, you can use panning to make different sounds come in louder on the right and left headphone and some coming through both so that it sound spaced but good.

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you can't have water near cables since if spilled it could electrocute you, same with water around an technology due to obvious reasons, and cable management needs to be next, so no tangles, no overcrowding of cables over anything since it can cause people to trip over or an abundance of plugs and things connected to lots of multiple sockets may cause it to overload or break and no longer work.

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did this

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I think that the padlet work was alright, better than teams in my opinion. I enjoyed the logic stuff lots since i found it intresting and fun to make beats and experement with diffrent sounds and then putting them together. considering that this is my first year hear and that iv never used logic or padlet before, id say it went well and i learnt quite a bit.

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i think i could of made more notes on the things ive learnt, expecally pro tools since i find that to be more complicated than logic. and i could learn more of the things on logic that i could use on tracks, and experiment with, like midi and editing audios personally. and blogs.

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iv learn how to operate on padlet well, and how ive learnt quite a bit on logic when it comes to finding good sounds, mixing them together, fading diffrent volumes and making sure to listen to what sounds good and bad in a track, and how to replace it. and iv learnt how to set up mic stands for drums and guitar with cable managment.

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I think out of everything i enjoyed using logic the most since im happy with the beat stuff iv been able to mix and make, and im looking forward to learning more things on logic.

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i have learnt lots to do with mixing in turms of loops, samples, buses, effects and fading to make a hole track, tho i still think i could learn more about the diffrent effects and experiment with all the options on logic to see what can make my tracks sound even better, and to improve the quality of them, i would also like to use more panning is certiain places on the track.

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image of my final track i made for my assignment. used loops and a tiny bit of keyboard.

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used some chrmoglow on the drums bus so that it sounded better with some distortion

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used a commpreser on the drums swell, made the attack faster and the release slower for a more punchy sound

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used the squeeze chroma glow on some of t the bassy parts

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I used some Eq's one parts of the track for a better sound

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there are many security guards that stop people from climbing over, and for crowd control.

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System of a Down's best live performances are considered to be their appearances at Lowlands 2001, Redding 2003, and the Astoria 2005, with the latter often cited by fans as a particularly perfect show featuring a great setlist. Other notable performances include their industry-breaking gig at the Whisky a Go Go in 1997, a strong show at Rock am Ring 2013, and a historically significant concert in Armenia in 2015.

System of a Down's performances are intense, high-energy, and theatrical, characterized by a unique blend of raw aggression and technical musicianship, dramatic stage presence, and thought-provoking lyrics that create an immersive and unforgettable live experience. The band's performances feature vocal versatility, frenetic guitar work, and audience interaction, often featuring unexpected moments and a genuine excitement from the band that feeds the crowd.

Gorillaz has several celebrated live performances, with the Glastonbury 2010 and Demon Dayz 2017 festival cited by fans as highlights, and their Plastic Beach live performances, including the one with Lou Reed, are also highly regarded. Other notable live appearances include the MTV EMA's 2005, the Coachella 2010 set, and performances on the Song Machine Live tour.

Gorillaz live performances are a dynamic mix of live music, projected visuals, and numerous guest vocalists and musicians, evolving from hiding the live band behind a screen to featuring a full, visible touring band with extensive collaborative elements. Performances often feature a live band performing music, with a large screen displaying animated visuals, music videos, or appearances by guest artists who aren't physically present. The energetic shows are characterized by Damon Albarn, the band's leader, often playing multiple instruments and engaging the audience, creating a feeling of deceptive chaos and a joyous, collaborative atmosphere.

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electronic/tecno