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https://www.youtube.com/watch?v=skmSxdVf_jc&t=28s

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SALTO Training and Cooperation Resource Centre

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Expressing learning outcomes through the key competences for lifelong learning

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jeu de cartes de valeur, et jeu de valeur 'The 4 headed monkey'. EN/PT/IT/HR/ES/NL/LT/... 

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jeu de cartes de valeur, et jeu de valeur 'The 4 headed monkey'. EN/PT/IT/HR/ES/NL/LT/... 

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Life is a game. Learn to
Educational boardgames to transform how we learn about personal finances and global conflicts. Developed by strategic partnership involving educational organisations from ten countries. Handmade creating employability in local communities.

Testimonials

The Real iDeal game made me think about what to prioritise in life. It is about managing your own life, as everybody has their own ideals

The Real iDeal game can be used successfully in schools, I think. It contains many elements that can make young people think about their future and what they need to consider.

Although complex, I think that the Real iDeal game is very interesting, and instructive. It teaches us how our every decision has consequences, and as adults, in life we have to know how to make them.

Offers

Order Our Games Order Games

You can order complete sets of our games to rent or buy. Contact Borderline Boardgames partners in specific countries to know their game distribution policies....

Book a Game Workshop Game Workshops

You can book a game workshop for your organisation. Contact Borderline Boardgames partners in specific countries to know when you want to book a game...

Organise a Training with Us Trainings

You can organise a training activity centred around one of our educational boardgames. Contact Borderline Boardgames professional training team to co-design and organise a local...

Organisations using games
Schools use games to make their lessons interactive. Not-for-profit organisations include games to address relevant topics. Companies train their staff to improve their performance.

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Educational boardgames to transform how we learn about personal finances and global conflicts. Developed by strategic partnership involving educational organisations from ten countries. Handmade creating employability in local communities. The Real iDeal game made me think about what to prioritise in life.

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"In a nutshell - En bref" Manuel de l'ENF

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"In a nutshell - En bref" Manuel de l'ENF

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https://www.youtube.com/watch?v=nm6DO_7px1I

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SNAP! - The Power (Official Music Video)

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Master suppression techniques: a Swedish study

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Master suppression techniques: a Swedish study

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https://www.facebook.com/groups/378904419146312

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The Power of NFE Mosquitos has 576 members. This facebook group/community, is meant only for who participated in the TC "The power of non formal education" since its first edition in 2009 in Turkey....

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ID-booklets Salto Inclusion and Diversity

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ID-booklets Salto Inclusion and Diversity

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SALTO-YOUTH - Publications: Get Inspired
a series of helpful manuals in support of (international) Inclusion Projects for socially excluded young people

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SALTO-YOUTH - Publications: Get Inspired

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We and others offer a range of manuals and publications to help you provide (international) opportunities for socially excluded young people in an educationally sound way.

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des outils de réflexion (individuels et en groupes de pairs) et un outil de débriefing guidé : THOR = The Heart of Reflection. EN/PT/HR/IT/FI -->

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des outils de réflexion (individuels et en groupes de pairs) et un outil de débriefing guidé : THOR = The Heart of Reflection. EN/PT/HR/IT/FI -->

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The Heart of Reflection – From Self-Reflection to big groups Reflection and debriefing

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Click on each icon to use for free our Tools

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Lien vers le Conseil de l'Europe, où vous pouvez télécharger de nombreux manuels et guides.

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Lien vers le Conseil de l'Europe, où vous pouvez télécharger de nombreux manuels et guides.

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Manuals and handbooks (coe.int)

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question pour analyse activités d'education

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question pour analyse activités d'education

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Let´s talk about Youthpass - YouTube

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SALTO Training and Cooperation Resource Centre

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Repères: Manuel pour la pratique de l’éducation aux droits de l’homme avec les jeunes

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Repères: Manuel pour la pratique de l’éducation aux droits de l’homme avec les jeunes

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https://www.youtube.com/watch?v=HOsvWZ4p3_Q

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John Lennon - Power To The People (Remastered)

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The Salto Youth ETS Competence Model for Trainers

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The Salto Youth ETS Competence Model for Trainers

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SALTO-YOUTH - ETS Competence Model for Trainers

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SALTO-YOUTH - ETS Competence Model for Trainers

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Trainers are a core element when it comes to European youth work, particularly in the field of non-formal learning. Their professional expertise combined with their ability to perform within an educational framework affect the quality of training activities in a crucial way. This is why the Competen…

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Compasito, Manuel pour la pratique de l'education aux droits de l'homme avec les enfants

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Compasito, Manuel pour la pratique de l'education aux droits de l'homme avec les enfants

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Manual on human rights education for children

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"For the birds": un court-métrage de Pixar.

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"For the birds": un court-métrage de Pixar.

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https://www.youtube.com/watch?v=AkFuvTHaMUE

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Youthpass - Handbooks for Youthpass and recognition

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Helpful books and booklets for implementing Youthpass and striving towards the recognition of youth work and non-formal learning.

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Idées, ressources, méthodes et activités pour l’éducation interculturelle informelle avec des adultes et des jeunes

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Youth Participation Strategy | Participation Resource Pool (participationpool.eu)

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Youth participation in democratic life is about individual young people and groups of young people having the right, the means, the space, the opportunity and, where necessary, the support to freely express their views, contribute to and influence societal decision making on matters affecting them, and be active within the democratic and civic life of our communities.

Young people's vision for a Europe that enables young people to realise their full potential that is formulated into 11 specific thematic goals (modelled after Sustainable Development Goals). Youth Goals were formulated as a result of Europe-wide youth consultations with more than 43,000 young people as part of a structured dialogue. They were adopted by youth representatives at an EU Youth Conference in Sofia in 2018 and acknowledged by the EU Council of Ministers as an annex to the EU Youth Strategy.

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The Youth Participation Strategy aims at enhancing youth participation in democratic life through the Erasmus+ and European Solidarity Corps programmes. Young people are increasingly now involved in...

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Le plus beau discours de Charlie Chaplin, extrait de The great Dictator, 1940

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Le plus beau discours de Charlie Chaplin, extrait de The great Dictator, 1940

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Manuel pour les facilitateurs dans le domaine de l’éducation globale

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Manuel pour les facilitateurs dans le domaine de l’éducation globale

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Youthpass in mobilities of Youth Workers

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Youthpass in mobilities of Youth Workers

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T-kits (coe.int)
Les kits de formation sont des publications thématiques rédigées par des formateurs de jeunes expérimentés. Il s'agit de manuels faciles à utiliser dans le cadre de sessions de formation et d'étude.

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The training kits (T-kits) are methodological publications for trainers and facilitators working with young people, written by teams of field experts. They are easy-to-use thematic educational material designed for training and facilitating learning with groups of young people.

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T-kits - Youth Partnership - pjp-eu.coe.int

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The training kits are thematic publications written by experienced youth trainers. They are easy-to-use in training and study sessions

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Voies 2.0 vers la reconnaisance de l'education et de l'aprendistage non formel

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Voies 2.0 vers la reconnaisance de l'education et de l'aprendistage non formel

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Welcome to the Coyote online magazine! (coe.int)
Coyote Magazine is published by the partnership between the European Commission and Council of Europe in the field of youth!

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Welcome to the Coyote online magazine! - Coyote Magazine - pjp-eu.coe.int

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A magazine about important issues in and around youth work in Europe and beyond published by the EU-CoE youth partnership once or twice a year. Coyote is a magazine addressed to trainers, youth workers, researchers, policy makers and all those who want to know more about the youth field in Europe.

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Mini Compendium de l'education non formelle, 2012 

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Mini Compendium de l'education non formelle, 2012 

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Rainbow resources- eduation sur la sexualité et le genre

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Rainbow resources- eduation sur la sexualité et le genre

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Connexions Manuel pour la lutte contre le discours de haine en ligne

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Connexions Manuel pour la lutte contre le discours de haine en ligne

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some testimonies of participants of the Power of NFE

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some testimonies of participants of the Power of NFE

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2 exercices de simulation (défilement vers le bas sur ce site) : 1 sur les conflits (Mission Z) et un sur la littératie financière (Real Ideal) : EN/NO/ES/IT/NL/PT/FR/HR à la suite du projet KA2

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2 exercices de simulation (défilement vers le bas sur ce site) : 1 sur les conflits (Mission Z) et un sur la littératie financière (Real Ideal) : EN/NO/ES/IT/NL/PT/FR/HR à la suite du projet KA2

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YouCreath

Breaking the gap between local Artists & Young People

Starting a meaningful project is always very exciting, especially when the objectives of the project are aimed at improving the possibilities and the environment of young people with few resources. For the organisations that support those young people, creating the opportunity for them to participate in a European project is to make a difference in their lives, to open up a world of possibilities and to create and introduce them with new tools. In addition, starting this European project is also a new educational and cultural adventure for the organisations involved.

Working in a cross-sectorial team with professionals, bringing different experiences and perspectives, surprising and valuable points of view, make you think, move forward, improve.

There is nothing more satisfying!

Hey! We're the artists. We get lost in the technical and bureaucratic words, but something struck us really hard when the organisations told us they want to give us a bridge to connect ourselves with other artists and with art lovers.

Pandemic times have been horrible. We had time for creation, but no time (or places) for exhibitions and events. We were isolated, not just because of the physical confinement, but for the absence of measures to help art and culture in a realistic way. We were all the time on social networks, watching people give their art for free and that was all you could do. Use your strength to help others with the bad feelings they were having.

And then the light came. And some organisations wanted to change things. They wanted to help us make a strong network of artists throughout Europe. Ofcourse, the only thing we could do is say: YES!

An interactive WebApp for young people to explore and develop cultural interests where young artists exhibit their work and can make themselves known, as well as inform their audience about their events with an updated youth cultural agenda.

Art lovers are able to find places of cultural interest, discover young artists and support their art just by browsing through the WebApp.

Our project, YOUcreaTH, is funded by Erasmus+. This European project started when the involved partners recognized the urgent need identified by young people and young artists through art as a form of expressive communication. The art world is complex and challenging, and opportunities to enter and thrive in the art arena are often nonexistent or misunderstood. The arrival of the pandemic and the confinement measures further exacerbated this problem. Sharing and exchanging art became almost impossible, hindering the reach of young artists in music, exhibition halls, and stages. How can they connect with other young people interested in graphic, performing, musical, urban, and other forms of art? Young people and art. Art and young people. Art as a form of expression, as an escape. Art to interpret and understand the world around us, and to improve it.

With this project, young people get closer with the support of modern technology and get acquainted with various forms of cultural and artistic activities in their local community and at European level.

Working together

The consortium was built through a collaborative effort among various actors, with a focus on local cooperation, sustainability, and a strategic approach. The goal was to work together effectively towards a common goal.

For individuals and organisations working with young people and artists involved in this project, it was very important to talk to them, to know their concerns, to listen to them, to create answers for them but above all work with them. And what have we all done together? Well, keep reading this Project Book, we'll tell you all about it!.

The first step in building the consortium was to identify the various actors that could contribute to the initiative. This involved reaching out to local artists, government agencies, non-profit organisations and community groups to gauge their interest in participating. The goal was to create a diverse group of stakeholders with a wide range of expertise and perspectives.

Once the interested parties had been identified, the consortium began working on building a shared vision and mission. This involved conducting extensive research to identify the key challenges facing the community and developing a strategic approach to address them. The
group also worked to identify shared values and goals, which helped to build trust and establish a foundation for collaboration.

With the vision and mission in place, the consortium began to develop a set of shared objectives and goals. This involved working closely with each actor to identify their areas of expertise and determine how they could best contribute to the initiative. The group also developed a comprehensive plan for implementing the initiative, which included timelines, budgets, and specific action items.

One of the key elements of the consortium was its focus on sustainability. This involved not only ensuring that the initiative was environmentally sustainable, but also socially and economically sustainable. The group worked to ensure that the initiative would have a positive impact on the local community and would be able to continue operating over the long term.

Another important element of the consortium was its focus on local cooperation. The group recognized that local artists had unique insights and perspectives on the challenges facing the community, and worked to build strong relationships among all stakeholders. This involved regular communication and collaboration, as well as a shared commitment to working towards a common goal.

Overall, the success of the consortium was due to the strategic approach taken by the various actors involved. By working together collaboratively, with a focus on sustainability and local cooperation, the group was able to develop a comprehensive initiative that had a positive impact on the local community. Through ongoing communication and collaboration, the consortium continues to evolve and adapt to changing circumstances, ensuring that it remains an effective and sustainable force for positive change.

Partners in this project analyzed the needs and conducted research. They concluded that art and culture are necessary and worth strengthening, especially considering the setbacks faced by this sector during the COVID situation, as well as the sector of youth work. They envisioned a strong win-win strategy where both sectors could reinforce each other.

The phase of getting to know each other as a consortium was really interesting as challenging and rich. Sharing ideas, different realities, different dynamics/possibilities on an artistic level, reaching out to local youth. We all felt the same needs although we had different realities. Starting the process, we all became closer to each other with a lot of discussions, sharing realities and ideas towards the creation of common project results where everybody is feeling comfortable and really satisfied. We learned by doing and checking with various groups of young people a lot about digital skills, different possibilities in apps, webapps, functionalities. This time-consuming but crucial common participative approach allowed us to create this efficient and effective tool with functionalities for all the needs of our consortium's local realities.

Through many workshops and sharing ideas during the process, new ideas emerging for our own local realities was a direct second effect. The idea of sharing different skills/art/workshops gave us a wider view and new things popped up. We all focused on making the workshops' content very diverse, in order to reach out to different networks and target groups, to have a good start of the use of the WebApp.

The testphase of the WebApp was based upon some of the principles of 'Human Design Thinking' approach! We tested with young artists and art lovers and their feedback gradually constructed the WebApp. A visually attractive, easy to understand and with the functionalities which reach out to the youngsters and artists needs.

During the period of planning and execution of the workshops, several challenges were identified by the artists, for which it was necessary to create solutions. The first of these challenges was reconciling the artists schedules with those of the youth. Some artists have, in addition to the artístic work they develop, other professional activities with fixed working hours, leaving only the night time and weekends free to carry out workshops, while others, as they dedicated exclusively to their artistic activity, could only carry out workshops during the week, since on weekends they would be busy with concerts, exhibitions, etc.. On the other hand, some young people manifested unavailability to participate in this type of activity after a day of work or school classes. This point was overcomed by including some workshops in events that would already have the participation of young people and artists, but also creating partnerships with schools, in order to include the workshops in the school class schedule.

Once this point was solved, the artists focused on the need to create an appealing and dynamic format to approach the themes with young people, adapting the content to their age, since some of them, although they usually have young people as an audience, had never worked with them in this format of non-formal training.

Another successful decision, in this case in younger age workshops, was to adapt the program in order to allow the participation of parents and children, working together and transforming the activity into a family program. In general, we are very satisfied that solutions were created for all the challenges that emerged, serving all the partners involved in the project.

Building a WebApp for young people, organisations, artists and art lovers was a challenging test. Different realities; possibilities; practicalities and creative ideas clashed. App was first designed and tested as a mobile phone application - it took much effort and much time - much ambition. The team made a decision to switch it after testing and complete a more broad and more functioning WebApp - a decision that enabled the creation of something new, exciting and practical.

Some projects undertaken are based upon a very general 'It feels needed.' and 'Ach, why not, it doesn't harm anyone.'. This project however found its concrete origin during and straight after the Covid period. The ongoing (social) isolation led to an increasing disinterest for cultural expression forms. Not from artists themselves, but from the wider public. Not surprising, once cultural expression forms reach out to a public, and not at all exclusively online.

At the same time, youth work suffered equally. Many previous challenges (e.g. limited funds) were successfully faced, but the impossibility of 'groups encounters' was an unforeseen and previously unthinkable challenge.

Both sectors, the cultural artistic and the youth field, crippled. The question raised: how can we turn this downside spiral of a lose-lose situation into a clear win-win position? This challenging but rich project gave us clear answers.

Partners in youth work

More than 80 workshops organised between young people and artists, created a powerful boost in our different realities. A renewed interest of artists to share their own expression forms, combined with engaging directly with young people. More than 'showcasing' the expression form, the workshops lead to a wave of transferring their knowledge and visions. The call for preservation of the richness of existing cultural expression forms was answered.

But much more than that, the youth field found themselves another powerful stakeholder and partner: the cultural sector. And at the same time, the cultural sector regained the active interest of youth work.

Reality case:
Every year in Spain - Valladolid, a new edition of a digital book for a long-term storytelling project called "Tedascuen" has been published. After getting to know YOUcreaTH project, a crew of graffiti illustrators proposed to give some of these tales a "new-life" by being represented at the benches of Splora headquarters. It was the beginning of a cooperation with a cultural group that will be kept for the next edition of our storytelling project. At the benches, you can find QR code with the tale represented and also with the contact of the artist that made the art.

Linking both sectors, youth field and cultural field, has contributed to an increased community feeling. Creating space for recognition and sharing of artists on one side, and creating opportunities for young people to explore on the other side, was a clear sign for other community stakeholders that this 'new wave' was worth surfing on. A genuine concern and understanding that involving young people is more than 'free time occupation', but actually a concrete way of building a 'tomorrow' together.
Reality case: different workshops artists-young people at local level, supported the organisation of a very first 'art exhibition of young people's work' by a local NGO in Vila da MarmeleiraPortugal. A second edition is planned for next year.

A Spotlight for artists

As the workshops started happening at the different involved local communities, previously invisible artists (even your very neighbour) stepped up and offered to join the project. The innocent approach of genuinely sharing with the younger generation becomes a much more visible and beneficial possibility. Discovering that your neighbour is actually an artist, is a very uplifting experience. And this is the case for all involved. The beginning of becoming more conscious that we all are, in one way or another, an artist.
Reality case: in Rio Maior - Portugal, a few elderly ladies decided to practise handicraft again, and supported each other in remembering what they had learned from their own grandmothers. They are now proudly passing this on to several young people. A lost art which is back alive.

Increased youth work quality

It is often said that working with artists is not always 'easy'. But that is mostly because it deals with diversity, acceptance, empathy and finding common understanding when it comes to visions and values. This project has been a very valuable exercise for the youth workers involved. An active re-questioning of our own values and visions when preparing together with the variety of artists at the different workshops.

Where some aspects of our youth work tended to lean more and more to 'free time occupational activities', YOUcreaTH has put again a clear vision and meaning of youth work on the foreground. Supporting young people in their own empowerment, in order for them to be the future. Young people are not the future, unless we equip them with the right tools and opportunities.

Exploring cultural expressions

Many different cultural expression forms have been explored, and at the same time discovered. A variety ranging from more known expression forms such as painting, theatre and woodcraft, to surprising ones such as the 'art of DJ' and pyrography.
Reality Case: In Antwerp-Belgium, a most surprising workshop took place. A previously undiscovered activity: 'swimming as a mermaid'. And this happened literally, involving costumes, swimming pool, design and much more. The freedom of expression taken outside of the classic box. Another cool example took place in Croatia - combining art and robotics.

Developing the web-app

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The process of developing the web-app started with aligning our expectations and needs. User stories were created and shared with the team. After firstly being scared, the team read it and some comments were given, for development to start. After this, great work was done by the designer, who prepared fantastic screens in Figma, where we also made a short intro movie to start sharing with the artists as a teaser. It all looked nice. While the designer was doing her magic, the development team started studying Flutter, since agreement was to create a mobile app. Also the design of the app was done in this way. The decision was made to create a backend using Node.js framework, My SQL database and Flutter Frontend. The development started and quite a chunk of the backend was developed, when there was a turn in decisions. The consortium realised that not a mobile app, but a web app was proposed. After realising such a big turn, development decided to stay with Node.js for the backend, MySQL for Database, but to switch to Angular as frontend framework. Lots of work has been done and produced, but due to many reasons such as illness, several Covid quarantines and more, the process went too long and beyond all agreed deadlines. This led to the decision to completely change the team and technology to produce the web app. This task was taken to another team that developed the app using WordPress. Including all agreed functionalities. Given that the design was created for mobile phones, it was reasonable to make changes to the original design. In the end, we can all agree that it was quite a stressful part of the project, but having the application done gave us all a relief and we agreed that it was a journey full of learnings for us all. We have learned alot about programming project management, teamwork and team strength, stress management and many other skills.

One thing to point out is the problem of developing with new ideas every now and then. For us, as a team, it is very common to have new proposals and ideas because our creativity never stops. Also, The feedback from artists and young people sparked new ideas and suggestions. But confronting such a type of work with development, that wants to have agreed upon guidelines as much as possible up front, is quite challenging. Each new idea is considered as a change request, sometimes it requires more than it looks from first view and often development has a defending attitude towards such organisation. This is also something that we have now learned for future projects.

What artists and young people say

Some Testimonies of real Artists that are using the app

Totally Optimized

Discover new artists locally and in Europe

Simple & Beautiful User Interface

The design of the app have been created from 0 to ensure a unique experience

YouCreath Speaks Your Language

Choose your language on the upper menu

Plan your cultural agenda easily

With thousand of local events It's easy to know what you will like

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YouCreath - An App to break the gap between Artists & Young People

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Breaking the gap between local Artists & Young People Starting a meaningful project is always very exciting, especially when the objectives of the project are aimed at improving the possibilities and the environment of young people with few resources.

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While equality means that each individual or group of people is given the same resources or opportunities, Integration, equity recognizes that each person has different circumstances and allocates the exact resources and opportunities needed to reach an equal outcome. We strongly believe the latter is what matters. inclusion, inclusive education, acceptance...

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Si vous pensez que vous êtes trop petit pour faire une différence, vous n'avez jamais passé la nuit avec un moustique.

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Version actuelle

Version 1 du 28.11.2023

À propos du guide du programme

Le guide du programme Erasmus+ contient des informations essentielles sur Erasmus+. Il fournit aux organisations et aux citoyens participants une liste complète des possibilités soutenues par le programme.

Il fait partie intégrante de l'appel à propositions Erasmus+ de 2024.

À qui est-il destiné?

Les organisations et les établissements qui souhaitent poser leur candidature dans le cadre de cet appel doivent respecter les conditions de participation et de financement exposées dans le guide.

Ce document fournit des informations sur:

les priorités du programme;

les actions soutenues;

les fonds disponibles pour chaque action;

les modalités de participation.

Comment lire la dernière version?

Le guide du programme est disponible au format web et sous la forme d'un pdf téléchargeable.

En ligne

Il s'agit d'un format web accessible doté d'une fonctionnalité de recherche.
Parcourir le guide du programme en ligne

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Version 1 du 28.11.2023 Le guide du programme Erasmus+ contient des informations essentielles sur Erasmus+. Il fournit aux organisations et aux citoyens participants une liste complète des possibilités soutenues par le programme. Il fait partie intégrante de l'appel à propositions Erasmus+ de 2024.

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Un art universel

Depuis plus de 4000 ans, hommes et femmes pratiquent la jonglerie partout dans le monde. Considérée comme un loisir dès l'antiquité, elle devient en Occident et en Chine source de spectacle dès 200 av. J.-C. Au Japon et dans les îles Tonga, en Asie et chez les Aztèques, jongler est une cérémonie pour célébrer le monde et les dieux. On jongle avec des objets qui représentent le soleil, les yeux des morts ou qui symbolisent la santé et la prospérité. A partir du XVIIIeme siècle avec l'invention du cirque, les jongleurs se spécialisent, deviennent jongleurs de force, comiques ou encore gentleman et leur art se développe grandement. C'est l'âge d'or de la jonglerie. La jonglerie est actuellement en plein essor partout dans le monde. Que cela soit dans les écoles de cirque, sur internet ou les clubs, tout le monde peut désormais apprendre facilement à jongler.

La jonglerie non humaine

La première trace de jonglerie date de 4000 ans. Mais rien ne prouve qu'on ne jonglait pas avant ! C'est même sur ! La meilleure preuve c'est que même les animaux jonglent !
Un exemple de loutre qui jongle !

L'ours qui manipule un bâton

L'Antiquité

Egypte, Tombeau de Beni-Hassan, 2000 av. J.-C.
sources: Virtuosos of Juggling, p3
plus d'infos : Juggle Magazine, Winter 2011

Jongleur de balles et couteaux, pierre taillée détaillant les " cent jeux Province de Sichuan, Dynastie Han 206 av. J.-C. - 220 apr. J.-C.
sources: Chinese Acrobatics Through The Ages, p15

Le Moyen-Age

Jongleuses des îles Tonga, danses et jeux, incluant le hiko (jonglerie), 1793
sources: visite de Malaspina (XVIIIeme siècle), Wikimedia Commons

L'Ere Moderne

W.C. Fields, une icône aux Etâts-Unis
sources: Collection Personnelle
Plus d'informations : https://fr.wikipedia.org/wiki/W._C._Fields

Le Saviez-Vous ?

Le mot jongler vient du latin "'joculor'", qui signifie "'dire des plaisanteries'". En Tongien, on dit "'Hiko'", en espagnol, jongleur se dit "'Malabarista'". En Japonais, l'art de jongler est nommé "'Edo-Daikagura'".

Les légendes en jonglerie

En 200 av. J.-C., Xenophon décrit un banquet en Grèce avec une jongleuse à 12 anneaux!
En 200 av. J.-C., en Chine, Xi Yiliao gagna une bataille en jonglant à 9 balles!
Le héros irlandais Cuchalainn pouvait jongler avec 9 pommes, son épée et son bouclier.
On raconte que Tulchinne, un autre héros irlandais, jonglait avec neuf épées, neuf boucliers d'argent et neuf pommes d'or.
Lan Zi, Chine, 500 av. J.-C., fut récompensé par l'empereur pour avoir jonglé avec sept épées sur des échasses.
Barnabé, le jongleur de Notre Dame, pouvait, en équilibre sur les mains, jongler avec 6 boules de cuivre, avec ses pieds. Il pouvait aussi jongler avec 12 couteaux.
Cité dans le Talmud, Rabbi Shimon ben Gamliel (10 av. J.-C. -70) jonglait facilementavec huit torches.

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Depuis plus de 4000 ans, hommes et femmes pratiquent la jonglerie partout dans le monde. Considérée comme un loisir dès l'antiquité, elle devient en Occident et en Chine source de spectacle dès 200 av. J.-C. Au Japon et dans les îles Tonga, en Asie et chez les Aztèques, jongler est une cérémonie pour célébrer le monde et les dieux.

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Comment jongler à 3 balles | tutoriel jonglerie 001