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Assessment 3 - Portfolio 'Trash Collector'

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Assessment 3 - Portfolio 'Trash Collector'

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https://www.canva.com/design/DAFyCR6GMQg/Z0HwoHitieu-95r-vKFKNw/edit

Holly Callaghan
Jess Clark
Liam Hair

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The world is feeling the dramatic effects of Climate Change more than ever in 2023, our company has decided that education around eco friendly and sustainable habits are the key to combatting the prevalent issues that are derived from poor sustainable actions, leading to an increase in unprecedented natural distasters across the globe, including floods, wildfires, tsunamis and earthquakes.

The data suggests that the best way to combat this issue is through effective and engaging educational practices.

We created this game for children aged between 5-8 years old with hopes of implementation of this educative game within both the school and home setting, through access to new and accessible technology where you can easily access the online game on most compatible devices.

How this relates to International Design:

As mentioned above, pollution and degradation of the environment are global issues. The game therefore is concerned with a global audience. The game mechanics are visual and transend language barriers, as wasd and arrows are universal controls.

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Jeffery the jellyfish and Kelly the crab are animals living in the natural environment that over the years has been polluted with rubbish, hazy smoke in the air, their on a mission to cross the different environments to bring awareness and clean up the world. The jellyfish begins his journey in a dark and polluted city, with very little fresh air, his aim is to jump on 'remove' the rubbish on his journey, while also 'collecting' the fruit baskets to keep his energy levels up through nutritious snacks. The Jellyfish and Crab take turns trekking through the different destinations, including the desert, the beach, the snow as you progress through the levels to ultimately reach the blue sky and green grass final destination where you can see a dramatic improvement in the air quality and amount of litter, creating a brighter future for the animals and people living together on earth.

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Stage 1: Empathize — Research Your Users' Needs.

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Stage 1: Empathize — Research Your Users' Needs.

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1. What do you know about environmental issues?
2. Do you have any experiences or stories related to environmental issues?

3. What makes you want to help solve environmental problems?

4. What do you do to help the environment on a regular basis?

5. What makes it harder for you to be environmentally friendly?

6. Are there any digital tools or apps you currently use to learn about environmental causes?

7. What features in those apps do you find most helpful or interesting?

8. What makes a game fun and helpful for you?

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Usability Study:
Richard (32yr old - Parent)

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User Persona:
Richard (32yr old - Parent)

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Usability Study:
Tom (8yr old - boy)

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User Persona:
Tom (8yr old - boy)

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Usability Study:
Ella (5yr old - girl)

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User Persona:
Ella (5yr old - girl)

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Stage 2: Define — State Your Users' Needs and Problems.

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Stage 2: Define — State Your Users' Needs and Problems.

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Brainstorm

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Brand Board
-Name
-Logo
-Fonts
-Colour Palette
Rock Your Brand (2016)

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Stage 3: Ideate — Challenge Assumptions and Create Ideas.

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Stage 3: Ideate — Challenge Assumptions and Create Ideas.

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Working With Water:
https://www.chaostheorygames.com/work/working-with-water

by Central Coast Council and Chaos Theory (2020)

Platform: Web

Theme: Water Management

Working with Water is a turn-based strategy web game helping teach students about developing and maintaining a sustainable water supply system in the Central Coast.

The game takes place in the Central Coast of Australia where the need for clean drinking water increases as the community grows, and the player is responsible for building new infrastructures to meet the increased demand.

Working with Water simulates the real life challenges of water management for the growing population of the Central Coast. The game will be an additional teaching resource for science and geography teachers who teach students in stage 3 and 4 (Grades 5-6 and 7-8).

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Bleached Az:
https://www.chaostheorygames.com/bleached-az

by Chaos Theory and We Are Rad (2019)

Platform: iOS and Android

Themes: Ocean Pollution and Climate Change

Bleached Az is a mobile arcade game based on the viral 2008 Aussie cartoon, Beached Az. The game is full of confrontational and irreverent humour aimed at driving a social and environmental purpose.

Players must save the hopeless coral from the dangers of plastic pollution and overfishing, the game promotes ocean health awareness and motivates players to actively contribute to environmental conservation.

In partnership with Carbon Neutral, 20% of Bleached Az’s revenue from ads and in app purchases go towards their ‘Plant-a-Tree’ Program - that plants a tree to help combat climate change. Bleached Az aimed to educate players and bring awareness to the adverse effect of climate change through the in-game carbon absorption meter as it serves as a reminder for players of their tangible impact.

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Research - SkyEngine game.
Looked at this game & played it, decided it may be too advanced for 5-8 year olds and wouldn't match our original brainstorm/idea for game if we re-skinned it.

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The Salt Master

This game was more simple. However, the game mechanics would be too difficult for our target audience. Especially because the instructions need to be opened in a new tab.

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The Jumping Dead

We found this game that has simple enough game mechanics that children aged 5-8 can use. It also can be reskinned for an educational purpose. It also did not seem to have any bugs.

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Stage 4: Prototype — Start to Create Solutions.

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Stage 4: Prototype — Start to Create Solutions.

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Dimensions:
Logo - 18px 3.5px
Screen - 19px by 48px
Instructions - 17px by 25px
Sound, Settings, Pause (Left) - 3px by 3px
Left, Right, Up, Down, Restart (Right) - 5px by 2px
(Hannah, 2023)

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Dimensions:
Text box: 24 px by 26px
Back button:  2px by 2px
(Hannah, 2023)

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Dimensions:
Game over: 10px by 3px
Restart Button: 5.5px by 3px
Box: 17px by 19px
(Hannah, 2023)

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Dimensions as mentioned above.
(Hannah, 2023)

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We used 'Canva' free images to select and modify our own individual backgrounds for the game. sticking to outdoor environments.

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I then downloaded the original game 'artwork/background' and checked the scaling of the images they had used for their size game, knowing this meant I could scale our own images to fit the screen properly.

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Original main character is pictured on the left. Firstly they are not appropriate for G rated game as they both have a weapon. Additionally, we decided instead of having a male and female main character we would use animals as this is better suited to our environment theme. The pink jelly fish is the original dowloaded icon. The blue jellyfish is the edited version that makes use of our brand colours.

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Inspired by popular UK based game "Banjo Kazooie", we decided to give our "villains/enemies" these cartoony looking eyes to appeal to our core target audience of 5-8 yr old kids

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For each button in the game I changed the style from clay to flat, to make it simple and more in line with out brand board. I had originally made the icons orange to fit the original style of the game. Upon later thought I changed the colour to blue as it was equally vibrant and more complimentary to gunmetal black colour.

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Light red - FF5F7F

Dark Red - F5375D

Light green - 98D43B

Dark Green - 2DB081

Light brown -  D67F4F

Dark Brown - C76D3D

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Join Jeffery the Jellyfish in "Trash Collector" as you play through 5 levels as you learn about the environment and you can make a difference in their world and in your world. With each level you clear, you can see a world progressing into a much more cleaner and brighter world thanks to the user.

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- Complete each by avoiding the enemy (trash) on the screen, by doing so allows to progress to next level
- Jump on enemies to get more points and collecting more points from fruit to get a bonus

Controls to play both the arrow keys and WASD but WASD is preferred for optimal playing experience

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There will be no intention of using data elsewhere and all information will be private to only the user playing the game

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Every user must have a PC/MAC to use for the game to work. Brackets.io is a recommend application for the game to run the best on the chosen device of choice

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The content is very mild in impact

The G classification is suitable for everyone. G products may contain classifiable elements such as language and themes that are very mild in impact.

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We considered that 5/8 years olds may prefer a larger screen. Therefore, we considered making a fullscreen version of the game. This may also be more compatible with portable devices such as ipads.

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We decided that our backgrounds may have been too 'busy' which made it harder for the player to recognise the 'villains' and 'fruit' they needed to collect or dodge, for our age group we thought it would be better to simplify the background therefore making the game easier, and therefore more enjoyable. This is something we would implement in our game in the future.

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- 100% of students preferred the full screen option.
- 80% preferred the original background as the colour were more vibrant. The other 20% like the simpler option.
- 100% of students would have liked a mutli-player option.

- 100% of students said the game was an appropriate difficulty and use of colours
- Some students suggested using a different animal for the main character.

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Product:
Trash Collector environmental game.

Price:
Free

Promotion:
Kids:
We will market the new app via paid ads on videos held on the Youtube Kids app. Wed decided to do this because one of the main apps our target audiences uses is Youtube Kids

Influencer: Pocketful of Primary Youtube channel will promote our game in one of their videos!

Parents/Caregivers:

Since our target market is of a modern generation, the use of social media platforms like facebook, twitter to promote the game to their audience. Links to the field day website where the game is held. Perhaps a social media account the parents can follow.

Place:
The Field Day website under the games tab. This houses many other environmental education games that can be accessed on school servers as well.

People:
Children aged 5-8 year old.
Parents of children aged 5-8 years old.
Educators of 5-8 year olds.

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Hannah, J. (2023, May 10). What Exactly Is Wireframing? A Comprehensive Guide. Careerfoundry.com. https://careerfoundry.com/en/blog/ux-design/what-is-a-wireframe-guide/

Rock Your Brand. (2016). Colour, and what it means for your brand. Logo design colours. Www.youtube.com. https://www.youtube.com/watch?v=gLR9JmWb5AI&ab_channel=RockYourBrand%C2%AE

Kids Safety by Kaspersky. (2016). Gaming: age-based advisory ratings | Kids Safety. [online] Kaspersky.com. Available at: https://kids.kaspersky.com/gaming-age-ratings/.

Gilbertson, S. (2020). Everything You Need to Know Before You Buy a Laptop. [online] Wired. Available at: https://www.wired.com/story/how-to-buy-the-right-laptop-for-you/.

Anon (2020). Bleached Az | The Mobile Arcade Game. [online] www.chaostheorygames.com. Available at: https://www.chaostheorygames.com/bleached-az.

Chaos Theory Games (2019). Working with Water. [online] www.chaostheorygames.com. Available at: https://www.chaostheorygames.com/work/working-with-water.