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Technology as a Bridge Between Knowledge & Engagement

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Technology as a Bridge Between Knowledge & Engagement

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VR has the ability to immerse students in historical places and events, allowing them to connect the knowledge they have acquired to concepts, turning it into something tangible. VR can also foster engagement, collaborative learning and problem solving by proposing complex problems for groups of students to solve in unique spaces.

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The Kahoot live interactive quiz game is great for simultaneously boosting student engagement and making formative assessment fun for students. The quizzes can also boost retention of material by engaging students different senses and strengths (Multiple Intelligences).

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Sutori can be used by both students and teachers to create and collaborate together to create products like interactive timelines, and presentations that open new avenues of information for students to discover. This tool allows students to apply knowledge acquired during instruction, promoting a project-based learning approach for students when creating and experimenting with their own topics.

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Edpuzzle can transform a standard educational video into an interactive learning experience by embedding questions, and discussion topics that students answer throughout the video. This technology can enhance student engagement, turning a simple watching and listening activity into something more interactive and engaging.

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Kami allows educators to create assignments and present information for students to foster inquiry-based learning among students. It can also be used as a collaborative tool for students to annotate texts, provide feedback to peers, and engage in discussions inside and outside the classroom.

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ISTE Standards for Students - 1.6 Creative Communicator

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ISTE Standards for Students - 1.6 Creative Communicator

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The ISTE Standard for students which aligns greatest with my vision for technology use in the classroom is 1.6 Creative Communicator. By using technology as a tool to connect the knowledge students learn, and further using this tools to allow students the opportunity in expressing their learning creatively across different digital formats, such as in the tools provided, provides a more engaging experience where the whole class will learn more effectively.

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ISTE Standards for Educators - 2.6 Facilitator 

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ISTE Standards for Educators - 2.6 Facilitator 

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The ISTE Standard for Educators which best aligns with my vision for technology use in the classroom is 2.6, Facilitator. My goal of using technology as a bridge to foster more student engagement by guiding students toward inquiry, and project-based learning. Using and integrating tools like VR, Sutori, Kami, and others, students can foster a deeper connection between concepts and knowledge to enhance their learning outcomes.