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These probably sound silly, but they help.

A+1 = 1 because A and 1 aren't romantically compatible. 1 is the lonliest number after all.

A*1 = A because it completes the ste A k.

A+A = A because the A's got married and had A baby.

A*A = A because two alien A germs fuse together to make one A germ.

A*/A*B = 0 because the /A's and the A's had a nuclear war B-lowing up everything to ground ZERO.

AB+AC = A+BC BecAuse AC electricity isn't found in America ✝ Before C hrist.

A+/A = 1 because the A's fought to the death leaving 1 sword.

A*/A = 0 because A's in the far future fought with black hole s*ngularity weapons causing n 0 thing to be left.

A+0 = A because O type blood can't combine with A type blood so you just have A type blood.

A*0 = 0 because c 0 mmon sense.

A+/A*B = /A + B because B was more atracted to +he A with the fancy hat.

XNOR is the equivalency gate. It looks like a Santa hat, because Xmas Nor th Pole.

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These probably sound silly, but they help. A+1 = 1 because A and 1 aren't romantically compatible. 1 is the lonliest number after all. A*1 = A because it completes the ste A k. A+A = A because the A's got married and had A baby.

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New Padlet just for unit 3

Start with project brief/proposal, then show outcomes before adding with dissemination group work

Submission needs to include the outcomes of your MP and a separate professional portfolio.

The PP should include new work made specifically in response to the V&A

Think about applying your drawing / animation style to the objects in the v&A collection

Add sound to final film from MP

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I found some contemporary culture at the V&A about the Otaku collection.

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This work is based on my personal experiences. Since childhood, I have been passionate about playing games and watching anime. Otaku culture feels like a utopia where I can escape from the monotony of real life. The beauty of otaku culture lies not only in the emotional connections with virtual characters but also in the friendships I’ve formed with like-minded people on the internet.

I decided to use the internet as the site for my creation, otaku culture elements as collections for my artistic expression.

In this work, I transform into a bunny, traversing various cyber spaces. Finally, I realize that these spaces are a fantastical dreamscape woven from the collective unconscious of everyone.

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After emerging from Pikachu’s body, I entered a strange space where I wandered among various anime characters, with flying lines of code drifting all around me, as if I were immersed in a world where the virtual and reality intertwined.

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As the camera gradually zoomed out, I realized: this space was merely a network connecting all of our minds, a fantastical dreamscape woven together by our collective consciousness.

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Otaku (2024) Wikipedia. Available at: https://en.m.wikipedia.org/wiki/Otaku

Fritscher, L. (2023) How Carl Jung’s collective unconscious is tied to dreams, beliefs, and phobias, Verywell Mind. Available at: https://www.verywellmind.com/what-is-the-collective-unconscious-2671571

Leonardo (2024) Internet and the collective consciousness, Medium. Available at: https://araujo88.medium.com/internet-and-the-collective-conscious-07e6e24ea609

Online community (2024) Wikipedia. Available at: https://en.wikipedia.org/wiki/Online_community

Otakorp, Inc. (no date) Otakon®: Home, Otakon. Available at: https://www.otakon.com/

Otakorp, Inc. (no date b) Things to do and see at otakon!, Otakon. Available at: https://www.otakon.com/activities/

Otakorp, Inc. (no date a) About otakon, Otakon. Available at: https://www.otakon.com/info/about/

‘Otakon 2011’ (2018) Productive Fandom, pp. 143–150. doi:10.2307/j.ctv65svxz.11.

‘1. shared narratives: Intermediality in Fandom’ (2018) Productive Fandom, pp. 11–46. doi:10.1515/9789048528318-003.

Stereotype (2024) Wikipedia. Available at: https://en.wikipedia.org/wiki/Stereotype

What exactly does ‘otaku’ mean? (2016) MyAnimeList.net. Available at: https://myanimelist.net/featured/1364/What_Exactly_Does_Otaku_Mean

Virtual pet (2024) Wikipedia. Available at: https://en.wikipedia.org/wiki/Virtual_pet

Tech, I. (2018) Black room: 2019 entry: Independent Games Festival, Independent Games Festival (IGF). Available at: https://igf.com/black-room

Art, R.C. of (no date) Maria Vorobjova, RCA 2021. Available at: https://2021.rca.ac.uk/students/maria-vorobjova/

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About This Game
Greetings Enforcer, and thank you for enlisting in the Hypnospace Patrol Department! As the corporatocracy sleeps, outlaws are out there committing terrible transgressions all across our beloved Hypnospace, and these virtual streets aren't going to police themselves!
Hypnospace Outlaw is a '90s internet simulator in which you scour Hypnospace's wide variety of weird and wonderful websites to hunt down wrongdoers, while also keeping an eye on your inbox, avoiding viruses and adware, and downloading a plethora of apps that may or may not be useful.

As part of your job as a Hypnospace Enforcer, you'll be watching out for copyright infringement, internet bullying and more, with reports and rewards coming direct from the Hypnospace Patrol Department to your inbox. In your spare time, you can customize your HypnOS desktop however you see fit, with a variety of downloads, wallpapers, screen savers and helper bots to keep you company.

So slip on your Hypnospace Headband™, and keep these key directives in mind:

Crawl through Cyberspace: Scour the darkest corners of the Web for scumbag users who violate Hypnospace law!

Dangers and delights: Download groovy GIFS and MIDI files, but watch out for adware, toolbars and hackers!

Treasure hunting: Do your job to earn Hypnocoins, or ignore your inbox and go hunting for hidden pages, downloads and secrets!

Relive your childhood: Equip obnoxious screensavers and skins for your desktop, and wiggle your mouse pointer around to make pages load faster!

Hypnospace Outlaw has 31 accessibility features including text to speech, one-button play and navigation clarity! Read the full accessibility report here: https://www.taminggaming.com/en-us/accessibility/Hypnospace+Outlaw

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Greetings Enforcer, and thank you for enlisting in the Hypnospace Patrol Department! As the world falls into its slumber, Hypnospace becomes a bustling global village. These virtual streets aren't going to police themselves!

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主人公乔班尼是个出身贫困的孩子，他每天努力打工来养活被疾病困扰的妈妈。乔班尼的好朋友柯贝内拉家境富裕，家中有很多书籍，他常常邀请穷苦的乔班尼去家里读书。有一天，自然科学课上，老师拿出银河的图片向同学们提问，当乔万尼被点到的时候，他虽然知道答案，但却因为自卑而不敢回答，结果被一些同学耻笑。为了保全乔班尼的面子，柯贝内拉也对老师提出的问题沉默不答，而被老师和同学误以为连他这样的好学生也不懂。 在银河节的那天，乔万尼在路上遭到了同班同学贾奈利的嘲弄。贾奈利随后吆喝同学们去参加晚上的银河节水灯大会，可乔班尼却无法参加，因为他还要回家照顾妈妈。乔班尼终于累倒了，他躺在山坡顶上休息。过了不知多久，他突然听到一种奇怪的声音，睁开眼后意识到自己正与柯贝内拉乘在一列以银河为轨道行驶的列车之中。途中他们看见了许多美丽、奇异而又难以置信的景象：有人在白沙与水晶中发掘化石，有人在捕捉白鹭并用它们来制造糖果，一切都如梦境般不可思议...... 之后，他们又遇见了两个孩子与一位青年教师。从几人的交谈中，乔万尼得知他们刚才搭上了一艘撞上冰山而沉没的轮船，隐隐暗示着这辆列车的乘客身份并不寻常。当列车到达南......

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银河铁道之夜第1集：银河铁道之夜（1985年动画电影）

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主人公乔班尼是个出身贫困的孩子，他每天努力打工来养活被疾病困扰的妈妈。乔班尼的好朋友柯贝内拉家境富裕，家中有很多书籍，他常常邀请穷苦的乔班尼去家里读书。有一天，自然科学课上，老师拿出银河的图片向同学们提问，当乔万尼被点到的时候，他虽然知道答案，但却因为自卑而不敢回答，结果被一些同学耻笑。为了保全乔班尼的面子，柯贝内拉也对老师提出的问题沉默不答，而被老师和同学误以为连他这样的好学生也不懂。 ...

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After I did some research, I used to wrestle with unfolding from that point and delving into my PROJECT. Until I saw Night on the Galactic Rail Night.

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https://cinni.net/?z=/art/drawing/

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My tutor asked if the niche of my research was COLLECTION, COMMUNITY, or SITE. Initially, I focused on the otaku group, so it seemed like COMMUNITY. However, as my research progressed, although I did have some chats with the otaku community, I found myself more inclined towards collecting various otaku culture items.

My tutor then suggested combining SITE and COLLECTION, proposing that I might discover a large number of unique otaku collections at peculiar sites. Inspired by this, I began looking for sites that were visually and contextually inspiring. Moving forward, I should draw more sketches related to these sites, incorporating my visual language.

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I entered Pikachu's body and found so many Pokémon in its stomach, I explored a bit and then jumped back out along its organs.

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I'm trying to draw some characters more loosely, bao liu some of my own style

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My tutor recommended this artist's animations to me.Some cartoon characters also appear in his animation, but it completely retains his own drawing style with very dynamic and interesting lines. I realised it looked too much like a game and I lost my own style as an illustration student. So I tried to relax and draw some Pokémon-related sketch and add some of my own style.

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Animation filmmaker from the Malvern Hills currently based in London. hellopetermillard@gmail.com hellopetermillard.com

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I chose to make rabbits the main character, so I tried to draw all kinds of rabbits, as well as all kinds of cute little things that appear in various otaku works.

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I moved forward and with a leap upward.

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I refer Bounce , imagining myself like a pinball, into one wonderful game world after another. In the beginning, I was like a small ball in a pinball game, entering a strange place.

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I jumped to another dimension and got eaten by a Pikachu.

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I did some Takuma Kazuko at  the Pottery Club.

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At first I tried a collage of organ page zine mook-ups, the pink bunny on the connected part of the page was me, and I imagined I was travelling from one cyber/gamespace to another.

I realized that static presentations have limitations, and my theme is better suited for a dynamic approach. Therefore, I decided to create an animation to better convey my ideas.

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the process of Pikachu swallowing me down

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the process of Pikachu swallowing me down

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In the part of my animation about Pokémon, I originally tried the pixel style because Pokémon itself has a pixel game.

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https://mani.neocities.org/#

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There are some interesting ideas and interactions that I can draw on for animation.

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https://gifypet.neocities.org/

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This website has a lot of old electronic equipment, and I can find some useful collections for me.

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These probably sound silly, but they help.

A+1 = 1 because A and 1 aren't romantically compatible. 1 is the lonliest number after all.

A*1 = A because it completes the ste A k.

A+A = A because the A's got married and had A baby.

A*A = A because two alien A germs fuse together to make one A germ.

A*/A*B = 0 because the /A's and the A's had a nuclear war B-lowing up everything to ground ZERO.

AB+AC = A+BC BecAuse AC electricity isn't found in America ✝ Before C hrist.

A+/A = 1 because the A's fought to the death leaving 1 sword.

A*/A = 0 because A's in the far future fought with black hole s*ngularity weapons causing n 0 thing to be left.

A+0 = A because O type blood can't combine with A type blood so you just have A type blood.

A*0 = 0 because c 0 mmon sense.

A+/A*B = /A + B because B was more atracted to +he A with the fancy hat.

XNOR is the equivalency gate. It looks like a Santa hat, because Xmas Nor th Pole.

# data[].attributes.attachment_link.description
These probably sound silly, but they help. A+1 = 1 because A and 1 aren't romantically compatible. 1 is the lonliest number after all. A*1 = A because it completes the ste A k. A+A = A because the A's got married and had A baby.

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Neocities is a social network of 800,000 web sites that are bringing back the lost individual creativity of the web.

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In this game, players take on the role of a law enforcement officer patrolling, maintaining order and solving problems in the early Internet space.

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In the beginning, I was like a small ball in a pinball game, entering a strange place. I moved forward and with a leap upward, unexpectedly entered the world of Pokémon. There, I was captured by a Pokéball, which then transformed into a spaceship. I piloted this spaceship, traveling through an internet community. There, numerous paths intertwined, and the air was filled with people's consciousness and whimsical thoughts, all appearing in the form of pop-ups.
As the camera gradually zoomed out, I realized: this space was merely a network connecting all of our minds, a fantastical dreamscape woven together by our collective consciousness.

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I think the game has an interesting narrative that creates an internet sleep space.

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"Black Room" is a browser-based narrative game about falling asleep on your computer and on the Internet. Conceived as a "feminist dungeon crawler", you play as an insomniac on the verge of sleep, moving through ever-changing states of consciousness. Hallucinogenic, pixelated landscape images appear and disappear right out of your childhood arcade/NES/SNES video games as you click through the fragile space of the Internet.

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Black Room is a game by Cassie McQuater. You can contact Cassie at: cassie.mcquater at gmail dot com. Music by Ronen Goldstein, Brendan Coates, and Cassie McQuater. Selected dialogue, poetry and writing by Maia Asshaq. Additional coding by Brendan Coates. All sprites property of respective license holders.

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otaku is very much into fashion and personal expression, and they are transforming the world three times over by decorating their personal space and themselves.

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otaku is usually keen on collecting unique things, such as cute stuffed animals.

Furby is an electronic plush toy that can talk to people, using the fictional language of "Furbish".

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She is a Japanese anime illustrator whose work has a unique, lively aesthetic, full of magical fantasies, like a wonderful otherworldly world. I feel in her, the beauty of a world of the mind dominated by consciousness, otaku explored inward.

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When I saw Takashi Murakami's exhibition in the past, I was surprised to find that his presentation of these pokemon in chains fits my sense of the whimsicality of the otaku family's connection to each other. Like a chain of thoughts, like a dream net.

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I remember playing a game on my mum's Nokia phone playing this game when I was a kid. I controlled a little red ball through various levels. While not many people play this game anymore, I miss the joy it brought me and it was part of many people's early mobile gaming experience.

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Pixel windows into imaginative game worlds

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ASCII art is an art form that uses computer text characters to create visual images.ASCII art is characterised by the use of standard keyboard characters, such as letters, numbers, and symbols, which are arranged and combined to form images, patterns, or words. It is particularly popular in online culture and is commonly found in forums, chat rooms, and social media.

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Real-world "insomnia" sufferers, specifically those who find real life dull, or struggle to find joy due to trauma and life pressures. Based on my own experience, I've decided to focus on the Otaku culture group, a community of young people with common interests in anime, gaming, and comics.

I aims to investigate how the Otaku culture group forms caring communities on the internet, providing a sense of belonging and an escape from reality, and how these spaces extend the dreams of young people. This includes the exploration of new narrative structures formed in these internet spaces.

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Fragmented stereotypes are infinitely superimposed in the age of the Internet, which in turn alters personal perceptions.

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I wanted to create a story that would express beauty and romance that doesn't exist in the moment.

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The source of otaku points to people who are passionate about something, and who are obsessed with something without caring at all about external factors. People in the field of otaku don't care about, and don't chase after, the commodification of a culture after its birth, which is associated with consumerism.

The real emphasis is on what is inside, an imagination of the beautiful, an obsession that mankind has been doing and will continue to do since the beginning of time.

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A subculture centered around the interests in anime, manga, video games, and comics, often associated with a passionate and dedicated fan base.

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It encompasses all kinds of good intentions, goodness that belongs to the past and the future, goodness that has a certain sacrificial imagery, a goodness that belongs to the individual