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revisian untuk tugas uts, dengan mengambil konsep yang ada pada permainan jungkat jungkit

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Dirancang oleh dan untuk Guru Sains Vlaby menghemat waktu dan upaya bagi para guru dalam melakukan eksperimen praktis, dan memungkinkan mereka mengelola lebih banyak waktu mengajar dengan melaksanakan berbagai kegiatan. Vlaby juga terbukti melibatkan siswa, mengurangi tingkat distraksi, dan mendorong hasil pembelajaran yang adil, dengan meningkatkan pengajaran kurikulum nasional atau internasional.

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Vlaby adalah platform pertama untuk laboratorium virtual untuk siswa sekolah di Mesir dan Timur Tengah, karena memungkinkan siswa dan guru untuk melakukan eksperimen laboratorium dalam lingkungan interaktif yang mensimulasikan laboratorium sains tradisional, dan berisi banyak kemampuan dan alat yang mereka butuhkan dalam melakukan Eksperimen, dan juga platform PlayStation adalah platform pertama untuk laboratorium virtual di dunia yang menerapkan sistem Gamification dimana siswa mendapatkan bintang dan hadiah setelah berhasil melewati kegiatan.

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Lab4Physics mengintegrasikan kekuatan empat sensor ke dalam lebih dari 50 pengalaman laboratorium fisika, semuanya dirancang menggunakan pendekatan berbasis inkuiri sehingga siswa dapat belajar melalui eksperimen.

Hanya dengan menggunakan ponsel dan bahan-bahan dasar, Anda dapat langsung mulai bereksperimen, menemukan energi, gelombang, gaya, dan gerak dengan cara baru dan menarik.

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Lab4Physics integrates the power of four sensors into more than 50 physics lab experiences, all designed using an inquiry-based approach so students can learn through experiments.

Using just your phone and basic materials, you can start experimenting right away, discovering energy, waves, forces and motion in new and exciting ways.
Find it in the Physics Lab of our Lab4U App

Experiment List

Need for some curriculum alignment? At Lab4Physicswe offer several activities for your classes. Check out our list of experiments in your Lab4U App.

Teacher Portal

Everything you need to implement Lab4Physics in your science classroom! Find hundreds of resources for science educators, including lab reports and teacher guides aligned to our ever-growing library of experiments and video tutorials.

Go to Portal

Online or In-person Professional Development

Go beyond the basics. Lab4U's professional development courses help you grow as an educator as you incorporate inquiry-based learning into your classroom or school, transforming the way science is taught and learned.

Implementation support and Usage Metrics

Our team provides you with all the support you need to implement Lab4Physics, along with a metrics dashboard that makes it easy to see trends and make data-based decisions.

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Lab4Physics integrates the power of four sensors in more than 25 lab experiences that allow students to learn through inquiry experimentation

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Lab Virtual Fisika Tingkat Lanjut Anda Semakin Dekat dengan Masa Depan Pendidikan Fisika mengubah pemahaman siswa Anda tentang realitas. Simulasi lab virtual fisika PraxiLabs mengubah cara kerja pendidikan sains!

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Request a demo now at PraxiLabs virtual physics lab and open the door to your students for a virtual world of 3D physics lab experience.

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Eksplorasi dan Proyek Fisika adalah kumpulan investigasi laboratorium yang selaras dengan Standar Sains Generasi Berikutnya (NGSS). Sebagian besar investigasi yang disertakan menyiapkan situasi bagi siswa untuk mengeksplorasi dan menganalisis dengan beberapa bimbingan dari instruktur—format inkuiri terbimbing yang sangat berbeda dari eksperimen laboratorium tradisional yang memberikan petunjuk langkah demi langkah. Karena sifat dari kegiatan ini, instruksi minimal diberikan untuk penggunaan perangkat lunak dan analisis data. Pengalaman instruktur dengan sensor dan perangkat lunak Vernier direkomendasikan.

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Directions: Click on the"Experiment Title" link to the lab that you wish to preview. The webpage provides a description of the experiment with correlations to state and national science standards. After you submit a SIM request to borrow equipment or obtain the services of the Mobile Educator, then you will be emailed both the student and teacher versions of the experiment in Word format. You may edit the lab to meet your specific needs and make copies for use with your classes.

Physics Explorations and Projects is a collection of laboratory investigations aligned to the Next Generation Science Standards (NGSS). Most included investigations set up a situation for students to explore and analyze with some guidance from the instructor-a guided-inquiry format that is very different from traditional laboratory experiments that provide step-by-step instructions. The activities are editable and appropriate for high school students from 9th grade to AP Physics. Sample results are included with the extensive instructor information.
Due to the nature of these activities, minimal instruction is provided for software use and data analysis. Instructor experience with Vernier sensors and software is recommended.
Sensor Cart Physics features 22 guided-inquiry investigations. It provides a stimulating structure to explore introductory through AP-level concepts in kinematics, Newton's laws of motion, forces, and conservation of energy and momentum. The investigations make exclusive use of the Vernier Go Direct® Sensor Cart.

Each investigation utilizes the synced video and data featured in the new subscription-based Vernier Graphical Analysis™ Pro app. The graphical display correlates videos of the events to the data communicated by the Sensor Cart using Bluetooth ® wireless technologies. This offers remote learners the opportunity to conduct the investigations without the physical presence of a Sensor Cart. Graphical Analysis Pro data files are offered for students and teachers. The teacher files demonstrate the use of appropriate data analysis tools. The investigations in this book also work with Vernier Graphical Analysis, but the ability to sync videos with data is not available in the free version.

Each of the investigations includes links to internet background information that ties the topics to real-world phenomena. Students are challenged to develop their own experimental procedures. Spreadsheet files are offered to organize data and perform calculations. This set of experiments complements guided-inquiry and Modeling Instruction™ classrooms.

Table of Contents

Introduction

1. Exploring Graphical Analysis™

2. Exploring the Go Direct® Sensor Cart

Part 1: Kinematics

1. Motion with Constant Velocity: Slow, Slower, Slowest

2. Motion on an Incline: Rollin' Down

3. Motion on an Incline: Coasting Up and Down

Part 2: Newton's Laws of Motion

1. Newton's First Law of Motion: The Law of Inertia

2. Newton's Second Law of Motion: F = ma

3. Newton's Third Law of Motion: Action-Reaction

Part 3: Forces

1. Gravitational Field Strength:

2. Inertial and Gravitational Mass: What's the Difference?

3. Hooke's Law: Stretching Rubber Bands

4. Specific Gravity: Density Without Units

5. The Force of Friction: The Weight Variable

6. The Force of Friction: The Surface Area Variable

7. The Coefficient of Friction 𝜇: Comparing Two Methods

8. Magnets: Force vs. Separation Distance

Part 4: The Conservation Laws

1. Impulse and Momentum: Collisions Analyzed

2. Converting PE to KE: Downhill Racers

3. Elastic PE: Plunger Spring Energy

4. Elastic PE to KE: Launch Speed

5. Kinetic Energy and Momentum: Elastic Collisions

6. Kinetic Energy and Momentum: Inelastic Collisions

7. Energy and Momentum: Exploding Carts

8. The Magical Mystery Bounce: Hidden Phases

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Physics Lab Experiments - Lehigh Carbon Community College

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Directions: Click on the"Experiment Title" link to the lab that you wish to preview. The webpage provides a description of the experiment with correlations to state and national science standards. After you submit a SIM request to borrow equipment or obtain the services of the Mobile Educator, then you will be emailed both the student and teacher versions of the experiment in Word format.

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Labster membantu guru meningkatkan pengetahuan dan nilai ujian siswanya.Labster memberikan kesempatan untuk praktik laboratorium tambahan. Mahasiswa sarjana biasanya memerlukan lebih banyak waktu untuk menyelesaikan eksperimen laboratorium daripada yang disediakan.

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Labster | Virtual Labs for Universities and High Schools

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Labster empowers educators to reimagine their science courses with immersive online simulations. Request a demo to discover how Labster engages students, trains lab skills, and accelerates learning.

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Kami sudah lama memikirkan ungkapan yang merangkum misi kami: "melayani siswa, guru, dan ruang kelas." Setiap sumber daya di situs web kami didorong oleh semangat untuk memberikan alat kepada siswa atau guru untuk membantu mereka belajar atau mengajar fisika dengan lebih efektif. Ruang Kelas Fisika memiliki banyak alat untuk memenuhi kebutuhan siswa, guru, dan "ruang kelas" di dalam kelas dan di rumah.

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We've had a phrase in our heads for a long time that sums up our mission: "serving students, teachers and classrooms." Every resource on our website has been fueled by the passion to put a tool in the hands of a student or a teacher to help them more effectively learn or teach physics. During this COVID19 pandemic, The Physics Classroom has numerous tools to address the distance learning needs of students, teachers, and "classrooms". We believe that the resources described below will be your best resources during this transition from classroom teaching to distance learning.

Version 2 Concept Builders

Concept Builders are interactive questioning modules that target a discrete learning outcome. Most recently, we have introduced Version 2 of these Concept Builders. Version 2 offers the capability of tracking and storing student progress in a database. This capability allows teachers to acquire accounts, populate their classes with students, and view their progress on an assigned Concept Builder. We are offering teachers FREE accounts through July of 2020. Free accounts will remain active through July. On August 1, 2020, we will roll out Version 2 and a fee-based program.

Learn more about Version 2 Concept Builders and take advantage of the offer for a FREE teacher account until July 31.

The Interactives section of our website c onsists of a large collection of interactive simulations. Most of the simulations are accompanied by one or more ready-to-use, inquiry-based activities that guide students through a collection of steps towards an intended outcome. With a little effort, you will likely be able to navigate this section and find an activity that fits perfectly into your current unit. Visit the Physics Interactives.

Minds On Physics the App

Are you a 1:1 school with iPads or Chromebooks? You might be interested in our Minds On Physics apps. Give your students an exercise in close reading, deep thinking, sense making, and reflecting upon one's own understanding. Common misconceptions ae confronted and superficial understandings are challenged by these intensive questioning modules. And student progress is stored in a built-in database that allows teachers to easily determine whether a task has been completed or not. Learn more about Minds On Physics the App.

The Physics Classroom Tutorial

Our Tutorial section has been the staple of our website for a couple of decades. It is the "textbook" of our website. The Tutorial presents concepts in a logical manner and easy-to-understand language. Many teachers assign these pages as student readings. And while we are far from finished, we have even begun the conversion of our written tutorial into a video tutorial. Visit our Tutorial.

Curriculum Corner and the Solutions Guide Download

The Curriculum Corner consists of a collection of more than 200 downloadable PDF files designed to lead students to an understanding of basic principles in a developmental manner. Questions on a given page tend to build upon previous questions so that a conceptual understanding of the topic is gradually developed. PDF files are available for every unit covered at The Physics Classroom Tutorial. The Physics Classroom also sells a product called the Solutions Guide that provides purchasers with the source documents (Microsoft Word files), answers and solutions, and a broader set of licensing rights. Visit the Curriculum Corner.

Question Bank Download

The Physics Classroom distributes a Question Bank with more than 9300 high-quality questions that target students' conceptions of physics principles. The questions are available as Microsoft Word documents and neatly organized according to topic, allowing a teacher to quickly copy and paste them into quizzes, tests and other documents. The Question Bank is the perfect tool for busy teachers. The Question Bank is available as a Paid download or mail-able CD for $25. Learn more about the Question Bank.

The resources described above are the ones that we believe will serve you best during these times. But we invite you to peruse the many other resources on our website ... like the Calculator Pad, the Review Session, the Science Reasoning Center, or the Multimedia Physics Studios.

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Distance Learning and The Physics Classroom

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The Physics Classroom serves students, teachers and classrooms by providing classroom-ready resources that utilize an easy-to-understand language that makes learning interactive and multi-dimensional. Written by teachers for teachers and students, The Physics Classroom provides a wealth of resources that meets the varied needs of both students and teachers.

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myPhysicsLab disediakan sebagai perangkat lunak sumber terbuka di bawah Lisensi Apache 2.0. Ada sekitar 50 simulasi berbeda dalam kode sumber, masing-masing memiliki file contoh untuk pengembangan dan pengujian. Ada juga versi yang dapat diunduh yang digunakan untuk menampilkan simulasi secara offline (saat tidak terhubung ke internet).

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Click on one of the physics simulations below... you'll see them animating in real time, and be able to interact with them by dragging objects or changing parameters like gravity.

Customize and Share

There are several ways to reproduce a particular experimental setup. The easiest way is to click the "share" button.

1. Modify the simulation by changing parameters such as gravity, damping, and by dragging objects with your mouse.

2. Click the "share" button. Copy the URL from the dialog.

3. Paste the URL in an email. Or save it in a text file for later use.

When the recipient clicks the URL, the EasyScript that is embedded in the URL will replicate the conditions that you set up.

See Customizing myPhysicsLab Simulations for how to customize further with JavaScript or EasyScript.

Getting Numbers
To get numeric data from a myPhysicsLab simulation
Open Source Software

myPhysicsLab is provided as open source software under the Apache 2.0 License. Source code is available at https://github.com/myphysicslab/myphysicslab. Online documentation is available.

There are around 50 different simulations in the source code, each of which has an example file which is for development and testing. There are also downloadable versions which be used to show simulations offline (when not connected to the internet).

How Does It Work?

Most of the simulation web pages show how the math is derived. See for example the Single Spring simulation.

A physics simulation starts with a mathematical model whose variables define the state of the system at a given time. Each variable represents the position or velocity of some part of the system.

The heart of a physics simulation is the set of differential equations that describe how the variables evolve over time. The forces and geometry determine the equations.

The next step is getting the computer to solve the equations, a process that goes by the namenumerical analysis. TheRunge Kutta method is a popular choice.

For simulations that involve collisions there are additional steps: we need to detect the collision and thenback up in time to the moment before the collision to modify the velocities.

Finally, there are lots of programming details about how to represent objects on the computer display, how tohandle user input, how tosynchronize with real time, and so on.

The rigid body physics engine is the most sophisticated simulation shown here. It is capable of replicating all of the other more specialized simulations. The physics engine handles collisions and also calculates contact forces which allow objects to push against each other.

See also links to other physics websites.

Units Of Measurement

The myPhysicsLab simulations do not have units of measurements specified such as meters, kilograms, seconds. The units are dimensionless, they can be interpreted however you want, but they must be consistent within the simulation.

For example if we regard a unit of distance as one meter and a unit of time as one second, then a unit of velocity must be one meter/second.

See the discussion About Units Of Measurement in the myPhysicsLab Documentation.

About the Author

Hi, my name is Erik Neumann, I live in Seattle, WA, USA, and I am a self-employed software engineer. I started developing this website in 2001, both as a personal project to learn scientific computing, and with a vision of developing an online science museum. I grew up in Chicago near the Museum of Science and Industry which I loved to visit and learn about science and math.

I got a BA in Mathematics at Oberlin College, Ohio, 1978, and an MBA from Univerity of Chicago, 1984. My first software jobs were using the language APL which I enjoyed for its math-like conciseness and power.

I was fortunate to get involved in the Macintosh software industry early on in 1985, joining MacroMind, which became Macromedia. I led the software development at MacroMind as VP of Engineering for 5 years. Our most significant product was VideoWorks, which was renamed Director, and lives on today as Adobe Director. In the 1980's, the interactive multimedia concepts that are so common today were new and being developed. VideoWorks was mainly an animation tool, but also incorporated programmable interactivity. Our main competitors at that time were HyperCard, SuperCard, and Authorware. Director was used in many different ways; I am most proud that it became the preferred way to prototype software user interfaces for a time during the 90's. Director was also used to develop the introductory "guided tour" tutorial that came with the Macintosh in the early years. And of course, Director was used for all sorts of art, design, and marketing projects.

I went on to work at Apple Computer on new multimedia and user interface concepts involving digital agents, animated user interfaces, speech recognition and distributed information access. In 1991, there was a sudden flurry of activity when Apple and IBM were trying to set up a strategic partnership. I became involved in the super-secret negotiations, and made the suggestion that what the world needed was a standard for multimedia that multimedia content creators could rely on to publish to (ultimately this is what HTML became). Based on these suggestions, Kaleida Labs was founded. Our work there developed a product called ScriptX, which turned out to be very similar to Sun's Java which was being developed at the same time. ScriptX had goals of supporting all forms of multimedia: text, images, audio, video, animation; being cross-platform (Mac and Windows), interpreted, object oriented, with a garbage collector to manage memory.

I then moved to Seattle and turned my attention back to mathematics and science. I relearned calculus by doing all the problems in my old college text book and took further math classes at the University of Washington. I started developing this website as a way to practice what I was learning. I am now happy to use excellent tools such as HTML and JavaScript, and leave their development to others. I continue to work on physics simulations, with several new ones in development.

Archive of older projects.

This web page was first published April 2001.

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Click on one of the physics simulations below... you'll see them animating in real time, and be able to interact with them by dragging objects or changing parameters like gravity. There are several ways to reproduce a particular experimental setup. The easiest way is to click the "share" button.

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Over 1.1 billion simulations delivered

160interactive simulations

97language translations

3001teacher-submitted lessons

Founded in 2002 by Nobel Laureate Carl Wieman, the PhET Interactive Simulations project at the University of Colorado Boulder creates free interactive math and science simulations. PhET sims are based on extensive education research and engage students through an intuitive, game-like environment where students learn through exploration and discovery.

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Founded in 2002 by Nobel Laureate Carl Wieman, the PhET Interactive Simulations project at the University of Colorado Boulder creates free interactive math and science simulations. PhET sims are based on extensive education research and engage students through an intuitive, game-like environment where students learn through exploration and discovery.

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Virtual Tour Berbasis Konsep Pembelajaran Fisika

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Berikut beberapa konsep fisika yang berperan dalam jungkat-jungkit:

1. Tuas: Jungkat-jungkit merupakan contoh aplikasi tuas kelas pertama, yaitu tuas yang memiliki titik tumpu di antara beban dan gaya. Pada jungkat-jungkit, titik tumpunya adalah titik poros tempat jungkat-jungkit berputar. Beban, dalam hal ini adalah berat orang yang duduk di kedua sisi, terletak di ujung-ujung jungkat-jungkit. Gaya, yang dihasilkan oleh dorongan kaki saat duduk di jungkat-jungkit, diterapkan di antara titik tumpu dan beban.

2. Momen Gaya: Agar jungkat-jungkit dapat naik dan turun, diperlukan momen gaya yang cukup. Momen gaya adalah hasil kali antara gaya dan jarak dari titik tumpu ke garis kerja gaya. Semakin besar momen gaya yang dihasilkan, semakin mudah jungkat-jungkit bergerak.

3. Keseimbangan: Jungkat-jungkit akan seimbang ketika momen gaya yang dihasilkan oleh orang di satu sisi sama dengan momen gaya yang dihasilkan oleh orang di sisi lain. Hal ini terjadi ketika jarak orang ke titik tumpu dikalikan dengan berat badannya sama di kedua sisi.

4. Hukum Kekekalan Momentum Sudut: Ketika jungkat-jungkit bergerak, momentum sudut total dari sistem jungkat-jungkit dan orang-orang di atasnya selalu konstan. Hal ini berarti bahwa jika satu orang bergerak ke atas, orang di sisi lain harus bergerak ke bawah dengan kecepatan yang sama, untuk menjaga momentum sudut total tetap konstan.

5. Gravitasi : Gaya gravitasi bumi menarik jungkat-jungkit dan orang-orang di atasnya ke bawah. Gaya gravitasi ini memberikan berat pada jungkat-jungkit dan orang-orang di atasnya, yang merupakan salah satu faktor yang menentukan momen gaya yang dihasilkan.

6. Gesekan : Gesekan antara jungkat-jungkit dan tanah dapat memperlambat gerakan jungkat-jungkit. Semakin besar gesekan, semakin lambat jungkat-jungkit bergerak.

7. Massa: Massa orang-orang yang duduk di jungkat-jungkit juga mempengaruhi pergerakannya. Semakin besar massa orang, semakin besar momen gaya yang dihasilkan, dan semakin mudah jungkat-jungkit bergerak.

8. Jarak ke Titik Tumpu: Jarak dari orang ke titik tumpu juga mempengaruhi momen gaya yang dihasilkan. Semakin jauh orang dari titik tumpu, semakin besar momen gaya yang dihasilkan, dan semakin mudah jungkat-jungkit bergerak.

9. Pusat Massa: Pusat massa sistem jungkat-jungkit dan orang-orang di atasnya harus berada tepat di atas titik tumpu agar jungkat-jungkit dapat seimbang. Jika pusat massa tidak berada di atas titik tumpu, jungkat-jungkit akan miring ke satu sisi.

10. Hukum Kekekalan Energi Mekanik: Energi mekanik total dari sistem jungkat-jungkit dan orang-orang di atasnya selalu konstan selama tidak ada gaya eksternal yang bekerja pada sistem. Energi mekanik ini terdiri dari energi kinetik dan energi potensial gravitasi.

Dengan memahami konsep-konsep fisika ini, kita dapat lebih memahami bagaimana jungkat-jungkit bekerja dan mengapa jungkat-jungkit dapat bergerak naik dan turun.

Selain konsep-konsep fisika di atas, masih banyak faktor lain yang dapat mempengaruhi pergerakan jungkat-jungkit, seperti bentuk dan panjang jungkat-jungkit, distribusi massa orang-orang di atasnya, dan kondisi angin.

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Berikut beberapa konsep fisika yang berperan dalam jungkat-jungkit: 1. Tuas 2. Momen Gaya 3. Keseimbangan 4. Hukum Kekekalan Momentum Sudut 5. Gravitasi 6. Gesekan 7. Massa 8. Jarak ke Titik Tumpu 9. Pusat Massa 10. Hukum Kekekalan Energi Mekanik Dengan memahami konsep-konsep fisika ini, kita dapat lebih memahami bagaimana jungkat-jungkit bekerja dan mengapa jungkat-jungkit dapat bergerak naik dan turun.

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pada dasarnya, semua benda yang ada di muka bumi ini, termasuk tubuh manusia mengandung muatan listrik. Hal itu disebabkan oleh susunan atom yang terkandung di dalam benda-benda tersebut.

Muatan listrik yang terkandung di berbagai benda ini terdiri dari proton, neutron dan elektron. Proton merupakan kandungan bermuatan positif yang ada di dalam inti atom. Selain proton, di dalam inti atom juga terkandung neutron yang merupakan kandungan bersifat netral. Sementara itu di kulit atom, terdapat kandungan bersifat negatif yang bernama elektron.

Di dalam atom terjadi gaya tarik menarik antara elektron dan proton. Apabila jarak antara elektron dan proton sangat jauh, makan akan semakin lemah gaya tarik menarik yang terjadi di antara keduanya. Sama halnya dengan magnet, apabila posisi benda yang ingin ditarik sangat jauh, maka gaya tarik menarik antara magnet dan sebuah benda akan semakin lemah.

Apabila tarik menarik antara elektron dan proton lemah maka akan mengakibatkan elektron dapat bergerak, bahkan lepas meninggalkan atom. Sewajarnya elektron ini membutuhkan pasangan yang stabil. Sehingga elektron mencari meninggalkan satu atom demi mencari atom lainnya. Elektron yang mudah lepas ini disebut dengan elektron lepas.

Elektron yang lepas dan berpindah tersebut dapat menghasilkan listrik. Ketika elektron membutuhkan pasangan yang stabil, elektron bisa mencari pasangannya dengan menarik elektron dari atom lain atau melakukan perpindahan dari atom lain yang kekurangan elektron. Sehingga, listrik terjadi akibat elektron yang berpindah atau mengalir dari satu tempat ke tempat lainnya. Baik itu dari tempat yang kelebihan elektron ke tempat yang kekurangan elektron. Umumnya jumlah elektron dan proton pada atom sebuah benda adalah sama, inilah yang membuat atom pada benda enggak bermuatan apapun atau netral.

Salah satu cara untuk mengubah benda jadi bermuatan atom tertentu adalah dengan menggosokan benda selama beberapa waktu.

Listrik memiliki 2 jenis, statis dan dinamis. Listrik statis merupakan listrik yang muncul secara sementara karena adanya perpindahan elektron bebas. pada dasarnya, listrik statis adalah bentuk energi listrik yang tak mengalir pada suatu objek.

Sedangkan listrik dinamis adalah ketika elektron mengalir secara terus menerus karena adanya lintasan untuk melakukan pergerakan atau listrik yang bergerak atau mengalir.

Contoh sederhana penciptaan listrik statis:

1. Sisir atau penggaris plastik yang digosokkan pada rambut kering akan bermuatan negatif karena sisir dan penggaris plastik kelebihan elektron. Muatan elektron yang ada di rambut akan berpindah ke sisir atau penggaris plastik.

contoh listrik dinamis:

1. Contohnya adalah remote tv yang ada di rumah kamu. Ketika ditaruh baterai di dalamnya, kamu memberikan lintasan dari ujung baterai negatif ke positif agar elektronnya bisa mengalir dan remote tv bisa digunakan sebagaimana mestinya.

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Listrik statis merupakan jenis listrik yang tidak mengalir. Hal ini berarti muatan tersebut hanya akan ada di benda/materi muatannya, tidak dapat berpindah. Berbeda dengan listrik dinamis yaitu aliran listrik yang mengalir. Fenomena listrik statis (electrostatistics) dapat terjadi baik pada isolator maupun konduktor. Listrik statis dapat terjadi setelah adanya materi yang berubah menjadi bermuatan akibat dari gesekan (gosokan).

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listrik statis (balloons and static electricity) berbasis media phet simulation

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bagian awal tampak depan taman krueng langsa

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tampak bagian kanan taman krueng kota langsa

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tampak bagian kanan sedikit lebih maju (pintu keluar dari jalur tengah)

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tampak bagian tengah, kursi panjang melingkar poto panorama 360

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bagian kiri di arah tempat permainan

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bagian kiri taman krueng langsa

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video virtual reality (VR) 360 (taman krueng langsa)

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video virtual reality (VR) 360 (taman krueng langsa)

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scan barcode tersebut untuk bisa menampilkan kincir angin!

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Berikut adalah nama-nama bagian utama kincir angin modern:

1. Rotor: Bagian yang berputar dan terdiri dari bilah-bilah (blade) yang menangkap angin. Bilah-bilah ini biasanya terbuat dari serat karbon atau kaca dan memiliki bentuk aerodinamis untuk memaksimalkan efisiensi.

2. Hub: Bagian yang menghubungkan bilah-bilah rotor ke poros tengah (drive shaft).

3. Drive Train: Sistem transmisi yang terdiri dari gearbox dan poros untuk meneruskan putaran rotor ke generator. Gearbox berfungsi untuk mempercepat putaran poros agar sesuai dengan kecepatan generator.

4. Generator: Alat yang mengubah energi mekanik putaran poros menjadi energi listrik.

5. Nacelle: Rumah yang menampung generator, gearbox, dan komponen elektronik lainnya. Nacelle terletak di atas menara dan dapat berputar untuk menghadap ke arah angin.

6. Sistem Yaw: Sistem yang memungkinkan nacelle untuk berputar mengikuti arah angin.

7. Menara: Struktur penyangga yang terbuat dari baja atau beton yang menopang seluruh kincir angin.

8. Elektronika Daya: Sistem yang mengatur dan menyalurkan energi listrik yang dihasilkan oleh generator ke jaringan listrik atau ke tempat penyimpanan energi.

Selain bagian-bagian utama di atas, kincir angin modern juga dilengkapi dengan berbagai komponen lain, seperti:

-Sistem rem: Untuk memperlambat atau menghentikan putaran rotor saat diperlukan.

-Sistem kontrol: Untuk mengoperasikan kincir angin dan memastikannya bekerja dengan aman dan efisien.

-Sensor angin: Untuk mengukur kecepatan dan arah angin.

-Sistem pemantauan: Untuk memantau kinerja kincir angin dan mendeteksi potensi masalah.

Nama-nama bagian kincir angin mungkin sedikit berbeda-beda tergantung pada desain dan jenis kincir anginnya. Namun, secara umum, bagian-bagian yang disebutkan di atas adalah komponen utama yang terdapat pada kincir angin modern.

Semoga informasi ini bermanfaat!

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Kincir angin memanfaatkan beberapa konsep fisika dasar untuk mengubah energi angin menjadi energi mekanik dan kemudian menjadi energi listrik. Berikut adalah beberapa konsep fisika utama yang terlibat: * 1. Momentum Sudut: * 2. Torsi : * 3. Energi Kinetik: * 4. Hukum Kekekalan Energi Mekanik: * 5. Aerodinamika * 6.

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eksperimen menggunakan phyphox pada materi tumbukan gerak jatuh bebas, dan konstanta pegas 

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link quiziz kelas 11 listrik statis

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Join an activity with your class and find or create your own quizzes and flashcards.

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pengaruh media virtual laboratory dalam pembelajaran fisika terhadap kompetensi siswa