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Brinly Stapley

Riley Demary

Alyssa Galeana

Mia Butikofer

Melanie Dallmore

Avery LeRoy

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a teaching approach that works to accommodate the needs and abilities of learners

this means developing a flexible learning environment in which information is presented in multiple ways

students engage in learning in a variety of ways, and students are provided options when demonstrating their learning.

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began in 1984 when Dr. David Rose and Dr. Anne Meyer, two researchers from the Harvard School of Graduate Education, incorporated CAST, Inc.,

"The Center for Applied Specialized Technology"

goal of CAST was to revolutionize the way that students with special needs were taught by introducing technology that would allow teachers and learners to customize their learning experiences.

By 1990, this goal evolved to address the “disabilities of schools” instead of the “disabilities of the individual”.

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Know your student's strengths and barriers

"All students are unique," states this article. each student learns best "and the way they learn best can be as individual as a fingerprint." As a teacher, your goal is to understand your student's strengths and barriers. Your job is to "use that when designing lessons."

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Use Digital Materials when Possible

Many classrooms still use paper resources - but digital is more useful

With digital content - it helps a lot with those with Dyslexia and to build translation

How can we change formats to digital

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Share content in a variety of ways

Fits with students strengths and barriers

All students learn differently in different topics

Show a video

read from a textbook

Offering multiple means of representation

students who struggle do not fall behind

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Offer Choices for how Students Demonstrate their Knowledge

Instead of focusing on the usual, learn about a topic then take a written test, give your students some options for how they demonstrate their knowledge. Have them do something like a slideshow, speech, or video.

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Learn about CAST’s Universal Design for Learning framework, fostering inclusive educational experiences and improving learning outcomes for all learners.

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1. Describe the 3 principles of UDL. Identify how these things are being addressed in the video of the science teacher.

2. Explain the definition of UDL in less than 7 words.

3. Using the UDL chart, how does the "How, What, Why" of learning influence our Education?

4. What is the goal of CAST and how did it evolve?

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The UDL Guidelines are a tool used in the implementation of Universal Design for Learning, a framework to improve and optimize teaching and learning for all people based on scientific insights into how humans learn. Learn more about the Universal Design for Learning framework from CAST. The UDL Guidelines can be used by educators, curriculum developers, researchers, parents, and anyone else who wants to implement the UDL framework in a learning environment. These guidelines offer a set of concrete suggestions that can be applied to any discipline or domain to ensure that all learners can access and participate in meaningful, challenging learning opportunities.

Reenvisioning the UDL Guidelines

Because the UDL Guidelines are meant to be informed by feedback from the field as well as new research, they have been updated several times in the past. We are in the process of updating the Guidelines once again in our UDL Rising to Equity initiative.

This update will focus specifically on addressing systemic barriers that result in inequitable learning opportunities and outcomes. CAST aims to develop a transparent, inclusive, and community-driven process. If you are interested in collaborating and staying updated on our progress, we invite you to complete a brief survey.

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The UDL Guidelines are a tool used in the implementation of Universal Design for Learning, a framework to improve and optimize teaching and learning for all people based on scientific insights into how humans learn. Learn more about the Universal Design for Learning framework from CAST. The UDL Guidelines can be used by educators, curriculum developers, researchers, parents, and anyone else who wants to implement the UDL framework in a learning environment. These guidelines offer a set of concrete suggestions that can be applied to any discipline or domain to ensure that all learners can access and participate in meaningful, challenging learning opportunities.

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Take an advantage of software supports

if students need help, the number of app or devices are incredible sources to use

but the software update needs to be updated

helps them achieve independently inside the classroom and out

it also frees up your valuable time to help even more students

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Universal Design for Learning | Center for Teaching Innovation

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Universal design for learning (UDL) is a teaching approach that works to accommodate the needs and abilities of all learners and eliminates unnecessary hurdles in the learning process. This means developing a flexible learning environment in which information is presented in multiple ways, students engage in learning in a variety of ways, and students are provided options when demonstrating their learning.

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7 Universal Design Principles continued...

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7 Universal Design Principles continued...

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Principle 4: Perceptible Information – Allows all users to access information, regardless of ability, experience, or literacy. Example: a talking microwave

Principle 5: Tolerance for Error – Minimizes hazards and the consequences of mistakes. Example: a door that shuts slowly.

Principle 6: Low Physical Effort – Requires little effort to use. Example: a lamp that can be turned on by just a touch (rather than twisting a knob)

Principle 7: Size and Space for Approach and Use – Provides easily navigable space and allows all users to reach and manipulate objects. Example: Countertops of varying heights

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Principle 1: Equitable Use – Provides the same means of use for all users, which encourages inclusion and lessens stigma. Example: one gently sloped entrance (used by everyone) vs. a ramp and stairs (segregates users).

Principle 2: Flexibility in Use – Accommodates all by offering choices for users. Example: An adjustable desk.

Principle 3: Simple and Intuitive Use – Eschews complexity while ensuring all users can understand how to use or operate. Example: pictograms in place of written information.