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I removed the multi-tag "Examples" posts- They don't serve much purpose here, I think. I'm using examples to help define each tag, and the examples can have elements from other tags as well.

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Binding of Isaac- Bombs, keys, coins

Minecraft- arrows, snowballs, fire charges (when in a dispenser).

Call of Duty, Halo, similar shooters- Ammo, grenades.

Half Life 2, Fortnite- Ammo. NOT grenades.

Project Zomboid- Ammo.

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Items held by the player that the player can use. Ammunition and money are the two most common Consumables. Grenades/bombs are also a consumable. NOT an item that must be "held in the hand" (disambiguation) to use- grenades in Halo are Consumables, but grenades in Half-Life 2 are Consumable Tools/Weapons.

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Minecraft- Food, leads, snowballs, fire charges, ender pearls, Eyes of Ender, Totems of Undying, all placeable blocks/items. NOT arrows.

Noita- Sädekivi, Egg, Kammi, Refreshing Gourd, bomb spells (only with Bombs Materialized perk).

Binding of Isaac- Certain active items (Momma Mega, Diplopia, Genesis).

Half Life 2- Grenades.

Fortnite- Grenades, healing items.

Project Zomboid- Food, Molotov Cocktails, bombs.

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Tool/Weapon that is NOT consumed on use. Sometimes has DURABILITY (Resource) and can break, but use of the tool/weapon does not directly consume the tool/weapon.

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Tool/weapon that is consumed on use. Typically can "stack", allowing the player to hold multiple of the same consumable in the same way a single non-consumable is held. Typically lost upon use, but does not have to be. Consumables are used as themselves- NOT ammo!

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Noita- Wands, flasks, powder bags, some magic items. NOT spells.

Minecraft- Pickaxe, axe, shovel, hoe, sword, bow, flint & steel, bucket, shears, fishing rod, compass, clock, spyglass, brush. NOT food, blocks/placeables, crafting materials, leads.

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An item picked up by the player that acts as a thing that the player uses to do something- like a gun to shoot enemies with, or a flask to collect and release liquids, or a welder to weld doors. Player typically has limited slots for tools/weapons, though not always. Is ALWAYS something that the player must "hold in their hand" (disambiguation) to "use" (disambiguation).

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Noita

Binding of Isaac

Enter the Gungeon

Luck be a Landlord

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Non-slotted items or boons that are picked up and collected by the player- typically with no limit on the number that can be held, except for special circumstances

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Terraria- Equipment slots (Not the armor).

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Equipment slots that can hold any type of equipment. It is possible that a game has both specific and general equipment slots, and certain items can only go in their specific slot while other items only go in the general slots.

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Equipment slots that only accept a certain type of equipment- for example, helmets can only be worn in the helmet slot, boots can only be worn in the boots slot, etc.

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Enter the Gungeon

Binding of Isaac

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specifically, the distinction between the two

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Phasmophobia

Lethal Company

Fallout 4

Project Zomboid

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BPM (Bullets Per Minute)- helmet slot, chest slot, shield slot, boots slot.

Minecraft- Armor slots, chestplate vs elytra.

Terraria- Armor.

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Sneaking around for stealthy assisinations/ not getting caught by AI

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Undertale + Flowy the Flower

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- does it make you more powerful in the game?
- does it provide vanity?

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- how rewarding/fulfilling is it to complete

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- does the level of challenge equate to the value of the achievement

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Should a character be defined by multiple tags?

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(Crouching or walking to make less noise)

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Tags: "The Springs and Gears of Games"
- Specific Aspects of Design
-A feature or mechanic

Not Tags:
-Genres (Platformer or Shooter/FPS)

-Tag specific examples of games in white
-Separate groups by colors different than the surrounding colors.

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-Temporary (spell, action, etc)
-Permanent (equipment/ability)