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Target Audience: High School Students                   Collaborate and work with a team +  Speak in public and prepare an effective presentation +Collect and analyze data + Use social media as an advocacy tool  + Solving real problems
This project provides a structured and comprehensive approach to entrepreneurship education, beginning with hackathon training and transitioning into broader entrepreneurial skills and ventures. It aims to empower students at Jerusalem American High School with the skills and mindset needed for entrepreneurial success.

Phase 1: Hackathon Training (Weeks 1-4)

Scope:

Introduce students to the world of hackathons: emphasizing problem-solving, creativity, and technology.

Equip students with essential skills for participating in hackathons, including coding, rapid prototyping, teamwork, and presentation skills.

Goals:

1. Build enthusiasm for technology and innovation.

2. Cultivate teamwork and collaboration abilities.

3. Develop coding and technical skills.

4. Prepare students to participate in a hackathon event.

Phase 2: Entrepreneur Training (Weeks 5-16)

Scope:

Transition from hackathon focus to entrepreneurship education.

Cover key entrepreneurial topics, including ideation, market research, business planning, and financial literacy.

Encourage students to apply hackathon skills to the development of business ideas.

Goals:
5. Foster an entrepreneurial mindset and creativity.

1. Teach practical skills required for business development.

2. Guide students in identifying viable business opportunities.

3. Develop comprehensive business plans for their ideas.

Phase 3: Business Development and Prototyping (Weeks 17-26)

Scope:

Shift the focus towards transforming business ideas into prototypes or MVPs.

Emphasize hands-on product or service development, refining business models, and understanding customer needs.

Goals:
9. Provide practical experience in product development.

1. Encourage iterative refinement based on user feedback.

2. Develop the ability to create and iterate on prototypes.

3. Prepare students for the next stages of entrepreneurship.

Phase 4: Marketing and Sales (Weeks 27-34)

Scope:

Dive into marketing strategies, branding, and sales techniques.

Help students create go-to-market strategies and effectively promote their products or services.

Goals:
13. Enhance marketing and promotional skills.

1. Develop customer acquisition and sales techniques.

2. Prepare students to launch and market their entrepreneurial ventures.

Phase 5: Business Launch and Showcase (Weeks 35-38)

Scope:

Prepare students for the formal launch of their businesses.

Organize a showcase event where students can present their ventures to the school community.

Goals:
16. Facilitate the successful launch of student-led entrepreneurial ventures.

1. Provide an opportunity for students to showcase their achievements.

2. Foster an entrepreneurial culture within the school community.

Phase 6: Reflection, Evaluation, and Future Planning (Weeks 39-40)

Scope:

Conclude the project with reflective activities and discussions.

Encourage students to evaluate their experiences and set future entrepreneurial goals.

Goals:
19. Promote self-assessment and peer feedback.

1. Inspire students to consider their next steps in entrepreneurship and personal development

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Summary: A  hackathon is to jump-starting a way of working,  However, done well, it can help shave 25 to 50 percent from the time it takes to bring a service or product to market. The best 24-hour hackathons share several characteristics

not just idea generation.

Differentiation: differs from more established brainstorming sessions in that it is all about results
Why is it necessary before the Entrepreneur course?

Centered on the customer. A hackathon is focused on a single customer process or journey and supports a clear business target—for example, speed, revenue growth, or a breakthrough customer experience. It goes from the front to the back, starting with the customer experience and moving through various organizational and process steps that come into play to deliver on that interaction and the complete customer journey.

Deeply cross-functional. This is not just for the IT crowd. Hackathons bring together people from across the business to force different ways of working a problem. In addition to IT and top management, whose involvement as participants or as sponsors is critical, hackathon participants can include frontline personnel, brand leaders, user-experience specialists, customer service, sales, graphic designers, and coders. That assortment forces a range of perspectives to keep group think at bay while intense deadlines dispense with small talk and force quick, deep collaboration

Starting from scratch. Successful hackathons deliberately challenge participants to reimagine an idealized method for addressing a given customer need, such as taking a paper-based, offline account-opening procedure and turning it into a simple, single-step, self-service online process. There’s an intentional irreverence in this disruption, too. Participants go in knowing that everything can and should be challenged. That’s liberating. The goal is to toss aside traditional notions of how things are done and reimagine the richest, most efficient way to improve the customer experience

Concrete and focused on output. Sessions start with ideas but end with a working prototype that people can see and touch, such as clickable apps or a 3-D printed product (exhibit). Output also includes a clear development path that highlights all the steps needed, including regulatory, IT, and other considerations, to accelerate production and implementation. After an intense design workshop, which includes sketching a minimum viable product and overnight coding and development of the prototype, a 24-hour hackathon typically concludes with an experiential presentation to senior leaders. This management showcase includes a real-life demonstration of the new prototype and a roadmap of IT and other capabilities needed to bring the final version to market in under 12 weeks.

Iterative and continuous. Once teams agree on a basic experience, designers and coders go to work creating a virtual model that the group vets, refines and re-releases in continual cycles until the new process or app meets the desired experience criteria. When hackathons end, there is usually a surge of enthusiasm and energy. But that energy can dissipate unless management puts in place new processes to sustain the momentum. That includes creating mechanisms for frontline employees to report back on progress and rewards for adopting new behaviors.

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Five Things You Need to Know Before Your First Hackathon

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Explore how technology, such as artificial intelligence, blockchain, or virtual reality, could enhance existing industries or create entirely new ones.

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Talk to potential customers or conduct surveys to understand their pain points and needs. Their feedback can inspire business ideas that cater to their specific preferences.

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Stay updated on current market trends, technological advancements, and emerging industries. Pay attention to gaps in the market or areas where existing solutions could be improved.

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Think about common problems people face in their daily lives. Consider whether there are innovative solutions or products that could address these issues more effectively.

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Prototyping and Experimentation: Create prototypes or conduct small experiments to test your ideas. This hands-on approach can help you refine your concept and identify potential challenges.

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Stay updated on current market trends, technological advancements, and emerging industries. Pay attention to gaps in the market or areas where existing solutions could be improved.

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The 5 Biggest Technology Trends In 2023 Everyone Must Get Ready For Now

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Personal Experiences: Reflect on your own experiences, challenges, and frustrations. Sometimes, the best business ideas come from finding solutions to problems you've personally encountered.

Follow Your Curiosity,
Start by listing your hobbies, interests, and things you're passionate about.
Businesses that align with your personal interests often have a higher chance of success because you'll be motivated to work on them.
Social and Environmental Impact:
Identify Trends from Abroad:

Local Needs and Services: Focus on your local community's needs and services. Consider what is missing or lacking in your area and how you could fill that gap.

Brainstorming Sessions:

Gather a group of creative thinkers and hold brainstorming sessions. Encourage open discussion and the sharing of diverse ideas.

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Start by listing  hobbies, interests, and things passionate about. Businesses that align with personal interests often have a higher chance of
Adapt Existing Ideas:
Take an existing product or service and adapt it to a different audience, location, or industry. Adding a unique twist can make it stand out.

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What is the problem or challenge the client is looking to resolve?

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What is the problem or challenge the client is looking to resolve?

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1. The client is looking to resolve or provide the following:

Awareness of potential for entrepreneurship

Enablers for  Youth Entrepreneurship

Lack of encouragement or even negative social attitudes

Lack of consistent, coherent education and training programs

Lack of prior work and entrepreneurship experience

Lack of financial resources mapping

Limited business networks and business-related social capital have consequences for business startup and obtaining legitimacy

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Storyboard for Start-up Entrepreneur course

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Storyboard for Start-up Entrepreneur course

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The storyboard modules are to correlate with the course modules

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Module 1: Introduction to Entrepreneurship

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Module 1: Introduction to Entrepreneurship

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Activity 1: Introduction to the course and its objectives
Activity 2: What is entrepreneurship? Exploring the concept and its importance
Activity 3: Famous entrepreneurs and their success stories
Activity 4: Brainstorming session: Identifying personal interests and potential business ideas

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Entrepreneurship 101: From Idea to Cha-Ching! by user113604824

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Check this design made by user113604824 using wepik.

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Module 2: Idea Generation and Validation

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Module 2: Idea Generation and Validation

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Activity 1: The ideation process: How to generate business ideas
Activity 2: Market research and identifying a target audience

https://business.linkedin.com/marketing-solutions/cx/21/10/ad-targeting?src=go-pa&trk=sem-ga_campid.16985271298_asid.135998330099_crid.661538276531_kw.demographic%20targeting_d.c_tid.aud-1946955325675:kwd-297881361575_n.g_mt.b_geo.1007978&mcid=6922998370772934929&cid=&gclid=CjwKCAjwloynBhBbEiwAGY25dGnN2fiuL1cFFj39NRUiagILM5-9y0sSb8btUg9Abug7ZPjVjrcWjhoCGtcQAvD_BwE&gclsrc=aw.ds

Activity 3: SWOT analysis and assessing competitive landscape
Activity 4: Guest speaker session: Local entrepreneur sharing their experience with idea validation

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The best way to understand SWOT analysis diagrams is to look at some examples of SWOT analysis diagrams.

Click on any of these SWOT analysis diagrams included in SmartDraw and edit them:

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A SWOT diagram analyzes a project or business venture by focusing on four factors: strengths, weaknesses, opportunities, and threats.

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Module 3: Business Planning and Strategy

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Module 3: Business Planning and Strategy

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Activity 1: Crafting a business plan: Key components and structure
Activity 2: Setting goals and defining a unique value proposition
Activity 3: Marketing and branding strategies
Activity 4: Financial planning and budgeting

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Activity  1: Importance of branding in entrepreneurship
Activity 2: Creating a memorable brand identity
Activity 3: Designing a logo and marketing materials
Activity  4: Collaborative activity: Students design a mock brand for a fictional business

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Activity 1: Researching Different sources of funding: Bootstrapping, loans, investors, crowdfunding
Activity 2: Pitching the  business idea: Crafting an effective pitch
Activity 3: Guest speaker session: Investor or funding expert shares insights
Activity 4: Student pitch competition: Presenting business ideas to a panel of "investors"

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Module 6: Legal and Ethical Considerations

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Module 6: Legal and Ethical Considerations

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Activity 1: Registering a business and legal structures
Activity 2: Intellectual property: Trademarks, copyrights, patents
Activity 3: Ethical dilemmas in entrepreneurship
Activity 4: Case study analysis: Ethical challenges faced by real-world entrepreneurs

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Activity 1: Basics of operations: Production, distribution, and supply chain
Activity 2: Human resource management and team building
Activity 3: Time management and productivity strategieS
Activity 4: Interactive simulation: Managing a virtual business for a day

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Activity  1: Strategies for scaling a business
Activity 2: Expanding to new markets and reaching a global audience
Activity  3: Innovation and staying competitive in a dynamic market
Activity  4: Success story spotlight: Interview with a successful scaling entrepreneur

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Activity1: Learning from failure: Turning setbacks into opportunities
Activity 2: Developing a resilient mindset
Activity3: Overcoming challenges and pivoting strategies
Activity 4: Guest speaker session: Entrepreneur shares their personal journey of overcoming failure

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Activity 1: Final project briefing: Creating a comprehensive business plan
Activity 2: Presenting the business plan to the class
Activity 3: Graduation ceremony and celebration
Activity 4: Reflection and future aspirations: What's next for aspiring entrepreneurs?

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Concise question(s) formulated that are relevant to learning experience design for creating an entrepreneur course :

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Concise question(s) formulated that are relevant to learning experience design for creating an entrepreneur course :

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"What are the key principles for designing an effective learning experience in a high school entrepreneur course?"

"How doe we create a system /process that moves students through a process of turning ideas into a product /service or action ?

Learning experience design goals that support the effective design for  high school entrepreneur course :

1. Engagement: Foster active participation and motivation among learners to sustain their interest throughout the course.

2. Real-world Application: Ensure that the content and activities relate directly to practical entrepreneurial skills and challenges.

3. Accessibility: Make the course accessible to a diverse range of learners, considering different learning styles, abilities, and backgrounds.

4. Interactivity: Incorporate interactive elements like quizzes, discussions, and simulations to promote active learning.

5. Progress Tracking: Implement tools to monitor and track learners' progress, allowing for personalized support when needed.

6. Collaboration: Encourage collaboration and networking among learners to facilitate knowledge sharing and peer support.

7. Feedback Mechanisms: Establish channels for learners to receive timely feedback on their work, assignments, and progress.

8. Adaptability: Design the course in a modular way so that it can be updated and adapted as the entrepreneurial landscape evolves.

9. Assessment Validity: Develop assessments that accurately measure learners' understanding and application of entrepreneurial concepts.

10. Self-paced Learning: Provide flexibility for learners to progress at their own pace, accommodating various schedules and commitments.

11. Resource Accessibility: Ensure easy access to course materials, resources, and tools required for learning.

12. Goal Alignment: Align the course objectives with the desired outcomes of learners, such as starting and managing a successful business.

13. Engage Subject Matter Experts: Collaborate with experienced entrepreneurs and  industry experts to enhance content relevance and credibility.

14. Usability: Create an intuitive and user-friendly online platform for easy navigation and interaction.

15. Continuous Improvement: Establish mechanisms for gathering learner feedback and using it to make ongoing improvements to the course.

16. Scalability: Design the course with scalability in mind, allowing it to accommodate a growing number of learners without compromising quality.

17. Cultural Sensitivity: Consider cultural differences and nuances in entrepreneurship when designing course content and examples.

18. ROI Measurement: Develop methods for evaluating the return on investment (ROI) of the course in terms of learners' entrepreneurial success.

19. Ethical Considerations: Integrate discussions and lessons on ethical practices and social responsibility in entrepreneurship.

20. Lifelong Learning: Emphasize that entrepreneurship is an evolving journey Instill a mindset of continuous learning and adaptation

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After a series of different types of information gathering techniques and interviews were conducted -
After conducting interviews with teachers and students it was determined that a knowledge base needs to be developed along with  ToT mentors
it was determined that the nature of the instructional design intervention methods needed for the project are

Experiential Learning:
Incorporate experiential learning opportunities, such as creating and running small businesses within the school or community, to provide students with hands-on experience in entrepreneurship.

Career Exploration:
Introduce students to various career paths within the field of entrepreneurship, o go beyond just starting a business like including roles in marketing, finance and  innovation

Career Planning:
Assist students in creating personal career development plans that align with their entrepreneurial interests and aspirations

Collaboration and Teamwork:
Encourage collaboration and teamwork and how  entrepreneurship involves working with others to achieve common goals.

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Find the problems for he entrepreneur class

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Outline the details of your practicum project:

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Outline the details of your practicum project:

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The following presentation  is a step by step development of how a new entrepreneurial course will be put together at Jerusalem American School at he secondary level
Jerusalem American School ( JAS)  is looking to create a relevant, interactive entrepreneur curriculum for high school age students  That  follows a basic pedagogical taxonomy
Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation.

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Entrepreneur program and  curriculum for  secondary level  does not exist for the Palestinian context or much less at the high school level

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Due to the high school students being minors, having  lack of experience and real world knowledge this limits the scope of what can be taught

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Problem 3                                                                        High School students lack of Practical Experience                            Maturity and Experience     

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Problem 3                                                                        High School students lack of Practical Experience                            Maturity and Experience     

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Struggle to provide authentic opportunities for students to start and run real businesses.
Fully grasp the challenges and responsibilities of entrepreneurship.

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Problem 4 Students lack protypes or ideas

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Problem 4 Students lack protypes or ideas

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High school students struggle to bring their ideas to life

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How can learning experience design enhance the effectiveness of a secondary level entrepreneurial course?                                             

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How can learning experience design enhance the effectiveness of a secondary level entrepreneurial course?                                             

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1. Design Engaging Content:
Create engaging and relevant content that aligns with the learning objectives with multimedia elements, case studies, real-world examples, interactive activities

2. Personalization:
Implement adaptive learning techniques to cater to the diverse needs of your students. Personalize the content and assessments based on individual progress and preferences.

3. Gamification and Simulation:
Incorporate gamified elements or business simulation exercises to apply entrepreneurial concepts in a risk-free environment.

4. Collaborative Learning:
Promote collaboration among students through group projects, discussions, and peer feedback.

5. Real-World Application:
Include real-world scenarios and challenges that entrepreneurs face by Encouraging students to apply their learning to solve practical problems or create business plans.

6. Feedback and Assessment:
Provide timely and constructive feedback on assignments and assessments. Use formative assessments to help students improve continuously.

7. Technology Integration:
Leverage technology tools and platforms to facilitate learning by including  online resources, learning management systems, and virtual collaboration tools.

8. Continuous Improvement:
Continuously gather feedback from students to make necessary adjustments to the course.

9. Instructor Training:
Ensure that instructors are trained in effective LXD principles and are capable of delivering the course with enthusiasm and expertise.

10. Flexibility and Accessibility:
Make the course materials and learning activities accessible to students with different learning styles and needs.

11. Networking Opportunities:
Facilitate opportunities for students to connect with local entrepreneurs, mentors, and industry professionals. Guest speakers and field trips can be beneficial

12. Measuring Impact:
Implement assessment methods that evaluate the impact of the course on students' entrepreneurial skills and attitudes. Use data to demonstrate the course's effectiveness.

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Develop learning experience design goals that support the effective design of the e-learning project

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How:
Structure the course around project-based learning, where students work on business ideas, create business plans, or develop products/services

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How

Regularly gather feedback from learners and stakeholders to assess the effectiveness of the e-learning experience. Use this feedback to make continuous improvements and enhance the learning experience

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Goal: Promote Entrepreneurial Mindset; Guest Speakers and Industry Experts

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Goal: Promote Entrepreneurial Mindset; Guest Speakers and Industry Experts

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How:
Arrange virtual guest speaker sessions or interviews with successful entrepreneurs and industry experts to provide insights, advice, and inspiration to students.

Cultivate an entrepreneurial mindset by incorporating motivational and inspirational content that highlights the success stories of young entrepreneurs. Encourage students to think creatively, take risks, and embrace an innovative approach to problem-solving.

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How:
Create learning experiences that help students develop essential business skills, such as critical thinking, decision-making, communication, financial literacy, and teamwork. Use interactive activities to reinforce these skills

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How
Incorporate gamified elements, challenges, or business competitions to enhance engagement and motivate students to actively participate in the learning process.

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Goal: Entrepreneurial Network Building        Career and Education Pathways 

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Goal: Entrepreneurial Network Building        Career and Education Pathways 

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How
Facilitate opportunities for students to connect with each other, creating a virtual entrepreneurial community where they can share ideas, collaborate, and provide peer support

Introduce students to various career paths within the entrepreneurship ecosystem, such as starting a business, working in startups, or pursuing higher education in entrepreneurship.

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How: Utilize visually appealing and interactive multimedia content, such as videos, infographics, and interactive quizzes, to enhance student engagement and comprehension

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How

Ensure that the e-learning platform is responsive and compatible with various devices, such as smartphones and tablets

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How :

Incorporate collaborative elements -
discussion forums

Group projects

Virtual classrooms to foster peer interaction and cooperative learning.

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How:
Integrate real-world scenarios, simulations  and case studies into the content to demonstrate practical applications of the knowledge or skills being taught.

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Goal:
Assessment and Feedback Mechanism
How:
Implement regular formative assessments and provide constructive feedback to learners to gauge  progress and identify areas that need improvement

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Goal:
Accessibility and Inclusivity
How:

Make the e-learning platform accessible to learners with disabilities by following web accessibility guidelines (e.g., WCAG) and providing closed captions, transcripts, and alternative formats for multimedia content

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Goal: Ensure a logical flow of information and provide clear instructions for any interactive elements.

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Goal: Ensure a logical flow of information and provide clear instructions for any interactive elements.

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How: User-Friendly Navigation Design: an intuitive and user-friendly interface that allows learners to navigate through the content easily.

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How:

Use a mix of text, images, audio, and video to appeal to different learning preferences and enhance information retention

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How
Incorporate interactive elements such as quizzes, simulations, scenarios, videos, and gamification to maintain learners' interest and promote active engagement in the learning process

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Goal: To create an engaging and personalized learning experience that caters to diverse learning styles.

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Goal: To create an engaging and personalized learning experience that caters to diverse learning styles.

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How:

Ensure  e-learning content, activities, and assessments are designed with the learners' needs, preferences, and prior knowledge  through a Learner-Centered Approach

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Develop learning experience design goals that support the effective design of the e-learning project

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The first level will be  hackathon training. On this level students will be put through hands-on ideation workshops that develop prototypes to their ideas
The second phase will be to put the students through ADDIE sprints to familiarize them with the different aspects of the tech industry, startup culture and how to create a startup

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Project Charter

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Instructional design model that best fits your practicum project:

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Instructional design model that best fits your practicum project:

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ADDIE Model
(Analysis, Design, Development, Implementation, Evaluation):
For Entrepreneurship training
Identifying needs
Designing instructional materials
Developing content
Implementing the training
Evaluating its effectiveness

SAM Model (Successive Approximation Model):
For hackathon training

Rapid prototyping model that focuses on iterative development that involves continuous analysis, design, development, and testing in short cycles, allowing for quick revisions based on feedback

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Merrill's First Principles of Instruction
This model emphasizes problem-solving, activation of existing knowledge, demonstration, and application of new knowledge to real-world situations

According to the  Merrill theory:

Effective lessons are task-centered

They have practical demonstrations of real-world situations.

It activates prior learning

Allows learners to apply new knowledge

Integrates  into future real-word scenarios.

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Merrill's First Principles of Instruction

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Think about common problems people face in their daily lives. Consider whether there are innovative solutions or products that could address these issues more effectively.

Combine Ideas:
Combine two or more unrelated concepts to create a unique and innovative business idea. This approach can lead to exciting and unexpected possibilities.

Read and Research:
Read books, articles, and case studies about successful businesses and entrepreneurial ventures. Learning about others' experiences can spark your own ideas.

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Solving problems using social innovation and entrepreneurship: Jeffrey Robinson at TEDxBroadStreet