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My name is Piran, my nickname is Pheem. I am a mixed route student in Illustration and Animation.

I have an interest in Character design and Background illustration.

FYI, I have a twin who enrolled here a few months back, to clear up any misunderstanding. My twin did not re-enroll and I am not them.

ദ്ദി (˵ •̀ ᴗ - ˵ ) ✧

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A project develop from my character design class

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I always love the soft whimsical aesthetic, something that is reminiscent of childhood nostalgia or luminal space, so for "The Arcadia" I wanted to try and create that.

Growing up, I loved the vibe of the "I Spy" book and the movie "Toy" (1992), something I drew inspiration from. There's something surreal about it that I love so much that I try to push the project in that direction, but with some element of fantasy and calmness.

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I took a lot of reference from the Art Nouveau architecture when trying to nail down the design for the building.

I picked out the lore about the World Tree (a common motif of a tree that connects different realms of existence) because it ties back to the insect-like design of the character and their lore, while providing a cool setting for the school.

The name "Daymark" is picked because of the theme of light and being a beacon. I especially love that it is like a lighthouse but for navigation during the day.

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Drawing in perspective always intimidated me a bit before this work; the piece really helped me build my confidence, somewhat.

I had fun exploring the character through their room and prop but looking back, I wish I had taken more time to fully design and explore different props and possibilities.

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In the class, we got the prompt to design a character from two words

"Celestial & Instrument"

I really want to lean hard into the light theming and gothic whimsy for the character design, so I decided to pick a planet/star motif and eventually landed on a Moon-themed character.

The character eventually makes its way back to the bigger project and becomes "The lightkeeper" of Daymark, a teacher for the children of the star.

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Sticking with the whimsical Gothic vibes and building on the instrument prompt, I design her to be the one to delegate tasks and guide the children using her instrument.

I also gave her a lore of using the instrument to calm the sleeping gods because that adds a little bit more to the world-building.

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The main focus of the project,

The children of the star also started out as a character design assignment, the prompt being "wizard"

The initial idea was a drowsy character with a super comfy cape, and I thought of a moth and their neck fluff, then the lunar moth, so eventually their concept gradually became a star and dream magic wizard.

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an interaction between The Children and the Lightkeeper

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This is a later piece I did for my portfolio to explore the possible moment the story might have.

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A character turn around sheet for the Lightkeeper

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A game from our collaborative design class, a demo created in one semester.

Off-Track is a game where player took a role a "Rookie Guardian Angel", helping various lost children find their way home safely by avoiding obstacles and being kidnapped by the devil's henchmen.

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I am responsible for the Background and the UX/UI of the game, in addition to helping sketch the first draft here and there.

For the Demo we have the first stage, setting place in a seaside carnival. The game itself is an endless loop running game, so the background needs to be able to loop seamlessly.

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After sketching the loop background, I sketched the detail prop and set piece, and landed on the idea of having the carnival have a space theme with the mascot being a bunny and an alien.

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Following the established guidelines and sketches I made, I finished up the final product.

The Player character will be running on the track as noted in the background breakdown, with a separate grass and other props silhouette to use in front as foreground.

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For the design, I focus on the office stationery aspect as the player will take on the role of a rookie guardian angel on their first day of work.

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Most of the buttons are designed to look like a sticker.

The Boss Hitpoint bar was a later addition to the project, as the idea of having a boss at the end of the stage had been passing around for a while, until we decided on it as we are wrapping up the project.

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I would say I am an entry-level animator as I only spent 2 semesters learning about 2D animation.

I do love it, but currently, I mostly do it as a hobby more than anything. If there's a chance I would love to develop my animation skill further

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A collection of some of the work I did for basic 2D animation class

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Jackrabbit - character design for 3D and 2D animation

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Jackrabbit - character design for 3D and 2D animation

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The character was created to use in my introduction to Maya class, but later became a go-to for any animation-related assignment.

Jackrabbit is an Alien robot space ranger; they have become quite a mascot of mine.

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2D animation in the program Clip studio Paint and Low poly 3D animation using the program Maya

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Last semester we have a class on Nomad sculpt, I think it's more accesible than Maya a bit.